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#1 Aug 04 2012 at 5:06 PM Rating: Decent
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What's up guys,

Fahros here, and ever since I've came back to FFXI just recently, I've been slowly compiling a list of things I would like to see in the game. Things that could either be addressed via a monthly update patch, or potential things that could come with, and be selling points of the next expansion. Since I have a small voice on Youtube, I have wanted to bring these ideas together in a 'Top10 things that should be in FFXI' video of sorts, that I could post on the official forums and/or tweet the developers, so they catch wind of it.

If we organize this correctly, perhaps it will reach our new FFXI producer. So instead of just using my own ideas, and uploading the video myself, I thought, why not ask the ZAM community?

What I will do is leave this thread open for ideas / critiques / responses, and then if it goes well, perhaps even create another thread later on, so people can vote on what ideas should make the video.

Don't worry, I'll have the video fleshed out with a mixture of gameplay screens / fraps footage files / and maybe even a bit of webcam face talk. I'll make sure it's done right.

So, on to my personal top 10 ideas, for things I'd like to see in FFXI:

---

#1: An in game Card Game! (Tetra Master, even):
I could be wrong on this, but I feel as though the POL Tetra Master has long since seen it's time of day. Yet there are countless applications where this could really spice up life in FFXI! Just think of all the times you're waiting around for your buddies to get to a certain area, or you're waiting for them to finish their task at hand, before you all can meet up for some adventure. I think having an in game card game would really improve on the down time in FFXI, and also has the potential to create great adventures of it's own, depending on how they implement the acquirement of cards.

#2: New Billing System:
Let's face it...the billing is a major hindrance for anyone who is looking to get in to FFXI. Sure, this game probably isn't drawing in masses of new players anymore, BUT, the billing system the way it is set up now, (in my opinion anyway), is a seriously clunky and over complicated process. For better or for worse, I know a handful of people personally that never would have set foot in Vana'diel, had I not been there to help them with the billing...It does not need to be that complicated!

#3: Fullscreen Windowed Mode:
This is long overdue as well. Why should people have to download a third party application in order to play the game full screen, and still be able to alt+tab to look up quests/missions/anything? They shouldn't, that's nonsense. Old needed fix that's 10 years overdue!

#4: Achievements:
I realize a lot of this community might not like this idea, just because on the face of things it does sound relatively silly, and because it's done in a lot of mainstream MMO's that people around here hate...BUT, having played a variety of MMOs myself, I have to say achievements have really grown on me. I like a interface filled with goals, and some of which being very very difficult to achieve. This will give the playerbase things to work towards, things to strive for, and even things to show off and compare with other players. Rewards could be anything from furniture / mog house items, to flavor items, fun items, or even more tangible rewards like gear. Achievements would be great on a personal level to give players things to do, and also on a community level, to give more things for groups of players to work towards together.

#5: Option to turn off helmet appearance:
Please... ._.
Already in game! Thanks guys! /headisplay off or on

#6: More lines in macros:
This is something I would personally like, and something that's probably in the works already to be honest with their new 'interface overhaul'. I don't see a legitimate reason to leave it at 6. Perhaps 'a' limit being in place is a good thing, to avoid abuse; but six is pretty small. Perhaps doubling this to 12, or even rounding it out at 10 would make more sense.

#7: Summon - Fat Chocobo (Portable Mog House):
For all those times you are out adventuring, and you somehow manage to run out of space, or forgot you left something in your Mog Safe that you cannot access...I think this would be a nice fun addition, and give Summoners something nice to play with. :)

#8: Quested Item - Nomad Moogle Bell:
I personally really like the summon fat chocobo idea...but a friend suggested that the idea could be a nice addition to the game that would make life easy for a variety of players. He thought it would be nice if there was a quest you could undertake to be able to as a reward, call a Nomad Moogle to you out in the field, once a day or so. I don't see the harm in this, it would make life a little easier, but I don't think it would make life too easy, in so far as to trivialize the difficulty of the game.

#9: More Campaign 'Battle' music:
If you're someone like me, or a friend of mine; whom partakes in Campaign rigorously...you know that it's the same battle music zone after zone. SE does such an amazing job with their music! I would definitely like to see at least another track or two added to the list. The same music gets old, especially when just running through past zones not even participating in the campaign, but you have to listen to the music throughout the zone.

#10: Linkshell Housing:
I added this last, not because it's not a cool idea...but because this is the only idea that I think could potentially hurt the game. Any time you're taking players away from the cities, away from the other players and in to a secluded zone - en masse, is potentially a bad thing. You could potentially lose the 'hustle and bustle' that makes a giant player hub, a city, what it really is. So I'm not so sure this is a good idea, but it is a nice idea to think about. Having linkshell houses, fortresses, etc, where players could come together to store their trophies in a single space, hang out, and hell, maybe even play some card game in? ;)

---

So those are just ten ideas of my own.

Feel free to leave YOUR ideas in the responses below. Like I said, if this catches on, perhaps I'll create a poll later on where the community can vote on their top 10 ideas, and then I could compile them in video format. I probably typed far too much, if you don't want to take the time, don't worry about doing what I did. You can just leave your ideas below, and leave a description / explanation to them if you so choose.

Thanks for the time guys. What do you think?



Edited, Aug 4th 2012 7:10pm by Fahros

Edited, Aug 4th 2012 8:27pm by Fahros
#2 Aug 04 2012 at 5:11 PM Rating: Default
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Fahros wrote:
What's up guys,

Fahros here, and ever since I've came back to FFXI just recently, I've been slowly compiling a list of things I would like to see in the game. Things that could either be addressed via a monthly update patch, or potential things that could come with, and be selling points of the next expansion. Since I have a small voice on Youtube, I have wanted to bring these ideas together in a 'Top10 things that should be in FFXI' video of sorts, that I could post on the official forums and/or tweet the developers, so they catch wind of it.

If we organize this correctly, perhaps it will reach our new FFXI producer. So instead of just using my own ideas, and uploading the video myself, I thought, why not ask the ZAM community?

What I will do is leave this thread open for ideas / critiques / responses, and then if it goes well, perhaps even create another thread later on, so people can vote on what ideas should make the video.

Don't worry, I'll have the video fleshed out with a mixture of gameplay screens / fraps footage files / and maybe even a bit of webcam face talk. I'll make sure it's done right.

So, on to my personal top 10 ideas, for things I'd like to see in FFXI:

---

#1: An in game Card Game! (Tetra Master, even): I could be wrong on this, but I feel as though the POL Tetra Master has long since seen it's time of day. Yet there are countless applications where this could really spice up life in FFXI! Just think of all the times you're waiting around for your buddies to get to a certain area, or you're waiting for them to finish their task at hand, before you all can meet up for some adventure. I think having an in game card game would really improve on the down time in FFXI, and also has the potential to create great adventures of it's own, depending on how they implement the acquirement of cards.

#2: New Billing System: Let's face it...the billing is a major hindrance for anyone who is looking to get in to FFXI. Sure, this game probably isn't drawing in masses of new players anymore, BUT, the billing system the way it is set up now, (in my opinion anyway), is a seriously clunky and over complicated process. For better or for worse, I know a handful of people personally that never would have set foot in Vana'diel, had I not been there to help them with the billing...It does not need to be that complicated!

#3: Fullscreen Windowed Mode: This is long overdue as well. Why should people have to download a third party application in order to play the game full screen, and still be able to alt+tab to look up quests/missions/anything? They shouldn't, that's nonsense. Old needed fix that's 10 years overdue!

#4: Achievements: I realize a lot of this community might not like this idea, just because on the face of things it does sound relatively silly, and because it's done in a lot of mainstream MMO's that people around here hate...BUT, having played a variety of MMOs myself, I have to say achievements have really grown on me. I like a interface filled with goals, and some of which being very very difficult to achieve. This will give the playerbase things to work towards, things to strive for, and even things to show off and compare with other players. Rewards could be anything from furniture / mog house items, to flavor items, fun items, or even more tangible rewards like gear. Achievements would be great on a personal level to give players things to do, and also on a community level, to give more things for groups of players to work towards together.

#5: Option to turn off helmet appearance: Please... ._.

#6: More lines in macros: This is something I would personally like, and something that's probably in the works already to be honest with their new 'interface overhaul'. I don't see a legitimate reason to leave it at 6. Perhaps 'a' limit being in place is a good thing, to avoid abuse; but six is pretty small. Perhaps doubling this to 12, or even rounding it out at 10 would make more sense.

#7: Summon - Fat Chocobo (Portable Mog House): For all those times you are out adventuring, and you somehow manage to run out of space, or forgot you left something in your Mog Safe that you cannot access...I think this would be a nice fun addition, and give Summoners something nice to play with. :)

#8: Quested Item - Nomad Moogle Bell: I personally really like the summon fat chocobo idea...but a friend suggested that the idea could be a nice addition to the game that would make life easy for a variety of players. He thought it would be nice if there was a quest you could undertake to be able to as a reward, call a Nomad Moogle to you out in the field, once a day or so. I don't see the harm in this, it would make life a little easier, but I don't think it would make life too easy, in so far as to trivialize the difficulty of the game.

#9: More Campaign 'Battle' music: If you're someone like me, or a friend of mine; whom partakes in Campaign rigorously...you know that it's the same battle music zone after zone. SE does such an amazing job with their music! I would definitely like to see at least another track or two added to the list. The same music gets old, especially when just running through past zones not even participating in the campaign, but you have to listen to the music throughout the zone.

#10: Linkshell Housing: I added this last, not because it's not a cool idea...but because this is the only idea that I think could potentially hurt the game. Any time you're taking players away from the cities, away from the other players and in to a secluded zone - en masse, is potentially a bad thing. You could potentially lose the 'hustle and bustle' that makes a giant player hub, a city, what it really is. So I'm not so sure this is a good idea, but it is a nice idea to think about. Having linkshell houses, fortresses, etc, where players could come together to store their trophies in a single space, hang out, and hell, maybe even play some card game in? ;)

---

So those are just ten ideas of my own.

Feel free to leave YOUR ideas in the responses below. Like I said, if this catches on, perhaps I'll create a poll later on where the community can vote on their top 10 ideas, and then I could compile them in video format. I probably typed far too much, if you don't want to take the time, don't worry about doing what I did. You can just leave your ideas below, and leave a description / explanation to them if you so choose.

Thanks for the time guys. What do you think?



It not only saw its time of day, SE discontinued the Tetra Master game within FFXI some....three, four years ago because there was a lack of interest. I wouldn't think that bringing it into the game as opposed to a standalone portion of the game will generate that much more interest to justify its use.

Billing system was overhauled about two years ago so that you can choose when you wish to be billed instead of being billed at the first of the month--and it even accepts direct credit card billing now. (versus, say, the flub over Click 'n Pray) Not really sure how much more it really needs to be overhauled.

There's already talk of adding more storage capacity to the game on the official forms.

There's already an option to turn off headgear, if I'm not mistaken. On this I may be wrong and it is still in the process of being implemented on the test servers, but I know it's been a topic of discussion recently.

In short, many of these ideas are either in the process of being implemented (or developed), or have been implemented and subsequently discontinued.


Edited, Aug 4th 2012 7:14pm by Magicalsquirrel
#3 Aug 04 2012 at 5:23 PM Rating: Good
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Magicalsquirrel wrote:

It not only saw its time of day, SE discontinued the Tetra Master game within FFXI some....three, four years ago because there was a lack of interest. I wouldn't think that bringing it into the game as opposed to a standalone portion of the game will generate that much more interest to justify its use.


Well, Tetra Master used to be a paid feature to POL, if you recall...You had to pay to play Tetra Master. Of course it wasn't popular after it's initial buzz, because who wants to pay to play that card game, when they could be playing FFXI?

The idea I had was to implement it as a feature to FFXI. So you could collect cards, battle against other players, perhaps even quest cards, or have to battle said monsters to have their essence scribed on to a card (all in the actual game). Like I said I think it would add a way to kill downtime pleasurably in to the game as well, these are again just my opinions though. Yours has been noted. :)



Quote:
Billing system was overhauled about two years ago so that you can choose when you wish to be billed instead of being billed at the first of the month--and it even accepts direct credit card billing now. (versus, say, the flub over Click 'n Pray) Not really sure how much more it really needs to be overhauled.


The billing system still quite frankly, sucks. You have to play FFXI through Play Online, yet you cannot set up your billing through it like you used to be able to.

You have to go through a website, and correctly select your way through a series of menus in order to even get to the billing. The same goes for purchasing an add-on pack or an expansion as it stands now. It could definitely use to be improved.




Quote:
There's already an option to turn off headgear, if I'm not mistaken. On this I may be wrong and it is still in the process of being implemented on the test servers, but I know it's been a topic of discussion recently.


Definitely isn't in the game yet. I'm hopeful in hearing it's on the PTR though. :) I stand corrected on this, and I'm quite glad of that! :)


---


Thanks for the response!



Edited, Aug 4th 2012 8:28pm by Fahros
#4 Aug 04 2012 at 5:29 PM Rating: Excellent
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Fahros wrote:

Magisquirrel wrote:
There's already an option to turn off headgear, if I'm not mistaken. On this I may be wrong and it is still in the process of being implemented on the test servers, but I know it's been a topic of discussion recently.


Definitely isn't in the game yet. I'm hopeful in hearing it's on the PTR though. :)


/displayhead off or on. Its been added few updates back.
#5 Aug 04 2012 at 5:30 PM Rating: Decent
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I see you just came back to playing <Welcome Back>. But you may not know that SE mades some changes. Tetra Master has been removed from POL. They killed that off, oh let's see almost 2 years ago? If they did add it back directly to the game, I bet it would end up in the same catagory as chocobo racing and plank-<tab>. Even though the SE Account Management site isn't the most friendly, adding a CC for payment is pretty straight forward. And I think they even stopped using the Verified process for US Accounts.

There's a command line for turning on and off displaying head gear as well.
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#6 Aug 04 2012 at 5:31 PM Rating: Good
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Szabo wrote:
Fahros wrote:

Magisquirrel wrote:
There's already an option to turn off headgear, if I'm not mistaken. On this I may be wrong and it is still in the process of being implemented on the test servers, but I know it's been a topic of discussion recently.


Definitely isn't in the game yet. I'm hopeful in hearing it's on the PTR though. :)


/displayhead off or on. Its been added few updates back.


Say WHAT?

Wowwwww how did I not know about this!? I stand corrected! Can't wait to do this when I get in game...thanks, and I apologize for the ignorance on the matter, lol.

I would have bet money there would have been an interface option for that...
#7 Aug 04 2012 at 5:31 PM Rating: Decent
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Actually, there is an option to turn off headgear - /displayhead on/off.
I've been making full use of it since the day it was added.


Wow, was way too slow. >:

Edited, Aug 4th 2012 7:32pm by Nivys
#8 Aug 04 2012 at 8:02 PM Rating: Decent
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There is a windowed mode.
#9 Aug 04 2012 at 8:27 PM Rating: Good
SE's windowed mode is flawed, but it does exist.

More importantly, they added the ability to resize the menu resolution independently of the overlay resolution, so you can have souped up background resolution, native monitor resolution, and still have readable menus if that native monitor resolution happens to be 1080P.

Edit: Also, there are formal achievements on the XBOX version, and informal achievements on FFXIAH for people who like their epeen displays. FFXIAH is pretty humbling sometimes.

Edited, Aug 4th 2012 10:29pm by catwho
#10 Aug 04 2012 at 9:28 PM Rating: Default
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catwho wrote:
SE's windowed mode is flawed, but it does exist.

More importantly, they added the ability to resize the menu resolution independently of the overlay resolution, so you can have souped up background resolution, native monitor resolution, and still have readable menus if that native monitor resolution happens to be 1080P.

Edit: Also, there are formal achievements on the XBOX version, and informal achievements on FFXIAH for people who like their epeen displays. FFXIAH is pretty humbling sometimes.

Edited, Aug 4th 2012 10:29pm by catwho


Yes, the Windowed mode now is ugly to say the least. It gets the job done, but am I the only one who hated staring at my taskbar and the top of the window itself while playing in windowed mode? The point stands if a person wants to play in windowed fullscreen mode, you have to turn to third party applications, which doesn't seem to make much sense to me. :(

The Xbox achievements were/are a great idea and starting point by the way. All they would need to do is create an in game interface for them, and add that in to the PC version as well, and that could really create some interest around old content for a lot of players, and give people a lot to do and work towards.

---

Don't get me wrong guys, I'm loving FFXI, and they undoubtedly have made countless improvements over the years. I've played off and on since NA release, so don't get the wrong impression that I'm some newblood just walking in here and barking about how I'd like things to be different. Despite how much I love the game though, I don't think it's above being improved by any means, and I definitely think there's a lot of ways it could be better. That's all I wanted to make this thread for. With the upcoming expansion I'm sure they're looking for fun things to add in, and I was wondering what you guys would like to see! The above were just my thoughts, and admittedly I was a little off on one of them, as it's already in the game. x_x
#11 Aug 04 2012 at 10:41 PM Rating: Excellent
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I'd like to see treasure hunter memory. The more times you've done something, the next time is a much higher chance of you walking away with something you want.
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#12 Aug 05 2012 at 1:18 AM Rating: Excellent
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Having had one of the items I hoped for so long recently patched in (The new Chatoyant staff, a culmination of all elemental staves) there are relatively few items on my wants list. There are a few things which spring to mind however.

1. Female and male specific armor for tarutarus.
This is a long running issue I've had with the game even if it's only a minor visual aspect, but in full gear it's almost impossible to tell whether a taru is male or female. They just look identical aside from a handful of female/male specific items. I was glad of them making the Dancer AF gear male and female specific, but that's about the only example I can dig up where they've done that. I realise that under the hood, both sexes are treated as the same character model hence why there's so little variation amongst tarus, but it's still something which has bugged me. At least we have /display head so the pigtails can give me some of my dignity back.

2. A 'remove support job' option in Mog House.
Partly this is good for seeing how you can perform sans SJ to challenge yourself, but also very good for testing various things without additional stats or job traits skewing the results. As someone who utilizes the test server a fair bit to toy around with various game ideas, this would help a lot.

3. True weapon and gear customisation (augmentation)
I had very high hopes for synergy and evoliths when they were first introduced. Unfortunately, the reality proved underwhelming with evoliths offering the tiniest bonuses for ridiculous amounts of effort. This is a damn shame as they have the potential to flesh this system out to make it one of the most intuitive and useful additions yet. Weapons augmented with DMG rating crystals, armor rated with bonus points to STR or DEX, belt items augmented with Haste and AGI. The options are limitless, so why are we so limited? A system like this could turn into a whole new subculture of players who hunt down powerful NMs for their strong evoliths or potentially for crafters who can make them. There is so much wasted potential, it hurts to see it forgotten.

Those are my little suggestions anyway. Honestly, I'd love to see any of them, but I doubt I ever will. Numbers 1 and 3 especially since they've bothered me since their inception. At least I can play a cute female dancer and actually look the part.

Edited for readability

Edited, Aug 5th 2012 3:20am by Glitterhands
#13 Aug 05 2012 at 4:14 AM Rating: Decent
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Glitterhands wrote:

2. A 'remove support job' option in Mog House.
Partly this is good for seeing how you can perform sans SJ to challenge yourself, but also very good for testing various things without additional stats or job traits skewing the results. As someone who utilizes the test server a fair bit to toy around with various game ideas, this would help a lot.

There is a glitch that allows you to remove SJ. With sufficient lag you can set your main and support job to same job, causing support job to disappear.
#14 Aug 05 2012 at 5:01 AM Rating: Decent
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Set both main and sub to different jobs than the desired.
Unplug router.
Set subjob to target job.
Set mainjob to target job.
Replug router.

You can just say you did it by accident, or maybe even get away with 'I never set a subjob after I did the quest'. It's one of those 'unintended' things that I wouldn't go prancing about with though.
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#15 Aug 05 2012 at 5:40 AM Rating: Good
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Raelix wrote:
Set both main and sub to different jobs than the desired.
Unplug router.
Set subjob to target job.
Set mainjob to target job.
Replug router.

You can just say you did it by accident, or maybe even get away with 'I never set a subjob after I did the quest'. It's one of those 'unintended' things that I wouldn't go prancing about with though.

I've actually tried this, but it didn't work. Instead it automatically set my SJ to monk while no longer allowing me to set my main or SJ to my previous Support Job, if that makes sense. Despite now being a 99SCH/1MNK, I couldn't switch back to /BLM because it was already 'reserved', giving me the usual tones when you try to pick a job in use. My guess is they've either patched it or you need some SERIOUS lag before it will work.

Besides, I shouldn't need to exploit a glitch to disable SJ's in the first place, so my suggestion stays :)

Edited, Aug 5th 2012 7:48am by Glitterhands
#16 Aug 05 2012 at 5:44 AM Rating: Excellent
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The reason Tetra Master failed was because it was Tetra Master. Add Card Refine/Card drops for normals mobs and super powerful ones respectively, implement Triple Triad, win.
#17 Aug 05 2012 at 5:52 AM Rating: Decent
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Glitterhands wrote:
Raelix wrote:
Set both main and sub to different jobs than the desired.
Unplug router.
Set subjob to target job.
Set mainjob to target job.
Replug router.

You can just say you did it by accident, or maybe even get away with 'I never set a subjob after I did the quest'. It's one of those 'unintended' things that I wouldn't go prancing about with though.

I've actually tried this, but it didn't work. Instead it automatically set my SJ to monk while no longer allowing me to set my main or SJ to my previous Support Job, if that makes sense. Despite now being a 99SCH/1MNK, I couldn't switch back to /BLM because it was already 'reserved', giving me the usual tones when you try to pick a job in use. My guess is they've either patched it or you need some SERIOUS lag before it will work.

Besides, I shouldn't need to exploit a glitch to disable SJ's in the first place, so my suggestion stays :)

They might have ninja'd it, but yeah, it takes a hard disconnect for a few seconds while you mash through the menus quickly and reconnect again to pull it off in the broadband era. Used to happen to people by accident!
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#18 Aug 05 2012 at 7:11 AM Rating: Excellent
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I'd sure like to keep a BST jug pet out when zoning... wishful thinking, I know.
#19 Aug 05 2012 at 7:15 AM Rating: Good
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#20 Aug 05 2012 at 8:20 AM Rating: Good
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An actual need/use for Rdm. It was nice to have merit spells removed from VNMs, but with it, went the final use of Rdm to end game (besides that ONE room in Legion). Sure there was some adjustment to the enfeebles (which has been nice so far) but with current gear allotments, Rdm isn't needed for any enfeebles to land.

More recipes for 100 - 110 crafts.

Add heavy metal pouches to more fights. I'm utterly sick of Uptala, Qilin and Aello.

#22 Aug 05 2012 at 8:39 AM Rating: Excellent
all bst related:
Keep pet when you zone.
Reclaim pet back into a Jug (only works or jug pets)
Be able to SC off a jug pet's Ready ability.
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#24 Aug 05 2012 at 9:03 AM Rating: Good
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Raelix wrote:
They might have ninja'd it, but yeah, it takes a hard disconnect for a few seconds while you mash through the menus quickly and reconnect again to pull it off in the broadband era. Used to happen to people by accident!

I almost got thrown out of a sky god killing event by showing up as a WHM75/nothing when I swapped and had this happen to be on accident. But WHM subjobs in that era were awful so I didn't.
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#25 Aug 05 2012 at 9:20 AM Rating: Excellent
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+1. WEATHER IN THE CITIES/TOWNS.
Yes Please. Weather in the cities- Snow in San d'Oria, Rain/Lightning in Bastok and/or Windurst. Maybe a mix of all 3 in Jueno/Whitegate. Also maybe in the starter zones (Ronfaure, Sarutabaruta, Gustaberg) just to even it out as well. I think it would be great! Snow in front of the catherdral, rain around Heavens Tower, Lightning in Port bastok, it would really add something to these zones. (Of course Rabao is one of the few towns that already has weather in it).
#26 Aug 05 2012 at 9:24 AM Rating: Excellent
Zelduh wrote:
SE said keeping BST pets while zoning is impossible because the planets aren't in alignment, or something.


Yea they keep saying this, but as a DRG I don't have to re-summon my baby, and I've seen Avatars load before the SMN does in zones. SE just doesn't want to chnge a few 0s and 1s :p
But thus that is why I made the 2nd suggestion. Just reclaim the pet as a jug. Even if it has a timer for the time that jug pet has left before it would vanish/wear.
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