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FINAL FANTASY XI 2012 Roadmap Follow

#177 May 07 2012 at 12:03 PM Rating: Good
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eldelphia wrote:
I think that it's not what SE are doing which is the issue. It's what they're not doing.

These updates ARE getting thinner and thinner if you have played the game for most of its lifetime. If you've already experienced Zilart, CoP, ToAU, WoTG and Abyssea. If you've already done Sky, Sea, Einherjar, Salvage, Limbus, Assault, Nyzul Isle, Dynamis and so on... rehashes are not exciting.

Sure, they help to upgrade the gear. However there's absolutely no reason why upgrades to existing gear should come from the same events. Even the 'Neo' versions. Whose to say for example there aren't more entrances to Odin's realm? Who's to say that there aren't other places where Salvage gear drops from?

The point is, that having done every scrap of content except for the last update of Voidwatch (I quit in Jan) I really have been watching to see where this game is going. Of course its great that they're updating the UI but that's not really the heart of the matter. Without content, what you dress it in is worthless.

I think what's missing the most though, is story. The trailers for Abyssea hinted at so much. People were so happy when they saw Prishe. Lots of us were desperate for a great tale. We didn't get it. We got a very basic plot which didn't draw us in at all. We basically got some ideas which validated putting Abyssea in.

Final Fantasy games used to be about good stories. I love CoP, enjoyed ToAU, was really pleased with WoTG. The nation stories were great. But we've got nothing now. Even though there are openings in the lore for more story. We could go north, we could go to the far east. We could visit the Mithran homeland. Hell there could be all sorts of things tied into existing lore that SE are not exploring.

I notice that they make a reference to them hoping we will play the game for many years to come. The only way I can see this happening is if there is sizable investment into storyline and new areas. I want completely new areas not rehashed, reskinned places if I am to return.

I'm honestly hoping that as they've flagged up that they want FFXI to continue that they will release new content. It's not that updating content is bad, it's just that it feels cheap and unappreciative of the loyal fanbase this game has attracted.

Edited, May 5th 2012 12:50pm by eldelphia



eldelphia how are you, I miss your blog.....

Exactly my feelings...
I dont feel like i am playing a rpg anymore but a game about collecting.
Everything is about trials.

I don't think anything significantly new is going to come to this game anymore, I think this is it and the game has run its coarse and it is a old game now. I think there are some people who know nothing else and they will continue to get trials and small adds to existing content just to give them something to do and keep them busy. I don't think SE will invest heavily into this game anymore. There will be just little updates to existing content and will eventually combine servers until they can not anymore.

Honestly they would have to drop the ps2 for anything major which again would shrink user base.

I hope I am wrong but I doubt it. I miss playing with new people. I miss my old friends but I crave some new content. I feel like its a chore to get on the game now. More like it is something I have to do rather than what I want to do and I am getting on less and less. This is the first time I thought about cancelling my account. If nothing is announced at Vana'diel Festival I probably will.

Maybe they will eventually drag FFXI out and come out with a whole new true squeal to FFXI, which is where I think this game is at. An announcement like that would draw back allot of the old users plus new users to the new game, plus that might bring back some players to the existing FFXI and keep some of the current players playing.







Edited, May 8th 2012 9:30am by Nashred
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#178 May 08 2012 at 12:24 PM Rating: Good
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Camate wrote:

Greetings!

There seems to be quite a bit of speculation as to what the "Play-as-a-Monster System" will be.
While we can’t give away much right now, I can tell you:

-It has nothing to do with Windurst conflict
-It’s separate from Pankration

We are hoping to go a bit in depth on the system details and description during VanaFest 2012, so please make sure to tune into the live stream!

http://forum.square-enix.com/ffxi/threads/22881-PaaM-%28Play-as-a-Monster%29-Thoughts-and-Speculation-%28PaaMTaS%29?p=312976#post312976
#179 May 08 2012 at 12:38 PM Rating: Good
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Zelduh wrote:
. Do you even know what Ninjutsu is?

It's not actually magic, it's throwing tools. Those little hyoton things are icicles you're throwing. The art of Ninjutsu is being able to basically kill someone with like, a needle, a piece of string, any random object. Shuriken are just more obvious physical damage-dealing ninjutsu. Things like kurayami is basically throwing pepperspray into someone's eyes >_> Chemist as the "throwing" job is simply retarded, Chemist will never happen now. Ninja = thrower, period, it has the highest throwing skill, it has throwing merit job ability, it has all the special throwing weapons, etc. etc... just because it can't be properly utilized doesn't mean it's not Ninja's theme. That's like if they suddenly introduce Mystic Knight because RDM isn't doing the enchanted sword thing right. Instead of, ya know, fixing the magic sword system. Or introducing Archer, a specialist in archery with A+, because Ranger is the jack of all trades of ranged weapons with A- in archery and marksmanship. While we're at it, why don't we introduce Songstress, with A+ singing and Flutist with A+ wind and Harpist with A+ string skill? Like, seriously. If you've ever played other FF games it shouldn't be hard to see what FF was doing with every single job from previous incarnations. Obviously some things were melted together to avoid redundancy (like SCH was basically given some aspects of Time Mage and Geomancer, and RDM was given Mystic Knight)


Is your question directed to actual facts in the real world or "Final Fantasy's version of the ninja"?

If the former, yes, I do. I practiced the art for years and researched it's beautiful tradition and history.

Also, we've had plenty of jobs that seemed quite redundant at the time but have proven to have niche and/or widespread popularity. The concept of yet another pet job when Puppetmaster was released caused many I know, including myself, to roll their eyes since there was job balance issues then. Similarly with Scholar, as yet another hybrid white-black magic user. Hell going back even further, did we really need Samurai after we already had Warrior and Monk?
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#180 May 08 2012 at 10:22 PM Rating: Good
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Camate wrote:
There seems to be quite a bit of speculation as to what the "Play-as-a-Monster System" will be.
While we can’t give away much right now, I can tell you:

-It has nothing to do with Windurst conflict
-It’s separate from Pankration

I find it interesting that Camate didn't say "It's not Pankration" or "It has nothing to do with Pankration". He simply said that it's separate from Pankration. Which could still mean it's some kind of Neo-Pankration.
#181 May 09 2012 at 6:09 PM Rating: Good
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Camate wrote:

Howdy!

With battle systems and styles shifting to players facing off against multiple enemies at once or having more NPCs present in battles, we feel that there is a need to tweak the target NPC feature a bit (the good ol' F8 key).

There is some talk going on discussing what aspects should be prioritized. For example, placing targeting priority on the monster, ???s, treasure caskets, etc. We’d like to know everyone’s feedback and opinions on this matter so we can continue to make the game user-friendly and enjoyable.

http://forum.square-enix.com/ffxi/threads/23183-Feedback-on-F8-Key-Targeting?p=313435#post313435
#182 May 10 2012 at 10:44 AM Rating: Excellent
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I laugh when I keep getting promo emails from SE asking me to come back to XIV, I played it for a couple of weeks. I played FFXI for 7 years straight and since I cancelled all 4 accounts (mine and family accounts I paid for which came to around £57 a month), nothing.

They really value their customers a lot....on FFXIV.




Edited, May 10th 2012 12:46pm by Runespider
#183 May 10 2012 at 5:50 PM Rating: Good
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I'm fine. I'm playing SWTOR which is enough to keep me distracted but isn't as engaging as FFXI was. Perhaps that's for the best. I'm just surprised they've said 'we want you to play for years' but haven't given us any reason to do so. We'll see, maybe Vanafest will throw something up.
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