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Crafting TorquesFollow

#1 Aug 10 2012 at 5:57 AM Rating: Good
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I can only seem to find information about Fishing, Smithing and Leathercraft torques.


Do others exist? Is it just a case of no one's found one yet?
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#2 Aug 10 2012 at 6:08 AM Rating: Good
There is an alchy and a bonecraft one.

Edited, Aug 10th 2012 7:09am by Sandinmygum
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#3 Aug 10 2012 at 6:16 AM Rating: Excellent
Chocobo Torque - King Ranperre's Tomb
Chocobo Rope - Ordelle's Caves
Field Rope - Dangruf Wadi
Field Torque - Gusgen Mines
Fisher's Torque - Outer Horutoto Ruins
Fisher's Rope - Maze of Shakhrami
Alchemist's Torque - Ve'Lugannon Palace
Smithy's Torque - Ifrit's Cauldron
Boneworker's Torque - Temple of Uggalepih
Tanner's Torque - Quicksand Caves

Edited, Aug 10th 2012 8:17am by Vlorsutes
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#4 Aug 10 2012 at 6:43 AM Rating: Good
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So these are just the ones we know about? Or did they not add torques for all skills?
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#5 Aug 10 2012 at 6:54 AM Rating: Excellent
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I can't imagine they would add only some of the crafts. Given the amount of effort involved to get one and the seemingly lower number of crafters out there I would surmise that they just haven't been discovered yet.
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#6 Aug 10 2012 at 6:57 AM Rating: Excellent
There aren't any others in the .dat files right now. Those listed are all the ones they currently have implemented in the game.
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#8 Aug 10 2012 at 8:13 AM Rating: Good
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Well that's annoying. I'll have to content myself with the Smithing Torque, I suppose. Really did want a Goldsmithing one, though. Smiley: disappointed
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#9 Aug 10 2012 at 8:21 AM Rating: Good
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Nilatai wrote:
Well that's annoying. I'll have to content myself with the Smithing Torque, I suppose. Really did want a Goldsmithing one, though. Smiley: disappointed

I know how you feel. I want a Woodworking torque.
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#10 Aug 10 2012 at 1:10 PM Rating: Good
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Vlorsutes wrote:
Chocobo Torque - King Ranperre's Tomb
Chocobo Rope - Ordelle's Caves
Field Rope - Dangruf Wadi
Field Torque - Gusgen Mines
Fisher's Torque - Outer Horutoto Ruins
Fisher's Rope - Maze of Shakhrami
Alchemist's Torque - Ve'Lugannon Palace
Smithy's Torque - Ifrit's Cauldron
Boneworker's Torque - Temple of Uggalepih
Tanner's Torque - Quicksand Caves

Edited, Aug 10th 2012 8:17am by Vlorsutes

Also worth taking Hocho into account (katana with cooking+3 that's been in the game forever), even if it's not a casket drop.

Wint wrote:
I can't imagine they would add only some of the crafts. Given the amount of effort involved to get one and the seemingly lower number of crafters out there I would surmise that they just haven't been discovered yet.

Given how long it's been since they introduced the GoV caskets, and how each zone only has 1 unique rare/ex drop (and given that there aren't any others in the .dats) the likelihood of there still being a torque for WW, GS, CC, and/or Cooking (especially cooking, see: Hocho) is zero.

Nilatai wrote:
Well that's annoying. I'll have to content myself with the Smithing Torque, I suppose. Really did want a Goldsmithing one, though. Smiley: disappointed

What annoys me more than anything is that they're level 70, meaning that even if I get the Alchemy/Smithing torques, my Alchemy/smithing mule can't use them, because he's level 1 and staying there.
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#11 Aug 11 2012 at 11:54 AM Rating: Good
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Lady Jinte wrote:
Vlorsutes wrote:
Chocobo Torque - King Ranperre's Tomb
Chocobo Rope - Ordelle's Caves
Field Rope - Dangruf Wadi
Field Torque - Gusgen Mines
Fisher's Torque - Outer Horutoto Ruins
Fisher's Rope - Maze of Shakhrami
Alchemist's Torque - Ve'Lugannon Palace
Smithy's Torque - Ifrit's Cauldron
Boneworker's Torque - Temple of Uggalepih
Tanner's Torque - Quicksand Caves

Edited, Aug 10th 2012 8:17am by Vlorsutes

Also worth taking Hocho into account (katana with cooking+3 that's been in the game forever), even if it's not a casket drop.
There's the Trainee Hammer which gives +1 smithing below 40 skill.


Lady Jinte wrote:
Nilatai wrote:
Well that's annoying. I'll have to content myself with the Smithing Torque, I suppose. Really did want a Goldsmithing one, though. Smiley: disappointed

What annoys me more than anything is that they're level 70, meaning that even if I get the Alchemy/Smithing torques, my Alchemy/smithing mule can't use them, because he's level 1 and staying there.

Well, level them to 70! Will take like 6 hours.
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#12 Aug 11 2012 at 1:50 PM Rating: Decent
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Nilatai wrote:
Lady Jinte wrote:
Nilatai wrote:
Well that's annoying. I'll have to content myself with the Smithing Torque, I suppose. Really did want a Goldsmithing one, though. Smiley: disappointed

What annoys me more than anything is that they're level 70, meaning that even if I get the Alchemy/Smithing torques, my Alchemy/smithing mule can't use them, because he's level 1 and staying there.

Well, level them to 70! Will take like 6 hours.

Eh... first time 'round with no support usually takes about six hours to just level 30 actually. Everything is a bit slower when your basic skills (Evasion and whatnot) are lagging behind your level by so much now. Not being able to utilize your main as powerleveling or travel guard slows it down a tad too.

And then in Abyssea you're again not tagging along with your main, so just getting it is a matter of pulling some strings, not to mention time invested just getting to maws without other means of transport and whatnot.

Getting a fresh character from 1 to 70+ is trickier than it sounds, not to mention weighing the value of getting/leveling a subjob.

So the best way is probably to bust out 30 in Gusgen and shell out the gil for some leech time, preferably with an already established group that can get you TEs within that first 30 minutes.

So yeah, not so trivial. That's also entirely the point of them being 70+.

Edited, Aug 11th 2012 12:55pm by Raelix
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#13 Aug 11 2012 at 7:34 PM Rating: Decent
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Quote:
There's the Trainee Hammer which gives +1 smithing below 40 skill.


There's a trainee thing for every craft, actually! Some of which are notable for acting as unique all-jobs weapons.

For instance, the Trainee Burin is the only all-jobs katana in the game. Vital for a WAR/NIN to be able to hit all 13 red procs in Abyssea (among other things; it's not an easy feat to be able to accomplish)
#14 Aug 11 2012 at 10:26 PM Rating: Good
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Fynlar wrote:
Quote:
There's the Trainee Hammer which gives +1 smithing below 40 skill.


There's a trainee thing for every craft, actually! Some of which are notable for acting as unique all-jobs weapons.

For instance, the Trainee Burin is the only all-jobs katana in the game. Vital for a WAR/NIN to be able to hit all 13 red procs in Abyssea (among other things; it's not an easy feat to be able to accomplish)

Wow, I did not know this. I shall be getting one of those! I have every other red proc!
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#15 Aug 11 2012 at 10:38 PM Rating: Decent
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All the trainee weapons can be stored on slip 11, btw
#16 Aug 11 2012 at 10:39 PM Rating: Decent
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#17 Aug 12 2012 at 12:16 AM Rating: Excellent
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Fynlar wrote:
Quote:
There's the Trainee Hammer which gives +1 smithing below 40 skill.


There's a trainee thing for every craft, actually! Some of which are notable for acting as unique all-jobs weapons.

For instance, the Trainee Burin is the only all-jobs katana in the game. Vital for a WAR/NIN to be able to hit all 13 red procs in Abyssea (among other things; it's not an easy feat to be able to accomplish)

Trainee Scissors for Clothcraft are a H2H weapon.

I like to wear mine on THF & use Flee. Smiley: grin
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#18 Aug 12 2012 at 7:39 AM Rating: Good
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Fynlar wrote:
Quote:
There's the Trainee Hammer which gives +1 smithing below 40 skill.


There's a trainee thing for every craft, actually! Some of which are notable for acting as unique all-jobs weapons.

For instance, the Trainee Burin is the only all-jobs katana in the game. Vital for a WAR/NIN to be able to hit all 13 red procs in Abyssea (among other things; it's not an easy feat to be able to accomplish)

Just a thought. WAR/NIN won't have enough Katana skill to use Blade: Ei.
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#19 Aug 12 2012 at 8:25 AM Rating: Decent
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Just a thought. WAR/NIN won't have enough Katana skill to use Blade: Ei.


Not with base skill, nope. It is possible though:

base /49NIN skill, 150
merits, 166
hope torque, 173
kanja hachimaki, 178

It's actually much harder to get enough great katana skill for Tachi: Koki with /NIN sub. With /SAM sub it is easier, but WAR/NIN is currently the only way to be able to get 13/13 reds on a single character, and /NIN really makes you work for it:

base /49NIN skill, 139
merits, 155
justice torque, 162
kengo hachimaki, 167
bushinomimi, 172
moepapa annulet, 177

Moepapa Annulet drops from Arch Christelle, HQ version of Dynamis Valkurm boss. Have fun with that one. If there's any other ways to be able to get around those two bolded items, I don't know what they are >_>

On a semi-related note, if they would just release an all-jobs great sword, NIN/WAR would be able to 13/13 with FAR less effort. =/ Actually, scratch that, because at 4:40 in the morning it took me a while to realize that this is only assuming that you've won an Ark Scythe from the recent giveaway, which I did but not everyone has... time to sleep, I think

Edited, Aug 12th 2012 10:41am by Fynlar
#20 Aug 12 2012 at 9:22 AM Rating: Good
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Eh **** it. I'm leveling NIN any way. Though I could get those Katana things, not sure if I want to dump the merits, though. Was more interested in going for Great Sword merits.
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