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[dev] Evolith RenewalFollow

#1 Aug 08 2012 at 4:57 PM Rating: Excellent
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Okipuit wrote:

Greetings!

It seems that there are a good amount of people in all regions asking for revamps to the Evolith system. Currently, this is somewhat low on the priority scale with everything else that is being developed. However, we are planning on a larger scale for Evolith, so instead of just adjustments we thinking more along the lines of a total renewal.

With that said, the Development Team doesn’t want to rush anything so that the system is user friendly and something that can be employed for the long term. Hang in there and we will be sure to update you all once we hear some information down the line.

http://forum.square-enix.com/ffxi/threads/26041-Signing-Synergy-Recipes-and-general-Cinder-suggestions?p=350085#post350085
#2 Aug 08 2012 at 5:01 PM Rating: Excellent
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I got chills just reading the title of this thread.
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#3 Aug 08 2012 at 5:21 PM Rating: Good
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xypin wrote:
I got chills just reading the title of this thread.
Were they multiplyin'?
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#4 Aug 08 2012 at 5:28 PM Rating: Excellent
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Considering the massive failure of the Evolith system, this comes as no surprise.
#5 Aug 08 2012 at 5:49 PM Rating: Excellent
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yeah... they might want to do that. Of course, they are so tight-fisted with stat improvements that I am pretty skeptical that this will ever amount to anything.

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#6 Aug 08 2012 at 5:52 PM Rating: Excellent
The concept behind it was interesting, but the execution just wasn't any good. While the weapons that could be made could be really good with the proper evoliths, the armor was just way too situational to really work in the long run.
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#7kimjongil76, Posted: Aug 08 2012 at 6:51 PM, Rating: Sub-Default, (Expand Post) Well Voirsutes would say I am the only one who liked the evoliths. And I did wish many times they would extend or overhaul the event. Seems I got my wish.
#8 Aug 08 2012 at 6:54 PM Rating: Excellent
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Please, dear god no.

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#9 Aug 08 2012 at 7:12 PM Rating: Excellent
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The best revamp to Evolith would be to pretend it never happened.
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#10 Aug 08 2012 at 7:21 PM Rating: Decent
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Evolith suckage whining actually predates RDM obsolescence whining, so this is progress!
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#11 Aug 08 2012 at 8:03 PM Rating: Excellent
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Raelix wrote:
Evolith suckage whining actually predates RDM obsolescence whining, so this is progress!

Depends on where you stood. :P

But yeah, short of making things more of a gem-like system with more universal quality evoliths and a broader range of socketable items, it's not gonna go far. My main concern would be if socketing becomes available with things you could mog slip, you'd no longer be able to store them.

And get Alchemy involved on the crafting of evoliths. :P
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#12TheBarrister, Posted: Aug 08 2012 at 8:57 PM, Rating: Sub-Default, (Expand Post) No one is asking for this. If you think they are, you just can't spot trolls or idiots on your own forums. There are plenty of both. Want an honest answer. Do a poll in Port Jeuno?
#13 Aug 08 2012 at 9:02 PM Rating: Good
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Maybe by "revamp", they mean to completely redo the system...?

I can dream, right?
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#14 Aug 08 2012 at 9:03 PM Rating: Excellent
kimjongil76 wrote:
Well Voirsutes would say I am the only one who liked the evoliths. And I did wish many times they would extend or overhaul the event. Seems I got my wish.




The original system wasn't any good as far as the armor goes. The weapons, as said, were decent if you could get good augments on them. It was the armor that was just too situational to be worthwhile. Nowadays (and even back then really) no one fights a single type of mob enough to warrant making a gear set specific for those mobs. The old system was an interesting concept, just the execution was very poorly done.
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#15 Aug 08 2012 at 9:34 PM Rating: Excellent
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If I were trying to create a system that worked, here's how I'd do it:

- Existing crafted armor stays. Each piece of armor has 4 possible "sockets", one for each element. However, you can have a max of 4 elements on each armor, because of the way the elemental wheel cancels things out.

- Each element socket can hold any stat associated with that element. Fire resistance +20? Sure. Dex + 20? Why not. But you couldn't do Ice potency+20 and DEX+20, because wind and ice are opposing elements.

- Current evoliths suck. Toss them all out and redo them with new, clearly stated bonuses.

- Pick your four stats, fuse them to your armor via synergy. I'd go for melee body with STR+20 (fire), DEX+20 (wind), shock spikes (thunder), and regain+1 (light.)

- You could also stack elements, like if a BLM was insane and wanted to make an ultimate ice damage outfit, go for INT+20, ice damage bonus +10%, ice accuracy +15%, and ice spikes.

- Evoliths would still be found in chests, but the really good ones would also be added into KS99s and the like.

- They would be bazaarable and not rare/ex, so you could hold muliples, sell multiples, and go shopping in Rolanmart to actually build your outfit.
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#16 Aug 08 2012 at 9:50 PM Rating: Good
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I cannot think of a less useful system to waste energy revamping. It earned its place on the event list of shame.
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#17 Aug 08 2012 at 10:50 PM Rating: Excellent
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I can understand why a lot of people hate the evoliths and the system that accompanied them, but I think that's all the more reason to want a revamp so that it is actually useful. Being honest here, FFXI has very little in the way of customizable equipment. Most of those which it does allow to augment gives you entirely random augments you have no control over, aside from one. The evolith system.

Now browbeat the idea of overly specialised equipment all you like, if the evolith system was truly revamped to allow us full customization over our equipment (adding +5 dex here, +5 str there etc) there would be a massive increase in the desire for craftable equipment as well as plenty of potential new content stemming from the acquisition of the rarer evoliths.

I won't speculate on how it will work, or how it should work, at least not yet. I'm excited about the potential for the system, not its poor, sad history.
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- Each element socket can hold any stat associated with that element. Fire resistance +20? Sure. Dex + 20? Why not. But you couldn't do Ice potency+20 and DEX+20, because wind and ice are opposing elements.
A minor correction, AGI would be the wind attribute. DEX is actually lightning based, so would work fine in your example.

Edited, Aug 9th 2012 1:01am by Glitterhands
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#18 Aug 08 2012 at 10:55 PM Rating: Good
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Vs. beetles: water resist +10
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#20 Aug 09 2012 at 2:09 AM Rating: Excellent
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Overcomplicating the system doesn't help, as demonstrated by the funky socket types within specific slots on top of the situational bonuses. This also means no annoying stuff like elemental canceling or going Ice affecting Wind-related stats.

If a true revamp is within SE's genuine interest and not just some lala post to make us think they care.
1) Determine which slots will receive sockets and how many. (Visible equipment only, or everything fair game?)
2) Decide if level requirements will be imposed on enhancements. (No level 99 evoliths on a level 10 item, for example)
3) Bolster basic stats, but also consider useful unique augments. (STR/DEX/VIT/etc. for basic, something like "Waltz grants Regen effect" or "Dia also inflicts MDEF down" for unique stuff)
4) Crafted items should always offer more sockets than dropped equipment. (Namely to help offset the often superiority of dropped items to crafted goods -- Peacock Charms vs. Any other mid-30's neck piece, for example)
5) Will socketing an item make it impossible to trade? If so, implement a means to clean/remove sockets?
6) Give at least the basic evoliths reliable sources and don't tie them to heavy NPC expenses. (Crafting and possible HQs, 1 NM kill from hunts, possible trials)

There's probably more to build on that, but it's basically what they should start with.
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#22 Aug 09 2012 at 3:40 AM Rating: Decent
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I could see SE doing a copy of the FF14 system. It isn't structured too badly. The different colored materia require certain HELM'd catalyst to meld to the gear. And each materia is only socket-able to certain gear types (or multiple types). Ranking of each materia shows which level of gear you can use it on.

As long as the evoliths aren't silly with their stats (+10 darkness vs light elemental or something), a re-vamp could make the system actually useful.
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#23 Aug 09 2012 at 4:42 AM Rating: Decent
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i raid in everquest, also solo and group with my guild (linkshell)

every piece of equipment has slots (well 99.9%), whether its a tradeskill made or raid (7-72 chars usually 54), group or quest reward or solo etc reward. these slots vary for weapons/armour and whether its a raid or group level or tradeskill source. these slots are for augments. augments can be tradeskilled (mainly for tradeskill made items), dropped from trash mobs whether solo/group, NM dropped after group skill, quest rewards, raid trash drop, raid NM drop or progression/achievement award.

depending on what you want and your class (you are only 1 job) to fill slots with augments that suit you. main tanks go for hps/def/resists, rangers go for bow damage plus etc. you get a bank filled with some augments that wont fit in slots you have available, but you chose what was inserted. some augments can be removed and a different augment can always be inserted if you want.

no tradeskill is needed to insert/disolve/remove these augments. tradeskill augments can be sold by AH, a few minor augments that are loot can also be sold by AH. the vast majority are Ex, some rar/ex.

that system i like and makes more sense than the rubbish ffxi has
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#26 Aug 09 2012 at 6:59 AM Rating: Excellent
Zelduh, Rael, no bickering. Rael, if he wants to talk about his current dislike and presumed pending dislike for the system, that's his opinion and he's welcome to it. Zelduh, while that's the case, it isn't necessary to repeat the same thing over and over again in the topic. Likewise, even though the old system was flawed, it's too early to tell whether or not this new system will follow suit. Besides, it was a low priority to them (their own words) so it may not be something we'll see for awhile now, and given that it's a total renewal, there's always a chance it could be better.
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