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FINAL FANTASY XI 2012 Roadmap Follow

#77 Apr 27 2012 at 2:52 PM Rating: Good
kimjongil76 wrote:
Many people want new areas. But I say BS. Lets take a look at WOTG. I can recall six new areas that were added and people rarely went their or did anything for years.

Beaucedine Glacier X S
Xarcabard X S

These two areas were made and everyone for a year or so kept demanding them to be made. "The icelands will be great they said. SE impliments them, no one goes for years. With the exception of a quest or two these new zones were orthless.

Beadeaux S
La vAule S
Castle Oztroja S

These three zones were remade, and yes they added many NM's to he areas. Many of what for years could easily beat out any KSNM or BCNM for gil. Failnaught, terror shield, pipers torque. Not to mention the selling of the RNG helm. Yet the reason these items stayed high is rarely anyone did the event or went into the zone. So the few people that did made tons of money, and good memories.

WoE:
SE gave ou an event and for years peopel avoided it. COmplaied it was to hard, no drops and so forth. This event didnt even take of until 2-3 years after it was made. Keeping i mind it was out before level 80 cap, and until lvl 90+ cap no one would rarely go there due to it being difficult or in their opinion a waste of time.

Shadow Lords Castlle:

This wa sa huge waste. Why make a two part castle and only have Shadowlord mission OP and fight with him? They should of made a fight system like SCNM, so peopel could hunt, explore and have a good time.

So people didn't care about new zones or events. What most of you miss is memories and you want to get new memories of what you liked of old. Sadly memories will never be replacable or as good as the first time around. You cant replace the first time you kissed your hot lover, or when you bought your first car. So taking a boat to whitegate or a new place for 15 minutes won''t ever be replaces. More likely you go watch a move while on boat.

What would be nice are new weapons like great hammers, and hammers, ranged throwing weaponskills. Dark magic for dark knight opisite of holy. "dark 1 -2 yes please.

Hel give blu a great sword. The curved one.

Add new city quest 11-20


Add new spelsl for most jobs, as they even if nt great are ne toys to play with.

Please add Evoliths to ALL NM in game including Abby and VW, and allow color customization of armor.

These are all simple things the dev can do to to make many people happy.

I will say something i read that really struck home for me. On a thread a player wrote something simular to this.

"I am doing the same thing in game as I did for the past six years ago." No is that what we will be saying after they 2.0 everything? And what ackomplishment will we really speak of when those five years pass away?

Edited, Apr 27th 2012 7:59am by kimjongil76


The problem with WotG is the zones already existed in another form prior to being released, so there was no new real exploration. You had a couple new zones in there, but overall, it was all re-skins. When CoP and ToAU came out, you really felt you were on a whole new continent, WotG, you felt like you had seen all of this, with a different backdrop.
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#78 Apr 27 2012 at 3:17 PM Rating: Excellent
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Seriha wrote:
I miss the days where the entirety of this roadmap could've been a single patch. :(


When was that? Smiley: laugh


Let's not forget how THAT would go:

Patch >>> OMFG SOMETHINGS BROKEN >>> yay fixed >>> OMFG WE BROKE SOMETHING ELSE >>> yay fixed >>> OMFG HOW THE HELL DID THAT EVEN BREAK IN THE FIRST PLACE? >>> etc etc
#79 Apr 27 2012 at 4:33 PM Rating: Decent
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"SE should have done this years ago!"

Am I the only one tired of hearing this phrase stated as a complaint? Many changes we're seeing should have been done years ago, sure. But that doesn't mean they suddenly shouldn't be done anymore, and in order for the game to move on, these things need to be addressed.

With all the new changes coming around, even if they're long overdue, I don't see why people are so negative about them. The updating of old content is a GOOD thing - it means when all is said and done, we as players have more options that are actually relevant. I would also wager that the number of players that have actually done EVERY bit of old content to death is very slim; personally, I'm looking forward to trying old-new things that I either never tried or didn't yet exhaust. And for the players who HAVE exhausted all the old content and have no desire for the revamped version of what they've already done, quite frankly, it doesn't matter how many new events they bring out, because you'll exhaust them in short order.

Content that is in the game but has no purpose is ... purposeless. Which is what every old event is at this stage. If I had to choose between seeing 2 new events every 6 months, and seeing 1 new event and 4 old events updated every 6 months, I'd take the latter every time. And I can guarantee that updating old content is a lot faster and easier than making new content. Give SE some time to update the systems they want, and then we'll see more new stuff.

Edited, Apr 27th 2012 8:32pm by Calessa
#80 Apr 27 2012 at 5:53 PM Rating: Decent
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Glitterhands wrote:
Montsegurnephcreep wrote:
Glitterhands wrote:
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...

My mistake then. I'd assumed it was slightly older due to the larger fanbase (And the fact that whenever anyone mentions MMO's, WoW is the only one that's ever brought up). However, I can still point out that Runescape saw a total HD makeover and has been around since 2001. Now if THAT doesn't make a case, then nothing will.


My cell phone games have better graphics then Runescape HD...

Edited, Apr 27th 2012 6:53pm by Telaki
#81 Apr 28 2012 at 1:27 AM Rating: Decent
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Laxedrane the Irrelevant wrote:
louispv wrote:
Quote:
Cait Sith. This is the big one I've been looking forward to and the one I'm genuinely excited to use! I'm really hoping they've stuck with their original plan to make her a Carbuncle-esque summon, and I'm highly curious to see what unique abilities she will bring to the table. Here's hoping she makes a huge splash on her first outing.


She's going to be very weak and have TH 3. Just to **** in my cheerios more. They said they might have to adjust pet TH again later, so either SMN, PUP or lolwyverns are getting TH2-3.




Uhhm that's not what they said, exactly. How I remember it, they said, they are considering adding gear that would enhance pet TH and that other pet jobs would be on it not just beast. Meaning that smn and pup could get th for their pets as well. I don't recall them ever saying they attach it to any pet for either job.

From the announcement.
Quote:
The current focus of this adjustment is for familiar pets, but in the future if automatons and avatars are given Treasure Hunter, we will be adopting the same policy.

They must have had plans to add TH to other pets, or else they never would have mentioned it. Since the gear would apply evenly to all jobs, the other pets would never have too much TH if BST didn't. Either that or they plan on adding just a truck load of pet TH+ gear. But since we're now what, 3 updates past that change? And 6 new places they could have added it? (legion, voidwatch chapters, neo nyzul, provenance, new treasure caskets, and just crafted or quested) Since not even one piece of armor's been added, I sincerely doubt it's the latter.I sincerely doubt there will even be any pet TH+ gear, at all.

I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.

Edited, Apr 28th 2012 3:31am by louispv
#82 Apr 28 2012 at 3:53 AM Rating: Excellent
kimjongil76 wrote:
Many people want new areas. But I say BS. Lets take a look at WOTG. I can recall six new areas that were added and people rarely went their or did anything for years.

Beaucedine Glacier X S
Xarcabard X S

These two areas were made and everyone for a year or so kept demanding them to be made. "The icelands will be great they said. SE impliments them, no one goes for years. With the exception of a quest or two these new zones were orthless.

Beadeaux S
La vAule S
Castle Oztroja S

These three zones were remade, and yes they added many NM's to he areas. Many of what for years could easily beat out any KSNM or BCNM for gil. Failnaught, terror shield, pipers torque. Not to mention the selling of the RNG helm. Yet the reason these items stayed high is rarely anyone did the event or went into the zone. So the few people that did made tons of money, and good memories.

WoE:
SE gave ou an event and for years peopel avoided it. COmplaied it was to hard, no drops and so forth. This event didnt even take of until 2-3 years after it was made. Keeping i mind it was out before level 80 cap, and until lvl 90+ cap no one would rarely go there due to it being difficult or in their opinion a waste of time.

Shadow Lords Castlle:

This wa sa huge waste. Why make a two part castle and only have Shadowlord mission OP and fight with him? They should of made a fight system like SCNM, so peopel could hunt, explore and have a good time.

So people didn't care about new zones or events. What most of you miss is memories and you want to get new memories of what you liked of old. Sadly memories will never be replacable or as good as the first time around. You cant replace the first time you kissed your hot lover, or when you bought your first car. So taking a boat to whitegate or a new place for 15 minutes won''t ever be replaces. More likely you go watch a move while on boat.

What would be nice are new weapons like great hammers, and hammers, ranged throwing weaponskills. Dark magic for dark knight opisite of holy. "dark 1 -2 yes please.

Hel give blu a great sword. The curved one.

Add new city quest 11-20


Add new spelsl for most jobs, as they even if nt great are ne toys to play with.

Please add Evoliths to ALL NM in game including Abby and VW, and allow color customization of armor.

These are all simple things the dev can do to to make many people happy.

I will say something i read that really struck home for me. On a thread a player wrote something simular to this.

"I am doing the same thing in game as I did for the past six years ago." No is that what we will be saying after they 2.0 everything? And what ackomplishment will we really speak of when those five years pass away?

Edited, Apr 27th 2012 7:59am by kimjongil76


As said, while several areas were added with Wings of the Goddess, most all of them were simply reskins of existing areas in the present. If you were familiar with those areas in the present, there wasn't any real feeling of exploration with going through those areas in the past, apart from avoiding the higher level mobs that frequent those areas. The only legitimately new areas were Grauberg, Vunkerl, and Fort Karugo-Narugo, while the others were nothing new at all.

The chances of a new, let alone several new weapon types being added is very slim, and they've gone on record that they'll never add throwing weaponskills, so that's pretty much out of the question.

The majority of the player base don't like spells being added that are generally considered unnecessary, such as the Gain spells and Temper for Red Mage (because they can't be cast on others), so adding more spells to appease the player base would only be worth it if they were actually good spells.

You're probably the only individual that still has a desire to see the Evolith system brought back, because the majority of the player base found it terrible because of how underwhelming the stats were you could obtain and just how overly troublesome it was to even make the gear useable. With players with several jobs, to have gear that was only useful for a single mob type (which is how a lot of the armor was) would be near impossible to pull off with current inventory limitations. With the feedback that they got from the response to the Evolith system, it's likely never going to make a comeback, because it was very poorly received due to how much work needed to be put into it for such a small gain.

Players want to see new, fresh content, not simply rehashed older content, which isn't unreasonable for us to expect if they want us to continue to play.
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#83 Apr 28 2012 at 8:17 AM Rating: Excellent
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kimjongil76 wrote:
Many people want new areas. But I say BS.


In a sense you have a point. People don't just want new areas. They want new areas with fun, compelling, challenging, and rewarding content. They tried that with some of the areas you mentioned, but they just didn't get the difficulty/reward/fun balance right to begin with and/or they eventually obsoleted and abandoned what was designed to lure us there. Once one completes whatever missions are in those zones, there's pretty much no reason to return except maybe for a Magian trial and there's nothing exciting about that.

Edited, Apr 28th 2012 10:19am by Camiie
#84 Apr 28 2012 at 9:13 AM Rating: Good
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louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.

SE basically said a pet job shouldn't get the same level of TH without subbing THF as other jobs get by subbing THF. So I don't see Cait Sith getting TH3. I don't even see Cait Sith getting TH2, since gear that enhances pet TH (which SE talks about as something that they are planning for) would then boost it to the same level as /THF.
#85 Apr 28 2012 at 11:24 AM Rating: Decent
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saevellakshmi wrote:
Quote:
That's the UI. Graphical updates include improved textures, higher poly counts, better lighting and water effects. I'm talking about the actual game graphics. Improved menus is not improved graphics to me.


This pretty much. Updating the UI to something every modern MMO already has isn't new, its the dev's finally taking off the ****** hat for once.

I how many people realize this game is still using DirectX 8 for it's graphics rendering. Most modern cards don't even properly support it anymore and it's being emulated in DX9 instead. They need to update the graphics code to DX9 at a minimum, maybe even 10/11 if they can swing it. This doesn't require texture / resources updates, those can stay the same, going to DX9 alone would vastly improve the game's appearance. Lighting / shadows and special effects would look so much better in DX9.


The game really doesn't need a graphics overhaul, though. People who don't like the quality of the game's graphics compared to newer games whine and moan about its ****** graphics, but honestly, there are so many other things wrong with the game that need fixed and should take priority over making it look prettier that this is really a non-issue and people need to shut the **** up about it. The older graphics don't make the game unplayable for anyone except for hyper-vain ego gamers who refuse to play any game that isn't the cutting edge of everything. I'm totally happy with FFXI's meh graphics, compared to modern games like, say, TOR, where the absolute lowest possible graphics settings still leave the game almost entirely unplayable on my computer, which though out of date, is not a complete piece of garbage, and plays other games like Rift or EVE just fine Smiley: glare

Exodus wrote:
Seriha wrote:
I miss the days where the entirety of this roadmap could've been a single patch. :(


When was that? Smiley: laugh


Let's not forget how THAT would go:

Patch >>> OMFG SOMETHINGS BROKEN >>> yay fixed >>> OMFG WE BROKE SOMETHING ELSE >>> yay fixed >>> OMFG HOW THE HELL DID THAT EVEN BREAK IN THE FIRST PLACE? >>> etc etc


That was a huge part of the fun, though. I know you remember how entertaining it was to wake up on update day, "Ok, it's update day.... let's see what we've got to look at. Patch notes? oooooh snazzies! .dat mining? ooooooh, that gear looks neat! oh oh oh! the "Ok guys, what did they break this time?" thread! That's always a laugh!" Smiley: laugh

Telaki wrote:
Glitterhands wrote:
Montsegurnephcreep wrote:
Glitterhands wrote:
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...

My mistake then. I'd assumed it was slightly older due to the larger fanbase (And the fact that whenever anyone mentions MMO's, WoW is the only one that's ever brought up). However, I can still point out that Runescape saw a total HD makeover and has been around since 2001. Now if THAT doesn't make a case, then nothing will.


My cell phone games have better graphics then Runescape HD...

Edited, Apr 27th 2012 6:53pm by Telaki


Runescape is not, has never been, and will never be, an MMO. It's a piece of **** browser game, and has absolutely no place in discussion about MMOs. This is fact, not opinion. MapleStory is more of an MMO than Runescape, and even it's status as an "MMO" is debatable. Runescape is no more an MMO than lolgaia. Smiley: oyvey

svlyons wrote:
louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.

SE basically said a pet job shouldn't get the same level of TH without subbing THF as other jobs get by subbing THF. So I don't see Cait Sith getting TH3. I don't even see Cait Sith getting TH2, since gear that enhances pet TH (which SE talks about as something that they are planning for) would then boost it to the same level as /THF.

Yea, bsts really need to stop ******** about the TH nerf, and they especially need to stop vilifying pups and smns for something we didn't do and have no control over. It's placebo hunter. Falcor's still a superpet. The only people who have right to complain about it are the cooks who went out of their way to get the ******* ingredients to make that godawful DipperYuly jug, because now they don't have any reason to make a profit off of it. Pets having TH3 was obviously broken, considering SE's stance that TH is the only thing important about thf, so it's all sorts of obnoxious for you guys to keep pissing and moaning about it Smiley: dubious
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#86 Apr 28 2012 at 11:43 AM Rating: Default
So they decided to fix those fixes that should have been fixed years ago and you're still complaining? Some people are never satisfied.
Lady Jinte wrote:
Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.

I think the biggest issue is that, aside from the UI stuff, the entirety of this roadmap is either smallscale sh*t that wouldn't even take up half of the normal version updates anyone who's been playing since before abyssea is used to, stupid fixes for sh*t that should have been fixed years ago, and instead might get fixed in a few months, or promised level ups and rehashes of old content we've already done a thousand times. The only people who are excited about this sh*t are people who haven't been around long enough to realize how little there is on this roadmap, and people who are still in denial about the current state of the game Smiley: glare

#87 Apr 28 2012 at 11:52 AM Rating: Default
A big issue people had with the level cap increase was that they spent all those years farming gear and in one exspansion all your hard work became obsolete. Now they are adding updates to those zoned so your level 75 gear is no longer irrevalant and you're still not satisfied seeeesh.
#88 Apr 28 2012 at 11:53 AM Rating: Excellent
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jakarai wrote:
So they decided to fix those fixes that should have been fixed years ago and you're still complaining? Some people are never satisfied.
Lady Jinte wrote:
Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.

I think the biggest issue is that, aside from the UI stuff, the entirety of this roadmap is either smallscale sh*t that wouldn't even take up half of the normal version updates anyone who's been playing since before abyssea is used to, stupid fixes for sh*t that should have been fixed years ago, and instead might get fixed in a few months, or promised level ups and rehashes of old content we've already done a thousand times. The only people who are excited about this sh*t are people who haven't been around long enough to realize how little there is on this roadmap, and people who are still in denial about the current state of the game Smiley: glare


the issue is that they're just now realizing that this **** needs fixed, and are doing it during a time period where, while the fixes are greatly appreciated, they add nothing to the game other than easing our perpetual migraines ever so slightly, as we continue to slog away at the same, 3, 4, 5 year old content we've done for the last 3, 4, 5 years and not release anything new and interesting to keep our attention. Bug fixes and the like are **** you do after you've released a big new shiny to keep the players' attention, not when you've not released anything new except zerg-grind content (VW) or rehashed content (neo-nyzul, which wasn't even reskinned, it's 100% identical to old nyzul, except that the mob levels are higher, the NM names and ??? drops are different, and you can't save your progress, which was the one defining feature of nyzul). Legion is new, but it requires way to much effort from the players for waaaaay to little reward, and while they're aware of that, they're not really doing **** about it. That's all they've added to the game since heroes of abyssea. Voidwatch, Nyzul-2, and Legion. We need something ******* new that isn't the same ****. Most of the players who would be really happy about these fixes have long since quit the game because they ran out of things to do.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#89 Apr 28 2012 at 12:06 PM Rating: Excellent
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jakarai wrote:
A big issue people had with the level cap increase was that they spent all those years farming gear and in one exspansion all your hard work became obsolete. Now they are adding updates to those zoned so your level 75 gear is no longer irrevalant and you're still not satisfied seeeesh.


I never wanted them to do that so yeah I am going to complain that they're doing it instead of giving us new things. I don't like rehashes and I don't like crafting/synergy. We don't all speak with one voice here.
#90 Apr 28 2012 at 12:10 PM Rating: Excellent
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louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.


1min automaton recast (Deus Ex Automata) isn't "long".

Lady Jinte wrote:
That was a huge part of the fun, though. I know you remember how entertaining it was to wake up on update day, "Ok, it's update day.... let's see what we've got to look at. Patch notes? oooooh snazzies! .dat mining? ooooooh, that gear looks neat! oh oh oh! the "Ok guys, what did they break this time?" thread! That's always a laugh!" Smiley: laugh


Hehe, so true. While I do appreciate the increased effort to get stuff right before implementing it, that whole update process did have a certain charm. The overwhelming deluge of new ****, some of it broken or messing up other things, just made every update feel like a new exploration.
#91 Apr 29 2012 at 2:02 AM Rating: Good
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Anza wrote:
louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.


1min automaton recast (Deus Ex Automata) isn't "long".


That's what I said. But SE said they will never let jug pets zone like every other pet and npc because jug pets are "free." Avatars get to zone because they cost mp. (even though they don't because you can make all of them free) Puppets, wyverns and npc's get to zone because they have long recasts. (even though puppets have a 1 min recast and the npc has a 30 second recast from equipping the second pearl.)
Quote:
Yea, bsts really need to stop ******** about the TH nerf, and they especially need to stop vilifying pups and smns for something we didn't do and have no control over. It's placebo hunter. Falcor's still a superpet. The only people who have right to complain about it are the cooks who went out of their way to get the @#%^ing ingredients to make that godawful DipperYuly jug, because now they don't have any reason to make a profit off of it. Pets having TH3 was obviously broken, considering SE's stance that TH is the only thing important about thf, so it's all sorts of obnoxious for you guys to keep pissing and moaning about it


If BST getting TH3 was broken, why are the 11 other jobs with TH3 or more not broken? And if TH is the only important part of THF, why do we now have 2 worthless THF pets that are lacking the one thing that makes THF useful? It's the inconsistency. I wouldn't have a problem with it if it weren't for the fact that my PUP can kill almost as fast, with the same TH3 I had before, and do it in a much safer fashion.

So what balance has been corrected here? The error where BST was slightly useful for something has been corrected?
#92 Apr 29 2012 at 7:11 AM Rating: Good
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It's a bit incorrect to just up and call puppets free. The job has a pretty steep entry cost through attachments and oils, and items needed to unlock frames are just icing. Parts being locked behind the ENM or Ashu Talif BCs don't really help, either.

Edited, Apr 29th 2012 9:12am by Seriha
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#93 Apr 29 2012 at 9:12 PM Rating: Decent
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Exodus wrote:
Seriha wrote:
I miss the days where the entirety of this roadmap could've been a single patch. :(


When was that? Smiley: laugh


Let's not forget how THAT would go:

Patch >>> OMFG SOMETHINGS BROKEN >>> yay fixed >>> OMFG WE BROKE SOMETHING ELSE >>> yay fixed >>> OMFG HOW THE HELL DID THAT EVEN BREAK IN THE FIRST PLACE? >>> etc etc


To all a little bit more detail to what SirenCheeseMaster was saying, it would basically be Patch >>> Invite only Ranger for 2 Years >>> Ok release CoP and now invite Summoners to BCNMs too >>> The end.


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#94 Apr 30 2012 at 6:33 AM Rating: Default
Chewzer wrote:
Poltergeist27 wrote:
Stuff that wouldn't even take up half of the normal version updates before Abyssea? Have we forgotten the number of craptastic updates the game got in the WoTG era? Your garden-variety WoTG update amounted to a few new missions in a 3-year long dragged-out story, job fixes, and Campaign adjustments.
Exactly the point I was trying to make, and it was way before WoTG. How long did it take to finish ToAU, and what did we get for updates in those couple years? A few job ability changes and ZNM. Woohoo! >.>

Exactly.

Some people went nuts over the WOTG for the "Revamped areas", TOAU for pretty much scrapping the original areas and turning Jeuno in to a ghost town. That only "Low levels" touch...

Sorry but everyone can scream all they want, if you really are that unhappy I would suggest you quit and come back and "Look" in 18 months time. I also remember people getting angry at the fact they were paying a monthly subscription and forced to buy the expansion packs or be left out........

Now tell me SE can win if they "Listen to us"?
#95 Apr 30 2012 at 12:07 PM Rating: Excellent
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Conceptually, a version update patch and an expansion are no different. They're both data you install and the game later accesses. The former is something we expect of our monthly fee. After all, you don't need $13+ from everyone to run the servers. However, is the box cost of an expansion truly needed when also paying the monthly fee? I want to say no. It's a bit too naive to never once consider it a cash grab.

Telling people to quit helps nobody, let alone for 18 freakin' months where it's possible they'll just up and forget about the game and find something better. MMO players really need to get over that line because if everyone took that advice the moment they found something they're unhappy with, hello empty servers, hello less money to develop. Furthermore, it's a bit silly to assert that the reasons why a player, or group of them, are unhappy are not worth looking into ASAP. There's no reason for the VW loot system to still be as it is, for example. Yet it still is.
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#96 Apr 30 2012 at 2:15 PM Rating: Excellent
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Everyone has made some valid points bashing the timeline laid out for 2012... but more to the point, what we want is something where the gameplay is "fun" again. And the most fun I ever had in this game, hands down, was Abyssea.

I left and came back to this game several times, but Nothing really changed, it was just subtle differences here and there. Admittedly, I had some fun with ZNM and Nyzule (even though nyzule had annoying wait times and znm had annoying pop farming), but overall, nothing thrilled me the way Abyssea did. Had Tanaka not screwed over the game's flow towards Abyssea, in favor of VNM / VWNM / crap-outside-abyssea, I'd still be playing every single day.

When Abyssea was introduced it made me see the game in a whole new light, giving hope to jobs that were lost and forgotten, allowing small groups to have the thrill of taking down giant bosses, and dedicated linkshells farm weapons on par with relics. The new AF was the most appropriate I'd ever seen it, supplying stats where they were needed and really making you feel good about working towards it. I never really ran out of something to do, since leveling became faster and I was able to explore more jobs to see which playstyle I liked best, and not have to panic if I didn't have that refresh +1 piece (even though I still wanted and tried for it) since I had atma that kept me going for days. Moreover, I was forced to "think" about a battle plan because the chosen approach influenced what the reward would be.

I know Abyssea still exists, it's not like it went anywhere, but we all see Tanaka devaluing the rewards gained through Abyssea, and it's only a matter of time before he flat out 'ruins' Abyssea intentionally on part of his "I'm back suckers" parade. Part of me is hoping for an Abyssea V2 where we can finally complete the Abyssea weapons, or at least a branched final-version of those weapons to 99 without it taking the currently ridiculous amounts of time (particularly, time that is invested in something almost none of us find enjoyable or want to do) ... but part of me just wants Tanaka to burn in hell, and the team that brought us Abyssea to return to FFXI, and revive that part of the game themselves so Tanaka doesn't completely ***** it up. It'd be the ultimate ending to the game, where all of the old 75 content is now up to snuff, and all of the Abyssea content is up to snuff, all in such a way we'd be satasfied with. Then, after that, if they wanted to add more areas, a new expansion, new jobs etc, I think we'd all be happy to see it, but in the mean time they really need to fix not only what "Tanaka" sees as broken, but also fix what the "players" see as broken. Until some happy medium is found between those, the game is basically going to continue losing people day by day.

That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.
#97 Apr 30 2012 at 2:49 PM Rating: Excellent
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9,526 posts
ditx wrote:

What are their storyboard and Cutscene staff even doing right now?


Working on XIV, or working for a different company
#98 Apr 30 2012 at 3:09 PM Rating: Good
FUJILIVES wrote:
That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.


Why would a "Vana'diel Festival" spend any significant amount of time talking about Eorzea?
#99 Apr 30 2012 at 8:28 PM Rating: Excellent
catwho wrote:
FUJILIVES wrote:
That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.


Why would a "Vana'diel Festival" spend any significant amount of time talking about Eorzea?


If you think that they wouldn't take this chance to hugely endorse FFXIV 2.0, then I feel you're mistaken(of course I could also be wrong we'll just have to wait and see, but this is how it seems to me). Everything is in plain sight. Their main focus is FFXIV, it's clearly evident by the "change of the guard". Abyssea devs = success, so they're sticking them in FFXIV and putting your friendly neighborhood Tanaka back in charge of FFXI. I can always tell when there's a change in leadership/devs because the content flows(feels/appears/etc.) differently.

It may be called Vana fest but it's still run by SE. I can't imagine them having any problems with endorsing their own product to their target audience, it just makes too much business sense to pass up an opportunity like that (hell anyone with common sense would do it).
#100 Apr 30 2012 at 8:43 PM Rating: Decent
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3,638 posts
Seriha wrote:
Telling people to quit helps nobody, let alone for 18 freakin' months where it's possible they'll just up and forget about the game and find something better. MMO players really need to get over that line because if everyone took that advice the moment they found something they're unhappy with, hello empty servers, hello less money to develop.


Wow, Stockholm Syndrome much? You've totally justified paying for something you don't like under the idea that it helps the people that do like it instead. I hope I am never that much of a sucker with my money.
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#101 Apr 30 2012 at 10:15 PM Rating: Excellent
Seraphknight777 wrote:
catwho wrote:
FUJILIVES wrote:
That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.


Why would a "Vana'diel Festival" spend any significant amount of time talking about Eorzea?


If you think that they wouldn't take this chance to hugely endorse FFXIV 2.0, then I feel you're mistaken(of course I could also be wrong we'll just have to wait and see, but this is how it seems to me). Everything is in plain sight. Their main focus is FFXIV, it's clearly evident by the "change of the guard". Abyssea devs = success, so they're sticking them in FFXIV and putting your friendly neighborhood Tanaka back in charge of FFXI. I can always tell when there's a change in leadership/devs because the content flows(feels/appears/etc.) differently.

It may be called Vana fest but it's still run by SE. I can't imagine them having any problems with endorsing their own product to their target audience, it just makes too much business sense to pass up an opportunity like that (hell anyone with common sense would do it).


You are aware though that Tanaka's position and role with XI has never changed at all. His position and role with XI now is the exact same as it was when Abyssea was out. The reason attention was diverted over to XIV was because it was in a terrible state, and just letting it die entirely would have been devastating financially, not to mention it would have also really reflected badly on the company itself.

Even though XIV is a lot better than before, it's still generally considered to be incomplete and in the works, and probably won't be up to standards till 2.0, so they'd be foolish to pull people from it just as it's starting to get off the ground.
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