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FINAL FANTASY XI 2012 Roadmap Follow

#52 Apr 26 2012 at 10:47 AM Rating: Good
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catwho wrote:
akaTulkas wrote:
Lonix wrote:
it seems people will just not be happy unless they got a new expansion - with new areas (not revamped/copied/pasted etc etc). And people just dont seem to realise that takes months and months - its all a lot of work.


I don't think anyone actuallly expects an expansion to show up in a month or two. They could make an announcement at Vanafest that they are planning an expansion or series of addons targeted for release next year and I'd be thrilled. At least we'd know its in the works.

The dissatisfaction I have is we're level 99 now. It would be nice to have a level 99 playground. I don't get raising the level cap just to play old content adjusted for the new level. And honestly given how SE setup neonyzul I'm not holding my breath for limbus 2.0, salvage 2.0, etc.

I am looking forward to details on the new dungeon crawl system. Play as a monster - yeah I just don't know what to make of that.


I'm hoping "play as a monster" will be a means of incorporating some PVP aspects without it being a free for all slugfest. There is currently the ability to put on a costume, including the one Assault where you smear yourself with the ooze and become a Mamool Ja at the cost of a mild poison, but the disguise wears off if you attack anyone or cast anything.

I wouldn't mind donning a Yagudo costume and going all Feather Storm on someone's ass in an arena.



Edited, Apr 26th 2012 10:36am by catwho


I'm hoping it's actually a queue system to play as "the" monster. For example, you login and register to be a Botulus Rex. Then the next time someone spawns it, you get a 1 minute notice that you will be transported there. You select "Yes" and then get to play as Rex against an alliance of 18, choosing the moves you will do with each tp, and the magic you will use, etc.

I've even thought it would be fun to chose droprates, but that would be abused.
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#53 Apr 26 2012 at 11:53 AM Rating: Good
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I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
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#54 Apr 26 2012 at 11:59 AM Rating: Excellent
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Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.

I think the biggest issue is that, aside from the UI stuff, the entirety of this roadmap is either smallscale sh*t that wouldn't even take up half of the normal version updates anyone who's been playing since before abyssea is used to, stupid fixes for sh*t that should have been fixed years ago, and instead might get fixed in a few months, or promised level ups and rehashes of old content we've already done a thousand times. The only people who are excited about this sh*t are people who haven't been around long enough to realize how little there is on this roadmap, and people who are still in denial about the current state of the game Smiley: glare
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#55 Apr 26 2012 at 1:38 PM Rating: Decent
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Stuff that wouldn't even take up half of the normal version updates before Abyssea? Have we forgotten the number of craptastic updates the game got in the WoTG era? Your garden-variety WoTG update amounted to a few new missions in a 3-year long dragged-out story, job fixes, and Campaign adjustments.

Honestly, the amount of stuff in this EIGHT month roadmap (barring any further big announcements at Vana'fest) is about acceptable. The one big new event, Dungeon Crawling, looks to be on the scale of a Voidwatch-type event because you can see from the timeline it will be introduced in parts. That combined with "expansions" of 3 older events, new job abilities, and new UI tweaks is more than I would have expected to see in 2008-2009.

To some people, I think the most egregious thing about the new roadmap is that it didn't come with a Youtube clip with Moogles with bugles announcing a new expansion or add-on. I don't fault it for not being that, since the jury is still out till Vana'fest on that stuff.
#56 Apr 26 2012 at 2:05 PM Rating: Good
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I'll wait for Vana'fest. I'm not impressed by any of this.

And I say this as a player that really misses Vana'diel. I was heartbroken to see all this stuff. It seems they're adding a lot of fluff, but no meat.
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#57 Apr 26 2012 at 2:30 PM Rating: Default
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akaTulkas wrote:
[quote=Lonix]it seems people will just not be happy unless they got a new expansion - with new areas (not revamped/copied/pasted etc etc). And people just dont seem to realise that takes months and months - its all a lot of work.



Months.. Its been a year... Last year when they released the 2012 road map people thought they would release news of a expansion. Look at the past and when they released expansions... How long has it been since the last expansion, Let face it there will never be another, the development crew has moved on and it is easier to just add new trials. We will see another server merge before we see another expansion, the user base is shrinking and they are not bring in new blood.


Dungeon Crawling probably is nothing more than moblin maze mongers.


I am afraid Abyssea broke this game and there is no going back.

Edited, Apr 26th 2012 4:36pm by Nashred
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#58 Apr 26 2012 at 2:33 PM Rating: Decent
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UltKnightGrover wrote:
I'll wait for Vana'fest. I'm not impressed by any of this.

And I say this as a player that really misses Vana'diel. I was heartbroken to see all this stuff. It seems they're adding a lot of fluff, but no meat.


Exactly...
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#59 Apr 26 2012 at 2:37 PM Rating: Good
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Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for.


There are a handful of relatively minor things on this list that I have asked for or wanted. I like getting new pets for BST and SMN. I like the idea of new things I can merit. I like the idea of improving Guard/Parry. I like being able to call my NPC in more places. I like the idea of improving the UI.

I don't want rehashed events. I don't want Neo-Salvage or Neo-Limbus or Neo-Anything. I want something fresh and new and exciting and accessible. I did Salvage, Limbus, Nyzul, Dynamis, and Einherjar time and time again when they were new. I'm sorry that them dressing up old content for a higher level cap doesn't excite me. I beg your forgiveness!

I can't get too excited for dungeon crawl because I know nothing about it. I'm reserving judgement, but the past few events SE have released haven't appealed to me so i can't help but be a bit wary. Again, I'm terribly sorry.

Quote:
For years everyone complained about updates occurring too sparingly,


I don't know yet that this has or will change.

Quote:
about how the game should be updated to more modern graphical standards,


They're doing the UI, but I haven't seen anything about graphical updates.

Quote:
about old content getting stale,


It is and they continue to rehash it.

Quote:
about the drop system, etc, etc.


I don't see drop systems addressed here. I see adjustments, but that could be anything.

Quote:
Now that they're addressing all this


But they aren't addressing all the things you listed.

Quote:
everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.


They should be able to do both. They simply choose not to make the resources and manpower available to do so. You can make excuses for them all you like, but that's the bottom line.
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#60 Apr 26 2012 at 3:39 PM Rating: Good
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Poltergeist27 wrote:
Stuff that wouldn't even take up half of the normal version updates before Abyssea? Have we forgotten the number of craptastic updates the game got in the WoTG era? Your garden-variety WoTG update amounted to a few new missions in a 3-year long dragged-out story, job fixes, and Campaign adjustments.
Exactly the point I was trying to make, and it was way before WoTG. How long did it take to finish ToAU, and what did we get for updates in those couple years? A few job ability changes and ZNM. Woohoo! >.>
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
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#61 Apr 26 2012 at 3:39 PM Rating: Good
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Camiie wrote:
Chewzer wrote:
For years everyone complained about updates occurring too sparingly,
I don't know yet that this has or will change.
You don't consider monthly updates (that actually have content instead of a few adjustments to Job Abilities) to be more frequent than every 6+ months like we had before?
Camiie wrote:
Chewzer wrote:
about how the game should be updated to more modern graphical standards,
They're doing the UI, but I haven't seen anything about graphical updates.
You don't consider name icons, log font, character font, status icons, log size adjustment, increased window/background resolution options, log size resolution (before unchangeable even via Windower), and future updates like split log to be graphical updates???
Camiie wrote:
Chewzer wrote:
about old content getting stale,
It is and they continue to rehash it.
I'll give you this, but it's still something we asked for. How else to improve top-notch gear from the past that we worked so hard for? Once Limbus/Salvage/etc gear was outclassed by 75+ gear, the community raged that our endgame gear would become obsolete. Expanding on the event from which it was obtained was the obvious way to add a new challenge in order to achieve that.
Camiie wrote:
Chewzer wrote:
about the drop system, etc, etc.
I don't see drop systems addressed here. I see adjustments, but that could be anything.
It was already addressed. Voidwatch was based around our complaints about the drop system. They tried to come up with a better system, and everyone hated it, and they just recently tried to adjust it more with Providence to meet those complaints. Is it perfect? No. But it's all a direct response to exactly what we were complaining about. They're trying.
Camiie wrote:
Chewzer wrote:
Now that they're addressing all this
But they aren't addressing all the things you listed.
I believe I just explained my view on this in the above.
Camiie wrote:
Chewzer wrote:
everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.
They should be able to do both. They simply choose not to make the resources and manpower available to do so. You can make excuses for them all you like, but that's the bottom line.
Choose not to put more resources into it? This is a game that's over 10 years old. By MMORPG standards I'm confident in saying that they're doing a pretty damned wonderful job of keeping this game going, giving it's age.

Edited, Apr 26th 2012 4:40pm by Chewzer
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
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#62 Apr 26 2012 at 3:49 PM Rating: Excellent
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I dearly miss the days when the release of new missions would be the most exciting part of the update.

I stopped playing after the last Add-on Scenario, and was sorely hoping they would add some sort of new story content in this road map. Hell it didn't even have to be a full blown expansion. Just a full scale elaborate mission line, that would last a few weeks.

What are their storyboard and Cutscene staff even doing right now?
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#63 Apr 26 2012 at 5:13 PM Rating: Decent
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Chewzer wrote:
You don't consider name icons, log font, character font, status icons, log size adjustment, increased window/background resolution options, log size resolution (before unchangeable even via Windower), and future updates like split log to be graphical updates???
No, I do not. Just like in that snippet you posted, that's all entirely down to the UI, and has no direct impact on your character, the world or anything significant. Dressing up the user interface is fine too, but isn't terribly necessary since it's already fairly clean-cut in my opinion. Dressing up the character models and areas would be a significant overhaul, but would be far more work than they're likely to see a return on so it's not going to happen.

Besides, 10 years worth of content is going to be difficult to overhaul the graphics on for any MMO.

Chewzer wrote:
]It was already addressed. Voidwatch was based around our complaints about the drop system. They tried to come up with a better system, and everyone hated it, and they just recently tried to adjust it more with Providence to meet those complaints. Is it perfect? No. But it's all a direct response to exactly what we were complaining about. They're trying.
Unsuccessfully. While I respect the idea behind the Voidwatch drop system, leaving no way to transfer items from people who don't need it to someone who does and giving us truly diabolical drop rates for them in the first place was poorly thought out.

Chewzer wrote:
everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.
This is a pointless statement, and a ridiculous one. There were plentiful good content updates prior to the release of Treasure's of Aht Urghan as well as the run up to Wings of the Goddess. Yeah, there was also Pankration... but they can't get everything right first time. Arguing that they wouldn't release updates, or would be unable to is either due to mis-management of their time or under-staffing. Given the age of the game, I'd argue it's probably a bit of both.

Quote:
This is a game that's over 10 years old. By MMORPG standards I'm confident in saying that they're doing a pretty damned wonderful job of keeping this game going, giving it's age.
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...

I don't think anyone is arguing that they're sitting on their laurels, but compared to the updates of yesteryear, it does seem rather wanting. Lots of tweaks and minor adjustments, but very little with actual weight. I honestly don't care if my UI looks like the fairy godmother zapped it with her wand, or if it looks like it was churned out of a buffalo's bowels as long as it does the job it's intended for. I can't get excited over the new 2hrs knowing they share the same timer, and there's so little information on the rest that it's hard to be excited for that either.

Still, at least there's Cait Sith. If there's one thing worth looking forward to, it's an expansion to Summoner's arsenal.

Edited, Apr 26th 2012 7:14pm by Glitterhands
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#64 Apr 26 2012 at 5:35 PM Rating: Excellent
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Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...
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#65 Apr 26 2012 at 5:55 PM Rating: Good
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Chewzer wrote:
[]You don't consider monthly updates (that actually have content instead of a few adjustments to Job Abilities) to be more frequent than every 6+ months like we had before?


They don't seem very content rich to me. They're doing more updates, but not necessarily better updates.

Quote:
You don't consider name icons, log font, character font, status icons, log size adjustment, increased window/background resolution options, log size resolution (before unchangeable even via Windower), and future updates like split log to be graphical updates???


That's the UI. Graphical updates include improved textures, higher poly counts, better lighting and water effects. I'm talking about the actual game graphics. Improved menus is not improved graphics to me.

Quote:
I'll give you this, but it's still something we asked for. How else to improve top-notch gear from the past that we worked so hard for? Once Limbus/Salvage/etc gear was outclassed by 75+ gear, the community raged that our endgame gear would become obsolete. Expanding on the event from which it was obtained was the obvious way to add a new challenge in order to achieve that.


You may have asked for such things, but I prefer to move on from old content.

Quote:
It was already addressed. Voidwatch was based around our complaints about the drop system. They tried to come up with a better system, and everyone hated it, and they just recently tried to adjust it more with Providence to meet those complaints. Is it perfect? No. But it's all a direct response to exactly what we were complaining about. They're trying.[


Trying isn't good enough. FFXI doesn't give me credit for trying. In most cases it doesn't even give me credit for winning. Why should I cut the devs any more slack than they're willing to cut me? That's an odd way to look at it I guess, but what the heck?

Quote:
Choose not to put more resources into it? This is a game that's over 10 years old. By MMORPG standards I'm confident in saying that they're doing a pretty damned wonderful job of keeping this game going, giving it's age.


Oh please, they're Square Enix not "Five Guys in a Garage Games." Yes it is a choice how much they put into it, and they're choosing to operate with a skeleton crew led by a proven MMO failure of a leader who's only still there because of the Japanese corporate mentality of demoting rather than firing losers.
As for the age of the game Everquest says hello. WoW is no spring chicken as it's only 2 years younger than FFXI and it has no shortage of support from its devs.
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#66 Apr 26 2012 at 8:45 PM Rating: Decent
catwho wrote:
I dunno, man. My fondest memories of the game, in retrospect, was just after ToAU was released. Everything was fresh and new and exciting. I suited up WHM, tossed on sneak and invis, and explored every inch of Wajoam Woodlands and Bhaflau Thickets (or what was accessible, anyway.) That first boat ride to Aht Urghan was downright magical. People were gleefully shouting out locations of NPCs that started cutscenes, sold maps and goodies, or had interesting tidbits about the history of the place.

It took us about a week before we settled down into the meat and potatoes of the expansion, which at the time was Assaults and Besiged. But that first week was just amazing.

New zones make the world of Vana'diel a more tangible place.



I posted that post 10 minutes before i had to leave so let me expand on my line of thinking on this one without a time limit. While I agree that feeling great at the begining of expansion where everyrthing fresh and new but think about it. Given our current exp situation the only way to keep players in a new zone for a great deal of time is to have GoV from the get go and that means their dungeons would only be used consistently after launch. The new central city hub would only be used after that new area smell wears off to get to the new areas if there an incentive for it.

What I am saying is that once the dust settles on a traditional expansion. What's to keep us there? If it's new end game content what's to stop them from just releasing end game content with new battlefields in our existing world to reach the same effect?

A mini expansion with 3 new areas each with the whole map in mind to be an end game challenge would be a much better bet in my opinion. If you think about it name one expansion mini or otherwise that has shown the staying power of abyssea. They hit so many of the right notes with abyssea series of mini expansions the only one they really missed was a proper storyline and ACTUAL new zones. Where as a new expansion would loose it's new area appeal in less then 2 weeks.

I had several ideas involving areas people mentioned the most and I like to share one as an example. A 3 series mini expansions involving the mithran homeland to the far south. Accessed by Khazam by a not so traditional chocobo caravan through the jungle. The 3 mini expansion would feature 2 outer areas and 1 inner area. Each outer area would feature a mithran tribe similar to that fund in khazam. You will have to challenge their warriors, however they will not fight you until you are proven worthy by defeating various nms in their region. Once you defeat the warrioes you can challenge the head chieftain. Once you cleared both outer areas you will gain access to the inner areas with a more expansive town but similar challenges. Once you gained the respect of cheftains it will unlock shops and various quest barred previously. Explaining more about the area and their society. Once all areas are cleared in each mini expansion you gain access to main city where the... Good lord I forgot what their ruler title is,, Can be found. The whole city is completely hostile. You must defeat your way up the ranks of her army and challenge her to finally gain the respect of mithras everywhere.(at this point you will get a key item that makes any mithra enemy non aggressive.) The nm system would work similarly to how it did in the first expansion of abyssea.(in terms of tiers)

Anyways I think this would be a better route then releasing a completely new expansion where most areas only serve as exp spots.
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#67 Apr 26 2012 at 10:00 PM Rating: Default
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so far on this roadmap it look great but you can put some new things like skill up for weapons you can do it in some area that are easy maybe hard that we can get good skill up. ok as for case point on the monster they are good but you can do better and more like have some choice. it will be great on the roadmap to have maintance what day etc. for every thing us i don't think there more to do on that part just little things here and there. as for me telling some us about the game it like not that much that what it have. for me i would play it and that all
#68 Apr 26 2012 at 10:53 PM Rating: Excellent
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There are ways to make zones useful beyond EXP or the occasional NM. Need a minimalist example? Cruor. Everyone can get it. Every mob in Abyssea drops it. No, not everyone will get it in the same amounts, but it can later be converted to rewards not arbitrarily locked by cooldown timers, JP midnights, or whatever. Stock these "vendors" with enough goods to keep people playing even after they get their directly desired goods and you're off to a good start. And just because it's something anyone can do at their own pace, for the love all that's holy, don't make the actual rewards sh*t. That is part of what kills an event before it's even figured out. The community needs less worrying about what the other guy's wearing and more having fun getting everyone the things they want to wear.

Things can get more complex from there. I'm not particularly keen on Lax's idea, as it introduces disparity between those who complete content and those who haven't (especially when introducing non-aggro mechanics). The whole gating areas behind certain requirements was also one of the more poorly received aspects of CoP, much as some try to justify it as motivation to partake in the missions. But really, one objective I'd take in making new zones more interesting is making them more dynamic. Campaign could be perceived as a baby step in this mechanic, but its biggest flaws are stagnation (one objective point) and the weekly tally reliance.
#69 Apr 26 2012 at 11:47 PM Rating: Decent
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Quote:
As for the age of the game Everquest says hello. WoW is no spring chicken as it's only 2 years younger than FFXI and it has no shortage of support from its devs.


If FFXI had 10mil+ users, I'm sure it would be getting a lot more attention from SE, so it's a relatively moot point to compare WoW and Blizzard to nearly any other MMO at this point. The massive income that Blizzard makes from the game justifies the attention it receives from its developers.

(Though honestly, even the 'attention' point is arguable from a WoW player's standpoint. I'd much rather have a 2012 roadmap that looks like SE's as opposed to 'Rip off Farmville, add to game, rip off Pokemon, add to game, add pandas, break every class again')
#70 Apr 27 2012 at 12:35 AM Rating: Good
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Montsegurnephcreep wrote:
Glitterhands wrote:
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...

My mistake then. I'd assumed it was slightly older due to the larger fanbase (And the fact that whenever anyone mentions MMO's, WoW is the only one that's ever brought up). However, I can still point out that Runescape saw a total HD makeover and has been around since 2001. Now if THAT doesn't make a case, then nothing will.
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#71 Apr 27 2012 at 1:49 AM Rating: Decent
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TheBarrister wrote:
catwho wrote:
akaTulkas wrote:
Lonix wrote:
it seems people will just not be happy unless they got a new expansion - with new areas (not revamped/copied/pasted etc etc). And people just dont seem to realise that takes months and months - its all a lot of work.


I don't think anyone actuallly expects an expansion to show up in a month or two. They could make an announcement at Vanafest that they are planning an expansion or series of addons targeted for release next year and I'd be thrilled. At least we'd know its in the works.

The dissatisfaction I have is we're level 99 now. It would be nice to have a level 99 playground. I don't get raising the level cap just to play old content adjusted for the new level. And honestly given how SE setup neonyzul I'm not holding my breath for limbus 2.0, salvage 2.0, etc.

I am looking forward to details on the new dungeon crawl system. Play as a monster - yeah I just don't know what to make of that.


I'm hoping "play as a monster" will be a means of incorporating some PVP aspects without it being a free for all slugfest. There is currently the ability to put on a costume, including the one Assault where you smear yourself with the ooze and become a Mamool Ja at the cost of a mild poison, but the disguise wears off if you attack anyone or cast anything.

I wouldn't mind donning a Yagudo costume and going all Feather Storm on someone's ass in an arena.



Edited, Apr 26th 2012 10:36am by catwho


I'm hoping it's actually a queue system to play as "the" monster. For example, you login and register to be a Botulus Rex. Then the next time someone spawns it, you get a 1 minute notice that you will be transported there. You select "Yes" and then get to play as Rex against an alliance of 18, choosing the moves you will do with each tp, and the magic you will use, etc.

I've even thought it would be fun to chose droprates, but that would be abused.

Can you imagine that?! I dont think it would be like that but still nice idea. Once provoke wears off just go straight for the BLMs/WHMs....... If it was with friends you know you would head straight for that "One" person ;) oh I so fancy an evil laugh right now.
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#72 Apr 27 2012 at 2:29 AM Rating: Good
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Hmmm, after finishing reading the roadmap, i don't see anything there that will entice me to come back to the game, with POL demise, my account went inactive (yup, i'm one of those who didn't make the account transfer), again, but this time i'm going to leave it like that, i never liked the so called "end game" scene, and since almost everything they are adding lately to the game is end game related, there is nothing here for me, with all my friends gone, what's there to do... the last time i logged to the game was in early February, and what i did? i just was standing idle in Port Jeuno, looking at the shouts, gave a couple of teleports, then i started to run... i ran from there to Windurst... and it was... fun.

I warp back to Jeuno, went idle again for a while, then i just shut down the game...

I wanted to at least finish ToAU and Wings, but right now i don't care anymore.

Than you very much to all the people here at Alla, you are all great, peace :)
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#73 Apr 27 2012 at 2:37 AM Rating: Excellent
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I dunno, man. My fondest memories of the game, in retrospect, was just after ToAU was released. Everything was fresh and new and exciting. I suited up WHM, tossed on sneak and invis, and explored every inch of
Quote:
Wajoam Woodlands and Bhaflau Thickets (or what was accessible, anyway.) That first boat ride to Aht Urghan was downright magical. People were gleefully shouting out locations of NPCs that started cutscenes, sold maps and goodies, or had interesting tidbits about the history of the place.

It took us about a week before we settled down into the meat and potatoes of the expansion, which at the time was Assaults and Besiged. But that first week was just amazing.

New zones make the world of Vana'diel a more tangible place.

I remember reading the importer forums back in April 2003. Rise of the Zilart had the same sense of adventure. It was amazing reading about adventures into Kazham and Yuhtunga, early efforts to reach and beat the Avatars. Those early pics of the Avatar battles were amazing. Kam'lanaut looked stellar and then Sky and the Ark Angels were amazing. RotZ & ToAU were the easy formula for winning over the fans, CoP was the hard formula (it did win over those who got deep enough into it). I remember how the fanbase eager checked the ToAU website every week/day for new additions of content and how they slowly unfolded everything. First BLU, then COR, then WTF out of left field PUP, and inbetween the various new monsters and zones. The roadmap to revitalization is right there before them, but this is SE- they believe the road to success lies through failure.


Quote:
Months.. Its been a year... Last year when they released the 2012 road map people thought they would release news of a expansion. Look at the past and when they released expansions... How long has it been since the last expansion, Let face it there will never be another, the development crew has moved on and it is easier to just add new trials. We will see another server merge before we see another expansion, the user base is shrinking and they are not bring in new blood.

The decline started with the quasi-dereliction of FFXI by the dev team. They ran FFXI on a skeleton crew and after about 4 years of the number of players holding roughly steady, it started to decline. In 2009 it felt like there was no one on the other side of the servers, just some dev team members strolling in 3 times a year to upload content then leave, content that was often delayed and updates that were very insubstantial or majorly broke some things (like Enfeebling Magic). When they created Abyssea & the Trial of the Magians, things reinvigorated, it felt like more people were returning, but now they're back to something inbetween 2009 & 2010 where they are adding more content than at that low point, but it's kind of like going around in circles. SE brought this on themselves and why make an expansion?- Because FFXI is still their online flagship! FFXIV has been an epic failure and they hope v2.0 will save its reputation but virtually no one in the MMO field thinks it will succeed and many former FFXIV players don't think it will either. The point is they're losing FFXI to a slow death from neglect (this is rocking chair content) and if they lose FFXI, SE will have lost their entire MMORPG venture. FFXI still brings in pure, unadulterated profit. FFXI may have even been a bigger cash cow than FFVII. Not supporting FFXI over the past 3 years has been mindboggling.

People know this is SE and don't expect another expansion but they're trying to tell SE they want another expansion, the game needs another expansion because they like FFXI and want it to continue and continue strong.

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#74 Apr 27 2012 at 5:04 AM Rating: Good
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That's the UI. Graphical updates include improved textures, higher poly counts, better lighting and water effects. I'm talking about the actual game graphics. Improved menus is not improved graphics to me.


This pretty much. Updating the UI to something every modern MMO already has isn't new, its the dev's finally taking off the retard hat for once.

I how many people realize this game is still using DirectX 8 for it's graphics rendering. Most modern cards don't even properly support it anymore and it's being emulated in DX9 instead. They need to update the graphics code to DX9 at a minimum, maybe even 10/11 if they can swing it. This doesn't require texture / resources updates, those can stay the same, going to DX9 alone would vastly improve the game's appearance. Lighting / shadows and special effects would look so much better in DX9.
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#75 Apr 27 2012 at 5:30 AM Rating: Excellent
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ArkUniverse wrote:
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As for the age of the game Everquest says hello. WoW is no spring chicken as it's only 2 years younger than FFXI and it has no shortage of support from its devs.


If FFXI had 10mil+ users, I'm sure it would be getting a lot more attention from SE, so it's a relatively moot point to compare WoW and Blizzard to nearly any other MMO at this point. The massive income that Blizzard makes from the game justifies the attention it receives from its developers.


The argument was about age.

Quote:
(Though honestly, even the 'attention' point is arguable from a WoW player's standpoint. I'd much rather have a 2012 roadmap that looks like SE's as opposed to 'Rip off Farmville, add to game, rip off Pokemon, add to game, add pandas, break every class again')


SE ripped off Pokemon years ago and will probably be doing so again with "Play as a Monster." FFXI has had gardening since the game's inception so adding gardening to WoW doesn't seem like such a bad thing to me. If you're going to rag on Blizzard for adding these things you need to rag on SE for having them as well. As for adding pandas at least they get a new race and areas. And breaking every class? People who play FFXI have no business complaining about the job balance of other games. It don't get much worse than it is here.
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#76kimjongil76, Posted: Apr 27 2012 at 5:58 AM, Rating: Sub-Default, (Expand Post) Many people want new areas. But I say BS. Lets take a look at WOTG. I can recall six new areas that were added and people rarely went their or did anything for years.
#77 Apr 27 2012 at 2:52 PM Rating: Good
kimjongil76 wrote:
Many people want new areas. But I say BS. Lets take a look at WOTG. I can recall six new areas that were added and people rarely went their or did anything for years.

Beaucedine Glacier X S
Xarcabard X S

These two areas were made and everyone for a year or so kept demanding them to be made. "The icelands will be great they said. SE impliments them, no one goes for years. With the exception of a quest or two these new zones were orthless.

Beadeaux S
La vAule S
Castle Oztroja S

These three zones were remade, and yes they added many NM's to he areas. Many of what for years could easily beat out any KSNM or BCNM for gil. Failnaught, terror shield, pipers torque. Not to mention the selling of the RNG helm. Yet the reason these items stayed high is rarely anyone did the event or went into the zone. So the few people that did made tons of money, and good memories.

WoE:
SE gave ou an event and for years peopel avoided it. COmplaied it was to hard, no drops and so forth. This event didnt even take of until 2-3 years after it was made. Keeping i mind it was out before level 80 cap, and until lvl 90+ cap no one would rarely go there due to it being difficult or in their opinion a waste of time.

Shadow Lords Castlle:

This wa sa huge waste. Why make a two part castle and only have Shadowlord mission OP and fight with him? They should of made a fight system like SCNM, so peopel could hunt, explore and have a good time.

So people didn't care about new zones or events. What most of you miss is memories and you want to get new memories of what you liked of old. Sadly memories will never be replacable or as good as the first time around. You cant replace the first time you kissed your hot lover, or when you bought your first car. So taking a boat to whitegate or a new place for 15 minutes won''t ever be replaces. More likely you go watch a move while on boat.

What would be nice are new weapons like great hammers, and hammers, ranged throwing weaponskills. Dark magic for dark knight opisite of holy. "dark 1 -2 yes please.

Hel give blu a great sword. The curved one.

Add new city quest 11-20


Add new spelsl for most jobs, as they even if nt great are ne toys to play with.

Please add Evoliths to ALL NM in game including Abby and VW, and allow color customization of armor.

These are all simple things the dev can do to to make many people happy.

I will say something i read that really struck home for me. On a thread a player wrote something simular to this.

"I am doing the same thing in game as I did for the past six years ago." No is that what we will be saying after they 2.0 everything? And what ackomplishment will we really speak of when those five years pass away?

Edited, Apr 27th 2012 7:59am by kimjongil76


The problem with WotG is the zones already existed in another form prior to being released, so there was no new real exploration. You had a couple new zones in there, but overall, it was all re-skins. When CoP and ToAU came out, you really felt you were on a whole new continent, WotG, you felt like you had seen all of this, with a different backdrop.
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#78 Apr 27 2012 at 3:17 PM Rating: Excellent
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Seriha wrote:
I miss the days where the entirety of this roadmap could've been a single patch. :(


When was that? Smiley: laugh


Let's not forget how THAT would go:

Patch >>> OMFG SOMETHINGS BROKEN >>> yay fixed >>> OMFG WE BROKE SOMETHING ELSE >>> yay fixed >>> OMFG HOW THE HELL DID THAT EVEN BREAK IN THE FIRST PLACE? >>> etc etc
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#79 Apr 27 2012 at 4:33 PM Rating: Decent
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"SE should have done this years ago!"

Am I the only one tired of hearing this phrase stated as a complaint? Many changes we're seeing should have been done years ago, sure. But that doesn't mean they suddenly shouldn't be done anymore, and in order for the game to move on, these things need to be addressed.

With all the new changes coming around, even if they're long overdue, I don't see why people are so negative about them. The updating of old content is a GOOD thing - it means when all is said and done, we as players have more options that are actually relevant. I would also wager that the number of players that have actually done EVERY bit of old content to death is very slim; personally, I'm looking forward to trying old-new things that I either never tried or didn't yet exhaust. And for the players who HAVE exhausted all the old content and have no desire for the revamped version of what they've already done, quite frankly, it doesn't matter how many new events they bring out, because you'll exhaust them in short order.

Content that is in the game but has no purpose is ... purposeless. Which is what every old event is at this stage. If I had to choose between seeing 2 new events every 6 months, and seeing 1 new event and 4 old events updated every 6 months, I'd take the latter every time. And I can guarantee that updating old content is a lot faster and easier than making new content. Give SE some time to update the systems they want, and then we'll see more new stuff.

Edited, Apr 27th 2012 8:32pm by Calessa
#80 Apr 27 2012 at 5:53 PM Rating: Decent
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Glitterhands wrote:
Montsegurnephcreep wrote:
Glitterhands wrote:
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...

My mistake then. I'd assumed it was slightly older due to the larger fanbase (And the fact that whenever anyone mentions MMO's, WoW is the only one that's ever brought up). However, I can still point out that Runescape saw a total HD makeover and has been around since 2001. Now if THAT doesn't make a case, then nothing will.


My cell phone games have better graphics then Runescape HD...

Edited, Apr 27th 2012 6:53pm by Telaki
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#81 Apr 28 2012 at 1:27 AM Rating: Decent
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Laxedrane the Irrelevant wrote:
louispv wrote:
Quote:
Cait Sith. This is the big one I've been looking forward to and the one I'm genuinely excited to use! I'm really hoping they've stuck with their original plan to make her a Carbuncle-esque summon, and I'm highly curious to see what unique abilities she will bring to the table. Here's hoping she makes a huge splash on her first outing.


She's going to be very weak and have TH 3. Just to piss in my cheerios more. They said they might have to adjust pet TH again later, so either SMN, PUP or lolwyverns are getting TH2-3.




Uhhm that's not what they said, exactly. How I remember it, they said, they are considering adding gear that would enhance pet TH and that other pet jobs would be on it not just beast. Meaning that smn and pup could get th for their pets as well. I don't recall them ever saying they attach it to any pet for either job.

From the announcement.
Quote:
The current focus of this adjustment is for familiar pets, but in the future if automatons and avatars are given Treasure Hunter, we will be adopting the same policy.

They must have had plans to add TH to other pets, or else they never would have mentioned it. Since the gear would apply evenly to all jobs, the other pets would never have too much TH if BST didn't. Either that or they plan on adding just a truck load of pet TH+ gear. But since we're now what, 3 updates past that change? And 6 new places they could have added it? (legion, voidwatch chapters, neo nyzul, provenance, new treasure caskets, and just crafted or quested) Since not even one piece of armor's been added, I sincerely doubt it's the latter.I sincerely doubt there will even be any pet TH+ gear, at all.

I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.

Edited, Apr 28th 2012 3:31am by louispv
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#82 Apr 28 2012 at 3:53 AM Rating: Excellent
kimjongil76 wrote:
Many people want new areas. But I say BS. Lets take a look at WOTG. I can recall six new areas that were added and people rarely went their or did anything for years.

Beaucedine Glacier X S
Xarcabard X S

These two areas were made and everyone for a year or so kept demanding them to be made. "The icelands will be great they said. SE impliments them, no one goes for years. With the exception of a quest or two these new zones were orthless.

Beadeaux S
La vAule S
Castle Oztroja S

These three zones were remade, and yes they added many NM's to he areas. Many of what for years could easily beat out any KSNM or BCNM for gil. Failnaught, terror shield, pipers torque. Not to mention the selling of the RNG helm. Yet the reason these items stayed high is rarely anyone did the event or went into the zone. So the few people that did made tons of money, and good memories.

WoE:
SE gave ou an event and for years peopel avoided it. COmplaied it was to hard, no drops and so forth. This event didnt even take of until 2-3 years after it was made. Keeping i mind it was out before level 80 cap, and until lvl 90+ cap no one would rarely go there due to it being difficult or in their opinion a waste of time.

Shadow Lords Castlle:

This wa sa huge waste. Why make a two part castle and only have Shadowlord mission OP and fight with him? They should of made a fight system like SCNM, so peopel could hunt, explore and have a good time.

So people didn't care about new zones or events. What most of you miss is memories and you want to get new memories of what you liked of old. Sadly memories will never be replacable or as good as the first time around. You cant replace the first time you kissed your hot lover, or when you bought your first car. So taking a boat to whitegate or a new place for 15 minutes won''t ever be replaces. More likely you go watch a move while on boat.

What would be nice are new weapons like great hammers, and hammers, ranged throwing weaponskills. Dark magic for dark knight opisite of holy. "dark 1 -2 yes please.

Hel give blu a great sword. The curved one.

Add new city quest 11-20


Add new spelsl for most jobs, as they even if nt great are ne toys to play with.

Please add Evoliths to ALL NM in game including Abby and VW, and allow color customization of armor.

These are all simple things the dev can do to to make many people happy.

I will say something i read that really struck home for me. On a thread a player wrote something simular to this.

"I am doing the same thing in game as I did for the past six years ago." No is that what we will be saying after they 2.0 everything? And what ackomplishment will we really speak of when those five years pass away?

Edited, Apr 27th 2012 7:59am by kimjongil76


As said, while several areas were added with Wings of the Goddess, most all of them were simply reskins of existing areas in the present. If you were familiar with those areas in the present, there wasn't any real feeling of exploration with going through those areas in the past, apart from avoiding the higher level mobs that frequent those areas. The only legitimately new areas were Grauberg, Vunkerl, and Fort Karugo-Narugo, while the others were nothing new at all.

The chances of a new, let alone several new weapon types being added is very slim, and they've gone on record that they'll never add throwing weaponskills, so that's pretty much out of the question.

The majority of the player base don't like spells being added that are generally considered unnecessary, such as the Gain spells and Temper for Red Mage (because they can't be cast on others), so adding more spells to appease the player base would only be worth it if they were actually good spells.

You're probably the only individual that still has a desire to see the Evolith system brought back, because the majority of the player base found it terrible because of how underwhelming the stats were you could obtain and just how overly troublesome it was to even make the gear useable. With players with several jobs, to have gear that was only useful for a single mob type (which is how a lot of the armor was) would be near impossible to pull off with current inventory limitations. With the feedback that they got from the response to the Evolith system, it's likely never going to make a comeback, because it was very poorly received due to how much work needed to be put into it for such a small gain.

Players want to see new, fresh content, not simply rehashed older content, which isn't unreasonable for us to expect if they want us to continue to play.
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#83 Apr 28 2012 at 8:17 AM Rating: Excellent
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kimjongil76 wrote:
Many people want new areas. But I say BS.


In a sense you have a point. People don't just want new areas. They want new areas with fun, compelling, challenging, and rewarding content. They tried that with some of the areas you mentioned, but they just didn't get the difficulty/reward/fun balance right to begin with and/or they eventually obsoleted and abandoned what was designed to lure us there. Once one completes whatever missions are in those zones, there's pretty much no reason to return except maybe for a Magian trial and there's nothing exciting about that.

Edited, Apr 28th 2012 10:19am by Camiie
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#84 Apr 28 2012 at 9:13 AM Rating: Good
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louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.

SE basically said a pet job shouldn't get the same level of TH without subbing THF as other jobs get by subbing THF. So I don't see Cait Sith getting TH3. I don't even see Cait Sith getting TH2, since gear that enhances pet TH (which SE talks about as something that they are planning for) would then boost it to the same level as /THF.
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#85 Apr 28 2012 at 11:24 AM Rating: Decent
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saevellakshmi wrote:
Quote:
That's the UI. Graphical updates include improved textures, higher poly counts, better lighting and water effects. I'm talking about the actual game graphics. Improved menus is not improved graphics to me.


This pretty much. Updating the UI to something every modern MMO already has isn't new, its the dev's finally taking off the retard hat for once.

I how many people realize this game is still using DirectX 8 for it's graphics rendering. Most modern cards don't even properly support it anymore and it's being emulated in DX9 instead. They need to update the graphics code to DX9 at a minimum, maybe even 10/11 if they can swing it. This doesn't require texture / resources updates, those can stay the same, going to DX9 alone would vastly improve the game's appearance. Lighting / shadows and special effects would look so much better in DX9.


The game really doesn't need a graphics overhaul, though. People who don't like the quality of the game's graphics compared to newer games whine and moan about its sh*tty graphics, but honestly, there are so many other things wrong with the game that need fixed and should take priority over making it look prettier that this is really a non-issue and people need to shut the @#%^ up about it. The older graphics don't make the game unplayable for anyone except for hyper-vain ego gamers who refuse to play any game that isn't the cutting edge of everything. I'm totally happy with FFXI's meh graphics, compared to modern games like, say, TOR, where the absolute lowest possible graphics settings still leave the game almost entirely unplayable on my computer, which though out of date, is not a complete piece of garbage, and plays other games like Rift or EVE just fine Smiley: glare

Exodus wrote:
Seriha wrote:
I miss the days where the entirety of this roadmap could've been a single patch. :(


When was that? Smiley: laugh


Let's not forget how THAT would go:

Patch >>> OMFG SOMETHINGS BROKEN >>> yay fixed >>> OMFG WE BROKE SOMETHING ELSE >>> yay fixed >>> OMFG HOW THE HELL DID THAT EVEN BREAK IN THE FIRST PLACE? >>> etc etc


That was a huge part of the fun, though. I know you remember how entertaining it was to wake up on update day, "Ok, it's update day.... let's see what we've got to look at. Patch notes? oooooh snazzies! .dat mining? ooooooh, that gear looks neat! oh oh oh! the "Ok guys, what did they break this time?" thread! That's always a laugh!" Smiley: laugh

Telaki wrote:
Glitterhands wrote:
Montsegurnephcreep wrote:
Glitterhands wrote:
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...

My mistake then. I'd assumed it was slightly older due to the larger fanbase (And the fact that whenever anyone mentions MMO's, WoW is the only one that's ever brought up). However, I can still point out that Runescape saw a total HD makeover and has been around since 2001. Now if THAT doesn't make a case, then nothing will.


My cell phone games have better graphics then Runescape HD...

Edited, Apr 27th 2012 6:53pm by Telaki


Runescape is not, has never been, and will never be, an MMO. It's a piece of sh*t browser game, and has absolutely no place in discussion about MMOs. This is fact, not opinion. MapleStory is more of an MMO than Runescape, and even it's status as an "MMO" is debatable. Runescape is no more an MMO than lolgaia. Smiley: oyvey

svlyons wrote:
louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.

SE basically said a pet job shouldn't get the same level of TH without subbing THF as other jobs get by subbing THF. So I don't see Cait Sith getting TH3. I don't even see Cait Sith getting TH2, since gear that enhances pet TH (which SE talks about as something that they are planning for) would then boost it to the same level as /THF.

Yea, bsts really need to stop bitching about the TH nerf, and they especially need to stop vilifying pups and smns for something we didn't do and have no control over. It's placebo hunter. Falcor's still a superpet. The only people who have right to complain about it are the cooks who went out of their way to get the @#%^ing ingredients to make that godawful DipperYuly jug, because now they don't have any reason to make a profit off of it. Pets having TH3 was obviously broken, considering SE's stance that TH is the only thing important about thf, so it's all sorts of obnoxious for you guys to keep pissing and moaning about it Smiley: dubious
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Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#86 Apr 28 2012 at 11:43 AM Rating: Default
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So they decided to fix those fixes that should have been fixed years ago and you're still complaining? Some people are never satisfied.
Lady Jinte wrote:
Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.

I think the biggest issue is that, aside from the UI stuff, the entirety of this roadmap is either smallscale sh*t that wouldn't even take up half of the normal version updates anyone who's been playing since before abyssea is used to, stupid fixes for sh*t that should have been fixed years ago, and instead might get fixed in a few months, or promised level ups and rehashes of old content we've already done a thousand times. The only people who are excited about this sh*t are people who haven't been around long enough to realize how little there is on this roadmap, and people who are still in denial about the current state of the game Smiley: glare

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#87 Apr 28 2012 at 11:52 AM Rating: Default
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A big issue people had with the level cap increase was that they spent all those years farming gear and in one exspansion all your hard work became obsolete. Now they are adding updates to those zoned so your level 75 gear is no longer irrevalant and you're still not satisfied seeeesh.
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#88 Apr 28 2012 at 11:53 AM Rating: Excellent
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jakarai wrote:
So they decided to fix those fixes that should have been fixed years ago and you're still complaining? Some people are never satisfied.
Lady Jinte wrote:
Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.

I think the biggest issue is that, aside from the UI stuff, the entirety of this roadmap is either smallscale sh*t that wouldn't even take up half of the normal version updates anyone who's been playing since before abyssea is used to, stupid fixes for sh*t that should have been fixed years ago, and instead might get fixed in a few months, or promised level ups and rehashes of old content we've already done a thousand times. The only people who are excited about this sh*t are people who haven't been around long enough to realize how little there is on this roadmap, and people who are still in denial about the current state of the game Smiley: glare


the issue is that they're just now realizing that this sh*t needs fixed, and are doing it during a time period where, while the fixes are greatly appreciated, they add nothing to the game other than easing our perpetual migraines ever so slightly, as we continue to slog away at the same, 3, 4, 5 year old content we've done for the last 3, 4, 5 years and not release anything new and interesting to keep our attention. Bug fixes and the like are sh*t you do after you've released a big new shiny to keep the players' attention, not when you've not released anything new except zerg-grind content (VW) or rehashed content (neo-nyzul, which wasn't even reskinned, it's 100% identical to old nyzul, except that the mob levels are higher, the NM names and ??? drops are different, and you can't save your progress, which was the one defining feature of nyzul). Legion is new, but it requires way to much effort from the players for waaaaay to little reward, and while they're aware of that, they're not really doing sh*t about it. That's all they've added to the game since heroes of abyssea. Voidwatch, Nyzul-2, and Legion. We need something @#%^ing new that isn't the same sh*t. Most of the players who would be really happy about these fixes have long since quit the game because they ran out of things to do.
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#89 Apr 28 2012 at 12:06 PM Rating: Excellent
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jakarai wrote:
A big issue people had with the level cap increase was that they spent all those years farming gear and in one exspansion all your hard work became obsolete. Now they are adding updates to those zoned so your level 75 gear is no longer irrevalant and you're still not satisfied seeeesh.


I never wanted them to do that so yeah I am going to complain that they're doing it instead of giving us new things. I don't like rehashes and I don't like crafting/synergy. We don't all speak with one voice here.
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#90 Apr 28 2012 at 12:10 PM Rating: Excellent
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louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.


1min automaton recast (Deus Ex Automata) isn't "long".

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That was a huge part of the fun, though. I know you remember how entertaining it was to wake up on update day, "Ok, it's update day.... let's see what we've got to look at. Patch notes? oooooh snazzies! .dat mining? ooooooh, that gear looks neat! oh oh oh! the "Ok guys, what did they break this time?" thread! That's always a laugh!" Smiley: laugh


Hehe, so true. While I do appreciate the increased effort to get stuff right before implementing it, that whole update process did have a certain charm. The overwhelming deluge of new sh*t, some of it broken or messing up other things, just made every update feel like a new exploration.
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#91 Apr 29 2012 at 2:02 AM Rating: Good
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Anza wrote:
louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame, and Cait Sith getting TH2-3 natively. It has to be stronger TH than yuly/falcorr as SE's excuse for always gimping familiars is that they are "free" while avatars cost mp, and puppets and wyverns have a long recast.


1min automaton recast (Deus Ex Automata) isn't "long".


That's what I said. But SE said they will never let jug pets zone like every other pet and npc because jug pets are "free." Avatars get to zone because they cost mp. (even though they don't because you can make all of them free) Puppets, wyverns and npc's get to zone because they have long recasts. (even though puppets have a 1 min recast and the npc has a 30 second recast from equipping the second pearl.)
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Yea, bsts really need to stop bitching about the TH nerf, and they especially need to stop vilifying pups and smns for something we didn't do and have no control over. It's placebo hunter. Falcor's still a superpet. The only people who have right to complain about it are the cooks who went out of their way to get the @#%^ing ingredients to make that godawful DipperYuly jug, because now they don't have any reason to make a profit off of it. Pets having TH3 was obviously broken, considering SE's stance that TH is the only thing important about thf, so it's all sorts of obnoxious for you guys to keep pissing and moaning about it


If BST getting TH3 was broken, why are the 11 other jobs with TH3 or more not broken? And if TH is the only important part of THF, why do we now have 2 worthless THF pets that are lacking the one thing that makes THF useful? It's the inconsistency. I wouldn't have a problem with it if it weren't for the fact that my PUP can kill almost as fast, with the same TH3 I had before, and do it in a much safer fashion.

So what balance has been corrected here? The error where BST was slightly useful for something has been corrected?
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#92 Apr 29 2012 at 7:11 AM Rating: Good
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It's a bit incorrect to just up and call puppets free. The job has a pretty steep entry cost through attachments and oils, and items needed to unlock frames are just icing. Parts being locked behind the ENM or Ashu Talif BCs don't really help, either.

Edited, Apr 29th 2012 9:12am by Seriha
#93 Apr 29 2012 at 9:12 PM Rating: Decent
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Exodus wrote:
Seriha wrote:
I miss the days where the entirety of this roadmap could've been a single patch. :(


When was that? Smiley: laugh


Let's not forget how THAT would go:

Patch >>> OMFG SOMETHINGS BROKEN >>> yay fixed >>> OMFG WE BROKE SOMETHING ELSE >>> yay fixed >>> OMFG HOW THE HELL DID THAT EVEN BREAK IN THE FIRST PLACE? >>> etc etc


To all a little bit more detail to what SirenCheeseMaster was saying, it would basically be Patch >>> Invite only Ranger for 2 Years >>> Ok release CoP and now invite Summoners to BCNMs too >>> The end.


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#94 Apr 30 2012 at 6:33 AM Rating: Default
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Chewzer wrote:
Poltergeist27 wrote:
Stuff that wouldn't even take up half of the normal version updates before Abyssea? Have we forgotten the number of craptastic updates the game got in the WoTG era? Your garden-variety WoTG update amounted to a few new missions in a 3-year long dragged-out story, job fixes, and Campaign adjustments.
Exactly the point I was trying to make, and it was way before WoTG. How long did it take to finish ToAU, and what did we get for updates in those couple years? A few job ability changes and ZNM. Woohoo! >.>

Exactly.

Some people went nuts over the WOTG for the "Revamped areas", TOAU for pretty much scrapping the original areas and turning Jeuno in to a ghost town. That only "Low levels" touch...

Sorry but everyone can scream all they want, if you really are that unhappy I would suggest you quit and come back and "Look" in 18 months time. I also remember people getting angry at the fact they were paying a monthly subscription and forced to buy the expansion packs or be left out........

Now tell me SE can win if they "Listen to us"?
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#95 Apr 30 2012 at 12:07 PM Rating: Excellent
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Conceptually, a version update patch and an expansion are no different. They're both data you install and the game later accesses. The former is something we expect of our monthly fee. After all, you don't need $13+ from everyone to run the servers. However, is the box cost of an expansion truly needed when also paying the monthly fee? I want to say no. It's a bit too naive to never once consider it a cash grab.

Telling people to quit helps nobody, let alone for 18 freakin' months where it's possible they'll just up and forget about the game and find something better. MMO players really need to get over that line because if everyone took that advice the moment they found something they're unhappy with, hello empty servers, hello less money to develop. Furthermore, it's a bit silly to assert that the reasons why a player, or group of them, are unhappy are not worth looking into ASAP. There's no reason for the VW loot system to still be as it is, for example. Yet it still is.
#96 Apr 30 2012 at 2:15 PM Rating: Excellent
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Everyone has made some valid points bashing the timeline laid out for 2012... but more to the point, what we want is something where the gameplay is "fun" again. And the most fun I ever had in this game, hands down, was Abyssea.

I left and came back to this game several times, but Nothing really changed, it was just subtle differences here and there. Admittedly, I had some fun with ZNM and Nyzule (even though nyzule had annoying wait times and znm had annoying pop farming), but overall, nothing thrilled me the way Abyssea did. Had Tanaka not screwed over the game's flow towards Abyssea, in favor of VNM / VWNM / crap-outside-abyssea, I'd still be playing every single day.

When Abyssea was introduced it made me see the game in a whole new light, giving hope to jobs that were lost and forgotten, allowing small groups to have the thrill of taking down giant bosses, and dedicated linkshells farm weapons on par with relics. The new AF was the most appropriate I'd ever seen it, supplying stats where they were needed and really making you feel good about working towards it. I never really ran out of something to do, since leveling became faster and I was able to explore more jobs to see which playstyle I liked best, and not have to panic if I didn't have that refresh +1 piece (even though I still wanted and tried for it) since I had atma that kept me going for days. Moreover, I was forced to "think" about a battle plan because the chosen approach influenced what the reward would be.

I know Abyssea still exists, it's not like it went anywhere, but we all see Tanaka devaluing the rewards gained through Abyssea, and it's only a matter of time before he flat out 'ruins' Abyssea intentionally on part of his "I'm back suckers" parade. Part of me is hoping for an Abyssea V2 where we can finally complete the Abyssea weapons, or at least a branched final-version of those weapons to 99 without it taking the currently ridiculous amounts of time (particularly, time that is invested in something almost none of us find enjoyable or want to do) ... but part of me just wants Tanaka to burn in hell, and the team that brought us Abyssea to return to FFXI, and revive that part of the game themselves so Tanaka doesn't completely screw it up. It'd be the ultimate ending to the game, where all of the old 75 content is now up to snuff, and all of the Abyssea content is up to snuff, all in such a way we'd be satasfied with. Then, after that, if they wanted to add more areas, a new expansion, new jobs etc, I think we'd all be happy to see it, but in the mean time they really need to fix not only what "Tanaka" sees as broken, but also fix what the "players" see as broken. Until some happy medium is found between those, the game is basically going to continue losing people day by day.

That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.
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#97 Apr 30 2012 at 2:49 PM Rating: Excellent
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ditx wrote:

What are their storyboard and Cutscene staff even doing right now?


Working on XIV, or working for a different company
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#98 Apr 30 2012 at 3:09 PM Rating: Good
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FUJILIVES wrote:
That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.


Why would a "Vana'diel Festival" spend any significant amount of time talking about Eorzea?
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#99 Apr 30 2012 at 8:28 PM Rating: Excellent
catwho wrote:
FUJILIVES wrote:
That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.


Why would a "Vana'diel Festival" spend any significant amount of time talking about Eorzea?


If you think that they wouldn't take this chance to hugely endorse FFXIV 2.0, then I feel you're mistaken(of course I could also be wrong we'll just have to wait and see, but this is how it seems to me). Everything is in plain sight. Their main focus is FFXIV, it's clearly evident by the "change of the guard". Abyssea devs = success, so they're sticking them in FFXIV and putting your friendly neighborhood Tanaka back in charge of FFXI. I can always tell when there's a change in leadership/devs because the content flows(feels/appears/etc.) differently.

It may be called Vana fest but it's still run by SE. I can't imagine them having any problems with endorsing their own product to their target audience, it just makes too much business sense to pass up an opportunity like that (hell anyone with common sense would do it).
#100 Apr 30 2012 at 8:43 PM Rating: Decent
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Seriha wrote:
Telling people to quit helps nobody, let alone for 18 freakin' months where it's possible they'll just up and forget about the game and find something better. MMO players really need to get over that line because if everyone took that advice the moment they found something they're unhappy with, hello empty servers, hello less money to develop.


Wow, Stockholm Syndrome much? You've totally justified paying for something you don't like under the idea that it helps the people that do like it instead. I hope I am never that much of a sucker with my money.
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#101 Apr 30 2012 at 10:15 PM Rating: Excellent
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catwho wrote:
FUJILIVES wrote:
That being said, Vana'fest could bring many things. My guess is, however, it will be 95% news about FFXIV v.2.0, 4% recapping the FFXI timeline, and 1% crap. And if there 'is' an expansion for FFXI, which I highly doubt, it'll be another micro-expansion like the moogle kupo d'tat stuff, that didn't really add any content, but just threw in random stuff as an excuse to get to a single choose-your-own-reward / augment item.


Why would a "Vana'diel Festival" spend any significant amount of time talking about Eorzea?


If you think that they wouldn't take this chance to hugely endorse FFXIV 2.0, then I feel you're mistaken(of course I could also be wrong we'll just have to wait and see, but this is how it seems to me). Everything is in plain sight. Their main focus is FFXIV, it's clearly evident by the "change of the guard". Abyssea devs = success, so they're sticking them in FFXIV and putting your friendly neighborhood Tanaka back in charge of FFXI. I can always tell when there's a change in leadership/devs because the content flows(feels/appears/etc.) differently.

It may be called Vana fest but it's still run by SE. I can't imagine them having any problems with endorsing their own product to their target audience, it just makes too much business sense to pass up an opportunity like that (hell anyone with common sense would do it).


You are aware though that Tanaka's position and role with XI has never changed at all. His position and role with XI now is the exact same as it was when Abyssea was out. The reason attention was diverted over to XIV was because it was in a terrible state, and just letting it die entirely would have been devastating financially, not to mention it would have also really reflected badly on the company itself.

Even though XIV is a lot better than before, it's still generally considered to be incomplete and in the works, and probably won't be up to standards till 2.0, so they'd be foolish to pull people from it just as it's starting to get off the ground.
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