Laxedrane the Irrelevant wrote:
You do realize that most bodies have less then a 1% chance of dropping(Although who knows if that's with or without capped lights). On top of which using the data we are basing this on it's still a 4% probably 3% for a good group of people without relics(Just empy and other strong weapons). The other points you made besides 1.. I don't get why you made them. Are you saying you prefer the grind of voidwatch for those reasons? Cool. Are you saying nyzul a bad event for those reasons? Awesome, we agree on that, said it multiple times that this is a bad event.
I just used 1% because it's the number you used. Also, Voidwatch bodies are probably around 1% or perhaps even a little higher with capped lights. Weapons are likely less. As pointed out by Svlyons, being 1% doesn't mean that you will get it in any reasonable amount of time (or you may get two Anhur Robes in 3 kills, like I did). People tend to claim drop rates of rare items are lower than they actually are because they overestimate their sample size. My four pulse drops have been a result of ~650 chests, many of which were weapon NMs or couldn't drop pulse items (Qilin, Botulus, Ig Alima, Provenance BCs, etc.) I have personally been in the party for many Toci's/Anhur/Heka's/etc. drops, but I have been in the party for only one pulse weapon (Coruscanti) drop. Those are exceptionally rare.
Sorting by "defeats the ____" messages:
1/81 on Toci's Harness.
0/43 on Mekira body.
1/13 on Heka's Kalasiris
2/120 on Anhur Robe
0/8 on Voidwrought's body
0/5 on Hahava's body
0/148 on Coruscanti
0/7 on Ephemeron
0/1 on Uptala's weapon
4/270 total on bodies (~1.5%) <--- I feel I'm lucky here, so I've been saying 1%. Still, these are obviously more common than...
1/2664 total for Coruscanti assuming 18 people with cells that say something when the get Coruscanti. Even assuming a few have slipped past, we're nowhere near the 26 we'd need for 1% here.
Laxedrane the Irrelevant wrote:
The point you made of the fact you can spam Voidwatch is a tough one to counter, it's really just how you look at what you want to do in this game in general. Personally I get bored of constantly spamming the same nm over and over again probably only start doing it once very few days. However I can imagine other people being more committed. So your right you can change those numbers into voids favor if you spam the ever living @#%^ out of it.
The point I was trying to make here was that you get screwed over by %s anyways so your saying that if Nyzul isle was spammable you be less likely to cheat? The 2 hour thing neither here or there since there been plenty of events where people have decided to 2 hour zerg their way through it. I am actually on your side of the fence when it comes to liking how voidwatch forces a varied group but many people taking your stance on nyzul do not. it was seen in the voidwatch discussion where the event was being demonized just like this one. Not that this one doesn't have it coming
If Nyzul was spammable, there would be less cheating. Making it spammable would ultimately require:
* A shorter event
* Infinite tags
* No reliance on 2-hours (add an NI-specific buff like Embrava with 25% movement speed)
* Removing Order lamps
I don't think it can actually be made spammable because the shorter you go the less you can rely on the law of large numbers, but it would be less of a downer to make your party and blow your 2-hour only to time out to a Floor 90 Genbu with WS restrictions if you knew you could enter again immediately. As it is, a vanilla party would basically face 4 consecutive high-performance-demanding runs (>2 hours) and at the end of the night they'd walk away with nothing the vast majority of the time.
Even with a 4% effective "drop rate" of floor 100 bodies, NI is not competitive with spending the same time in Voidwatch (assuming you value a single piece of NI armor as equal to a single piece of Voidwatch armor and ignoring the peripheral benefits). By the way, there are peripheral benefits to doing Voidwatch. I did some Celaenos last night on a mule that didn't have any stones just for XP/Cruor. If he'd had stones, he might have gotten a Laneglik for his Bard or Anhur Robe while xping/cruoring up.
Laxedrane the Irrelevant wrote:
What I am trying to say is if it's such a sh*tty event, why don't you simply not do it? What is there to gain by forcing your way through an event you hate, in set ups you hate?
The point other people and I are trying to make by not doing the event is that, it sends HUGE message to square that something has gone wrong. And they have responded to it. Case and point Walk of echoes. The event was probably less liked, less attempted, then SCNMs(remember those?). Square spent over a year constantly adjusting the event with almost every single Version update. Still didn't manage to catch the player base attention. That's a HUGE testament to simply, not doing the event.
Lets see if I follow this. You think not doing the event will make SE patch it so it's reasonable, but provide examples of two events that either received insufficient/no attention from SE (you said SCNMs, but I think you meant ANNMs maybe because people did SCNMs) or an event that by your own admission no one does still (WoE). So you're saying we should not do the event in protest so that SE can incompetently adjust it and it can never be reasonable (WoE), or so that they can ignore it just like us (ANNMs + a laundry list of crap events that were abandoned on release)?
I don't get it. Can you give an example of a single event that was unpopular on release and ignored, only to have SE later patch it and successfully revive the event? I can't think of one at the moment. Their patches are generally too little too late.
~~~~ Insert visions of FFXIV's future here ~~~~
Edited, Jul 3rd 2012 2:30pm by Byrthnoth