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GamerEscape's Post Vanafest interview with SEFollow

#27 Jul 25 2012 at 5:52 PM Rating: Excellent
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Actually, now that I think about it, everybody is missing the most shocking part of this interview:

People visit Gamer Escape?
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#28 Jul 25 2012 at 6:45 PM Rating: Excellent
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Chewzer wrote:
FUJILIVES wrote:
Zelduh wrote:
Certain jobs still use their AF1 at level 99. Not all of it is useless or replaceable :P artifact is generally supposed to enhance the job specifically in certain ways, it's not always a case of pure stats which are obviously easily outclassed by higher level gear. Makes sense that they would add AF1, AF2, etc... No reason to make an exception.

This is exactly why they should take the approach of most other games where you can't change gear while locked in combat (I.E. on the hate-list), outside of your weapons. Or at least not able to change gear mid-battle say... more than once every five minutes, so people can still bail out of tight spots if they get aggro'd in fishing gear or while resting etc, but aren't blinking in-and-out of Vanadiel every 1-2 seconds "by design". Personally I like this approach because people have to make a "choice", instead of choosing 12 pieces of gear for 1 slot and just constantly swapping them in and out. It might actually force some balancing of gear though, so we wouldn't want the dev team to have to "think" about stats or anything, might blow a gasket.

Gear-swapping is one of the integral parts of FFXI and you suggest they change that? Smiley: dubious

Gear-swapping has been both a gift and a curse to this game.

But it's a cornerstone of game play and even the game's economy. If fundamentally altered it, I think it's the one thing the players wouldn't be able to handle.
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#30 Jul 25 2012 at 7:17 PM Rating: Good
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I know the game is way too into gear swapping to change at this point, but can you imagine how few inventory headaches we'd have if we carried around 16-20 pieces of gear instead of 60-70?
#31 Jul 26 2012 at 12:45 AM Rating: Decent
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Hashmalum wrote:
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Aw. A warp? I was hoping to get behind that Galka in Norg...
I hear you can "get behind" him if you pay him enough money. Norg is a town of outlaws, you just know that it has plenty of prostitutes.

More on topic, it seems strange that they are bothering to add artifact weapons when the time to level 99 is measured in hours instead of weeks and most artifact weapons were /toss worthy to begin with, but at least we should get some good job-specific quests out of it so I don't mind.


I get your obviously witty remark about the way I worded my post (and I lol'd). I don't seem to get your "More on topic" part, though, since this post is the first alla has caught wind of how to physically get to the expansion areas.

I guess I'm only interested in the expansion for the short term anyway. I was hoping for some ToAU-like traveling.
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#32 Jul 26 2012 at 1:14 AM Rating: Default
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All twenty jobs had mythrics upon release. Sch and Dnc were not added later. If you go backtracking on playonline updates where they introduced the weapons and stories of each weapon, you will see all twenty weapons are listed on that page.

Ironically, many people at the time were very angry that no great sword was an option. Drk had scythe and war had GA. So if SE made one for rune knight, chances are it would be a great sword. This should make people happy.

On a side note, I really don't understand why they either can't add the 7 jobs to relic weapons or add 1-7 new relic weapons for the new jobs? Its not like they couldn't even add new Dynamics zones if just for the weapons drop sake and use old currencies like before. But now we are 15/22 jobs can use a relic.


What will happen when its 15/25 or so on?

Also, if so relics or emp's, since this is a new world, maybe that will mean some type of event for a new type of legendary weapon and armor.



Edited, Jul 26th 2012 3:34am by kimjongil76
#33 Jul 26 2012 at 3:47 AM Rating: Excellent
It's storyline reasons why they couldn't, at least for Blue Mage, Corsair, and Puppetmaster. The primary Dynamis areas are an alternate dimension where the Beastmen won the Crystal War. Since Aht Urhgan, as a whole, didn't participate in the Crystal War due to their own Beastmen problems, so it wouldn't make any sense for them to have weapons from the Crystal War. The same would be the case for Rune Fencer and Geomancer, since those are coming from a region of Vana'diel that, for the most part, had been isolated from Quon for years. Sure there were some people that traveled back and forth between them, but Adoulin was a very isolated island, to where we're just now gaining access of any real extent to it.

I also think that people are, as a whole, growing tired of the alternate dimension/timelines that dominate FFXI so far, and adding yet another Dynamis or series of Dynamis would probably not bode all that well, especially if they ended up being only useful for those new jobs.

I also don't think we need another new line of "ultimate weapons and armor" so soon after Empyrean. The possibility might be there, but I think their time would be better spent getting Adoulin into prime working order, balancing the old jobs and the two new ones (which will be an ongoing process) and things like that before adding some new "Legendary" equipment.
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#34kimjongil76, Posted: Jul 26 2012 at 4:00 AM, Rating: Sub-Default, (Expand Post) I agree their are to many dimensions. For the other jobs they could add materials to +1 +2 the back, waist and neck pieces. While they are add it they can add jewelery like rings and earrings. And yes they should build up the new expansion world first.
#35 Jul 26 2012 at 5:29 AM Rating: Excellent
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Vlorsutes wrote:
It's storyline reasons why they couldn't, at least for Blue Mage, Corsair, and Puppetmaster. The primary Dynamis areas are an alternate dimension where the Beastmen won the Crystal War. Since Aht Urhgan, as a whole, didn't participate in the Crystal War due to their own Beastmen problems, so it wouldn't make any sense for them to have weapons from the Crystal War. The same would be the case for Rune Fencer and Geomancer, since those are coming from a region of Vana'diel that, for the most part, had been isolated from Quon for years. Sure there were some people that traveled back and forth between them, but Adoulin was a very isolated island, to where we're just now gaining access of any real extent to it.
They didn't have a problem breaking lore with Aht Urgan jobs' Relic armor; if the East had no presence in the Crystal War, there shouldn't any reason Near Eastern classes' armor drops in Dynamis.

But it does drop in Dynamis, and from that point lore took a vacation. The real reason is the devs didn't want to put the Near Eastern jobs on Relic weapons for the sake of lore, then realized they couldn't be bothered to devise an event in which to drop those jobs' Relic armor. In short: laziness.
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#36 Jul 26 2012 at 5:57 AM Rating: Default
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SunriderRagnarok wrote:
Vlorsutes wrote:
It's storyline reasons why they couldn't, at least for Blue Mage, Corsair, and Puppetmaster. The primary Dynamis areas are an alternate dimension where the Beastmen won the Crystal War. Since Aht Urhgan, as a whole, didn't participate in the Crystal War due to their own Beastmen problems, so it wouldn't make any sense for them to have weapons from the Crystal War. The same would be the case for Rune Fencer and Geomancer, since those are coming from a region of Vana'diel that, for the most part, had been isolated from Quon for years. Sure there were some people that traveled back and forth between them, but Adoulin was a very isolated island, to where we're just now gaining access of any real extent to it.
They didn't have a problem breaking lore with Aht Urgan jobs' Relic armor; if the East had no presence in the Crystal War, there shouldn't any reason Near Eastern classes' armor drops in Dynamis.

But it does drop in Dynamis, and from that point lore took a vacation. The real reason is the devs didn't want to put the Near Eastern jobs on Relic weapons for the sake of lore, then realized they couldn't be bothered to devise an event in which to drop those jobs' Relic armor. In short: laziness.



Rate up!!!

And I could go aganst everything Tanaka thinks about ffxi: FFXI "ALL JOBS ARE BALANCED" How can they be balanced if "7/22 jobs 1/3" the jobs can't wield a relic, and prehpas some can't wield an emp? That by any means is not balanced as those types weapons are what everyone strives for to become the best at that job.

Edited, Jul 26th 2012 7:58am by kimjongil76
#37 Jul 26 2012 at 6:58 AM Rating: Decent
Vlorsutes wrote:
It's storyline reasons why they couldn't, at least for Blue Mage, Corsair, and Puppetmaster. The primary Dynamis areas are an alternate dimension where the Beastmen won the Crystal War. Since Aht Urhgan, as a whole, didn't participate in the Crystal War due to their own Beastmen problems, so it wouldn't make any sense for them to have weapons from the Crystal War. The same would be the case for Rune Fencer and Geomancer, since those are coming from a region of Vana'diel that, for the most part, had been isolated from Quon for years. Sure there were some people that traveled back and forth between them, but Adoulin was a very isolated island, to where we're just now gaining access of any real extent to it.



Uhhh, I am pretty sure dynamis is a dream world and it's where Diablos sucked the majority of the beastmen who participated in the battle at xarcabard plus the hydra corps were sucked into this realm becuase we were loosing. The armor was commissioned and specifically designed for the Hydra corps. So while neither of these countries officially helped in the war. If square really wanted to be annal about their lore they could just say a single person who specialized in each job was in the hydra corps and had gear made for them.

Also (Wotg spoilers)Lilith's dimension is the dimension where the beastmen won the war. We never get to go there.
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#39 Jul 26 2012 at 8:13 AM Rating: Excellent
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Laxedrane the Irrelevant wrote:
Uhhh, I am pretty sure dynamis is a dream world and it's where Diablos sucked the majority of the beastmen who participated in the battle at xarcabard plus the hydra corps were sucked into this realm becuase we were loosing.


Diabolos can say what he wants, but I think he did it because he's just kind of a d*ck.

Quote:
The armor was commissioned and specifically designed for the Hydra corps. So while neither of these countries officially helped in the war. If square really wanted to be annal about their lore they could just say a single person who specialized in each job was in the hydra corps and had gear made for them.


Speaking of d*cks, if the Allied Forces had such unique specialists on their team you'd think they'd make them some super-weapons too. It's even worse for DNCs and SCHs who would have been more numerous and already officially part of the Allied Forces. It doesn't make any lore sense at all for them to be snubbed from relic weapon access.

Zelduh wrote:
I can't wait to get my mythic bell.


Hmm. I wonder if they'll make it compatible with /bell commands. Wait, this is SE! Of course they will!

Edited, Jul 26th 2012 10:15am by Camiie
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#40 Jul 26 2012 at 8:29 AM Rating: Decent
Camiie wrote:

Quote:
The armor was commissioned and specifically designed for the Hydra corps. So while neither of these countries officially helped in the war. If square really wanted to be annal about their lore they could just say a single person who specialized in each job was in the hydra corps and had gear made for them.


Speaking of d*cks, if the Allied Forces had such unique specialists on their team you'd think they'd make them some super-weapons too. It's even worse for DNCs and SCHs who would have been more numerous and already officially part of the Allied Forces. It doesn't make any lore sense at all for them to be snubbed from relic weapon access.



To be fair, relic weapons weren't made for the crystal war. At least not all of them,(I think the gun may be one of the few that were made during the war) I think most of them were procured or brought to the table by people who already had them like the Whm and the Sam.

Edit: I like how someone else put it a long time ago I forgot who it was. "Diablos is just a hippie who wants us all to live in dream land with him." Something like that.

Edited, Jul 26th 2012 10:30am by Laxedrane
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#41 Jul 26 2012 at 8:37 AM Rating: Excellent
Laxedrane the Irrelevant wrote:


Also (Wotg spoilers)Lilith's dimension is the dimension where the beastmen won the war. We never get to go there.


Actually if I remember correctly Her's is where the Crystal War has yet to end because no one was strong enough to beat the Shadow Lord, so she made a truce with Odin to gain the power necessary to fight him on equal ground
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#42 Jul 26 2012 at 8:50 AM Rating: Decent
Vlorsutes wrote:
Laxedrane the Irrelevant wrote:


Also (Wotg spoilers)Lilith's dimension is the dimension where the beastmen won the war. We never get to go there.


Actually if I remember correctly Her's is where the Crystal War has yet to end because no one was strong enough to beat the Shadow Lord, so she made a truce with Odin to gain the power necessary to fight him on equal ground



If you recall from Purple is the new black. The one guy shows Lilisette what his future is like.

It shows the great tree dead and the upper official of Windurst dead. I forget what they show for sandy but I am pretty sure they show them all dead. And they show the mythril musketeers dead at the door of the shadowlord.(The personal gaurd of the president implying he is dead as well.)

Leaders dead, cities over run. I am pretty sure that constitutes a victory for the beastmen. The rest you are correct about.
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#43 Jul 26 2012 at 8:57 AM Rating: Excellent
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They should just add the new jobs to relics. If they are worried about story reasons they can.... well, just say a wizard did it.
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#44 Jul 26 2012 at 9:19 AM Rating: Excellent
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Kaup wrote:
They should just add the new jobs to relics. If they are worried about story reasons they can.... well, just say a wizard did it.
"Story reasons" don't even make sense. A foreign soldier (newer jobs) comes to the Jeuno area, being proficient with, say, a dagger, and doesn't know how to pick up a Mandau? When its already simple enough for multiple jobs to use?
#45 Jul 26 2012 at 9:52 AM Rating: Excellent
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SunriderRagnarok wrote:
Vlorsutes wrote:
It's storyline reasons why they couldn't, at least for Blue Mage, Corsair, and Puppetmaster. The primary Dynamis areas are an alternate dimension where the Beastmen won the Crystal War. Since Aht Urhgan, as a whole, didn't participate in the Crystal War due to their own Beastmen problems, so it wouldn't make any sense for them to have weapons from the Crystal War. The same would be the case for Rune Fencer and Geomancer, since those are coming from a region of Vana'diel that, for the most part, had been isolated from Quon for years. Sure there were some people that traveled back and forth between them, but Adoulin was a very isolated island, to where we're just now gaining access of any real extent to it.

They didn't have a problem breaking lore with Aht Urgan jobs' Relic armor; if the East had no presence in the Crystal War, there shouldn't any reason Near Eastern classes' armor drops in Dynamis.

Also, from a lore standpoint, it makes more sense to allow jobs that weren't a part of the Crystal War access to non-job-specific weapons (i.e. Relic weapons) than it does to give them armor that's specific to those jobs. There's no reason a Rune Knight wouldn't be able to pick up and swing around a Ragnarok just because no other Rune Knights were present during the Crystal War.
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#46 Jul 26 2012 at 9:52 AM Rating: Excellent
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AshOnMyTomatoes wrote:
Kaup wrote:
They should just add the new jobs to relics. If they are worried about story reasons they can.... well, just say a wizard did it.
"Story reasons" don't even make sense. A foreign soldier (newer jobs) comes to the Jeuno area, being proficient with, say, a dagger, and doesn't know how to pick up a Mandau? When its already simple enough for multiple jobs to use?


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#47 Jul 26 2012 at 9:56 AM Rating: Excellent
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Relic weapons think for themselves and refuse to be used by the "lesser" jobs?
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#49 Jul 26 2012 at 10:27 AM Rating: Excellent
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Well we can't have that now.... quick, someone inform SE- a minor detail has slipped through the cracks!
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#50 Jul 26 2012 at 11:08 AM Rating: Excellent
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Square Enix's Next Version Update wrote:
It has been brought to our attention that while original and Rise of the Zilart expansion jobs are capable of using certain Relic weapons, other jobs with more skill in those weapon categories cannot. In order to correct the problem of Blue Mage being unable to use Excalibur, Puppetmaster being unable to use Spharai, Corsair being unable to use Annihilator, and Dancer being unable to use Mandau, the following changes have been implemented:

- Red Mage has been removed from Excalibur
- Red Mage has been removed from Mandau
- All jobs have been removed from Claustrum

We apologize for the inconvienience.
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#51 Jul 26 2012 at 11:17 AM Rating: Good
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Aliekber wrote:
Square Enix's Next Version Update wrote:
It has been brought to our attention that while original and Rise of the Zilart expansion jobs are capable of using certain Relic weapons, other jobs with more skill in those weapon categories cannot. In order to correct the problem of Blue Mage being unable to use Excalibur, Puppetmaster being unable to use Spharai, Corsair being unable to use Annihilator, and Dancer being unable to use Mandau, the following changes have been implemented:

- Red Mage has been removed from Excalibur
- Red Mage has been removed from Mandau
- All jobs have been removed from Claustrum

We apologize for the inconvienience.

What scares me is that if they ever take notice of details like this, you might just have called it.
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