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[dev] Evolith RenewalFollow

#27 Aug 09 2012 at 7:03 AM Rating: Excellent
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Awesome, I can finally get some better int augs for my war so I can fight smarter.
#28 Aug 09 2012 at 8:26 AM Rating: Good
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To me, the whole Evolith system is just a rip of WoW's jewelcrafting & socket system, only it's done incredibly wrong.

They need to introduce a reliable way to obtain materials for, and frequently craft these Evoliths if they really want this to succeed. If I can't go on the AH and find 50 of the "second-best" Evoliths of any slot of my choosing for a reasonable price, then it will fail, because the gear just won't work without evoliths, and most people aren't going to want to spend forever obtaining an item with "meh" stats just to spend forever trying to jump through ridiculous hoops for Evoliths just to pull it out of "Meh" status. FFXI has a tendency to design systems like this with the idea of "Fun" but accidentally (because it's so close to "fun" and an easy mistake) make them "Torture".

1,000 VW Plates for 1 +10 STR evolith = win in S/Es eyes.
#29 Aug 09 2012 at 8:32 AM Rating: Excellent
Seriha wrote:
Overcomplicating the system doesn't help, as demonstrated by the funky socket types within specific slots on top of the situational bonuses. This also means no annoying stuff like elemental canceling or going Ice affecting Wind-related stats.

If a true revamp is within SE's genuine interest and not just some lala post to make us think they care.
1) Determine which slots will receive sockets and how many. (Visible equipment only, or everything fair game?)
2) Decide if level requirements will be imposed on enhancements. (No level 99 evoliths on a level 10 item, for example)
3) Bolster basic stats, but also consider useful unique augments. (STR/DEX/VIT/etc. for basic, something like "Waltz grants Regen effect" or "Dia also inflicts MDEF down" for unique stuff)
4) Crafted items should always offer more sockets than dropped equipment. (Namely to help offset the often superiority of dropped items to crafted goods -- Peacock Charms vs. Any other mid-30's neck piece, for example)
5) Will socketing an item make it impossible to trade? If so, implement a means to clean/remove sockets?
6) Give at least the basic evoliths reliable sources and don't tie them to heavy NPC expenses. (Crafting and possible HQs, 1 NM kill from hunts, possible trials)

There's probably more to build on that, but it's basically what they should start with.



I agree with your post but just so you know, 5, yes it's impossible to trade once you put a socket on it and there's already an item to remove sockets.
#30 Aug 09 2012 at 8:58 AM Rating: Excellent
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They should just make the evolith system more or less like the tatter system, maybe slightly toned down. The old evoliths just seem like so much work for absolutely no reward.
#31 Aug 09 2012 at 9:01 AM Rating: Excellent
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I always found it absurd that despite SE devs knowing we all have inventory problems, not only does SE never try to alleviate this by making more multipurpose gear, but they went ahead and added Evolith, which is another layer of situational gear.
#32 Aug 09 2012 at 10:21 AM Rating: Excellent
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A lot of comments here argue that the existing system is highly flawed, to which I'm certain a vast majority including myself would agree on. However, no one has actually addressed the benefits of what could be done to ensure we have a system which does indeed work well. Why don't we try to look more positively at this, since SE is clearly looking into revamping the entire system. They even said as much in their own post!
Okipuit wrote:
However, we are planning on a larger scale for Evolith, so instead of just adjustments we thinking more along the lines of a total renewal.

Instead of reminding us why the current system is so horribly flawed, why not think more about the potential of a customisation system which actually works. FFXI is one of the few long-running MMO's left which doesn't really have one yet.
#33 Aug 09 2012 at 11:42 AM Rating: Excellent
The 2hr reduction evoliths would have been nice to have if they hadn't been so weak. A minute or two of 2hr reduction doesn't make the work that's required worth it in my mind. If they were percentage based, I could see it being possibly useful. If there was an evolith with a 10% 2hr reduction, if you added that to 5 gear pieces, you could possibly cut your 2hr recast down to an hour. That kind of reduction was what I was looking for the evolith system to actually be able to do, but it has fallen way short of expectations.
#34 Aug 09 2012 at 12:37 PM Rating: Excellent
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Glitterhands wrote:
A lot of comments here argue that the existing system is highly flawed, to which I'm certain a vast majority including myself would agree on. However, no one has actually addressed the benefits of what could be done to ensure we have a system which does indeed work well. Why don't we try to look more positively at this, since SE is clearly looking into revamping the entire system. They even said as much in their own post!
Okipuit wrote:
However, we are planning on a larger scale for Evolith, so instead of just adjustments we thinking more along the lines of a total renewal.

Instead of reminding us why the current system is so horribly flawed, why not think more about the potential of a customisation system which actually works. FFXI is one of the few long-running MMO's left which doesn't really have one yet.

*scratches her head* Short of theorycrafting on how specific evoliths would look aside from "unique" ones, I'm not sure what else you'd like to see out of a proposition. Let's look at something like the Phorcys Korazin: STR+16, ATK+5%, MATK+7, Increases WS Damage. Running off what I said earlier, this would probably get 1 socket tops, and I'd suspect people would dump STR equivalents into it. Let's just level 99 stuff could be in a +9 STR evolith, bumping it up for STR+25.

Okay, that makes the piece a fairly hefty WS piece. Let's say an HQ crafted armor gets 4 sockets, then. To be comparative, they can put 3 of the +9 STR evoliths in, giving it +27 STR. Maybe there won't be an ATK+5% equivalent, instead something more like ATK+15 for that level. The Nyzul body will be better, sure, but someone could then use the crafted/evolith'd until they get that or find some other reasonable alternative. A strong enough purpose for the system? Well, I'd say it'd depend on the depth of the evoliths.

Quote:
I agree with your post but just so you know, 5, yes it's impossible to trade once you put a socket on it and there's already an item to remove sockets.

Aye, I'm aware of the current system. Was mainly a postulation for the revamp. If augmented goods could be traded/bazaared (unlikely AH'd), it could lead more to a market where "finished" equipment is sold to the end user as opposed to individual pieces. I'm not sure I like this since it'd cut down on the overall demand for potentially crafted pieces in the process since people could just sell them off once no longer needed. Cleaning out all the sockets and at least selling the blank armor can work, as it'd still let the evolith market thrive.

Edited, Aug 9th 2012 2:43pm by Seriha
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#35 Aug 09 2012 at 1:34 PM Rating: Excellent
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LuckymanBahamut wrote:
The 2hr reduction evoliths would have been nice to have if they hadn't been so weak. A minute or two of 2hr reduction doesn't make the work that's required worth it in my mind. If they were percentage based, I could see it being possibly useful. If there was an evolith with a 10% 2hr reduction, if you added that to 5 gear pieces, you could possibly cut your 2hr recast down to an hour. That kind of reduction was what I was looking for the evolith system to actually be able to do, but it has fallen way short of expectations.
Ah, the infamous one minute off a two hour cooldown evoliths. There was one, and only one, time in my years of playing FFXI where that actually would have been useful--where I died with under a minute to go on my 2 hour cooldown timer and the 2 hour ability would have saved me. And that was as a level 12 character soloing bees or something in La Theine. It was less time and aggravation just to kill a handful more mobs to make up the lost XP and tabs than it would have been to camp a NM to get the stupid evolith and fiddle with the crafting and non-storeable non-tradeable resulting gear. So freaking stupid.
#37 Aug 09 2012 at 8:50 PM Rating: Excellent
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Quote:
It seems that there are a good amount of people in all regions asking for revamps to the Evolith system.


I didn't know there were that many. I mentioned it a few times, but purely from the angle that a huge system was put in place and I felt bad for the developers who programmed all that in only for it to be completely ignored because when you look into it, it is *very* extensive and would only require revamping the stats and limitations, not the giant network put into place. And that some exclusive NMs spawned by Scylds would be a good idea.

Quote:
However, we are planning on a larger scale for Evolith, so instead of just adjustments we thinking more along the lines of a total renewal.

New! Evoliths for the ammo slot! Instead of carrying around the little Evoliths in slots in weapons/armor, players will now be able to equip the big purple goose eggs on their equipment grid!


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yeah... they might want to do that. Of course, they are so tight-fisted with stat improvements that I am pretty skeptical that this will ever amount to anything.

Under Tanaka. The very reason it was broken was besides having to line up multiple things (for equipping, then again for effectiveness), they were far too stingy in the amounts given. I often used the 2-Hour recast timer as an example. Should have been -5/10/15/20 min or -4/8/12/16 min.


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Please, dear god no.

Dagger Weaponskill Skill Att + 3 Vs Birds = win?

Your wish will be granted. That Evolith will be a prize from Brenner. People'll be lining up to do that to get such a coveted purple petra.
#38 Aug 09 2012 at 9:05 PM Rating: Good
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xypin wrote:
I always found it absurd that despite SE devs knowing we all have inventory problems, not only does SE never try to alleviate this by making more multipurpose gear, but they went ahead and added Evolith, which is another layer of situational gear.

I agree with this 110%.

Add to the list of things I hope for in the expansion: Removal of the need to carry 90 situational items or require blink-swapping 90% of the time I'm in combat.
#39 Aug 10 2012 at 7:54 AM Rating: Good
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Yo, the evolith weapons make pretty nice looking town gear. They remain rare as hell.

I pretty much forgot they existed... now I wanna go make an offhand Concordia to wear around town tonight :)
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