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#52 May 19 2012 at 5:26 PM Rating: Excellent
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482 posts
Afania wrote:
IMO, hardcore/elite players care about their performance, and will try their best to do newest content for best currently available gears. Casuals doesn't care. Even if they have 8 hours a day to play FFXI, a player with causal mindset will still not gonna go grind a R/E/M nor trying to parse/research to improve their performance, simply just because they don't care. Even if they do grind a R/E/M weapon, they're not gonna care enough to upgrade relevant gear/atmacite for it and not gonna do any research to utilize it.


This is hardly true at all. I would consider myself and those that I played with casual players, but we always did our research and geared ourselves the best we could. Having a relic/mythic/empy or the top ra/ex gear has nothing to do with how well you play, it has everything to do with the group you are in. Did we want all the top gear? Most certainly. Did we realize with our playing times those gear items would be out of our reach? Most certainly. Did it make us crap players with no concern with making the best use of what we could obtain? Most certainly not. After 10 years of playing and 4 server transfers (2 forced by SE from server mergers) and friends moving on in life, my friendslist is empty. I know I don't have a shot at getting the new ra/ex gear and it doesn't bother me. I will do the best I can to get the gear that's within my reach and research my jobs to play them at the best of my ability.

Back in the day when Sky/Sea/Dynamis/Limbus was end-game, you were hard pressed to find a relic holder. In the 6 years of doing dynamis twice a week with the same shell of 12 people, not one person had a relic...nor was anyone interested in obtaining one. Limbus/Sea/Sky...none. The only time we had a relic holder in our shell was after ToA and Einjhar came out...we had 2 relic DRKs and a PLD. Were they helpful doing our runs? Certainly, but they weren't required and we could have cleared without them. Did the "Top" LSs on the servers have relic holders? Yes they did, but LSs were killing Ground Kings, Kirin, etc long before the relic weapons were obtained by the shells.

If in fact the only way to clear content is to have one of these weapons, I feel the game has turned for the worse. The concept behind having the great gear is to make the harder content easier, not make it actually possible. If the content designers have created these battles with the mindset that all the players have relic/mythic/empy weapons and top ra/ex gear, then they have gotten lazy and out of touch with their own game.
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#53 May 19 2012 at 7:57 PM Rating: Default
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256 posts
klausneck wrote:
Afania wrote:
IMO, hardcore/elite players care about their performance, and will try their best to do newest content for best currently available gears. Casuals doesn't care. Even if they have 8 hours a day to play FFXI, a player with causal mindset will still not gonna go grind a R/E/M nor trying to parse/research to improve their performance, simply just because they don't care. Even if they do grind a R/E/M weapon, they're not gonna care enough to upgrade relevant gear/atmacite for it and not gonna do any research to utilize it.


This is hardly true at all. I would consider myself and those that I played with casual players, but we always did our research and geared ourselves the best we could. Having a relic/mythic/empy or the top ra/ex gear has nothing to do with how well you play, it has everything to do with the group you are in. Did we want all the top gear? Most certainly. Did we realize with our playing times those gear items would be out of our reach? Most certainly. Did it make us crap players with no concern with making the best use of what we could obtain? Most certainly not. After 10 years of playing and 4 server transfers (2 forced by SE from server mergers) and friends moving on in life, my friendslist is empty. I know I don't have a shot at getting the new ra/ex gear and it doesn't bother me. I will do the best I can to get the gear that's within my reach and research my jobs to play them at the best of my ability.

Back in the day when Sky/Sea/Dynamis/Limbus was end-game, you were hard pressed to find a relic holder. In the 6 years of doing dynamis twice a week with the same shell of 12 people, not one person had a relic...nor was anyone interested in obtaining one. Limbus/Sea/Sky...none. The only time we had a relic holder in our shell was after ToA and Einjhar came out...we had 2 relic DRKs and a PLD. Were they helpful doing our runs? Certainly, but they weren't required and we could have cleared without them. Did the "Top" LSs on the servers have relic holders? Yes they did, but LSs were killing Ground Kings, Kirin, etc long before the relic weapons were obtained by the shells.

If in fact the only way to clear content is to have one of these weapons, I feel the game has turned for the worse. The concept behind having the great gear is to make the harder content easier, not make it actually possible. If the content designers have created these battles with the mindset that all the players have relic/mythic/empy weapons and top ra/ex gear, then they have gotten lazy and out of touch with their own game.


I never call causal "crap" player, since you can sometimes make up the performance with skill and practice, but being aggressive about improving performance by all means(including gears) or not is really the biggest difference. And I disagree with that it has something to do with your play time.

I have a friend who only log on and solo dyna for 2hr everyday when he build his relic, and finished a relic after a couple of months. He was very busy irl too, but all he did was log on and solo dyna, then log off, nothing else, so he can build a relic for his job. Do you have 2hrs of play time a day? If not, at least 1.5 hours? Go solo dyna for 1.5 hours whenever you have a schedule open and not busy, log off after 1.5 hours, it's going to take longer, but it's doable. And there are no schedule, so you don't need to log on when you need your family and friends etc. If 1.5 hours still too much, then 1hour maybe? Just going to take 4 months to build it instead of 2 months.

If you don't even have 1hour of play time, then idk what else you can do when you log on really, considering playing with friends often takes longer just to gather.

The main problem is, life of logging on ONLY for dyna is boring as hell, not to mention doing it for months if you don't have other source of income. Majority of players play the game for fun, play the game with friends, daily dyna solo is something many players would rather choose not to do. However I know more than 1 person in this game with busy rl, don't play everyday, and only play 2 hours a day but still has relic, just because they're very persistent about getting the best weapon.

Then they moved to Nyzul for more best ex/rare, Nyzul takes 30 min a tag, if you do 2 tags a night you can finish them in 2hours of play time also, including gathering time. Provenance run, 3x BC+dragon takes 1hour, add gathering or /shout time it's about 2hours too. Honestly, you can do every event that offers top gear with 2 hours of play time a day, and there are 0 needs to do it every day since there are no attendance, just do it once a week whenever you're free(nyzul static requires more time commitment though) This game is already very busy ppl friendly compare with 75 era, but doesn't mean it's walk in the park for everyone.


That's really the main difference between hardcore and causal, causal play the game for fun. Dwell on forum and watch vid, fits inv with 240 situational gears, parse every fight and read numbers, grind gears for 0.0001% increase, or make connections to get things done, those are a pain in the *** and not everyone enjoys, so ppl with causal mind set may as well just don't care.

It is entirely possible to have good performance with just skill and still get things done. And it is entirely possible to get harder things done without super elite gear.....you just have to invite other players with super elite gear to fit in the important role and take the less important roles yourself. Is it a crime not to get bothered with top performance? Certainly not, and probably better that way since RL>FF. But saying R/E/M has "nothing" to do with how well you play is something I don't entirely agree...I can't invite none R/E/M DDs to harder NM like Provenance if I'm making a /shout pt....SAM or DRK can get away with TP bonus/OAT, at bare minimum(and even those weapons are pushing it....you need way more than just those weapons to catch up). MNK and WAR not having appropriate weapon just increase the chance of wiping and wasted 1hr of effort for 18 ppl. Is it possible to kill it without any R/E/M in pt, and just purely skill based? Maybe. But why do it hard way when you have the choice to do it easy? R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.

Saying R/E/M are hard to build is also not entirely correct when it only takes 2 hours to solo, you used lv 75 as an example, but relic was way harder to build back then, and it offers even less performance upgrade compare with nowadays. Honestly, this isn't lv 75 anymore. R/E weapons are everywhere on the street, and doesn't need 8 hours of play time a day to build one, a solo player with very little play time and no set schedule can get one as long as he insists. Some empy just make that much difference nowadays, and doesn't take that long to build one.







#54 May 21 2012 at 1:26 AM Rating: Decent
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2,890 posts
Quote:

It is entirely possible to have good performance with just skill and still get things done. And it is entirely possible to get harder things done without super elite gear.....you just have to invite other players with super elite gear to fit in the important role and take the less important roles yourself. Is it a crime not to get bothered with top performance? Certainly not, and probably better that way since RL>FF. But saying R/E/M has "nothing" to do with how well you play is something I don't entirely agree...I can't invite none R/E/M DDs to harder NM like Provenance if I'm making a /shout pt....SAM or DRK can get away with TP bonus/OAT, at bare minimum(and even those weapons are pushing it....you need way more than just those weapons to catch up). MNK and WAR not having appropriate weapon just increase the chance of wiping and wasted 1hr of effort for 18 ppl. Is it possible to kill it without any R/E/M in pt, and just purely skill based? Maybe. But why do it hard way when you have the choice to do it easy? R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


And this mindset is HORRIBLY HORRIBLY wrong. Stop spreading it, it's contagious and the cause of many Prov wipes.

I've demonstrated above, the OaT weapons crush GSWD / PLM emps and the 99 TP Bonus GKT beats / equals out 90 Masa most of the time, and a Draco Couse Stardiver beats out both of those in a super-zerg fight (Provenance) where your attacks capped via buffs / temps. WAR and MNK are the only two "Heavy DDs" where Emp are any good, the rest have far better options. If you take a boat paddle DRK for having a better weapon then an OaT DRK, your the one with a hole in your head. Especially after that monologue about "Reading forums" and "getting better gear".

Here is the thing about gear, gear does not define your performance, ever. I've crushed too many Relic / Emp DD's with my Jingang GSWD DRK or my Kano / Draco SAM for me to ever believe those make you good. I'm talking on things like Kala / Ig / Rex / Prov / Morta / Bismark, if I can do that then anyone willing to put forth the effort can do that. Gear defines that ceiling for your damage, its the absolute max that a robot fighting an infinite HP brick wall can achieve. It's up to the player to reach that ceiling, and that is much harder then anyone over a BG will ever let on. It requires intense focus and attention to detail, JA Management / Macro Management and now Temp Item Management. I see people wasting their buff timers and blowing cool downs too early, not timing their WS's to get them exactly at 100 and thus avoid over-TP. Timing Dusty Wings to get out extra WS's in between procs and when your still riding your initial buff wave.

Between gear and capability (skill / focus) I'll always take the person with the capability. I can get them gear, I can spec out their macro's and build them WS sets, what I (or anyone) can't do is get someone to actually care enough about their damage output to push themselves to hit that ceiling. And before anyone attempts to argue otherwise, I'm in a group that is stacked to the gills with relics / emps. We do lots of parsing and comparing to push ourselves harder / higher, due to our numbers we often have to resort to /sh to get the last ~4 members for a run and the results are usually crap. We make jokes about how bad the next Ukko WAR will do, so many of those yet so few actually know how to make use of that Weapon.

-=Edit=-
Pulled a parse up from a Kala run we did.
Me, Jingang 5/5 Res DRK
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Saevel                   58477    29.19 %       10981           0           0       47496           0          0              0


LS Ukko War
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Good WAR                   39200    19.57 %       14320           0           0       24880           0          0              0


PUG /shout "Emp WAR"
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Bad WAR                 20492    10.23 %        9439           0           0       11053           0          0              0


PUG /shout "Emp MNK"
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Good MNK               32909    16.43 %        8459           0          72       24378           0          0              0


I had 81.22% WS damage, 18.77% melee damage split.
Our LS WAR had 57.55% WS damage, 36.53% melee damage split. The only other WS he used then Ukko was one FC for HV GAXE and he proced it.
Emp MNK was spamming VS as you can see with this 74% WS damage 25.7 melee damage.

All the above had the exact same buffs. We were doing a BRD x 2 COR x 2 WHM x 2 per support party with BRD rotation. March x 2 + Chaos / Misers + Min x 2 + Haste. LS WAR was in the same party I was in as was the VS MNK. The PUG WAR was in the 2nd DD party along with other members. There was a Relic DRG in that other PT, won't even bother with his damage but safe to say low single digits, 205 Average SD. Our LS THF did slightly better then the Relic DRG.

Edited, May 21st 2012 11:07am by saevellakshmi

Edited, May 21st 2012 11:09am by saevellakshmi
#55 May 21 2012 at 4:44 AM Rating: Good
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701 posts
Afania wrote:
Maybe. But why do it hard way when you have the choice to do it easy?


This is why I find it funny when people complain about the game being too easy, because those same people have this mentality. Those people don't want a challenging game, they just want an exclusive one that makes them special while leaving whoever they deem unfit out in the cold. That's what they and Tanaka really hated about Abyssea. It's the great equalizer, but people who use video game accomplishments to justify their existences can't have that.


Quote:
R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


More competent? Really? Show me how that's the case. You've never seen an idiot with uber fancy gear before? You've never outperformed a R/E owner with while you were using a standard weapon before? Count yourself supremely lucky.

Quote:
Saying R/E/M are hard to build is also not entirely correct when it only takes 2 hours to solo, you used lv 75 as an example, but relic was way harder to build back then, and it offers even less performance upgrade compare with nowadays. Honestly, this isn't lv 75 anymore. R/E weapons are everywhere on the street, and doesn't need 8 hours of play time a day to build one, a solo player with very little play time and no set schedule can get one as long as he insists. Some empy just make that much difference nowadays, and doesn't take that long to build one.


Two hours to solo what? You are not doing any of those weapons from start to finish in 2 hours or 8 and you're not soloing them either. For an emp the regular NM trials alone will take you more than 8. A single pop has the potential to take more than 8 though I admit that's unlikely. It took me most of an hour to get Megalobugard to spawn once last night. That's 1 spawn out of 4. Your notion is already shot down and we haven't even got to Abyssea yet.
#56 May 21 2012 at 5:25 AM Rating: Good
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2,890 posts
Quote:
This is why I find it funny when people complain about the game being too easy, because those same people have this mentality. Those people don't want a challenging game, they just want an exclusive one that makes them special while leaving whoever they deem unfit out in the cold. That's what they and Tanaka really hated about Abyssea. It's the great equalizer, but people who use video game accomplishments to justify their existences can't have that.


Pretty much this. They wanted something to make them feel "special", something others couldn't get. That was what old HNM was, it didn't take "skill" to kill Fafy / Nid, nor even Tia, all it took was a few grand for one of the network packet bots and a scheduler that let you be in DA at 3am. That's all it took to be a "Ridill / EBody" WAR (back when that was good gear), you could be an absolutely horrible player, but if your in the right LS with the right friends, then you got the loot. Everything was about exclusivity, Relic Weapons didn't take "skill" they took time and money. You could get one if you devoted enough time to farming, but the real path was to get a bunch of people to clear the zones for you and take the currency. 1mil for 300+ currency was a 72% discount, talk about clearance prices. Again on skill involved, just time, money and people willing to look the other way. Again exclusivity not skill.

Then Abyssea arrived and while "good" gear helps, anyone with RR / VV / Apoc can deal amazing damage. The exclusive crowd pissed their pants about that. Anyone could get a Emp weapon without needing a shell or someone to give them permission. No more centralized control for the distribution of the best gear. Basically no outwardly displayable sign of "exclusivity".

Quote:

More competent? Really? Show me how that's the case. You've never seen an idiot with uber fancy gear before? You've never outperformed a R/E owner with while you were using a standard weapon before? Count yourself supremely lucky.


See above, their not even that great of weapons. Ukko / Vere are the best for their respective jobs but their not 200% better. They don't instantly elevate you above everyone else, they just have a higher damage ceiling. Proper JA / Item management along with fast reflexes for spamming macros will do more for your damage then any piece of gear. And while the exclusive crowd will try to argue that they all have that down, their lying through their teeth. I've met very few people in this game who can maintain that level of Attention to Detail and focus.
#57 May 21 2012 at 2:58 PM Rating: Decent
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255 posts
saevellakshmi wrote:
Quote:
This is why I find it funny when people complain about the game being too easy, because those same people have this mentality. Those people don't want a challenging game, they just want an exclusive one that makes them special while leaving whoever they deem unfit out in the cold. That's what they and Tanaka really hated about Abyssea. It's the great equalizer, but people who use video game accomplishments to justify their existences can't have that.


Pretty much this. They wanted something to make them feel "special", something others couldn't get. That was what old HNM was, it didn't take "skill" to kill Fafy / Nid, nor even Tia, all it took was a few grand for one of the network packet bots and a scheduler that let you be in DA at 3am. That's all it took to be a "Ridill / EBody" WAR (back when that was good gear), you could be an absolutely horrible player, but if your in the right LS with the right friends, then you got the loot. Everything was about exclusivity, Relic Weapons didn't take "skill" they took time and money. You could get one if you devoted enough time to farming, but the real path was to get a bunch of people to clear the zones for you and take the currency. 1mil for 300+ currency was a 72% discount, talk about clearance prices. Again on skill involved, just time, money and people willing to look the other way. Again exclusivity not skill.



You and Camiie have essentially described a facet of human nature that transcends not just this video game but almost all competitive gaming, and explains various human behavior outside video gaming to boot. While observant, the first thing I think should be noted is that the desire for challenging content does not always go hand in hand with the desire to be "special". To use a personal example, I am quite literally bored every single time I enter Abyssea now because the content has been rendered so mind-numbingly easy and toothless that I find myself counting the minutes till it is over. My desire for more challenging content in that case is hardly explained by any need to distinguish myself from others. It is explained by my desire to keep the #^%@ awake and not just feel that I am in a glorified chat room with pretty lights mashing the same macro over and over again. On a related note, see this handy post for the dangers in generalization:

http://www.zam.com/forum.html?forum=10&mid=1336145881308396847&h=50&p=1#35

The second thing to note is that until one can say with 100% certainty that he/she would NOT idle in that Borealis, that Asteria, that Delphinius, that Ephemeron, that Porthos Byrnie, that Aytanri, that Sagasinger, that Hedera Cotehardie, that Drachenhorn, that <insert your own rare/special drop here> as a badge of your "specialness", even just in town, then one will not be impervious to the very type of behavior you highlight and impliedly condemn.

Edited, May 21st 2012 5:04pm by Poltergeist27
#58 May 21 2012 at 3:28 PM Rating: Good
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701 posts
Poltergeist27 wrote:
You and Camiie have essentially described a facet of human nature that transcends not just this video game but almost all competitive gaming, and explains various human behavior outside video gaming to boot. While observant, the first thing I think should be noted is that the desire for challenging content does not always go hand in hand with the desire to be "special".


I was speaking to a specific attitude that one one hand demands a challenge, but on the other avoids challenge like the plague and will only do things in an ideal setting in the easiest way possible.

Quote:
To use a personal example, I am quite literally bored every single time I enter Abyssea now because the content has been rendered so mind-numbingly easy and toothless that I find myself counting the minutes till it is over. My desire for more challenging content in that case is hardly explained by any need to distinguish myself from others. It is explained by my desire to keep the #^%@ awake and not just feel that I am in a glorified chat room with pretty lights mashing the same macro over and over again.


If that's the case then what I said doesn't apply to you and there's no need to feel slighted or get defensive about it. I never said everyone is like this.

Quote:
On a related note, see this handy post for the dangers in generalization:

http://www.zam.com/forum.html?forum=10&mid=1336145881308396847&h=50&p=1#35


Does not apply to what I said.

Quote:
The second thing to note is that until one can say with 100% certainty that he/she would NOT idle in that Borealis, that Asteria, that Delphinius, that Ephemeron, that Porthos Byrnie, that Aytanri, that Sagasinger, that Hedera Cotehardie, that Drachenhorn, that <insert your own rare/special drop here> as a badge of your "specialness", even just in town, then one will not be impervious to the very type of behavior you highlight and impliedly condemn.


I idle in what I use. If it's good it's good. If it's not it's not.
#59 May 21 2012 at 3:32 PM Rating: Default
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312 posts
Poltergeist27 wrote:
to use a personal example, I am quite literally bored every single time I enter Abyssea now because the content has been rendered so mind-numbingly easy and toothless that I find myself counting the minutes till it is over. My desire for more challenging content in that case is hardly explained by any need to distinguish myself from others. It is explained by my desire to keep the #^%@ awake and not just feel that I am in a glorified chat room with pretty lights mashing the same macro over and over again.


This so much. I cannot stand going into abyssea as whm (blm and sch it's slightly more tolerable). There is 0 challenge and it wouldn't matter if I even had any gear on or not. It has nothing to do with wanting to be more special than everyone else. I like to do new challenging events and figure out different strategies, not run around hitting the cure5 macro and being bored out of my mind because it doesn't matter what gear I wear as long as I use some atmas.

Edited, May 21st 2012 5:36pm by Dantedmc
#60 May 21 2012 at 5:46 PM Rating: Decent
saevellakshmi wrote:
Quote:

It is entirely possible to have good performance with just skill and still get things done. And it is entirely possible to get harder things done without super elite gear.....you just have to invite other players with super elite gear to fit in the important role and take the less important roles yourself. Is it a crime not to get bothered with top performance? Certainly not, and probably better that way since RL>FF. But saying R/E/M has "nothing" to do with how well you play is something I don't entirely agree...I can't invite none R/E/M DDs to harder NM like Provenance if I'm making a /shout pt....SAM or DRK can get away with TP bonus/OAT, at bare minimum(and even those weapons are pushing it....you need way more than just those weapons to catch up). MNK and WAR not having appropriate weapon just increase the chance of wiping and wasted 1hr of effort for 18 ppl. Is it possible to kill it without any R/E/M in pt, and just purely skill based? Maybe. But why do it hard way when you have the choice to do it easy? R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


And this mindset is HORRIBLY HORRIBLY wrong. Stop spreading it, it's contagious and the cause of many Prov wipes.

I've demonstrated above, the OaT weapons crush GSWD / PLM emps and the 99 TP Bonus GKT beats / equals out 90 Masa most of the time, and a Draco Couse Stardiver beats out both of those in a super-zerg fight (Provenance) where your attacks capped via buffs / temps. WAR and MNK are the only two "Heavy DDs" where Emp are any good, the rest have far better options. If you take a boat paddle DRK for having a better weapon then an OaT DRK, your the one with a hole in your head. Especially after that monologue about "Reading forums" and "getting better gear".


I can't speak for Rhongomiant vs. OAT polearm but I'm getting sick of people ******** on 90+ Caladbolg/Masamune.

If you're keeping AM up (which isn't hard), 90+ Caladbolg is superior to 99 OAT. Period. It's also become increasingly easier to 6-hit Caladbolg with Phorcys gear which makes the delay a non-issue.

90+ Masamune is also superior to 99 TP Bonus Kanto in all but a few minor situations and the gap widens with almost every JA a SAM has at it's disposal and every TP over 100%, as well as things like TP Bonus Moonshade/Atma/Atmacites. Hell, 90+ Masamune is a better Great Katana than anything but 99 Amano (and Mythic but lol) in all but like 3 fights in the entire game.

I'm not saying the OAT Great Sword and TP Bonus Kanto are horrible weapons - faaaaaaaaaaaaar from it, and I wouldn't ever consider turning anyone using them down in any event but they're not "crushing" their Empyrian counterparts by any stretch of the imagination.


#61 May 21 2012 at 6:19 PM Rating: Decent
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2,890 posts
Solrain wrote:
saevellakshmi wrote:
Quote:

It is entirely possible to have good performance with just skill and still get things done. And it is entirely possible to get harder things done without super elite gear.....you just have to invite other players with super elite gear to fit in the important role and take the less important roles yourself. Is it a crime not to get bothered with top performance? Certainly not, and probably better that way since RL>FF. But saying R/E/M has "nothing" to do with how well you play is something I don't entirely agree...I can't invite none R/E/M DDs to harder NM like Provenance if I'm making a /shout pt....SAM or DRK can get away with TP bonus/OAT, at bare minimum(and even those weapons are pushing it....you need way more than just those weapons to catch up). MNK and WAR not having appropriate weapon just increase the chance of wiping and wasted 1hr of effort for 18 ppl. Is it possible to kill it without any R/E/M in pt, and just purely skill based? Maybe. But why do it hard way when you have the choice to do it easy? R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


And this mindset is HORRIBLY HORRIBLY wrong. Stop spreading it, it's contagious and the cause of many Prov wipes.

I've demonstrated above, the OaT weapons crush GSWD / PLM emps and the 99 TP Bonus GKT beats / equals out 90 Masa most of the time, and a Draco Couse Stardiver beats out both of those in a super-zerg fight (Provenance) where your attacks capped via buffs / temps. WAR and MNK are the only two "Heavy DDs" where Emp are any good, the rest have far better options. If you take a boat paddle DRK for having a better weapon then an OaT DRK, your the one with a hole in your head. Especially after that monologue about "Reading forums" and "getting better gear".


I can't speak for Rhongomiant vs. OAT polearm but I'm getting sick of people sh*tting on 90+ Caladbolg/Masamune.

If you're keeping AM up (which isn't hard), 90+ Caladbolg is superior to 99 OAT. Period. It's also become increasingly easier to 6-hit Caladbolg with Phorcys gear which makes the delay a non-issue.

90+ Masamune is also superior to 99 TP Bonus Kanto in all but a few minor situations and the gap widens with almost every JA a SAM has at it's disposal and every TP over 100%, as well as things like TP Bonus Moonshade/Atma/Atmacites. Hell, 90+ Masamune is a better Great Katana than anything but 99 Amano (and Mythic but lol) in all but like 3 fights in the entire game.

I'm not saying the OAT Great Sword and TP Bonus Kanto are horrible weapons - faaaaaaaaaaaaar from it, and I wouldn't ever consider turning anyone using them down in any event but they're not "crushing" their Empyrian counterparts by any stretch of the imagination.




OaT GSWD is crushing Cada, period. I've gone over it above already, ultimately OaT gives you more WS's which enhanced the majority of your damage. Cada gives you higher melee damage which enhances the minority of your damage. You also have to waste a Ws on Torcleaver instead of Res and possibly hold TP till 300 mid fight to "keep AM up". I'm at a 80/20 split, how can you possibly argue that the 20 is better then the 80? It's the exact same situation with OaT Lance vs Emp, you go for more total WS damage.

Masa debate has also been settled, Shoha beats Fudo unless your at capped attack and both crush Kaiten. Shoha gains a 30% damage bonus going from 100 to 200 TP. SAM's have an even higher WS/Melee split then DRKs and DRGs, nearly all their damage comes from WS's. Nearly all those JA's are useless in big fights as every other melee is spamming WS's. I've said it many times, 90 Masa and 99 Kano are right about even with Masa pulling ahead on anything you can SC against. Voidwatch is the place where the Masa can overtake the Kano but only because you can get 50~100 TP Bonus in atmacites and Shoha scales poorly from 200 ~ 300. Again your talking about a very small margin, a few percentage points.

People are crapping on those three for a reason, SE played favorites when it made Emps and DRG / SAM / DRK were on the losing team. Later instead of fixing the lower powered Emps SE instead release merit-able WS's that stomp their predecessors into the mud. So now anyone can just use merits to get the ultimate WS's of awesomeness and tailor a weapon specifically to cater to those awesome weapons.
#62 May 21 2012 at 6:55 PM Rating: Decent
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saevellakshmi wrote:
Quote:

It is entirely possible to have good performance with just skill and still get things done. And it is entirely possible to get harder things done without super elite gear.....you just have to invite other players with super elite gear to fit in the important role and take the less important roles yourself. Is it a crime not to get bothered with top performance? Certainly not, and probably better that way since RL>FF. But saying R/E/M has "nothing" to do with how well you play is something I don't entirely agree...I can't invite none R/E/M DDs to harder NM like Provenance if I'm making a /shout pt....SAM or DRK can get away with TP bonus/OAT, at bare minimum(and even those weapons are pushing it....you need way more than just those weapons to catch up). MNK and WAR not having appropriate weapon just increase the chance of wiping and wasted 1hr of effort for 18 ppl. Is it possible to kill it without any R/E/M in pt, and just purely skill based? Maybe. But why do it hard way when you have the choice to do it easy? R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


And this mindset is HORRIBLY HORRIBLY wrong. Stop spreading it, it's contagious and the cause of many Prov wipes.

I've demonstrated above, the OaT weapons crush GSWD / PLM emps and the 99 TP Bonus GKT beats / equals out 90 Masa most of the time, and a Draco Couse Stardiver beats out both of those in a super-zerg fight (Provenance) where your attacks capped via buffs / temps. WAR and MNK are the only two "Heavy DDs" where Emp are any good, the rest have far better options. If you take a boat paddle DRK for having a better weapon then an OaT DRK, your the one with a hole in your head. Especially after that monologue about "Reading forums" and "getting better gear".

Here is the thing about gear, gear does not define your performance, ever. I've crushed too many Relic / Emp DD's with my Jingang GSWD DRK or my Kano / Draco SAM for me to ever believe those make you good. I'm talking on things like Kala / Ig / Rex / Prov / Morta / Bismark, if I can do that then anyone willing to put forth the effort can do that. Gear defines that ceiling for your damage, its the absolute max that a robot fighting an infinite HP brick wall can achieve. It's up to the player to reach that ceiling, and that is much harder then anyone over a BG will ever let on. It requires intense focus and attention to detail, JA Management / Macro Management and now Temp Item Management. I see people wasting their buff timers and blowing cool downs too early, not timing their WS's to get them exactly at 100 and thus avoid over-TP. Timing Dusty Wings to get out extra WS's in between procs and when your still riding your initial buff wave.

Between gear and capability (skill / focus) I'll always take the person with the capability. I can get them gear, I can spec out their macro's and build them WS sets, what I (or anyone) can't do is get someone to actually care enough about their damage output to push themselves to hit that ceiling. And before anyone attempts to argue otherwise, I'm in a group that is stacked to the gills with relics / emps. We do lots of parsing and comparing to push ourselves harder / higher, due to our numbers we often have to resort to /sh to get the last ~4 members for a run and the results are usually crap. We make jokes about how bad the next Ukko WAR will do, so many of those yet so few actually know how to make use of that Weapon.

-=Edit=-
Pulled a parse up from a Kala run we did.
Me, Jingang 5/5 Res DRK
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Saevel                   58477    29.19 %       10981           0           0       47496           0          0              0


LS Ukko War
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Good WAR                   39200    19.57 %       14320           0           0       24880           0          0              0


PUG /shout "Emp WAR"
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Bad WAR                 20492    10.23 %        9439           0           0       11053           0          0              0


PUG /shout "Emp MNK"
Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg 
Good MNK               32909    16.43 %        8459           0          72       24378           0          0              0


I had 81.22% WS damage, 18.77% melee damage split.
Our LS WAR had 57.55% WS damage, 36.53% melee damage split. The only other WS he used then Ukko was one FC for HV GAXE and he proced it.
Emp MNK was spamming VS as you can see with this 74% WS damage 25.7 melee damage.

All the above had the exact same buffs. We were doing a BRD x 2 COR x 2 WHM x 2 per support party with BRD rotation. March x 2 + Chaos / Misers + Min x 2 + Haste. LS WAR was in the same party I was in as was the VS MNK. The PUG WAR was in the 2nd DD party along with other members. There was a Relic DRG in that other PT, won't even bother with his damage but safe to say low single digits, 205 Average SD. Our LS THF did slightly better then the Relic DRG.

Edited, May 21st 2012 11:07am by saevellakshmi

Edited, May 21st 2012 11:09am by saevellakshmi


SE needs to read posts like this so they stop nerfing pure DD's everytime the fanboi DRK/DRG/SAM DD-hybrids whine about being so far behind jobs that can only do one function: attack, e.g. WAR.

Also, I would define crushing as exceeding by 25% in damage, versus similar gear. Is that truly what is happening for OAT GSD/PLM vs. Empy/Relic GSD/PLD?

1-5% is not in the "crushing range". Even 10% is more like just "winning".
____________________________
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#63 May 21 2012 at 9:29 PM Rating: Default
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256 posts
saevellakshmi wrote:
Quote:

It is entirely possible to have good performance with just skill and still get things done. And it is entirely possible to get harder things done without super elite gear.....you just have to invite other players with super elite gear to fit in the important role and take the less important roles yourself. Is it a crime not to get bothered with top performance? Certainly not, and probably better that way since RL>FF. But saying R/E/M has "nothing" to do with how well you play is something I don't entirely agree...I can't invite none R/E/M DDs to harder NM like Provenance if I'm making a /shout pt....SAM or DRK can get away with TP bonus/OAT, at bare minimum(and even those weapons are pushing it....you need way more than just those weapons to catch up). MNK and WAR not having appropriate weapon just increase the chance of wiping and wasted 1hr of effort for 18 ppl. Is it possible to kill it without any R/E/M in pt, and just purely skill based? Maybe. But why do it hard way when you have the choice to do it easy? R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


And this mindset is HORRIBLY HORRIBLY wrong. Stop spreading it, it's contagious and the cause of many Prov wipes.

I've demonstrated above, the OaT weapons crush GSWD / PLM emps and the 99 TP Bonus GKT beats / equals out 90 Masa most of the time, and a Draco Couse Stardiver beats out both of those in a super-zerg fight (Provenance) where your attacks capped via buffs / temps. WAR and MNK are the only two "Heavy DDs" where Emp are any good, the rest have far better options. If you take a boat paddle DRK for having a better weapon then an OaT DRK, your the one with a hole in your head. Especially after that monologue about "Reading forums" and "getting better gear".



When did I say 90 masa beats TP bonus GKT? I had lv 99 Amano in pt, and as far as I know, it's better than TP bonus. Lv 99 masa also beats it as far as I know. As for DRKs, Rag is also the best weapon and all the DRK and WARs in pt are usually using Rag(WAR with 2hr). How'd OAT even beats Rag especially with embrava......

You're the one who isn't paying attention to best gears regarding jobs. TP bonus GKT isn't the best, so does OAT GS. I highly doubt OAT PA beats lv 99 relic under the effect of embrava too, but I'm no DRG, and usually don't invite DRG to Provenance, so I'll just not offering any comment regarding PA. And there's no way I'd believe OAT GS beats Rag.

Majority of R/E/M is still the best weapon for those jobs, especially at 99. Just cuz many ppl been using 85 empy and doesn't know how to use them properly, doesn't mean it's not. Relic GS for WAR and DRK, Mythic GK for SAM, those weapons aren't easy to beat with other trial weapons.

Also, last Provenance watcher run I did it was dead in less than 2 min. Gl getting a bunch of TP bonus SAMs killing it in under 2 min.

No, I'm not saying OAT GS or TP bonus is gimp, it gets the job done, and I will still invite them if I can't get better DDs, but it's not the best as you said, not when I had lv 99 Rag and lv 99 Amano/Masa in pt.


And stop posting parse with just % but nothing else, it means nothing. I can post Parse of OAT DRK in Provenance beaten by Rag DRK and WAR by over 9% too, or Amano 99 SAM beating other SAM too, there's no point.




Edited, May 22nd 2012 12:22am by Afania
#64 May 21 2012 at 9:49 PM Rating: Default
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256 posts
Camiie wrote:

Quote:
R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


More competent? Really? Show me how that's the case. You've never seen an idiot with uber fancy gear before? You've never outperformed a R/E owner with while you were using a standard weapon before? Count yourself supremely lucky.




I never say I've never seen incompetent player in fancy gear before, stop putting words in others mouth. But when you don't know that person, ask what gear he has is the fastest way to confirm how good he is before you pt with them. It's just like applying for a job, ppl look at your Cover letter and resume before working with you.

Although I don't judge with just 1 weapon, I also check their other sets and read parse.

Camiie wrote:
Afania wrote:
Maybe. But why do it hard way when you have the choice to do it easy?


This is why I find it funny when people complain about the game being too easy, because those same people have this mentality. Those people don't want a challenging game, they just want an exclusive one that makes them special while leaving whoever they deem unfit out in the cold. That's what they and Tanaka really hated about Abyssea. It's the great equalizer, but people who use video game accomplishments to justify their existences can't have that.


Quote:
R/E weapons are everywhere on the street, if pt lead is a recruiter, it is natural to hire someone that's more competent. R/E being a requirement isn't really because you can't "clear" without it(spend 29 min to kill a NM with zombie is still a win), it's just the result of more and more ppl getting them, setting the standard higher, and ppl without them can't compete.


More competent? Really? Show me how that's the case. You've never seen an idiot with uber fancy gear before? You've never outperformed a R/E owner with while you were using a standard weapon before? Count yourself supremely lucky.

Quote:
Saying R/E/M are hard to build is also not entirely correct when it only takes 2 hours to solo, you used lv 75 as an example, but relic was way harder to build back then, and it offers even less performance upgrade compare with nowadays. Honestly, this isn't lv 75 anymore. R/E weapons are everywhere on the street, and doesn't need 8 hours of play time a day to build one, a solo player with very little play time and no set schedule can get one as long as he insists. Some empy just make that much difference nowadays, and doesn't take that long to build one.


Two hours to solo what? You are not doing any of those weapons from start to finish in 2 hours or 8 and you're not soloing them either. For an emp the regular NM trials alone will take you more than 8. A single pop has the potential to take more than 8 though I admit that's unlikely. It took me most of an hour to get Megalobugard to spawn once last night. That's 1 spawn out of 4. Your notion is already shot down and we haven't even got to Abyssea yet.


I mean 2 hours of solo a day*

You can easily tell what I mean in the post. 2 hours of solo a day in dyna, about 1.5~2 months to finish. It's entirely doable with causals, just gonna take several months. It's just the matter of want to do or not wanting to do.

And yes there are trials that may need help with later, just /shout for ppl to team up, that's almost the same as solo too and still doesn't take 8 hours a day of play time. Stop making R/E weapons sound like it's harder than it seems and out of reach for ppl with 2 hours a day of play time.


Camiie wrote:
Afania wrote:
Maybe. But why do it hard way when you have the choice to do it easy?


This is why I find it funny when people complain about the game being too easy, because those same people have this mentality. Those people don't want a challenging game, they just want an exclusive one that makes them special while leaving whoever they deem unfit out in the cold. That's what they and Tanaka really hated about Abyssea. It's the great equalizer, but people who use video game accomplishments to justify their existences can't have that.



You are very biased, that's all I can say.

I have no reason to "hate" ppl that's "unfit", and don't really care if my performance is better or worse than another, but I do believe using proper gear/food is being responsible for the role I'm playing, as part of the team. But they are plenty of players who doesn't care, and wasted 17 other ppl's time, that's the problem I was pointing out.







Edited, May 21st 2012 11:58pm by Afania
#65 May 21 2012 at 11:48 PM Rating: Excellent
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1,809 posts
Logging on and soloing dynamis for 2 hours every day only is not what I would call casual, that is freaking hardcore. Anyways, with all the different weapon trials, there is something for everyone with different time commitments. Its just a shame that there is only one acceptable path and I fear it might set a precendent for future upcoming content.

#66 May 22 2012 at 12:55 AM Rating: Decent
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256 posts
chinaman wrote:
Logging on and soloing dynamis for 2 hours every day only is not what I would call casual, that is freaking hardcore. Anyways, with all the different weapon trials, there is something for everyone with different time commitments. Its just a shame that there is only one acceptable path and I fear it might set a precendent for future upcoming content.




That's why I said hardcore or causal should be determined by determination to have better performance, not just play time. Play 2 hours a day but only solo dyna is "hardcore" in many ppl's standard(since it's painfully boring), playing 5hours a day killing easy Abyssea mobs helping friend and gain no nothing but having fun with little stress+epeen WS dmg is actually more causal.
#67 May 22 2012 at 4:38 AM Rating: Decent
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2,890 posts
Afania wrote:


When did I say 90 masa beats TP bonus GKT? I had lv 99 Amano in pt, and as far as I know, it's better than TP bonus. Lv 99 masa also beats it as far as I know. As for DRKs, Rag is also the best weapon and all the DRK and WARs in pt are usually using Rag(WAR with 2hr). How'd OAT even beats Rag especially with embrava......

You're the one who isn't paying attention to best gears regarding jobs. TP bonus GKT isn't the best, so does OAT GS. I highly doubt OAT PA beats lv 99 relic under the effect of embrava too, but I'm no DRG, and usually don't invite DRG to Provenance, so I'll just not offering any comment regarding PA. And there's no way I'd believe OAT GS beats Rag.

Majority of R/E/M is still the best weapon for those jobs, especially at 99. Just cuz many ppl been using 85 empy and doesn't know how to use them properly, doesn't mean it's not. Relic GS for WAR and DRK, Mythic GK for SAM, those weapons aren't easy to beat with other trial weapons.

Also, last Provenance watcher run I did it was dead in less than 2 min. Gl getting a bunch of TP bonus SAMs killing it in under 2 min.

No, I'm not saying OAT GS or TP bonus is gimp, it gets the job done, and I will still invite them if I can't get better DDs, but it's not the best as you said, not when I had lv 99 Rag and lv 99 Amano/Masa in pt.


And stop posting parse with just % but nothing else, it means nothing. I can post Parse of OAT DRK in Provenance beaten by Rag DRK and WAR by over 9% too, or Amano 99 SAM beating other SAM too, there's no point.




Edited, May 22nd 2012 12:22am by Afania


*Cough* you really might want to be read what I stated again.

http://www.ffxiah.com/player/Lakshmi/Saevel

I said Emperian's were not the best, I made no mention about 99 Relics, those are a different story, and the Mythics pretty much beat everything.

85~90 Emp is the most common your going to find, period. You do a /shout for "Empy DD onry" and your going to get a 85~90 Emp weapon. 1500 plates @110K is 165M, 60 cinder/dross at 500K is 30M. 195M to go from 90 to 99, yeah your not seeing many of those.

You concept of DD'ing is wrong, horribly so. That parse was to demonstrate that gear is not the defining characteristic of damage, knowledge, preparation and quick thinking are. That was me as a Jingang GSWD DRK beating out, by a large margin, two Empy WAR's (85 and 90), Empy MNK (90) and a 95 Gugnir DRG. And while I didn't time that fight, Kala was dead before the timer on Bergressor was back up. I'm not the one who does the LS parsing, that's our THF / NIN / COR, I need my filters set so that I can stun moves, see procs and keep track of effects mid-fight.

Also Embrava does nothing for the different weapon class's, it's capped haste and a high regain effect. The OaT's benefit the same as the Emps / Relics do, if your over-tping constantly then your simply not fast enough and are not anticipating when your TP will be full. Assuming 20% DA (/WAR + minimal gear) and 40% OaT Rate (possibly 45 @99, not enough info) you get an aggregate 52% chance of two attacks per round. With a 5-hit your first hit is the WS leaving four attack rounds remaining. Any proc in the first three attack rounds has shaved your X-hit off by one, essentially you go from a 5-hit to a 4-hit. There is an 88.95% chance of that happening (at least one out of three DA procs), further two procs in the first two rounds means you went from a 5-hit to a 3-hit, there is a 27.04% chance of that happening. A proc on the fourth attack round is meaningless for WS rate but does increase your WS damage by ~3% thus it's not completely wasted. The chance of your swinging three times and getting absolutely no DA procs is 11.05%.

So as you can plainly see, the OaT weapons easily shoot past the Emps and damn near the 99 Relics in total damage. That OaT GSWD that you have a 5-hit on is actually a 4-hit most of the time and occasionally a 3-hit. 11.05% 5-hit, 61.91% 4-hit, 27.04% 3-hit. If you happen to have more then 20% DA in gear, or if the OaT's are 45%, then the numbers of 3-hit/4-hit goes up with 5-hit going down.

Now for whats really being said. You and many others like you are angry that a mere "trial weapon" is beating out your super weapon. A weapon that anyone can build, that is dirt cheap to upgrade to 99, that any lowly peasant can create with minimal time investment is on par and even better then the Emps that you and your friends prize. I'm not the one who made made resolution, shoha, or stardiver so easy to acquire nor so awesome in power (though Shoha does leave alot to be desired). I'm just taking what SE made and doing the best I can with it, the same as everyone else. Does owning a R/M/E make you a better player then others? Nope. If it's used as a gauge for a players skill level then you will fail. Instead make a list of players you've met in Pil / Akvan / Kaggen / Qilin / Aello / ect.. fights who seemed to know their stuff and be on their game.

-=Edit=-

Also it's wasn't one WAR beating another by 9% or me beating the good WAR by 10%.
Good WAR: 39200 Damage
Bad WAR: 20492
Me: 58477

Good WAR beat the bad WAR by (39200/20492) by 91.20%, nearly double damage. They both have Ukko's and the difference from 85 to 90 isn't that big. What you have is a difference in attention / focus / JA management / Macro management and Temp Item Management. That accounted for more damage difference then any amount of gear possibly could and is the key reason you should judge players by their skill and not by their gear level. I also didn't cherry pick this one, there are others that are FAR more damning. I used this one because I knew the players involved, knew their skill levels and ability to focus. I knew it wasn't a bunch of gimps noobing it up.

Edited, May 22nd 2012 11:12am by saevellakshmi
#68 May 22 2012 at 6:13 AM Rating: Default
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256 posts
saevellakshmi wrote:
Afania wrote:


When did I say 90 masa beats TP bonus GKT? I had lv 99 Amano in pt, and as far as I know, it's better than TP bonus. Lv 99 masa also beats it as far as I know. As for DRKs, Rag is also the best weapon and all the DRK and WARs in pt are usually using Rag(WAR with 2hr). How'd OAT even beats Rag especially with embrava......

You're the one who isn't paying attention to best gears regarding jobs. TP bonus GKT isn't the best, so does OAT GS. I highly doubt OAT PA beats lv 99 relic under the effect of embrava too, but I'm no DRG, and usually don't invite DRG to Provenance, so I'll just not offering any comment regarding PA. And there's no way I'd believe OAT GS beats Rag.

Majority of R/E/M is still the best weapon for those jobs, especially at 99. Just cuz many ppl been using 85 empy and doesn't know how to use them properly, doesn't mean it's not. Relic GS for WAR and DRK, Mythic GK for SAM, those weapons aren't easy to beat with other trial weapons.

Also, last Provenance watcher run I did it was dead in less than 2 min. Gl getting a bunch of TP bonus SAMs killing it in under 2 min.

No, I'm not saying OAT GS or TP bonus is gimp, it gets the job done, and I will still invite them if I can't get better DDs, but it's not the best as you said, not when I had lv 99 Rag and lv 99 Amano/Masa in pt.


And stop posting parse with just % but nothing else, it means nothing. I can post Parse of OAT DRK in Provenance beaten by Rag DRK and WAR by over 9% too, or Amano 99 SAM beating other SAM too, there's no point.




Edited, May 22nd 2012 12:22am by Afania


*Cough* you really might want to be read what I stated again.

http://www.ffxiah.com/player/Lakshmi/Saevel

I said Emperian's were not the best, I made no mention about 99 Relics, those are a different story, and the Mythics pretty much beat everything.

85~90 Emp is the most common your going to find, period. You do a /shout for "Empy DD onry" and your going to get a 85~90 Emp weapon. 1500 plates @110K is 165M, 60 cinder/dross at 500K is 30M. 195M to go from 90 to 99, yeah your not seeing many of those.

You concept of DD'ing is wrong, horribly so. That parse was to demonstrate that gear is not the defining characteristic of damage, knowledge, preparation and quick thinking are. That was me as a Jingang GSWD DRK beating out, by a large margin, two Empy WAR's (85 and 90), Empy MNK (90) and a 95 Gugnir DRG. And while I didn't time that fight, Kala was dead before the timer on Bergressor was back up. I'm not the one who does the LS parsing, that's our THF / NIN / COR, I need my filters set so that I can stun moves, see procs and keep track of effects mid-fight.

Also Embrava does nothing for the different weapon class's, it's capped haste and a high regain effect. The OaT's benefit the same as the Emps / Relics do, if your over-tping constantly then your simply not fast enough and are not anticipating when your TP will be full. Assuming 20% DA (/WAR + minimal gear) and 40% OaT Rate (possibly 45 @99, not enough info) you get an aggregate 52% chance of two attacks per round. With a 5-hit your first hit is the WS leaving four attack rounds remaining. Any proc in the first three attack rounds has shaved your X-hit off by one, essentially you go from a 5-hit to a 4-hit. There is an 88.95% chance of that happening (at least one out of three DA procs), further two procs in the first two rounds means you went from a 5-hit to a 3-hit, there is a 27.04% chance of that happening. A proc on the fourth attack round is meaningless for WS rate but does increase your WS damage by ~3% thus it's not completely wasted. The chance of your swinging three times and getting absolutely no DA procs is 11.05%.

So as you can plainly see, the OaT weapons easily shoot past the Emps and damn near the 99 Relics in total damage. That OaT GSWD that you have a 5-hit on is actually a 4-hit most of the time and occasionally a 3-hit. 11.05% 5-hit, 61.91% 4-hit, 27.04% 3-hit. If you happen to have more then 20% DA in gear, or if the OaT's are 45%, then the numbers of 3-hit/4-hit goes up with 5-hit going down.

Now for whats really being said. You and many others like you are angry that a mere "trial weapon" is beating out your super weapon. A weapon that anyone can build, that is dirt cheap to upgrade to 99, that any lowly peasant can create with minimal time investment is on par and even better then the Emps that you and your friends prize. I'm not the one who made made resolution, shoha, or stardiver so easy to acquire nor so awesome in power (though Shoha does leave alot to be desired). I'm just taking what SE made and doing the best I can with it, the same as everyone else. Does owning a R/M/E make you a better player then others? Nope. If it's used as a gauge for a players skill level then you will fail. Instead make a list of players you've met in Pil / Akvan / Kaggen / Qilin / Aello / ect.. fights who seemed to know their stuff and be on their game.

-=Edit=-

Also it's wasn't one WAR beating another by 9% or me beating the good WAR by 10%.
Good WAR: 39200 Damage
Bad WAR: 20492
Me: 58477

Good WAR beat the bad WAR by (39200/20492) by 91.20%, nearly double damage. They both have Ukko's and the difference from 85 to 90 isn't that big. What you have is a difference in attention / focus / JA management / Macro management and Temp Item Management. That accounted for more damage difference then any amount of gear possibly could and is the key reason you should judge players by their skill and not by their gear level. I also didn't cherry pick this one, there are others that are FAR more damning. I used this one because I knew the players involved, knew their skill levels and ability to focus. I knew it wasn't a bunch of gimps noobing it up.

Edited, May 22nd 2012 11:12am by saevellakshmi



Lol god, you just love to argue, for the sake of wanting to argue, while in the process of arguing, put words in other's mouth. But knowing your reputation on other forum, I should have known.

Honestly, I felt I'm talking in circle, considering my original point is that players tries hard to deal as much dmg as possible will do the better, player that doesn't care will do bad dmg, which is exactly the same as your POV.

My original post stating R/E/M, thus including all 3 legendary class weapons, that R/E/M weapons still are the best for certain weapon class. I made no mention about their level. I have a DRK friend who owns both OAT and Rag, he is one of the first DRK in community mathed out about OAT beating 90 Cala, and built an OAT(before OAT gets popular), then built a Rag and never look back. The higher white dmg Rag provides just not easily beaten.

And no, I have no intention to argue about a math of a job I don't play, and I'm gonna admit I only do math about my jobs, other jobs I don't care as much. But I believe in other players opinion about most optimal weapons. If a dedicated long time DRK owning both weapons telling me Rag is superior to OAT, I have no reason not to believe it.

And it's none of my business that R/E/M beaten by trial weapons, I don't play 2h DD jobs, and my jobs happened to be COR and BLU, which is pretty much stuck with empy and no other choice(heck I'd even be happier if I can just get lazy and settle with trial/AH weapons), your argument of me being butthurt is invalid. I only believe in parse I see, if player A performs poorly(no matter what weapon he is using), I will try to avoid make him come DD next time. If another player performs great(again, no matter what weapon you using), next time I will try to make him come DD. Is it possible for trial weapons to have good performance, sure, but,

Stop.devaluing.R/E/M weapons. It has nothing to do with me or other ppl butthurt over it. If it's not better than trial weapons, all those ppl building rag/Amano are wasting their time. (and whether they waste their time or not is none of my business too as I don't play it) Many R/E/M weapons are just the best for certain weapon classes, inb4 if you're good you can do as much dmg with a trial weapons. Heck I've seen OAT GS DRK lose to a 85 Cala DRK even, so even if pt lead /shout OAT GS DRK only, empy no thanks, he may still get bad DRK with OAT GS. It's pointless to assume any player with any weapon can do specific performance without pt with them first.

I don't /shout for R/E/M weapons, but will ask specific questions regarding their gear/weapons/atmacite if it's person idk. And I keep track of who is good DD on server who isn't. Is it possible for Trial weapon DD have good performance? Yes, if you try very hard and play aggressively. Is it possible for relic 99 DD do bad dmg? Certainly, I've seen many, some ppl just doesn't care about their performance. But real good DD owns both, tries hard to deal as much dmg as possible plus have the access to good weapons. And the job as pt lead who builds PUG VW pt, is to pay attention to each pt member's performance. I do that by collecting parse data, and put best DD I know on DD spot, to lower the chance of wiping as much as possible.

NA PUG pt on my server usually kill dragon in 3~5 min, some good one can kill in 2:40ish. My PUG pt usually kill in 1:57~2:30 unless miss stun/bad proc. You think I honestly don't do homework about how ppl perform and really just /shout for random empy DD I've never met and assume empy DD>all to get such result? No, I spent a lot of time observing DDs on my server, and I know who can do dmg who can't, so when I made dragon runs I try to invite better DDs so it won't wipe and waste 18ppl's time.

But you still can't devalue R/E/M weapons, period. Next time please read the post carefully before you want to argue.



#69 May 22 2012 at 7:07 AM Rating: Good
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Quote:
Stop.devaluing.R/E/M weapons. It has nothing to do with me or other ppl butthurt over it. If it's not better than trial weapons, all those ppl building[u] rag/Amano are wasting their time.[/u]


Cognative Dissonance, that's what you have.

At no point in time did I ever say Relic / Mythics were weak. If you would of pulled the broom handle out of your 5th point of contact and check ffxiah you would of seen I have a Rag, that Parse was from before I got it.

I said, and I'll say it again, that of the five heavy DD's (SAM WAR DRG MNK DRK), only two of them have good Emps (WAR MNK) with SAM's emp being ~meh~. DRK / DRG's emps suck as SE chose to give them relatively weak WS's. I stated that for DRK / DRG the OaT weapons were better then their Emp weapons. That for SAM the 99 TP Bonus is equal to the 90 Masa in most situations, and the few situations that Masa would beat it a Draco Couse and StarDiver would beat them both. I then proceed to disprove not only you but several others about exactly how good those specific "trail weapons" were.

You also mentioned them as being required, upon which I demonstrated that they most certainly are not required. Me parsing at the top at 16% on Crystal Dragon with a 99 Kano disproved that instantly. What is required is players who are focused and know their stuff.

So now that this has been cleared up, who exactly is the one clutching at straws and resorting to Ad Hominem.
#70 May 22 2012 at 9:06 AM Rating: Excellent
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I actually wouldn't be surprised if OAT GS can beat 99 Ragnarok in a zerg. I've beaten 99 Ragnarok with my Hoarfrost Blade, and the other DRK was by no means gimp. We were both DRK, although he is Taru and I'm Elvaan, but he has slightly better equipment. We both have 6-hits although I have a lot more DA/TA because I didn't need as much store TP. (Soon as I get another piece of Phorcys I'll be 5-hit with Hoarfrost.) We both have Phorcys Korazin, he uses two Pyrosouls while I use one plus Rajas, he uses Dilaram Sollerets where I use Bale+2, and he uses Mekira-Oto +1 where I use Twilight Helm. I think those are the main differences in our WS setups.

Anyway, I regularly beat him on our ADL parses. I'd say more often than he beats me. I'm sure Ragnarok pulls ahead in non-zergs due to melee damage, but in zergs the Hoarfrost is roughly equal to it, if not slightly better strangely enough (due to higher delay maybe?). I suspect the OAT GS would probably be roughly equal as well, if not better, since I believe it's the same delay as Hoarfrost which makes it easier to x-hit.

Edited, May 22nd 2012 8:09am by Pergatory
#71 May 22 2012 at 12:40 PM Rating: Good
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saevellakshmi wrote:
[
Also it's wasn't one WAR beating another by 9% or me beating the good WAR by 10%.
Good WAR: 39200 Damage
Bad WAR: 20492
Me: 58477

Good WAR beat the bad WAR by (39200/20492) by 91.20%, nearly double damage. They both have Ukko's and the difference from 85 to 90 isn't that big. What you have is a difference in attention / focus / JA management / Macro management and Temp Item Management. That accounted for more damage difference then any amount of gear possibly could and is the key reason you should judge players by their skill and not by their gear level. I also didn't cherry pick this one, there are others that are FAR more damning. I used this one because I knew the players involved, knew their skill levels and ability to focus. I knew it wasn't a bunch of gimps noobing it up.


90 Empyrean from pure DD WAR beaten by 99 Double Attack weapon from a magic based DD DRK.

By 49%.

I can guess which way SE's future adjustments are going to go.

"Step 1. Ignore factual math."
"Step 2. Pay attention to emo's on forums."
"Step 3. Nerf job I play."
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#72 May 22 2012 at 4:25 PM Rating: Decent
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256 posts
saevellakshmi wrote:
Quote:
Stop.devaluing.R/E/M weapons. It has nothing to do with me or other ppl butthurt over it. If it's not better than trial weapons, all those ppl building[u] rag/Amano are wasting their time.[/u]


Cognative Dissonance, that's what you have.

At no point in time did I ever say Relic / Mythics were weak. If you would of pulled the broom handle out of your 5th point of contact and check ffxiah you would of seen I have a Rag, that Parse was from before I got it.

I said, and I'll say it again, that of the five heavy DD's (SAM WAR DRG MNK DRK), only two of them have good Emps (WAR MNK) with SAM's emp being ~meh~. DRK / DRG's emps suck as SE chose to give them relatively weak WS's. I stated that for DRK / DRG the OaT weapons were better then their Emp weapons. That for SAM the 99 TP Bonus is equal to the 90 Masa in most situations, and the few situations that Masa would beat it a Draco Couse and StarDiver would beat them both. I then proceed to disprove not only you but several others about exactly how good those specific "trail weapons" were.

You also mentioned them as being required, upon which I demonstrated that they most certainly are not required. Me parsing at the top at 16% on Crystal Dragon with a 99 Kano disproved that instantly. What is required is players who are focused and know their stuff.

So now that this has been cleared up, who exactly is the one clutching at straws and resorting to Ad Hominem.



I Never say a damn thing about relic being requirement, I said OAT GS/TP bonus is acceptable ........but the rule of "having relic doesn't mean you're good" still apply here. Having OAT doesn't make you good either.

The thing is, for fights like Dragon or Rex, it's very easy to wipe and waste everyone's time if pt dmg not high enough, so you want pt dmg as high as possible. Also relic is everywhere on street nowadays. If you have a choice to pick a relic DD(a good one) and a trial weapon DD, it's natural to pick better DD first(assuming relic DD isn't bad of course) to lower the chance of wiping, thus it became hard for trial weapon DD to compete, unless his skill is very high to beat it, but it isn't easy. The better weapon you have, the easier it is to do dmg and less skill will be required. Since many good DDs all are lv 99 R/E owners, it's not easy for trial weapon to compete. If a trial weapon DD can beat lv 99 R/E owners, sure. But so far I haven't seen any OAT GS DRK or TP bonus SAM parse No.1 on Ig-Alima or dragon before.

It's really just the fact that good relics like Rag became bandwagon making other weapons harder to compete.....one dragon run I even had 3 rag, out of 6 DDs in pt.





Pergatory wrote:
I actually wouldn't be surprised if OAT GS can beat 99 Ragnarok in a zerg. I've beaten 99 Ragnarok with my Hoarfrost Blade, and the other DRK was by no means gimp. We were both DRK, although he is Taru and I'm Elvaan, but he has slightly better equipment. We both have 6-hits although I have a lot more DA/TA because I didn't need as much store TP. (Soon as I get another piece of Phorcys I'll be 5-hit with Hoarfrost.) We both have Phorcys Korazin, he uses two Pyrosouls while I use one plus Rajas, he uses Dilaram Sollerets where I use Bale+2, and he uses Mekira-Oto +1 where I use Twilight Helm. I think those are the main differences in our WS setups.

Anyway, I regularly beat him on our ADL parses. I'd say more often than he beats me. I'm sure Ragnarok pulls ahead in non-zergs due to melee damage, but in zergs the Hoarfrost is roughly equal to it, if not slightly better strangely enough (due to higher delay maybe?). I suspect the OAT GS would probably be roughly equal as well, if not better, since I believe it's the same delay as Hoarfrost which makes it easier to x-hit.

Edited, May 22nd 2012 8:09am by Pergatory




As I said, parse doesn't mean specific weapon is better. I've seen Rag(with average gear on other slot) outparse Hoarfrost(with better gear on other slot)+OAT GSon dragon zerg before, and that Hoarfrost and OAT GS DRK is by no mean gimp(they easily parse No1 on T3 if that Rag DRK isn't around).





Edited, May 22nd 2012 6:31pm by Afania
#73 May 23 2012 at 5:20 AM Rating: Good
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701 posts
Afania wrote:
You are very biased, that's all I can say.


Yes I am. I'm under no obligation to be otherwise. I don't see a problem here.

Quote:
I have no reason to "hate" ppl that's "unfit", and don't really care if my performance is better or worse than another, but I do believe using proper gear/food is being responsible for the role I'm playing, as part of the team. But they are plenty of players who doesn't care, and wasted 17 other ppl's time, that's the problem I was pointing out.


Not having a legendary class weapon and not using proper gear/food are vastly different things. You were clearly talking about the former. If you meant the latter you should have said so.
#74 May 23 2012 at 9:29 AM Rating: Good
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4,229 posts
Afania wrote:
As I said, parse doesn't mean specific weapon is better. I've seen Rag(with average gear on other slot) outparse Hoarfrost(with better gear on other slot)+OAT GSon dragon zerg before, and that Hoarfrost and OAT GS DRK is by no mean gimp(they easily parse No1 on T3 if that Rag DRK isn't around).

I absolutely agree that winning a parse doesn't tell you that a weapon is better than another weapon. However, there are scenarios where it can tell you a lot, and indeed where it can tell you which weapon is better in a given scenario. I've done enough zergs with Ragnarok DRKs that I feel confident in asserting any damage a 99 Rag can do in a zerg, I can effectively match with Hoarfrost. Matching it in Voidwatch battles or Legion is a whole other story, though... that's where the difference becomes apparent.
#75 May 23 2012 at 3:36 PM Rating: Good
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256 posts
Camiie wrote:
Afania wrote:
You are very biased, that's all I can say.


Yes I am. I'm under no obligation to be otherwise. I don't see a problem here.


You have right to be biased, but then your point won't convince me.



Quote:
I have no reason to "hate" ppl that's "unfit", and don't really care if my performance is better or worse than another, but I do believe using proper gear/food is being responsible for the role I'm playing, as part of the team. But they are plenty of players who doesn't care, and wasted 17 other ppl's time, that's the problem I was pointing out.

Camiie wrote:

Not having a legendary class weapon and not using proper gear/food are vastly different things. You were clearly talking about the former. If you meant the latter you should have said so.


I was addressing different issue, yes. Not having legendary weapon and not getting invite is the result of competition. Not using proper food/gear are just not being responsible for the role he/she is playing and not caring everyone else's time.

As I said before, it is pt lead's responsibility not to wipe to a VW and waste 18 ppl's time, if pt wiped, it's none other to blame but pt lead, since it's pt lead's fault to invite weaker DDs. I mostly made my own VW pt, and if I don't want to wipe and waste everyone's time, of course I invite strong DDs over weak ones. So if I'm making dragon pt, I got /tell from 3 Rag DRK, and I've seen parse that they're not gimp relic DRK either, and ally only had 3 spot for DRK(other spot filled with MNK WAR SAM etc).

Are you asking pt lead to invite none-relic DRK over relic DRK in such situations and put 18 ppl's time at risk? On a VWNM many PUG easily wiped due to lack of dmg? If one DRK is able to outparse Relic with none-relic, sure, I will gladly invite them. But as previously stated by other posts, the skill/attention to detail/fast reaction required to parse high with other weapon is much higher, and not a lot of player can try this hard. It's probably harder to find a DRK that can parse No.1 with a none-relic, and actually easier to find a Rag DRK parse No.1.

So far I haven't seen any none-rag DRK parse No.1 on dragon unless there are no relic/empy 99 in pt, or pt has death/miss stun, or DD doing proc(which caused the parse go inaccurate) I have no reason to kick relic DRK and replace it with none-relic ones for less dmg until someone can pop and prove that he can win with other weapons.

When you make pts, best DD gets DD spot, is that so unreasonable? Relic became a requirement is the result of competition, that other DDs have relic, so none-relic DDs are hard to compete without one unless you have extremely superb skill.

And certain weapon become requirement or not really depend on what everyone else have. I don't make Mythic GK being a requirement, even though it's the best. Why? If I make Mythic GK a requirement I'm not going to get anyone. But Rag is bandwagon, when 3+ ppl in pt has Rag, it's hard for other weapon user to compete and get that DD spot unless his/her player skill is vastly superior to relic owner. But that isn't the case either(some Rag owners I know just happened to be very skilled and doesn't gimp)

Now you're going to say I "hate" "unfit" player because I don't invite them as DD. Honestly, is it the end of the world that you don't get to do VW as DD? Come mage job, BLM, WHM or SCH. Those jobs has lower gear requirement and just need skill. But DD spot just has high requirement if you want to lower the chance of wiping, that's just the way it goes, ppl will try to make an event go as smoothly and as fast as possible, and avoid wasting hours of 18 ppl. Idk why you bring up "easy mentality" talk, If any pt lead purposely invite weaker DD due to wanting a challenge, I'd say this pt lead is retarded and not respecting other ppl's time. Inviting friend(who doesn't have other mage jobs) for clear may be acceptable as long as pt lead can let other DD spot fill with strong DDs, but nobody should ever purposely invite weaker DDs due to wanting a challenge. Hell even I don't invite friends to DD spot for harder VW if I know their DD is weak. Not that I'm being mean to friends, just that pt lead shouldn't let personal favoritism run over team efficiency when there's risk of wiping.

I've heard plenty of dragon PUG wipes, and the reason is none other but weak dmg. Weak dmg pt still has a chance to win with zombieing until 3 sec left, but any pt lead with sense of responsibility would try to avoid that as much as possible, and should try to make a pt with good dmg as much as possible(I'd rather not pop and risk everyone's time if pt isn't strong enough for dragon). You can see it as running a company. You want to use the best ppl you can get on that slot, and get as much profit as possible so everyone in the team earns more money. You fire any unfit members and should try to avoid favoritism. Purposely make less profit for the company and everyone else is just being a ******, nothing more.

Not to mention ppl have the option to make their own /shout pt if you really really want to play a job nobody want you to play and invite other hardcore DDs to cover the dmg? It is totally not the end of the world if a player has no legendary class weapon.

And not using proper gear/food is straight not responsible to the role you're playing. Not able to get in to the pt due to lack of legendary class weapon is one thing, you have the option to play other jobs and still be a good team member with good performance. Doing 36 ukko on Ocythoe with buff, or 117 avg resolution(with COR buff too) on Ganuab and do 1%~2% total, this is just not acceptable. Those ppl are making other DDs doing more work, cause higher chance to wipe when they leech a spot and get same chance as everyone else for loot.

Do I "hate" those "unfit" player? Probably not to the point to "hate". But when other DDs spent their time to skill up, spent millions on gear, spent money on RCB, and have same amount of chance to get drop as players that doesn't skill up, doesn't spend time to gear, doesn't eat food and just leech a spot. Do you think it's fair?

I don't think it's fair at all. Anyone who really value every pt member's time and take it seriously won't find it acceptable either. If you think inviting weaker DD over strong one for challenge, and not having proper food/gear and do 117 avg resolution and 1% on DRK is acceptable, then I have nothing to say. I value my pt's time, call me "hating unfit player" all you want. But all I know is everyone else who joined VW /shout pt is happy with an efficient pt that doesn't wipe and kill fast, and I've never met any player actually having fun with wiping to the dragon or spend longer time on BC+dragon, I'd say my POV largely matched most of the player base and just reflecting pt member's expectation, sorry if it doesn't fit your standard, but your standard isn't everything.









Pergatory wrote:
Afania wrote:
As I said, parse doesn't mean specific weapon is better. I've seen Rag(with average gear on other slot) outparse Hoarfrost(with better gear on other slot)+OAT GSon dragon zerg before, and that Hoarfrost and OAT GS DRK is by no mean gimp(they easily parse No1 on T3 if that Rag DRK isn't around).

I absolutely agree that winning a parse doesn't tell you that a weapon is better than another weapon. However, there are scenarios where it can tell you a lot, and indeed where it can tell you which weapon is better in a given scenario. I've done enough zergs with Ragnarok DRKs that I feel confident in asserting any damage a 99 Rag can do in a zerg, I can effectively match with Hoarfrost. Matching it in Voidwatch battles or Legion is a whole other story, though... that's where the difference becomes apparent.



Do you also mean dragon when you mention zerg? Last time when I did dragon zerg(fight lasted less than 3 min) Rag won by about 4%, and Hoarfrost DRK had better gear. Seems that white dmg is what made Rag pulled ahead.



Edited, May 23rd 2012 5:46pm by Afania

Edited, May 23rd 2012 5:55pm by Afania

Edited, May 23rd 2012 6:05pm by Afania

Edited, May 23rd 2012 6:07pm by Afania
#76 May 23 2012 at 4:19 PM Rating: Excellent
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I love those "R/M/E onry shouts"

I have Farsha... I really can try to join up w/ my Farsha.... but almost never comes out of my mog sack. I use my Ganelon and fire path Astolfo to do damage.
So its fun to shout back: Farsh FTW!

Ruinator is a wonderful WS.

I saw another bst post 3.3k Ruinator for Pil in the FFXIAH forums. I've hit higher damage than this, but not on Pil.
Its not uncommon at all to have 3k WS's though. One can average pretty close to 3k.

Edited, May 23rd 2012 6:24pm by Xilk
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