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#1 May 20 2012 at 7:59 AM Rating: Default
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Hello, I am trying to max my damage on shattersoul.

The MoD is INT. So I usea neck piece +6 int and a waist piece for +7 int. Would you think I would get more dmg out of it if I used the weaponskill items for neck and wast instead? That would give up 13 INT but I guess would do mor dmg maybe. If I do use them should I use two of the same element or different elements, or is there one that is best?

Thanks

Also the two staves I use are

Xsaeta 1: staff does a little less dmg but works wonders with all two hour chest and 1000+ drains


Average 2000-5000 weaponskills including darkness skillchain

or

Urduja "double attack +9" This staff is more for HNM's but on same mobs 5000-8000 with darkness skillchain

Aligned with the Shadow Gorget, Soil Gorget & Snow Gorget.

I don't have this one yet, probably never will. But i am guessing it be one of the best staves to use for it. Plenitas virga But I could make my Kirlin pole to 88 base dmg with the +10 int, that may be better then the two listed above



Edited, May 20th 2012 10:06am by kimjongil76
#2 May 20 2012 at 12:14 PM Rating: Excellent
Though I have a hard time believing those numbers with the Urduja, I'll give my two cents anyway.

First off, no one gorget or belt is going to give a better boost than another as long as it is aligned with the skillchain properties of that weaponskill. For something like Shattersoul, which has Gravitation and Induration properties, equipping a Soil Gorget and a Snow Belt would be the exact same as equipping a Shadow Gorget and Shadow Belt as far how it'd affect the weaponskill. Any pairing of belt and gorget associated with those three elements would do the same.

That being said, since Shattersoul doesn't mirror fTP throughout all its hits, the gorget and belt will only affect the first hit, so using high Int and combination Str and Int will do you better. Something like Wanion Belt will be the absolute best right now for Shattersoul due to the 8 Str and 8 Int it offers.
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#3 May 20 2012 at 1:51 PM Rating: Default
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Thanks for the reply. I won't bother with belt or gorget. Believe me or not. I showed many people on Siren and Bismark server.

The weaponskill itself does 1500-3700. and the Darkness does 1.5x as much dmg as the weaponskill. I only t1-4 elemenatl stone it, so no idea if I stone 5 how much higher the dmg will go. But I need to get good fast cast for T5 or use a JA, what I don't want.

We fought Ulhuadshi tonight a few times and 2000 average shattersouls with 3000 darkness were average. Honestly overall I hate asking questions because peopel downgrade them anyway.

On Ironclad Sniter he was weak at the time to blunt dmg. I didn't skillchain him, but he took 5700 shattersoul. On this one, I used the darkness staff. I didn't have the double attack staff made. Made the staff over the weekend.

In neither case did I melee, I just let sea daughter atma plus our TP spell give me TP to weaponskill.

I don't use food yet, and I know my dmg wll go higher once my gloves are +2 so my spells will be 5% stronger. In turn the Weaponskill dmg will be more.










Edited, May 20th 2012 4:02pm by kimjongil76
#4 May 20 2012 at 6:32 PM Rating: Excellent
kimjongil76 wrote:
Thanks for the reply. I won't bother with belt or gorget. Believe me or not. I showed many people on Siren and Bismark server.

The weaponskill itself does 1500-3700. and the Darkness does 1.5x as much dmg as the weaponskill. I only t1-4 elemenatl stone it, so no idea if I stone 5 how much higher the dmg will go. But I need to get good fast cast for T5 or use a JA, what I don't want.

We fought Ulhuadshi tonight a few times and 2000 average shattersouls with 3000 darkness were average. Honestly overall I hate asking questions because peopel downgrade them anyway.

On Ironclad Sniter he was weak at the time to blunt dmg. I didn't skillchain him, but he took 5700 shattersoul. On this one, I used the darkness staff. I didn't have the double attack staff made. Made the staff over the weekend.

In neither case did I melee, I just let sea daughter atma plus our TP spell give me TP to weaponskill.

I don't use food yet, and I know my dmg wll go higher once my gloves are +2 so my spells will be 5% stronger. In turn the Weaponskill dmg will be more.


I just don't see that as being very efficient, since in the time that it'd take to set up the Distortion skillchain necessary to allow you to close Darkness, you could have pulled off a few nukes and easily done more damage overall, not to mention not putting yourself in AoE range to pull off a weaponskill.

More importantly though, Atma of the Sea Daughter is a terrible atma to use if you're in a position where you're going to be meleeing or doing a fair amount of spell casting, because that is a significant slow effect that is crippling your recast time. No one on a vital casting job should ever consider using Atma of the Sea Daughter, not only because of that slow, but because it also means you're giving up any of a number of more suitable atmas for it.


Edited, May 20th 2012 8:33pm by Vlorsutes
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#5 May 21 2012 at 12:50 AM Rating: Decent
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Shattersoul is a very good WS for staff users, but think about that for a minute.. staff users. Staff itself has never been a very powerful weapon, this is basically a WS for WHM / SMN and BLMs to have for when their messing around.

http://wiki.bluegartr.com/bg/Shattersoul

Three hits, 1.375 on first hit, 100% INT WSC and -10 MDB.
3.375 Total WSC, Belt / Gorget are a 5.92% damage increase, should still be best in their respective slots (is there a INT +10++ belt / neck?).

Those jobs that you'd be using this on (WHM / BLM / SMN) have access to a crap ton of INT gear, similar to how RDM has access to MND for requiscat. It shouldn't be hard to get 180~200 WSC outside Abyssea.

So 180 WSC + 90 base Weapon and maybe 8 fSTR (lol) for a base damage of 278. That's ~1000 damage before looking at attack or DA / TA firing off. Mage's shouldn't be fighting anything with remotely high defense so getting 2K+ should be fairly common. Possibly 3K+ inside abyssea depending on atma setups. Pretty respectable for jobs like SMN / BLM.
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#6 May 21 2012 at 4:39 AM Rating: Excellent
saevellakshmi wrote:
Shattersoul is a very good WS for staff users, but think about that for a minute.. staff users. Staff itself has never been a very powerful weapon, this is basically a WS for WHM / SMN and BLMs to have for when their messing around.

http://wiki.bluegartr.com/bg/Shattersoul

Three hits, 1.375 on first hit, 100% INT WSC and -10 MDB.
3.375 Total WSC, Belt / Gorget are a 5.92% damage increase, should still be best in their respective slots (is there a INT +10++ belt / neck?).

Those jobs that you'd be using this on (WHM / BLM / SMN) have access to a crap ton of INT gear, similar to how RDM has access to MND for requiscat. It shouldn't be hard to get 180~200 WSC outside Abyssea.

So 180 WSC + 90 base Weapon and maybe 8 fSTR (lol) for a base damage of 278. That's ~1000 damage before looking at attack or DA / TA firing off. Mage's shouldn't be fighting anything with remotely high defense so getting 2K+ should be fairly common. Possibly 3K+ inside abyssea depending on atma setups. Pretty respectable for jobs like SMN / BLM.


The problem though is that good mages (barring maybe whm) is likely not going to keep one staff on long enough to build the TP (especially just building it through something like Atma of the Sea Daughter) to weaponskill. On those higher level mobs, you're likely there for a more significant purpose such as nuking for the sake of staggers (Abyssea, Voidwatch) or nuking to do actual damage to the mob (Legion), so you're going to be rotating through staves, and even if you're not, you're likely not going to have a staff equipped that is suitable for melee damage.
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#7 May 21 2012 at 5:34 AM Rating: Good
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Vlorsutes, Lord of Stuff wrote:
saevellakshmi wrote:
Shattersoul is a very good WS for staff users, but think about that for a minute.. staff users. Staff itself has never been a very powerful weapon, this is basically a WS for WHM / SMN and BLMs to have for when their messing around.

http://wiki.bluegartr.com/bg/Shattersoul

Three hits, 1.375 on first hit, 100% INT WSC and -10 MDB.
3.375 Total WSC, Belt / Gorget are a 5.92% damage increase, should still be best in their respective slots (is there a INT +10++ belt / neck?).

Those jobs that you'd be using this on (WHM / BLM / SMN) have access to a crap ton of INT gear, similar to how RDM has access to MND for requiscat. It shouldn't be hard to get 180~200 WSC outside Abyssea.

So 180 WSC + 90 base Weapon and maybe 8 fSTR (lol) for a base damage of 278. That's ~1000 damage before looking at attack or DA / TA firing off. Mage's shouldn't be fighting anything with remotely high defense so getting 2K+ should be fairly common. Possibly 3K+ inside abyssea depending on atma setups. Pretty respectable for jobs like SMN / BLM.


The problem though is that good mages (barring maybe whm) is likely not going to keep one staff on long enough to build the TP (especially just building it through something like Atma of the Sea Daughter) to weaponskill. On those higher level mobs, you're likely there for a more significant purpose such as nuking for the sake of staggers (Abyssea, Voidwatch) or nuking to do actual damage to the mob (Legion), so you're going to be rotating through staves, and even if you're not, you're likely not going to have a staff equipped that is suitable for melee damage.


*Cough*

Quote:
Mage's shouldn't be fighting anything with remotely high defense


Quote:
Staff itself has never been a very powerful weapon, this is basically a WS for WHM / SMN and BLMs to have for when their messing around.


Why are we even discussion Legion / high level monsters in the same line as mages meleeing?
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lolgaxe wrote:
Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


Lucinus wrote:
when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#8 May 21 2012 at 6:57 AM Rating: Excellent
saevellakshmi wrote:
Vlorsutes, Lord of Stuff wrote:
saevellakshmi wrote:
Shattersoul is a very good WS for staff users, but think about that for a minute.. staff users. Staff itself has never been a very powerful weapon, this is basically a WS for WHM / SMN and BLMs to have for when their messing around.

http://wiki.bluegartr.com/bg/Shattersoul

Three hits, 1.375 on first hit, 100% INT WSC and -10 MDB.
3.375 Total WSC, Belt / Gorget are a 5.92% damage increase, should still be best in their respective slots (is there a INT +10++ belt / neck?).

Those jobs that you'd be using this on (WHM / BLM / SMN) have access to a crap ton of INT gear, similar to how RDM has access to MND for requiscat. It shouldn't be hard to get 180~200 WSC outside Abyssea.

So 180 WSC + 90 base Weapon and maybe 8 fSTR (lol) for a base damage of 278. That's ~1000 damage before looking at attack or DA / TA firing off. Mage's shouldn't be fighting anything with remotely high defense so getting 2K+ should be fairly common. Possibly 3K+ inside abyssea depending on atma setups. Pretty respectable for jobs like SMN / BLM.


The problem though is that good mages (barring maybe whm) is likely not going to keep one staff on long enough to build the TP (especially just building it through something like Atma of the Sea Daughter) to weaponskill. On those higher level mobs, you're likely there for a more significant purpose such as nuking for the sake of staggers (Abyssea, Voidwatch) or nuking to do actual damage to the mob (Legion), so you're going to be rotating through staves, and even if you're not, you're likely not going to have a staff equipped that is suitable for melee damage.


*Cough*

Quote:
Mage's shouldn't be fighting anything with remotely high defense


Quote:
Staff itself has never been a very powerful weapon, this is basically a WS for WHM / SMN and BLMs to have for when their messing around.


Why are we even discussion Legion / high level monsters in the same line as mages meleeing?


I was saying it in regards to kimjongil's comments towards making a staff specifically for the sake of higher level content.

kimjongil76 wrote:
Urduja "double attack +9" This staff is more for HNM's but on same mobs 5000-8000 with darkness skillchain


I was countering your points, but directing it still at him because he's the one making a staff for fighting higher level mobs when he, in such situations, should be doing more important things than meleeing. Curing, enfeebling, nuking, etc should be his priority on the matter, and in those more hectic situations like Legion, he should be too busy with those to just melee on a mage job.
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#9 May 21 2012 at 7:53 AM Rating: Decent
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Ohh good lord. I hope to **** no WHM or BLM is meleeing in one of those high end events. SMN .... IDK enough about that jobs priorities to make a call on it.

Shattersoul is decent as far as WS's go, best staff WS every created by a large margin. There's just absolutely no real use for it, staves in general suck and nobody is going to use them for their damage.

Plus it's KJI, his name alone pegs him as the very definition of a troll. Hitler was kinder then Kim Jung Il was.

Edited, May 21st 2012 1:55pm by saevellakshmi
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#10 May 21 2012 at 8:21 AM Rating: Decent
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Thanks for the replies guys. Honestly if I waned to full out nuke I would play blm or bluu. Sch just offers a wonderful break and something a little different.

Even if you cast Luminhelix + stone one. for 100 dmg in a few seconds. the weaponskill + darkness will do over 5000. the 1.5 modifier for darkness damage is insane. Would I use it for VW or leigion, No, due to I would never get off the skillchain wthout being intrupted. Sch is really the only job that can take full advantage of it.

Do I still regen my party, yees, and I keep them all up, but in general Iam not on main healing. Regardless its a fun way to play the job that most people never thought about, so I encourage people to at least try it.

The Charater that I use t on is a mule. So his gear sucks, and he is never buffed. If buffs were places on me, cor, brd, food, temps and if my gear had some VW gear and such, my damage would be much higher. I am betting someone can try it out and they be very surprised of the dmg. My dmg is pretty much the lowest you can get. no +2 no +2 dyna bonuses, no VW and those are the numbers I put up.

So I am excited to see the dmg I can make as my gear progresses.

Edited, May 21st 2012 10:29am by kimjongil76
#11 May 21 2012 at 9:26 AM Rating: Excellent
kimjongil76 wrote:


Do I still regen my party, yees, and I keep them all up, but in general Iam not on main healing. Regardless its a fun way to play the job that most people never thought about, so I encourage people to at least try it.


It's not that most people haven't thought about it, because they have thought about it both before and after Shattersoul's release. Before Shattersoul it was Cataclysm, which with a decent gear setup can do a fair amount of damage, and before then it was weaponskills like Full Swing and Retribution. Granted, Shattersoul is far more powerful than any of those, but even then, White Mages, Black Mages, and Scholars are going to be busy with other duties, and will rarely ever be in a situation where they'll have a single weapon on long enough to build TP for it on anything worthwhile, therefore while it was thought about, it was mostly just glanced over because of how impractical it would be.
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#12 May 21 2012 at 2:35 PM Rating: Good
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5000 damage in Abyssea using a weaponskill on a slow weapon which requires building TP first, or 7000 damage in Abyssea from a single nuke which can be recast in a matter of seconds and requires easily regained MP. I know which one I would choose.

Not saying Shattersoul is useless, it certainly does have its uses, especially for Summoners, but I can't imagine any SCH worth their salt being stronger as a meleeist than as a nuker. You're worth more to the team for your casting strength, not your melee prowess. Still, it's always fun to swing a pole at a mob or two now and then, so I can't begrudge you for wanting the best out of it :)
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#13 May 21 2012 at 3:46 PM Rating: Decent
saevellakshmi wrote:
Ohh good lord. I hope to **** no WHM or BLM is meleeing in one of those high end events. SMN .... IDK enough about that jobs priorities to make a call on it.

Shattersoul is decent as far as WS's go, best staff WS every created by a large margin. There's just absolutely no real use for it, staves in general suck and nobody is going to use them for their damage.

Plus it's KJI, his name alone pegs him as the very definition of a troll. Hitler was kinder then Kim Jung Il was.

Edited, May 21st 2012 1:55pm by saevellakshmi



I am not going to defend the Op or anything but to say there is no good melee staff is a gross understatement. Nuking staves of course have **** meleeing staves becuase they are Nuking staves.

This and This staff would like a word with you. Yes the first one a bit harder to obtain but the second one could be nabbed off the ah no problem. There are several other staves with varying stats that also have good DPS.

Personally as a mage myself I only melee in low man events. I do however use shattersoul in VWNM. I usually sit on my empyreon staff During the staggering phase. If staff is called I pop off retribution followed by cataclysm(using a wing) and run back out of range to help with staggers. Once Lights are capped I run in shattersoul run out and switch to proper nuking gear and full nuke at that point. Usually dealing about 800 to 1k damage and increasing over all damage output due to the break effect.

I stop taking his post seriously the second he talked about doing a 2 part skill chain on an hnm. What group of any decent size has a break in weaponskilling long enough to pull off a 2 part skill chain at all?XD
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#14 May 21 2012 at 5:49 PM Rating: Good
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Laxedrane the Irrelevant wrote:
saevellakshmi wrote:
Ohh good lord. I hope to **** no WHM or BLM is meleeing in one of those high end events. SMN .... IDK enough about that jobs priorities to make a call on it.

Shattersoul is decent as far as WS's go, best staff WS every created by a large margin. There's just absolutely no real use for it, staves in general suck and nobody is going to use them for their damage.

Plus it's KJI, his name alone pegs him as the very definition of a troll. Hitler was kinder then Kim Jung Il was.

Edited, May 21st 2012 1:55pm by saevellakshmi



I am not going to defend the Op or anything but to say there is no good melee staff is a gross understatement. Nuking staves of course have sh*t meleeing staves becuase they are Nuking staves.

This and This staff would like a word with you. Yes the first one a bit harder to obtain but the second one could be nabbed off the ah no problem. There are several other staves with varying stats that also have good DPS.

Personally as a mage myself I only melee in low man events. I do however use shattersoul in VWNM. I usually sit on my empyreon staff During the staggering phase. If staff is called I pop off retribution followed by cataclysm(using a wing) and run back out of range to help with staggers. Once Lights are capped I run in shattersoul run out and switch to proper nuking gear and full nuke at that point. Usually dealing about 800 to 1k damage and increasing over all damage output due to the break effect.

I stop taking his post seriously the second he talked about doing a 2 part skill chain on an hnm. What group of any decent size has a break in weaponskilling long enough to pull off a 2 part skill chain at all?XD


Where did I say there was no good melee staves? I said staves in general suck, and they do. I happen to have a fulcrum pole BTW, really fun weapon.

What job will be using a Stave on anything worth a ****? Not MNKs, not WARs, not DRGs, not even PLDs. A SMN soloing something might find it useful, or a WHM out messing with their friends.
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Nothing in this game is impossible if you set yourself to the task of actually doing it. Even dumb people can only hold you back for so long.


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when you're hefting something that deadly, you don't miss - mobs get the **** out of the way instead...
#15 May 21 2012 at 9:10 PM Rating: Decent
saevellakshmi wrote:
Laxedrane the Irrelevant wrote:
saevellakshmi wrote:
Ohh good lord. I hope to **** no WHM or BLM is meleeing in one of those high end events. SMN .... IDK enough about that jobs priorities to make a call on it.

Shattersoul is decent as far as WS's go, best staff WS every created by a large margin. There's just absolutely no real use for it, staves in general suck and nobody is going to use them for their damage.

Plus it's KJI, his name alone pegs him as the very definition of a troll. Hitler was kinder then Kim Jung Il was.

Edited, May 21st 2012 1:55pm by saevellakshmi



I am not going to defend the Op or anything but to say there is no good melee staff is a gross understatement. Nuking staves of course have sh*t meleeing staves becuase they are Nuking staves.

This and This staff would like a word with you. Yes the first one a bit harder to obtain but the second one could be nabbed off the ah no problem. There are several other staves with varying stats that also have good DPS.

Personally as a mage myself I only melee in low man events. I do however use shattersoul in VWNM. I usually sit on my empyreon staff During the staggering phase. If staff is called I pop off retribution followed by cataclysm(using a wing) and run back out of range to help with staggers. Once Lights are capped I run in shattersoul run out and switch to proper nuking gear and full nuke at that point. Usually dealing about 800 to 1k damage and increasing over all damage output due to the break effect.

I stop taking his post seriously the second he talked about doing a 2 part skill chain on an hnm. What group of any decent size has a break in weaponskilling long enough to pull off a 2 part skill chain at all?XD


Where did I say there was no good melee staves? I said staves in general suck, and they do. I happen to have a fulcrum pole BTW, really fun weapon.

What job will be using a Stave on anything worth a ****? Not MNKs, not WARs, not DRGs, not even PLDs. A SMN soloing something might find it useful, or a WHM out messing with their friends.



Meh my empy staff saved a low man trio against hq turtle from going under*shrug*

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Quote:
Staff itself has never been a very powerful weapon


That was the blanket statement you made in which I made my counter statement to, granted later you did say "In general," I just wanted to make the point that there is good staves out there for people who want to go that route. I should of quoted that statement instead of this one though, my mistake. Additionally even at low levels and at 75 there were always staves that offer good DPS not the best but good, there just wasn't a wtf ws on it like hexa or the new merited ones and it was mainly used by jobs that could care less about auto attack, A point you already made, its just the statement of staves in general not having good options is not really true, at any level.

Edited, May 21st 2012 11:19pm by Laxedrane
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#16kimjongil76, Posted: May 26 2012 at 7:01 AM, Rating: Sub-Default, (Expand Post) Well some people asked for real damage of the skillchain combo on notable NM's.
#17 May 26 2012 at 9:47 AM Rating: Excellent
kimjongil76 wrote:
Well some people asked for real damage of the skillchain combo on notable NM's.

So today we did VW T4 Sandy. On that NM, I did get off one SC combo, doing 4400. Shattersoul + darkness.

Then I just helped LS mates get feet seals off Seps. LOL what a joke. 3800 + 5300 darkness. Thats over 9k. Did this twice. Other ones were in the 5-6k range. I don't know any blm that can nuke 7k+ or many melee who can get that high. I didn't use any temps,and atmas atm were MM Apoc and sea daughter.

I am sure some people will do much higher than me with temps, cor, brd buffs and better atma use.

When I did the SC on these Luminhelix + stone 1. Due to it hard to get off a high tier magic spell, for NM's this seemed best. So overall it is a very fast SC to set up and get off.

The fact it did 4k in VW as well shows its very useful.

Edited, May 26th 2012 9:16am by kimjongil76


You did 4k+ to an NM weak to blunt damage as a lv. 99 on a mob that was added when the cap was 90 (and even then he wasn't a hard NM to beat). 4,400 isn't that impressive of a number considering what all I've seen on him in the past. Since you're only doing I would imagine about 2k on him from the actual weaponskill, that's "ok" but not great.

As for in Abyssea, that's hardly anything impressive either. Black mages and melee with proper atmas should easily be doing that much, if not more, on an NM like Seps, primarily because the difference between your level and it is so high given that it was added when the cap was 85. If you set up proper nuking atmas on your Sch you should be able to hit that high with Blizzard V.

I'm not saying that Shattersoul is a bad weaponskill, since it is fairly good, it's just not strong enough to actively "gimp" yourself by using atmas not suitable for a mage to use (Atma of the Sea Daughter for example).
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#18Lilsoulreaver, Posted: Oct 22 2012 at 10:18 AM, Rating: Sub-Default, (Expand Post) Once again, you people do nothing but prove why so many people leave this game. He asked a simple question that required a simple answer. Is INT better or Gorget/Belt better. Give your answer, support your answer, and leave it at that. No one asked if he should or shouldn't be melee'ing. No one asked what mobs he should or shouldn't be Melee'ing against. It doesn't matter. Answer the **** question or leave your opinion to yourself or another thread. Whatever the case may be, he chose to unlock this weaponskill and melee with his mage. His character, his monthly fee, his choice. Who are you to say when he should and shouldn't do it. If it's effective or not is up to him and the people he's playing with. You can do it better? So What! Let people play their game their way. Help them if you can. No need to get steered off topic and start a shouting match over whether or not a mage should be melee'ing or not. I started to read this forum as I too am unlocking Shattersoul and wanted some advice on how to make it more powerful. It's too bad I had to read through 3 pages of useless bickering over something that has nothing to do with the question at hand because everyone has "their" opinion. Guess I just have to try and find a thread that has less elitest bastards and more helpful information.
#19 Oct 22 2012 at 12:12 PM Rating: Excellent
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Discussion forums are for discussion... sometimes topics branch off of the original topic. Doesnt really seem to be anything too terrible in this thread, as far as being disrespectful goes. The comment made was absolutely correct, overall, staves/clubs have terrible DPS compared to weapons made for full-time melee. Not that they cant be useful, but overall they are lackluster. I am fully for melee by mages when magic isnt really useful, at least you are contributing, always best to do what you can.
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#20 Oct 22 2012 at 2:38 PM Rating: Decent
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Vlorsutes, Lord of Stuff wrote:
kimjongil76 wrote:
Well some people asked for real damage of the skillchain combo on notable NM's.

So today we did VW T4 Sandy. On that NM, I did get off one SC combo, doing 4400. Shattersoul + darkness.

Then I just helped LS mates get feet seals off Seps. LOL what a joke. 3800 + 5300 darkness. Thats over 9k. Did this twice. Other ones were in the 5-6k range. I don't know any blm that can nuke 7k+ or many melee who can get that high. I didn't use any temps,and atmas atm were MM Apoc and sea daughter.

I am sure some people will do much higher than me with temps, cor, brd buffs and better atma use.

When I did the SC on these Luminhelix + stone 1. Due to it hard to get off a high tier magic spell, for NM's this seemed best. So overall it is a very fast SC to set up and get off.

The fact it did 4k in VW as well shows its very useful.

Edited, May 26th 2012 9:16am by kimjongil76


You did 4k+ to an NM weak to blunt damage as a lv. 99 on a mob that was added when the cap was 90 (and even then he wasn't a hard NM to beat). 4,400 isn't that impressive of a number considering what all I've seen on him in the past. Since you're only doing I would imagine about 2k on him from the actual weaponskill, that's "ok" but not great.

As for in Abyssea, that's hardly anything impressive either. Black mages and melee with proper atmas should easily be doing that much, if not more, on an NM like Seps, primarily because the difference between your level and it is so high given that it was added when the cap was 85. If you set up proper nuking atmas on your Sch you should be able to hit that high with Blizzard V.

I'm not saying that Shattersoul is a bad weaponskill, since it is fairly good, it's just not strong enough to actively "gimp" yourself by using atmas not suitable for a mage to use (Atma of the Sea Daughter for example).



Ok, I did WotG quest last night. When we enter the castle bekeeps or whatever that is. The quest where you fight the blue elf and human with the dancer. Along the way we ran into the vampire. I guess this vampire is one of a kind as he is the only vampire in the game that's not a notorious monster. Shattersoul SC did kill him instantly, as well as the gargoyles around him

So there is an update on damage outside abby for you.

(Admin note: If you're going to quote something, please don't type out your response within the quote tags)

Edited, Oct 22nd 2012 4:43pm by Vlorsutes
#21 Oct 22 2012 at 2:42 PM Rating: Excellent
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Lilsoulreaver wrote:
Once again, you people do nothing but prove why so many people leave this game. He asked a simple question that required a simple answer. Is INT better or Gorget/Belt better. Give your answer, support your answer, and leave it at that. No one asked if he should or shouldn't be melee'ing. No one asked what mobs he should or shouldn't be Melee'ing against. It doesn't matter. Answer the **** question or leave your opinion to yourself or another thread. Whatever the case may be, he chose to unlock this weaponskill and melee with his mage. His character, his monthly fee, his choice. Who are you to say when he should and shouldn't do it. If it's effective or not is up to him and the people he's playing with. You can do it better? So What! Let people play their game their way. Help them if you can. No need to get steered off topic and start a shouting match over whether or not a mage should be melee'ing or not. I started to read this forum as I too am unlocking Shattersoul and wanted some advice on how to make it more powerful. It's too bad I had to read through 3 pages of useless bickering over something that has nothing to do with the question at hand because everyone has "their" opinion. Guess I just have to try and find a thread that has less elitest bastards and more helpful information.

Good thing you came along. Surely, your post in this thread that hasn't had any activity for 5 months will fix every evil in this game and cause everyone who has ever quit to come back. Thank you for singlehandedly saving FFXI.
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#22 Oct 22 2012 at 2:51 PM Rating: Excellent
kimjongil76 wrote:
Vlorsutes, Lord of Stuff wrote:
kimjongil76 wrote:
Well some people asked for real damage of the skillchain combo on notable NM's.

So today we did VW T4 Sandy. On that NM, I did get off one SC combo, doing 4400. Shattersoul + darkness.

Then I just helped LS mates get feet seals off Seps. LOL what a joke. 3800 + 5300 darkness. Thats over 9k. Did this twice. Other ones were in the 5-6k range. I don't know any blm that can nuke 7k+ or many melee who can get that high. I didn't use any temps,and atmas atm were MM Apoc and sea daughter.

I am sure some people will do much higher than me with temps, cor, brd buffs and better atma use.

When I did the SC on these Luminhelix + stone 1. Due to it hard to get off a high tier magic spell, for NM's this seemed best. So overall it is a very fast SC to set up and get off.

The fact it did 4k in VW as well shows its very useful.

Edited, May 26th 2012 9:16am by kimjongil76


You did 4k+ to an NM weak to blunt damage as a lv. 99 on a mob that was added when the cap was 90 (and even then he wasn't a hard NM to beat). 4,400 isn't that impressive of a number considering what all I've seen on him in the past. Since you're only doing I would imagine about 2k on him from the actual weaponskill, that's "ok" but not great.

As for in Abyssea, that's hardly anything impressive either. Black mages and melee with proper atmas should easily be doing that much, if not more, on an NM like Seps, primarily because the difference between your level and it is so high given that it was added when the cap was 85. If you set up proper nuking atmas on your Sch you should be able to hit that high with Blizzard V.

I'm not saying that Shattersoul is a bad weaponskill, since it is fairly good, it's just not strong enough to actively "gimp" yourself by using atmas not suitable for a mage to use (Atma of the Sea Daughter for example).



Ok, I did WotG quest last night. When we enter the castle bekeeps or whatever that is. The quest where you fight the blue elf and human with the dancer. Along the way we ran into the vampire. I guess this vampire is one of a kind as he is the only vampire in the game that's not a notorious monster. Shattersoul SC did kill him instantly, as well as the gargoyles around him

So there is an update on damage outside abby for you.

(Admin note: If you're going to quote something, please don't type out your response within the quote tags)

Edited, Oct 22nd 2012 4:43pm by Vlorsutes


Varkolak aren't the only non-Notorious Monster vampyrs in the game. There are the Wurdalak in Bostaunieux Oubliette, which were added when that zone was adjusted to support Grounds of Valor. You should also know that a Varkolak is probably only going to be an easy prey to a 99, given that you're about 10 levels higher than they are (they sit at about lv.88~89)

Edited, Oct 22nd 2012 4:54pm by Vlorsutes
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#23 Oct 22 2012 at 7:42 PM Rating: Excellent
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1,020 posts
Lilsoulreaver wrote:
Once again, you people do nothing but prove why so many people leave this game. He asked a simple question that required a simple answer. Is INT better or Gorget/Belt better. Give your answer, support your answer, and leave it at that. No one asked if he should or shouldn't be melee'ing. No one asked what mobs he should or shouldn't be Melee'ing against. It doesn't matter. Answer the **** question or leave your opinion to yourself or another thread. Whatever the case may be, he chose to unlock this weaponskill and melee with his mage. His character, his monthly fee, his choice. Who are you to say when he should and shouldn't do it. If it's effective or not is up to him and the people he's playing with. You can do it better? So What! Let people play their game their way. Help them if you can. No need to get steered off topic and start a shouting match over whether or not a mage should be melee'ing or not. I started to read this forum as I too am unlocking Shattersoul and wanted some advice on how to make it more powerful. It's too bad I had to read through 3 pages of useless bickering over something that has nothing to do with the question at hand because everyone has "their" opinion. Guess I just have to try and find a thread that has less elitest bastards and more helpful information.


This coming from a one-post wonder. Hmm....welcome to alla and enjoy your subdefault cherry being broken....kthxbye.


Edited, Oct 22nd 2012 9:43pm by Magicalsquirrel
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#24 Oct 24 2012 at 3:53 AM Rating: Good
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Sucks we are effectively limited to 3 WS or I would totally unlock shattersoul for the lulz.
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