saevellakshmi wrote:
TheBarrister wrote:
saevellakshmi wrote:
Don't kid yourselves, RNF will not be some type of "new tank". We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank. This means RNF will be judged by the end game player community for it's damage output and support capabilities. Seeing as I doubt it has curing potential nor any form of party buffing potential (could be wrong about that last one) it'll come down primarily whether it's damage output is worth giving up a party / alliance spot.
SE wrote:
Why did you decide to implement these particular jobs?
ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.
*Cough*
Already answered your statement, before you even made it.
Quote:
We already have two "Tanks" that don't tank anymore due to SE's screwed up hate mechanics, why would we want a third "Tank" that didn't tank.
I think you need to separate:
(1) SE's intentions
(2) What the playerbase will do.
For example:
(1) SE could introduce a playable Genbu/Adamantoise
(2) The playerbase could decide it's just going to zerg everything.
This does not mean (1) was not a tank.
Another way of saying it...if people don't choose to bring paladins, this doesn't mean paladin is not a tank.