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#77 Aug 01 2012 at 3:05 PM Rating: Excellent
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Giving the new jobs mythics makes perfect sense. Not giving them relics doesn't necessarily make sense but is consistent with their previous actions. Not giving them ToM weapons would be silly.
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#78 Aug 01 2012 at 3:24 PM Rating: Default
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I might of missed something but I haven't seen any info from SE about RNF (RNK) not getting Resolution. Seeing as the merit WS's are very flexible on who can use them, for example SAM can use Apex Arrow and THF Last Stand, I don't see SE keeping Resolution from RNF.

The issue about RNF isn't about Relics it's about access to the ToM line of weapons. Without access to trial #216 a RNF can neither wild a Caladbolg nor the more important OaT GS. Without Rag nor OaT the potential damage output goes down the toilet really fast.

Don't kid yourselves, RNF will not be some type of "new tank". We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank. This means RNF will be judged by the end game player community for it's damage output and support capabilities. Seeing as I doubt it has curing potential nor any form of party buffing potential (could be wrong about that last one) it'll come down primarily whether it's damage output is worth giving up a party / alliance spot.

Finally giving RNF Rag / ToM access will not turn it into a "DRK clone" as it's lacking the holy mother of all DRK JA's, DB+LR and the signature DRK ability SE. As DRK also buffs Chaos Roll, all DRK's can feel safe in their alliance positions. If anything it's more of a "GS WAR clone" that doesn't have Rag ... so a Jingang GS WAR. Yeah real threatening there folks.

-=Edit=-

Also KoTR sucks ballz compared to Requiescat. Requiescat may have that atrocious -20% attack penality, but it also has a 1.2 fTP per hit multiplier and 5+1 hits to back it up. There is something to be said about a 7.2 fTP 100% MND WS that ignores all -PDT. This applies to most of the relic WS, their modifiers are too scattered and their fTP is too low compared with other alternatives.

Edited, Aug 1st 2012 9:43pm by saevellakshmi
#79 Aug 01 2012 at 8:17 PM Rating: Excellent
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I think it's funny how everyone assumes that the future will just be more of the past. For all you know, they will release equipment in the new expansion that functionally obsoletes entire scores of current "must have" weapons and gear.
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#80 Aug 01 2012 at 8:54 PM Rating: Good
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saevellakshmi wrote:

Don't kid yourselves, RNF will not be some type of "new tank". We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank. This means RNF will be judged by the end game player community for it's damage output and support capabilities. Seeing as I doubt it has curing potential nor any form of party buffing potential (could be wrong about that last one) it'll come down primarily whether it's damage output is worth giving up a party / alliance spot.


SE wrote:

Why did you decide to implement these particular jobs?

ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.

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#81 Aug 01 2012 at 8:54 PM Rating: Good
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Erecia wrote:
I think it's funny how everyone assumes that the future will just be more of the past. For all you know, they will release equipment in the new expansion that functionally obsoletes entire scores of current "must have" weapons and gear.


Hopefully.


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#82 Aug 01 2012 at 8:59 PM Rating: Excellent
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TheBarrister wrote:
saevellakshmi wrote:
Don't kid yourselves, RNF will not be some type of "new tank". We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank. This means RNF will be judged by the end game player community for it's damage output and support capabilities. Seeing as I doubt it has curing potential nor any form of party buffing potential (could be wrong about that last one) it'll come down primarily whether it's damage output is worth giving up a party / alliance spot.
SE wrote:
Why did you decide to implement these particular jobs?

ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.
The playerbase does not always follow the intentions of SE.
#83 Aug 01 2012 at 9:09 PM Rating: Decent
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xypin wrote:
TheBarrister wrote:
saevellakshmi wrote:
Don't kid yourselves, RNF will not be some type of "new tank". We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank. This means RNF will be judged by the end game player community for it's damage output and support capabilities. Seeing as I doubt it has curing potential nor any form of party buffing potential (could be wrong about that last one) it'll come down primarily whether it's damage output is worth giving up a party / alliance spot.
SE wrote:
Why did you decide to implement these particular jobs?

ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.
The playerbase does not always follow the intentions of SE.


Doesn't matter
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#85 Aug 02 2012 at 2:00 AM Rating: Good
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TheBarrister wrote:
saevellakshmi wrote:

Don't kid yourselves, RNF will not be some type of "new tank". We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank. This means RNF will be judged by the end game player community for it's damage output and support capabilities. Seeing as I doubt it has curing potential nor any form of party buffing potential (could be wrong about that last one) it'll come down primarily whether it's damage output is worth giving up a party / alliance spot.


SE wrote:

Why did you decide to implement these particular jobs?

ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.



*Cough*

Already answered your statement, before you even made it.

Quote:
We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank.
#87 Aug 02 2012 at 8:19 AM Rating: Decent
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saevellakshmi wrote:
TheBarrister wrote:
saevellakshmi wrote:

Don't kid yourselves, RNF will not be some type of "new tank". We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank. This means RNF will be judged by the end game player community for it's damage output and support capabilities. Seeing as I doubt it has curing potential nor any form of party buffing potential (could be wrong about that last one) it'll come down primarily whether it's damage output is worth giving up a party / alliance spot.


SE wrote:

Why did you decide to implement these particular jobs?

ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.



*Cough*

Already answered your statement, before you even made it.

Quote:
We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank.


I think you need to separate:

(1) SE's intentions
(2) What the playerbase will do.

For example:

(1) SE could introduce a playable Genbu/Adamantoise
(2) The playerbase could decide it's just going to zerg everything.

This does not mean (1) was not a tank.

Another way of saying it...if people don't choose to bring paladins, this doesn't mean paladin is not a tank.



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#88 Aug 02 2012 at 10:35 AM Rating: Excellent
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TheBarrister wrote:
Another way of saying it...if people don't choose to bring paladins, this doesn't mean paladin is not a tank.

If a PLD tanks in the forest, and no one is there to rip hate off of him, does he make a sound?
#89 Aug 02 2012 at 11:54 AM Rating: Excellent
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Curious if my post was nuked because someone thought it was spam?

If it was just deemed inappropriate for =10, then ok, but it was a joke based on this song, if you didn't get it. I thought it would be fine due to the "Jizzed in my pants" parody thread a few years back not getting locked (and participated in by Pikko, iirc).

Back to your regularly-scheduled loltanks.
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#90 Aug 02 2012 at 11:55 AM Rating: Good
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Aliekber wrote:
Curious if my post was nuked because someone thought it was spam?

If it was just deemed inappropriate for =10, then ok, but it was a joke based on this song, if you didn't get it. I thought it would be fine due to the "Jizzed in my pants" parody thread a few years back not getting locked (and participated in by Pikko, iirc).

Back to your regularly-scheduled loltanks.

Probably just Vlor being a Buzzkill, as usual. Smiley: laugh
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#91 Aug 02 2012 at 12:04 PM Rating: Decent
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Aliekber wrote:
Curious if my post was nuked because someone thought it was spam?

If it was just deemed inappropriate for =10, then ok, but it was a joke based on this song, if you didn't get it. I thought it would be fine due to the "Jizzed in my pants" parody thread a few years back not getting locked (and participated in by Pikko, iirc).

Back to your regularly-scheduled loltanks.


My response to you got nuked too. I think I've also had a bunch nuked for the little tiff Prrssha started about taking fights into PM with me.

Admins got a job to do. I'm not here to tell them how to do it. And they can tell you I haven't complained about it to them in PM or otherwise. But I don't pretend to know why they nuke.

I got your reference though.
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#92 Aug 02 2012 at 12:09 PM Rating: Excellent
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Far be it from me to derail a thread in =10 hahahahahahahahaha, but good to know.

I'm curious whether RNK will be on the TP bonus path Great Swords, since apparently they'll be left off the entire main Magian path, if they can't use Caladbolg.
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#93 Aug 02 2012 at 12:11 PM Rating: Good
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Aliekber wrote:
Far be it from me to derail a thread in =10 hahahahahahahahaha, but good to know.

I'm curious whether RNK will be on the TP bonus path Great Swords, since apparently they'll be left off the entire main Magian path, if they can't use Caladbolg.

I'm still kind of hoping SE will see how retarded that would be and retract it, because atm, it sounds like they're planning to leave Rune Fencer (Rune FENCER, stop using the k, goddammit, it's like calling pld pal or smn sum) and Geomancer off of the magian trials entirely, which would be so many different levels of terrible...
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#94 Aug 02 2012 at 12:13 PM Rating: Decent
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Lady Jinte wrote:
Aliekber wrote:
Far be it from me to derail a thread in =10 hahahahahahahahaha, but good to know.

I'm curious whether RNK will be on the TP bonus path Great Swords, since apparently they'll be left off the entire main Magian path, if they can't use Caladbolg.

I'm still kind of hoping SE will see how retarded that would be and retract it, because atm, it sounds like they're planning to leave Rune Fencer (Rune FENCER, stop using the k, goddammit, it's like calling pld pal or smn sum) and Geomancer off of the magian trials entirely, which would be so many different levels of terrible...

Weird, I could have sworn I wrote RNF. I blame the MRI contrast I had about an hour ago, it's making me feel funny.

And yeah, that would be unimaginably terrible.
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#95 Aug 02 2012 at 12:20 PM Rating: Decent
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I hope Rune Fencer is like a reverse Black Mage, basically an elemental based siphon to take elemental hits designed for party members and use it to partially absorb as mp, hp, tp or even effects (e.g., absorb a Quake spell and receive -50% damage taken but get a Slow effect that then must be erased, thus leading to more strategies than simply curing.)
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#97 Aug 02 2012 at 6:20 PM Rating: Excellent
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Okipuit wrote:

Greetings,

We would like to provide further explanation as to why Relic Weapons will not be expanded to other jobs.
Relic weapons were created based on the current weapon types available in Vana'diel and not based on the available jobs. Since there are differences between which weapons certain jobs can equip, this is something that cannot be completely equal.
Quote:

So SE said in a interview that Geo and Rune fencer will not be able to use Relics and Empyrean weapons.

Either way the issue as a whole.

Firstly DNC and SCH
These 2 jobs fit the lore of relic weapons massively so i really think at the least DNC should be able to use mandau and SCH should be able to use club or staff

Now PUP COR and BLU
All 3 Weapons wouldn't make any of the jobs overpowered but the gun would help COR alot when wildfire (it's prome source of DMG) isn't available either way i think BLU is a skilled enough swordsman to weild an Excalibur and COR gunman to weild Annihilator and PUP worth enough to wield the hand 2 hand.

Finally GEO and RUN
They definitely should have the option to wield empyrean the gsd emp and staff emp arn't ground breaking weapons so i see no reason why they shouldn't have emps

Then Relics well it depends w/ the above if BLU COR and PUP get access so should GEO and RUN
Honestly only having mythics as a final weapon is kinda sad

In summary my suggestion is this
There should a be a relic and empyrean for every job in the game


In addition to the aforementioned reason, in order to make it possible for these jobs to equip relic weapons, we would have to make changes to the current stats on relic weapons, and since this would affect other jobs as well it is not such a simple thing to do. This doesn't just pertain to only adjustments, the same can be said for if we were to add new weapons, as they would affect currently existing items.

After a thorough discussion, we have decided to keep Relic Weapons as they are in the case new weapons are added. These new weapons will be designed around their respective jobs.

Also, in regards to mythic weapons, these weapons are similar to artifact and relic gear as they are job specific, so we plan on releasing mythic weapons for any new jobs that are introduced moving forward.

http://forum.square-enix.com/ffxi/threads/25963-Relic-and-Empyrean-jobs-that-can-use-them.?p=346860#post346860
#99 Aug 02 2012 at 8:31 PM Rating: Excellent
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Quote:
Honestly it makes sense that they can't use relics. I mean, if a DRK with 99 Ragnarok gets Rune Fencer to 99 on day 1, he automatically has the best weapon for it (minus the mythic, but that's still to be seen), and that kinda ruins the fun of it.


Because getting the brand new job to max level in a day isn't already "ruining" things?
#100 Aug 02 2012 at 8:59 PM Rating: Excellent
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Zelduh wrote:
Honestly it makes sense that they can't use relics. I mean, if a DRK with 99 Ragnarok gets Rune Fencer to 99 on day 1, he automatically has the best weapon for it (minus the mythic, but that's still to be seen), and that kinda ruins the fun of it.

That's not a "makes sense" reason. That's a "I wouldn't like that" reason. Other players may completely disagree with you that it ruins the fun.
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