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A little help with level 50 theorycrafting pleaseFollow

#1 Apr 10 2012 at 2:40 PM Rating: Excellent
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Planing on duoing with a friend for our G1 items, prefer to do this 'on level' if we can than sitting by while a helpful 99 demolishes the mobs for us. :)

Hardest by far is the Lich, and we're going to try THF + RDM - THF for TH2 due to the horrendous drop rate and RDM because from past experience and a trial run as DNC + WMH the Lich's Ice Spikes caused huge problems with paralysis (my WHM spent most of his time and MP trying to keep the Dancer un-patalyzed). While we were able to kill 2 it was a near thing with my MP, so I figure RDM for Dispel.

With that background, here's my question: what weapon should my RDM use?

I have both Sword and Club capped. My current sword is a Crimson Blade (DMG: 28, Delay: 231) and I have a Tactical Magician's Wand (DMG: 15, Delay: 210). With the sword I have 180 ATK and the club 169. My question is given the Lich's -50% stabbing damage and his +50% blunt damage, with an Enfired weapon which of these two will do more damage? I just don't know enough about the math behind damage calculation to know how to decide.

Can someone who understands this help me out? Obviously I can 'suck it and see' but fighting a T ot higher BLM is not the kind of situation I feel happy using as an experiment. :)
#2 Apr 10 2012 at 2:54 PM Rating: Decent
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You will do better to let your RDM keep it dispelled and silenced but if you feel this burning urge and desire to melee with your RDM, use club or staff as both are blunt and there is a damage bonus to blunt on all bones.
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#3 Apr 10 2012 at 4:29 PM Rating: Good
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I do intend to use the RDM primarily as CC, dispel and silence being the most important, however I figure the THF's -50% damage even using Corsair's (can't get my hands of the +1s) is going to make the fights very long without the RDM's extra damage. I know from way back that meleeing RDMs are laughed at in normal groups but this is somewhat different it seems to me.
#4 Apr 10 2012 at 5:02 PM Rating: Good
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RDM has no native staff skill iirc, so out of the choices, I'd say go with Club with a good Enfire on it.
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#5 Apr 10 2012 at 5:08 PM Rating: Good
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You're not there yet, but if you can find out a way to do the 55 cap with only 2 55's and no higher level help I would love to see that video.
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#6 Apr 10 2012 at 5:15 PM Rating: Excellent
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Telaki wrote:
You're not there yet, but if you can find out a way to do the 55 cap with only 2 55's and no higher level help I would love to see that video.

Now that the ??? are up all the time, it won't be that hard. Just have the THF sac flee pull so the RDM can get it, and then the RDM sac pulls for the THF to get it. It would take a while (6 deaths at minimum), but since you don't actually have to kill the NMs, there's no reason a sufficiently motivated duo couldn't do it.

The blunt damage on that club won't overcome its low DMG rating; just use the sword + Enfire, and treat any damage you do as a bonus--focus primarily on CC/debuff/status removal. More accurately, though, get high level help for the Papyrus if you can, it's really way more trouble than it's worth to go after it in a 50 duo.
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#7 Apr 10 2012 at 5:40 PM Rating: Decent
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Aliekber wrote:
Now that the ??? are up all the time, it won't be that hard. Just have the THF sac flee pull so the RDM can get it, and then the RDM sac pulls for the THF to get it. It would take a while (6 deaths at minimum), but since you don't actually have to kill the NMs, there's no reason a sufficiently motivated duo couldn't do it.


Ah I do remember seeing that in the patch notes a couple months ago. I could even see a way to do it without deaths If you can blink tank it, both ppl click the ??? then the whm tele vahzl's.
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#8 Apr 10 2012 at 11:42 PM Rating: Default
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I appreciate the original endeavor, but when you get to LB2 you might as well be trying to solo Fafnir with an Onion Club. Sure it's probably doable if you have a day or two to waste, but don't you have better things to get on to?
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#9 Apr 11 2012 at 1:42 AM Rating: Excellent
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Limit break one isn't too hard. I solo'd it on Dancer/Ninja a couple years back. Took like 20 minutes to poke a lich down with my terrible daggers and terrible dancer DPS at -50% damage. Not recommended, but certainly doable.

The biggest thing you have to watch for is Paralyze. Ice Spikes from liches and Spore from funguars provide a nasty paralyze effect which will make you lose your cure casts, waltzes, utsusemi casts, and so on.

As for which weapon you should use, you may be better off just casting a few nukes and taking a knee to get MP back, as opposed to meleeing a damage-resistant mob with nasty TP moves. Keep him silenced and enfeebled. It's gonna be slow as hell. If you're doing it for the challenge you shouldn't mind.

If you want it done fast and easy just ask for help.
#10 Apr 11 2012 at 5:05 AM Rating: Decent
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I know this is going to be slow, when we went DNC+WHM we killed two before I gave up due to Ice Spikes. Thing is, this is the third character I've raised from scratch and I've never done G1/G2, the previous times I literally sat back and watched a level 75 do it (staying out of the way and avoiding aggroing other mobs was the only contribution I made).

Nowadays getting people to do it on-level is simply nigh on impossible, but SE haven't made any adjustments to take that into account, but I have no interest, nor does my friend for whom this is his second time around, in being carried through key content like this. I which the Limit Breaks didn't exist, I've always loathed them, but since they do then I just want to try.

Actually, my plan for THF+RDM is probably dead. Last night I went to all the Lich spawns to see how they lie, and realised that pulling most of them is going to be very, very hard without getting sound aggro, I hadn't appreciated before just how many friends they had. I now think a pet job, probably BST/THF will be needed to do the pulls, I saw very few places where a Silence pull would be possible without aggro. :(

That will depress me, I was banking on TH2 to make this relatively less painful, I still have nightmares of the three hours it took for my first character to get a drop in a group with 3 level 65s+ back in '06.

Edited, Apr 11th 2012 7:07am by Kragorn
#11 Apr 11 2012 at 9:24 AM Rating: Good
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If you have BST sub you can charm some of the lower level pets to really help out on the Exorays - even if your BST is level 1 and freshly unlocked, some basic CHR gear and a Light staff will let you charm easy-prey enemies with ease. With a RDM friend there with you, you can sleep them to spam recharm until you have them, and once you have them, an Easy Prey will stay charmed for a very long time (it's been a while, but I think it's 30 mins for EP?). Basically, a crawler or scorpion from upstairs will most likely demolish your THF's dmg, so you can kill one with the scorpion tanking while the RDM friend helps keep debuffs off of you, or you can change it up and just go RDM/bst, THF/bst and send both pets on an exoray - again, it's been a while, but most likely they'd kill it without you even engaging, then you can just tell your pets to "stay" to rest them up, and farm up another one. Even underleveled, bst sub can make that portion fairly easy since exorays can be kind of a pain with some spike-damage frog kicks or dark spores.

BST sub is also a great way to approach the exposures, since you can send an easy-prey pet at a bomb and like 50% of the time they will explode very early for a free kill without putting yourself in danger. It's just hard to get to the bombs sometimes since garage can be a pain if you don't have all the flower-power-past-portals.

For the lich I would just go as THF/NIN and fight it as normal while the RDM plays healer / dispeller. It should be easy. If you are really worried about nukes of any kind, you can go THF/WHM just for the magic defense bonus - but the only real trick to beating a lich is to keep them far enough away from other lich so when you go low HP, they don't all long-distance swarm you from blood aggro. I don't know what your H2H skill is, but don't forget that if you have THF, you can also use H2H weapons on them for blunt damage bonus if you really feel you need it (personally I wouldn't bother if it's not skilled up, daggers are fine even though it will be a bit slower).

Hope this helps!
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#12 Apr 11 2012 at 11:35 AM Rating: Excellent
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Thanks for all the suggestions, we just left having got our papyruses (papyrii? :) ), took about a dozen kills.

Pulling was a pain having to wait for the Lich to be in a position to be able to be Silence pulled without aggroing the mummies. Each fight was fairly okay, only hit red HP once due to an unlucky combination of resists, though they took between 5 and 10 mins each and the same time again to recover and re-buff for the next one.

In the end I used the sword, I was hitting for 20-30 plus 10 Enfire which made a huge difference to our ability to kill them, the THF was dual-wielding Corsair's which were hitting 10-15.

Have to say the joy of seeing the second one drop was great. Obviously it's pretty small bear in terms of what many players in the game can do, and not the hardest fights I've ever done over the years, but satisfying nonetheless.

After that, the bombs and exorays are child's play.

/pray

Edited, Apr 11th 2012 1:37pm by Kragorn
#13 Apr 11 2012 at 11:55 AM Rating: Excellent
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I applaud your efforts and congratulate you on the victory.
I just helped a group kill the COP Minotaur last night synced to 40 for the same reason, to do something that was a challenge... and it was fun.
Sure, there are times all this new "easy mode" works, but some of us old skulers still appreciate the battles of this game for what they were... a challenge.
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#14 Apr 11 2012 at 12:12 PM Rating: Excellent
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Grats on getting your drops. For completeness sake (regarding the discussion/theory) I wanted to point a few things out. Skellies are listed as +25% damage from blunt (12.5% h2h), -12.5% for slashing and -50% for piercing. As Catwho mentioned, RDM doesn't have staff skill, so that's not an option. Slashing swords will still do reasonably well, but piercing swords and daggers will be fairly awful. Fuji made an excellent suggestion that THF use H2H instead of daggers, if skilled. I would add that slashing swords (such as your crimson) might outperform dagger for THF as well.

The one thing I see no mention of is Banish. RDM/WHM gets banish I, and although it's kind of weak and won't last long, it is still an option for reducing the damage penalty against bones. WHM main has banish II, but I understand that is not likely going to be the deciding factor on which mage job to bring.

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#15 Apr 11 2012 at 1:38 PM Rating: Excellent
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We just finished getting the other items so off to see Maat. :)

Have to say SE have made the exorays somewhat harder then I remember them, not in that the mobs are harder but they're now in the tunnel leading down to the donut room and they're no longer in their room in the center. The problem now is that some of them are nestled among flies that con T or higher so making pulling the funguar away impossible. Lower down the tunnel there aren't flies but the funguars tend to pack together in twos or threes and it can try one's patience to wait for one to move away. The bombs were as easy as ever though.

Indeed, yes, I was wrong with the damage modifiers I quoted, somehow I thought the bonus to blunt was 50% like the penalty to 'pointy'. Having leveled THF and DNC my THF friend only had daggers leveled so we thought we'd try to do this without taking the time to level H2H (which of course is a lot easier now of course with the easing of the requirements to get weapon skillups): I thank Fuji for that idea though.

We went to the northern Batallia entrance to the Necropolis and pulled the liches from the side rooms just down the first set of stairs. Not once did I get sound aggro after Sneak dropped when I used Silence to pull them back up the stairs so links weren't an issue: we weren't killing fast enough to ever have to wait for the two of them to respawn.

I used Banish a couple of times, having also leveled WHM to 50 and capped al magic in Besieged, and it did do some useful damage (sadly I didn't make a note and now I forget the numbers).

Thanks for the ideas and encouragement, while I maybe didn't use all the advice I learned a thing or two which I'm sure will come useful later.

/bow

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I applaud your efforts and congratulate you on the victory.
I just helped a group kill the COP Minotaur last night synced to 40 for the same reason, to do something that was a challenge

Aaahhhh, the Minotaur, Doom, how I love thee. :D

Edited, Apr 11th 2012 3:43pm by Kragorn
#16 Apr 11 2012 at 4:32 PM Rating: Excellent
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You did it anyway...

You're clearly a stubborn bastard, which I can respect.

Congratulations on the papyrus
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#17 Apr 11 2012 at 7:17 PM Rating: Good
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I thought the main point of casting banish was to temporarily remove the damage resistance to slashing/piercing, or is that only for ghost and blunt?

/reminisce about good ol' KRT bone parties suddenly.
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#18 Apr 12 2012 at 8:07 AM Rating: Good
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Docent42 wrote:
I thought the main point of casting banish was to temporarily remove the damage resistance to slashing/piercing, or is that only for ghost and blunt?

/reminisce about good ol' KRT bone parties suddenly.


It was used on Ghost for Blunt because otherwise the MNKs were going to be punching air and wasting time for a full minute, breaking the chain.

But I think you are correct, it also removes the damage resistance on skeletons.
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#19 Apr 12 2012 at 9:41 AM Rating: Good
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I never knew the 'math' behind it when we did KRT parties a long time ago, just that it helped significantly with blunt vs ghosts.

According to Wiki Banish also has these effects:

Banish I :
• Lowers special defense (damage resistance) of Skeletons and Ghosts by 50% for 15 seconds.
• Spell damage vs undead is multiplied by 1.5 (150% damage)

Banish II :
• Lowers special defense (damage resistance) of Skeletons and Ghosts by 70% for 30 seconds.
• Spell damage vs undead is multiplied by 1.5 (150% damage)

Banish III :
• Lowers special defense (damage resistance) of Skeletons and Ghosts by 97% for 45 seconds.
• Spell damage vs undead is multiplied by 1.5 (150% damage)
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#20 Apr 13 2012 at 5:38 AM Rating: Good
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FWIW, I just did G1 a couple of weeks ago on my mule that I was intentionally leveling with no subjob. (for hard mode)

I got lucky that I found a level 55 willing to help me out. We did use the WoTG back way into Garlaige and the flower warp in NW Batallia, but otherwise it was just a 50 PUP with no subjob and a 55 THF/DNC duo. No problems other than the Exorays decided to be stingy and it took like ten of them to get a drop. RDM probably isn't a bad choice since like PUP it's a job that can do well on its own even without a subjob.

Of course G2 is now trivial with a pet job. Just distract the boreal NM long enough to hit the now always present ??? and then who cares if you get killed trying to get away.

As for G3, I was surprised that I had to get the Yagudo Torch from the rank 4 mission (which meant that I had to detour to get rank 3 first), but otherwise it was fun to solo.

Unfortunately G5 on PUP requires you to finish two AF fights, one that I wasn't able to solo at 61 but beat at 66, and another that can't be soloed at 75, before you can do the G5 fight. So I'm now leveling WHM on my mule so I can bore Maat to sleep to beat G5.
#21 Apr 13 2012 at 5:42 AM Rating: Good
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Kragorn wrote:
The problem now is that some of them are nestled among flies that con T or higher so making pulling the funguar away impossible.

Huh? The flies don't aggro, they only link. I don't know why you would think they did.
#22 Apr 13 2012 at 6:50 AM Rating: Decent
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Elwynbelwyn wrote:
Kragorn wrote:
The problem now is that some of them are nestled among flies that con T or higher so making pulling the funguar away impossible.

Huh? The flies don't aggro, they only link. I don't know why you would think they did.

Hmm, I'd better re-check, but I looked on Wiki because it's been a long, long time since I was down there in CN, and thought I saw it way they aggroed. If I was wrong about them then sure, it made life a lot harder because the funguars among the flies were singles easily fought where they were.
#23 Apr 13 2012 at 9:21 AM Rating: Good
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Kragorn wrote:
Elwynbelwyn wrote:
Kragorn wrote:
The problem now is that some of them are nestled among flies that con T or higher so making pulling the funguar away impossible.

Huh? The flies don't aggro, they only link. I don't know why you would think they did.

Hmm, I'd better re-check, but I looked on Wiki because it's been a long, long time since I was down there in CN, and thought I saw it way they aggroed. If I was wrong about them then sure, it made life a lot harder because the funguars among the flies were singles easily fought where they were.

It depends on which flies they're around. The Dancing Jewels don't aggro, but the Dragonflies do. I haven't been into CN in forever, so I don't know the layout after they moved all the mobs around.
#24 Apr 13 2012 at 1:01 PM Rating: Decent
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Okay, I see my mistake - there are three kinds of fly in the Nest: Hornfly, Dragonfly and the new high level Dancing Jewel.

Only the Dragonfly aggos and I'm now pretty sure that was the entry I saw on the Wiki, I saw a 'fly' that wasn't the new one and didn't take the time to check it was the one I wanted. I now can't recall, but I expect the flies around the Exorays are the Hornflies (level 50-53) and not Dragoflies (55-58).

Oh well, that'll teach me to be more careful.
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