ItsAMyri wrote:
You're perfectly OK with doing the same task, over and over, forever, with no reward in sight and no sense of progress towards that reward... but crushed by the fact that you lost and have to try again?
Personally, I'm more turned off by a voidwatch item with a 0.5% droprate. I feel much more optimistic about earning NNI gear than I do about getting a Kraken club from the BCNM, even though I can win the BCNM 100% of the time.
Well other people said you should be able to figure out the difference but I'm going to explain it to you since you seem dense. VW you can do 100 runs in a single day. NNI you must wait 100 days to do that many runs.
ItsAMyri wrote:
Doing everything right and failing anyway is life. Last night I was fighting an NM and, despite capped accuracy, missed a crucial Sudden Lunge and died. Was that a license to load clipper and set all my cooldowns to 0 to avoid that fluke of a death? It certainly wouldn't hurt anyone.
It's not every day in dynamis that a monk NM is sitting directly on top of a time extension (missed stun during hundred fists; game over in roughly 3 seconds). It's every bit as much a fluke as rolling a 2-floor progression.
For your dynamis example. That mnk NM will always be on top of the timer. Now, if you link/aggro that NM it rolls a 10 sided die, here are the rolls.
1. You die instantly and are kicked out of Dynamis with no option to RR.
2. You lose 50% of your hp/mp and get to fight the NM, if you lose you are kicked out of Dynamis with no option to RR.
3. You lose all your mp and get to fight the NM, if you lose you are kicked out of Dynamis with no option to RR.
4. You lose 75% of your hp and get to fight the NM, if you lose you are kicked out of Dynamis with no option to RR.
5. You are given a 100% slow effect and get to fight the NM, if you lose you are kicked out of Dynamis with no option to RR.
6. You are given a paralysis effect with a 50% proc rate and get to fight the NM, if you lose you are kicked out of Dynamis with no option to RR.
7. The NM has a permanent Hundred Fists effect, if you lose you are kicked out of Dynamis with no option to RR.
8. Your attack and accuracy is lowered by half, if you lose you are kicked out of Dynamis with no option to RR.
9. You get to fight the NM normally, if you lose you are kicked out of Dynamis with no option to RR.
10. The NM loses 5% of his health, if you lose you are kicked out of Dynamis with no option to RR.
Apparently this is fair to you. No, I have never used .dat mods or clipper.
I do use script macros though which are probably a larger advantage then .dat mods so I guess I'm a cheater.
Edited, Jul 25th 2012 2:16am by heldemon