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I have a dream! (serious nostalgia ITT)Follow

#1 Aug 12 2012 at 3:25 AM Rating: Sub-Default
SE opening a new, fresh, FFXI CoP server!

That is all
#2 Aug 12 2012 at 4:52 AM Rating: Good
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#3 Aug 12 2012 at 5:08 AM Rating: Default
So this is how you grind a post count? ;)

Seriously though, those were the days. I don't know why game editors don't offer an oldschool server providing the most popular expansion/chronicle. Something that could be voted by the community. FFXI players loved CoP, Lineage2 players loved C5/interlude, WoW players probably loved whatever expansion more than the rest... When you think about it, how many player does it take to make such kind of server a success? 3k ? I wouldn't be surprised you could find ~1.5k western players and as many JP players to enjoy an oldschool CoP server. Also fresh start is always awesome! Sure this is a pipe dream, but a sweet one!
#4 Aug 12 2012 at 5:19 AM Rating: Good
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Quote:
So this is how you grind a post count? ;)


Only if this is how you rehash the same boring overdone "WE NEEDZ CLASSIC FFXI SERVERZ" topic.
#5 Aug 12 2012 at 5:28 AM Rating: Default
Well, seach function didn't come up with much, didn't find much on the first 3-4 thread pages either

You seem to be kind enough to point me to the right thread(s) though
#6 Aug 12 2012 at 5:55 AM Rating: Excellent
This could have been put under the FFXI Nostalgia topic only a few topics down, since you commented in the title and in your second that it was a matter of nostalgia more than anything.
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#7 Aug 12 2012 at 6:00 AM Rating: Default
Yeah, fair enough.

While I got your attention and since I couldn't come up with much browsing these forums, googling etc
Has there been serious attempts to petition, organize community etc arround the idea of an oldschool server? and possibly any word from SE?

Edited, Aug 12th 2012 8:01am by Cole80
#8 Aug 12 2012 at 6:32 AM Rating: Excellent
I believe it's been brought up before on the Official Forums, but in general it seems that it's not something that the majority of the gaming community wants.

If you look how the majority of players reacted to the content post Abyssea which, given the "heavy grind for minimal reward" sort of feeling it had over the "little to medium grind for big reward" nature of Abyssea, was far more reminiscent of the more oldschool way of doing things, you can see that players as a whole don't care for that style. Part of what made the older stuff before Abyssea so enjoyable was simply that we didn't really know how it "could" be. We were used to sitting in some remote regions for weeks and months on end farming this one particular thing for gil or spending months, even years, in a linkshell racking up points to collect one item. Everything had to be done in large groups because there was no alternative if you wanted to participate in things like Sky, Sea, Limbus, Dynamis, HNMs, etc, and if you didn't have a lot of time to devote to the game you didn't really get that far.

The game was very slow, very grind-heavy, but we enjoyed it because, outside of playing other MMOs, we didn't have a taste for a faster, more casual friendly game. That is until Abyssea came out. Abyssea introduced such a huge change that it is easily the turning point for FFXI to which all things since have been compared, and obviously even now it still has a huge impact on things. No longer did it take a large group, countless months and years of time, and the unneeded drama related, to make progress. Leveling up didn't feel as much a chore (though nowadays I argue that it's a bit too easy) and equipment wasn't something near as hard to obtain. Granted, not all the Empyrean equipment is the best, but most of them are still really good, and it didn't take an insane amount of time or gil to acquire them. Casual players could jump in for a few hours and still feel like they're making some headway in their goals, whereas a few hours "back in the day" basically equated to a situation of "why did I even bother logging in?"

Some of the new content that's come out since Abyssea, namely Voidwatch and Legion, have reverted to a more traditional, more old school, way of how the game was. Once again you were required to have decently large groups and once again it could take you months to see something you want item wise. While Legion has faired more favorably in regards to the two, both have been met with quite a bit of criticism over being too much like how things were and content like that lost its appeal since Abyssea came out. While there are some people that enjoy the new stuff, most people, if you ask them, will probably say that they don't like the idea of that kind of content again and would prefer the more "immediate" nature of Abyssea.

Now while I enjoyed the Chains of Promathia story, I don't think that a server based on that would have anywhere near the appeal to it for Square Enix to devote an entire server to a more oldschool game style. Not to mention that it'd require splitting up their development team to work on both since it'd essentially be two different games.
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#9 Aug 12 2012 at 6:46 AM Rating: Decent
Nice post Vlorsutes, thank you for taking the time.

While I do agree with you regarding why the late FFXI is appealing to more players these days, I still think there is a niche for an oldschool server. I spent arround 5 years playing, from 2004 to 2009 roughly, with a lot of IRL friends and ever since we stopped (at some point during ToAU) we pretty much ALL feel like an oldschool server + fresh start effect would be the greatest thing ever and we'd jump on the opportunity for sure. And if almost all of my friends that played FFXI are feeling the same way, we can't be the only ones right?

The thing with an oldschool server is that it is exactly that, ONE oldschool server. It doesn't take a majority of the community to be willing to play on it to make the project work out. What % of the FFXI population would it take to make it work? 5% ? Probably even less if you take in count peoples that would return for the sake of nostalgia.

Regarding the development effort now, I'm not sure it'd take such an effort and ressources from SE as its already all existing. They have all the code, all the files. Get started with CoP, and perhaps start updating from there every year or so?

I don't know, I really feel like if promoted correctly and with a bit of buzz, such server could easily find its community
#10 Aug 12 2012 at 7:53 AM Rating: Excellent
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Cole80 wrote:
I don't know, I really feel like if promoted correctly and with a bit of buzz, such server could easily find its community
Good luck finding enough masochists to populate an entire server.
#11 Aug 12 2012 at 8:03 AM Rating: Default
Well there used to be 30'ish servers full of masochists then. I know the mmorpg community has become more "softcore", wants everything right away, can't take any grind etc etc, but I like to believe a small %, enough to populate a server, still likes it oldschool :)

For me there is no doubt you could find 3k players to populate a new, fresh CoP server. And I don't think it would be actually hard for SE to make it happen.
#12 Aug 12 2012 at 8:20 AM Rating: Excellent
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Why is this an idea? Just do CoP on regular servers like normal people.
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#13 Aug 12 2012 at 8:42 AM Rating: Excellent
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At one point I was for this type of idea. That was around the time of the server merge, when I wanted to make a gigantic Galka and did not want to go through all of the content through shouting for Sky/CoP/etc parties. I also mistakenly believed that people would want to join in on a server like that. It was my belief that I could make a character on the server and easily get leveled up fast enough to make an HNMLS to occupy the camps as soon as possible, and then hedge the AH of the entire server and own everything.

Now that I've come back to the game, I can see that Abyssea has already done away with traditional grinds and HNM altogether. The level 99 cap has made it simple for most players to solo their way through the older content. It's really nice to play FFXI and not worry about having to find a party for an hour just to have it disband shortly after. The game isn't so much about random drops of gear - but rather how much you want to upgrade the gear yourself.

To be honest, I much prefer the system compared to the old system. Don't get me wrong or anything, playing FFXI at NA launch was really amazing when the entire game was fresh and new, and when CoP dropped down onto us, it had a huge amount of content... but with what the playerbase knows now, none of that has to be rediscovered, everything is essentially known by everyone. There is no need to explore all of the new zones when anyone can simply pull up a guide/map on the internet and cut out the hours of needless exploring.

I think the direction the game went was very smart. I imagine if SE developed something like Abyssea years ago, the game would have a much larger population. While RoZ/CoP had great storylines, they were still a huge part of a grind, where even the sight of 10k EXP an hour was mythical at best.
#14 Aug 12 2012 at 8:47 AM Rating: Good
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Quote:
It was my belief that I could make a character on the server and easily get leveled up fast enough to make an HNMLS to occupy the camps as soon as possible, and then hedge the AH of the entire server and own everything.


This here is important.

Imagine a whole server of people trying to be this guy. Know what kind of server you're gonna get? I'll give you a hint -- it'll be a lot like the ones we have already.
#15 Aug 12 2012 at 8:57 AM Rating: Good
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Fynlar wrote:
Quote:
It was my belief that I could make a character on the server and easily get leveled up fast enough to make an HNMLS to occupy the camps as soon as possible, and then hedge the AH of the entire server and own everything.


This here is important.

Imagine a whole server of people trying to be this guy. Know what kind of server you're gonna get? I'll give you a hint -- it'll be a lot like the ones we have already.


Yes, looking back at the idea I imagine that would be the only reason people even started on a server that purposely did away with the most recent expansions.

Considering we would already know all of the tiny details and secrets, most players would have no problem getting through the content quickly. Leveling would take a much longer amount of time due to the old leveling speed, however that would only be a temporary obstacle.

The idea was to max out fast, get geared up enough to take on the large scale HNM's, get all of the expensive crafting materials, and level up those crafts. After that, you basically controlled everything on the server until other players could catch up to you, but by that time you would have had a huge lead in your gear and crafting levels.

Which would have made it really hard for any other players to match your HNMLS from the get-go, where your LS could begin to lowman alliance the HNM's, other upstarts would have to bring their best numbers to try to take them down.

It was kind of a wicked way of thinking. It might have been a bit better around 4 years ago when I quit the game, but now it would just be silly to take away more than half of the content of this game.

Still, have to shudder at the thought of owning everything on the server, being the richest player group, having all the crafting supplies.. In doing that, I believe I would have cut the 'fun' aspect out of the game.
#16 Aug 12 2012 at 8:58 AM Rating: Excellent
I actually pine for ToAU days more than I do CoP days. The smaller-team events of ToAU, combined with the optional big team events of ZNMs, beastman bosses, and then the giant epic battles of Besieged...

But even though I miss it, I don't want to go back. It's enough to look back fondly on those memories and let them sleep. I instead set new goals (just finished Maat's cap) and I'm playing the game in my own way now, with the few friends who are still here and with plenty of new friends.

Actually, that brings up something I hear all the time. "My friends left so I quit."

In Girl Scouts, we learned this important song:

Make new friends
but keep the old
One is silver
And the other's gold.


My old FFXI friends that don't play any more watch me on places like Facebook. And, funny thing, as they watch me having fun and doing things, every couple of weeks one of them will say, I have more free time now and I have the itch, what do I need to do to get started again?

#17 Aug 12 2012 at 9:02 AM Rating: Decent
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MMO players in general are at least a little bit masochistic. No one else in their right minds would've camped Argus like we used to, just for it to be snatched by gil sellers (like we knew it would) and try all over again. No other group of people would fight a video game boss for over 18 hours. I seriously doubt anyone outside our little group would grind exp @ ~3.5k-4k an hour for over 10 hours to reach another level that ultimately means nothing. All MMO players are is a group of slightly OCD, slightly masochistic suckers with enough spare change to pay our monthly fees... and I'm damn proud to be one.
#18 Aug 12 2012 at 9:26 AM Rating: Decent
While I doubt SE would ever open a classic server, I would welcome them adding a server voting feature. They should add an npc to Port Jeuno sort of like the npcs in the past cities that ask what your campaign strategy for the upcoming week will be. The new npc could have a list of things that you could pick 2 of that you would like to see after the next conquest tally. The list could have things like turning on HNM spawns, changing certain conditions in sky or sea, increasing server treasure hunter base value, etc.
#19 Aug 12 2012 at 10:12 AM Rating: Default
Diamondis, couldn't agree more with your post :) Edit: Except one thing actually, the xp grind was actually a pleasure. With a GOOD party I actually loved it.

JakedGaruda, Yeah there is a bit of that for sure. I mean the race to the top. But it's not all about that. It's about meeting new people that loved the early'ish XI exeperience and want to do it again, its about teaming up with the old times friends that want to go for it again, about playing different classes/race this time. About playing an mmorpg with a GOOD community (most @#%^s didn't make it very far in this game). About doing the CoP missions again, etc etc.

Quite simply, XI and its community were the most awesome mmo experience ever for me, and I know i'm not the only one. I stopped playing it 3 years ago and have yet to find a game and community half as good.



Edited, Aug 12th 2012 12:15pm by Cole80
#20 Aug 12 2012 at 11:44 AM Rating: Excellent
Step 1) Buy a LS.
Step 2) Through the use of forums (server specific ones) find people who are like minded.
Step 2a) You probably only want 5-17 people. Make sure 3 equal parties can be formed. Any more then 17 (counting you makes 18) and people will get left out. Left out people tend to move on, to other things.
Step 2b) Want to level old style? Go for it. I'm 98% sure none of the old camps will be full like they were, so you might not get that "fight or spawns" feel, but at least you can strive to get chain 6+
Step 3) Run all the things you want at lv75. To really insure you get the full effect, don't do any of the Genkai's after 75. And always sync to 75 during events, just to really insure you get that "old school" feel, because unless you plan to pay for all your LS mate's accounts (aka, telling them not to level..or aka: how to play the game), most will probably want to level past 75.

No need to have a special server for this . . .

Edited, Aug 12th 2012 12:47pm by Sandinmygum
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#21 Aug 12 2012 at 12:32 PM Rating: Excellent
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catwho wrote:
I actually pine for ToAU days more than I do CoP days. The smaller-team events of ToAU, combined with the optional big team events of ZNMs, beastman bosses, and then the giant epic battles of Besieged...


ZNM is WotG days that just happens to take place in Aht Urghan.
#22 Aug 12 2012 at 5:24 PM Rating: Excellent
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Cole80 wrote:
Well there used to be 30'ish servers full of masochists then. I know the mmorpg community has become more "softcore", wants everything right away, can't take any grind etc etc, but I like to believe a small %, enough to populate a server, still likes it oldschool :)

For me there is no doubt you could find 3k players to populate a new, fresh CoP server. And I don't think it would be actually hard for SE to make it happen.


3k players on your server... I'm just going to guess here, but you'd probably be looking at what? 200-300 people online at any given time.

If you thought it was hard to find that PLD and get him into your pt back in 2007... just wait til there's only 3 server-wide.
#23 Aug 13 2012 at 8:42 PM Rating: Excellent
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I'd love to play on an 'oldschool' server, but I don't think it could really be a thing. Most jobs don't flourish until late game, and anyone who has tasted a 75 or 99 (read: everyone who would try to nostalgia on this server) will feel like a one legged man on a bicycle without their JA, spells, and abilities.

The complexity and potential of jobs rises very slowly for a long time, then spikes at the end. Anyone who has been high level will want to be high level again, myself included, no matter how many times I/we try to 'restart casual'...

So, the old community won't be back. You won't hang with a great social linkshell where you can be level 58 and still be the bard, because 75's are the exception rather than the rule. You won't do garrison, derp around with eco warrior, join a pickup group to farm coffer keys, or form an 18 man alliance of 55's to kill the Xarcabard NMs.

You'll sign on, you'll grind, you'll skip all that 'useless' content like non-essential AF, quests, fishing.... and you'll end up 75 again, grinding out endgame content for drops to improve your build in order to 'have fun' with content that you'll never get around to.

In essence, you'll recreate the FFXI of 2008-9, not the FFXI of 2004-5. As someone who played in the late pre-abyssea days, I can tell you that it sucked immensely compared to the modern age.

We're all nostalgic, but the old days are gone. The game won't feel new again no matter how many times you restart. The old community won't come back. Everything is mathematically defined to perfection and streamlined for efficiency. You can't get lost in Vana'diel anymore.

At this point, you have to either accept the way the game is now and enjoy it, or give it up. Nostalgia is a dirty little thing, it makes you crave what you can never have again. It's also relevant to point out that you don't remember the boredom or time wasted: Your memory keeps the special parts and dumps the rest, so your image of 'old' ffxi is actually a condensed highlight reel of your favorite moments.
#24 Aug 13 2012 at 10:39 PM Rating: Good
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Want Old School create mules don't do the 75-80 Limit Break and Level Sync.

Done this with my LS for a few NM's when we feel Nostalgic.

The general View from Dev's will be that there are Game Mechanics in place to achieve your request.
#25 Aug 14 2012 at 5:35 PM Rating: Good
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The hard part is creating enough of an 'old style' community to make it work.

You can try and organize a few friends for it, but I find the siren's call of abyssea and easy godhood tends to pull people away. You can either struggle for a few months to be a decent 75 or you can get your AF3+1 and atma and start facerolling in abyssea.

If they created a brand new server, I think a lot of people would at least try it. There's not much point to trying to play oldschool when only three people are in on it.
#26 Aug 15 2012 at 12:40 AM Rating: Decent
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You people are insane.

Signed: Everyone who ever played DRG in the CoP era.
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