I should have said instead of "This event is luck based" with the coin reference to "this event is EXCESSIVELIY luck based". Obviously it requires skill. It requires coordination and all that fun stuff. Luck is not the only factor. However, any event that is excessively luck based stops being fun. People are comparing this to chess, basketball, and whatever else. This is PvM. Not PvP. In a PvP game, any PvP game, each team (assuming it is 2) has a 50% chance of winning with the game being virtually ENTIRELY determined by who is more skilled. There is no luck in chess. No luck in basketball. These are head to head skill based contests and usually only have ONE aspect where luck comes into play. Flipping a coin to see who moves/gets the ball 1st. While it has been proven that the player going 1st has a minute (like less than 2%) advantage in some of these games, compare the impact of luck on the winner in a scenario like that vs NI.
Compare the impact of luck in ANY event to date to the new NI.
When you loose because a monster just kicks your ***, you regroup, restrategize, change jobs, gear up more, do SOMETHING to say "this is what i learned and next time we can overcome (insert reason you lost). When an 'ideal' group of players with absurd gear (FAAAAR exceeding anything most people will EVER get), use 3rd party voice chat to communicate more efficiently than possible in the game, and otherwise a superior setup in every way the game allows and then some (voice chat) and still just 'rolls the dice' the event is no longer fun. I did plenty of plane jane runs. Once you reach a certain point, you realize, there is no significant adjustments to be made and you just cleared floor 70 because you got 2-3 jumps and a kill all floor with 3-4 HNMs and WS restricted, you realize no amount of 'skill' will fix it. You dont leave the run saying "well do better next time guys!" you leave and say "I hope SE doesnt @#%^ us again next time".
When luck REGULARLY and REPEATEDLY kills an otherwise successful run, theres no fun in that. It makes you want to punch a bag of babys. I enjoy a challenge as much (arguably moreso based on my personality) as the next guy. There is no growth, or skill to be learned.Games like baseket ball dont have random meteors that crash into the game occasionally killing a team mate and ref just says "well guess you gotta keep going -1 player vs the other full team opponents". There are no completely random "@#%^ yous" in any world renowned competitive sport. EVERY sanctioned sport with large followings has rules to REDUCE the impact of luck to make it a true skill based competition between players. But they are playing PEOPLE. Not code.
How much fun would an HNM be that was basically a pushover, but had a 50% chance to use a move that was ZONE wide deathga. Cant be stunned. Cant be PDed. Cant do anything. It WILL kill you if it uses it period. There is nothing you can do to mitigate, or prevent it. ANd it just 'decides' if its going to use it. That is getting trolled. Thats not fun. Thats not a learning experience and for ***** sake
it doesnt make the monster HARD or CHALLENGING or DIFFICULT. It makes it a CHEAP POS.Luck=/= difficulty or challenge. Please stop saying it. Also, please stop making these broad generalizations that all cheaters are bad evil @#%^s. I can rattle off a list of 'evil cheaters' that are the nicest, most helpful damn people in the world. I can also list off a bunch of @#%^ing pricks that play on PS2. Protip: Gross generalizations about a group of people based on limited sample/information and/or biased is friggin ignorant.
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In a game where it's players vs players, this sort of mentality is 100% correct. It's pointless and stupid to be playing against another player that is overtly cheating.
But FFXI isn't like that. In the ideal FFXI world, all the players win. All the players get the gear they want. All the players have fun. The challenge is against the monsters the game presents to us. Arguably, it's against the developers themselves. The problem with this is that it's much harder to balance a players vs. system type of game than it is a player vs. player game. In the latter, you set everyone on an equal playing field and call it a day, but the former requires design that's strong enough to be challenging without being so overwhelming to be frustrating. Naturally, a lot of times, the first try at this is simply wrong. As players, we expect that these sorts of balance issues would be corrected over time, and, when they're not, that's frustrating. I can understand why some players resort to cheats and exploits - it feels as if breaking the deliberately unfair system is simply the only option. They're cheating, yes, but the event is basically cheating too in the sense that it's not an even that's designed with any sort of fairness or fun in mind.
And, at the end of the day, I'll bet these players feel pretty damn good about themselves and sleep like a baby. They don't feel like they've broken some nonexistent unspoken code, or that their accomplishments are any less meaningful. They redesigned an event so that they can have satisfying fun with their friends. It's more than the rest of us do.
Dear god this person gets it!
Edited, Jul 1st 2012 2:06pm by Banalaty