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Best DD Job now?Follow

#1 Apr 03 2012 at 7:16 AM Rating: Decent
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Well I havent played since 2007, and when I played I was a hard hitting RNG and I would always compete with BLM to see who could get the most dmage off chains and bursts. But alas, now I have no idea what a few of these new jobs can even do? Corsair? BLU? Dancer? Puppet master? Scholar? What are the good DD jobs for end game these days. i dont think i want to go back down the path of RNG anymore. Ive always wanted to play a DRG but they were always gimped when I played. Any suggestions anyone? Im starting my new character today.
#2 Apr 03 2012 at 7:31 AM Rating: Good
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DRG is actually pretty nice now. Magic bursts and skillchains are a lost art. You probably won't ever do them on purpose unless you are creating one yourself on BLU or DNC....or even SCH for that matter.

Play what you like and you'll play it better (and do more damage, or do it better) than 99% of all the gimpos out there running around.

Take what you remember about the game and throw it out the window.

And you'll probably never see a BRD until you eventually do Voidwatch.

The end.
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#4 Apr 03 2012 at 7:43 AM Rating: Decent
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Why are they a lost art? Are the basic mechanics of battle still the same or has this just become another hack hack hack battle system with the update?
#5 Apr 03 2012 at 7:52 AM Rating: Excellent
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Play whatever job you like. Leveling is so easy now, if you change your mind, you can level 5 more jobs later that week. Not to mention, empyrean weapons (the new counterparts to relic and mythic weapons) are very easy to make in comparison, and can make a lot of DD jobs excellent.

As for the new jobs,

COR is a support-DD hybrid. It uses a gun and focuses on ranged attacks, with a few nice job abilities for special shots. A friend of mine made an empyrean gun for it, and it is an insane brewer. (Brews are a new temporary item for the new Abyssea areas; they max out your stats and are basically god mode for 3 minutes). It also has a luck-based BRD-like aspect: It has several job abilities called rolls (which I assume is supposed to refer to dice even though the animation is a pile of cards) which are party-wide buffs whose potency depends on what number you roll.

BLU is a hybrid of everything, but generally focuses on DD. It can also heal very well, stun, dispel, nuke, and sometimes tank. It's a meleeing mage and learns spells from monsters. You cast things like bomb toss and 1000 needles (well actually, no one casts those, because they suck, but those were the first old spells that came to mind that you might remember from 2007). There are 2 classifications of spells: physical spells (which, apart from mp consumption, behave like physical damage) and magical spells which behave like nukes.

PUP is a pet job. It is supposed to be very good when used correctly, but I don't know much about it. You have a puppet that fights with you, and you can alternate between different roles for it (healer, DD, nuker, I think).

DNC is a DD which can use its TP on cures, so in that respect it can be a healer, a DD, or a tank, or any combination that the situation calls for. It has a lot of job abilities to manage said TP. It's TP moves take the form of different dances, hence the name, and because of that, there are new emotes! /dance1, /dance2, /dance3, and /dance4. And they have animation! Completely irrelevant, but now your non-taru characters can dance.

SCH is a mage with two different modes: light and dark. It's basically a WHM and a BLM in one, missing a few key spells. It's got a ton of job abilities for a mage, which do things like reduce mp, reduce casting time, unlock other spells depending on whether you're in light or dark mode, etc. It's a lot of fun, being a pretty involved mage job, and if you're a girl you get to wear a miniskirt, but personally since I have both WHM and BLM leveled I almost never see a use for it :(



Edited, Apr 3rd 2012 9:57am by RizzoRazzle
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#6 Apr 03 2012 at 7:55 AM Rating: Excellent
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Quote:
Why are they a lost art? Are the basic mechanics of battle still the same or has this just become another hack hack hack battle system with the update?


There's not much of a point to hold your TP for other people anymore, just zerg most stuff down. When my friend and I duo things, we'll do em for fun, but that's about it.
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#7 Apr 03 2012 at 8:42 AM Rating: Good
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Personally, I prefer the versatility of WAR over any of the other DDs (except THF, because, well, TH and gobs of triple attack.) WAR and THF also have the benefit of massive AOE weapon skills, which allow for a newer type of exp burn that is ridiculously fun. I'm a Tarutaru and I've pumped out nearly 10K total damage on a single Fell Cleave at 99. (Note: That was across 7-8 mobs or so at once.) Aeolian Edge for dagger is similar, although not quite as high damage because great axe > dagger.

All the DD jobs are fun in their own ways. Out of the expansion jobs, BLU is probably the strongest, except compared to a Wildfire COR who is just so massively broken that I think Tanaka probably regrets them giving Wildfire to COR and not to SAM. Smiley: lol
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#8 Apr 03 2012 at 9:05 AM Rating: Decent
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catwho wrote:
Personally, I prefer the versatility of WAR over any of the other DDs (except THF, because, well, TH and gobs of triple attack.) WAR and THF also have the benefit of massive AOE weapon skills, which allow for a newer type of exp burn that is ridiculously fun. I'm a Tarutaru and I've pumped out nearly 10K total damage on a single Fell Cleave at 99. (Note: That was across 7-8 mobs or so at once.) Aeolian Edge for dagger is similar, although not quite as high damage because great axe > dagger.

You gotta try aeolian edge with 2x tp bonus dagger, gales, ultimate, ****'s guardian, all the MAB gear thf or dnc can wear and ascetic's tonic :D steady 2.1-2.3k a shot (depending on mob, seems to do less on cats than scorps). War still wins because of retaliation tho, but thf/sam with intense soothing light chest and sekka ws > ws > med > ws decimates pretty much anything too. ^_^
#9 Apr 03 2012 at 2:04 PM Rating: Excellent
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People have been saying skillchains are useless for years, and they've been wrong for years.

In random pickup groups with lots of damage dealers, it's generally inefficient to skillchain because your damage dealers are heavily mismatched. That is to say, they don't all get TP at the same rate, and there will be a lot of random skills thrown out which interrupt your efforts to chain. As well, on anything squishy (like EXP mobs) a WS or two without a skillchain is enough to finish them, so there is not much point to chaining there.

If you play with people you know, you can almost always set up a skillchain without gimping your skills. You don't need to 'hold' tp. If your partner is way behind, you just WS early and use one of the (many) abilities available to get TP back quickly. Almost every job has one.

A good light or darkness can double your WS damage, and if you're feeling really fancy, a three-parter can add 150% to it. Closing a chain for 4000 damage and seeing a 6000 damage darkness is just delicious.

People have, for whatever reason, gotten the idea in their heads that if you wanna skillchain you have to hold your TP up to 250% while your partner catches up, so they just don't bother. Basically, the trick is to not hold back and 'wait' for a skillchain, but to get a skillchain every chance you get. When it's convenient.

Basically, know what your WS chains with, and if you see someone pop off something you can close a chain off of, do so and enjoy the delicious damage. Don't use gimpy WS just for the sake of making a chain, and don't 'hold back' if your partner is more than a swing or two behind.

tl;dr: Skillchains are still fine and dandy, but people don't go out of their way or use gimpy skills to make them, because that'd defeat the point. If you can pull one off you absolutely should, but you don't build your party around making a skillchain anymore.

Edited, Apr 3rd 2012 4:06pm by ItsAMyri
#10 Apr 03 2012 at 2:21 PM Rating: Decent
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A delicious Light or Dark is also the #1 reason to still bother unlocking WSNM weapon skills (beside blue light procs.)

Edited, Apr 3rd 2012 4:21pm by catwho
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#11 Apr 03 2012 at 3:00 PM Rating: Good
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The raw damage output of the top-end of most DD jobs is closer together now than it was at 75.

Gearing and, dare I say, skill is far more important anymore. High-grade TotM weapons and the right Neck/Belt for your merit WS if applicable is more important than WAR vs DRK vs DRG vs MNK.

And when it's not fairly close together for some factor, usually the toughest mobs in the game, there's a hefty amount of leapfrogging involved. A Vereth MNK will beat a WoE Gaxe WAR, but then a Shoha SAM will top both, and then an Ukon WAR will top them, then a DRK picks up a Ragnarok and comes screaming from 5th or 6th place to crush all of them handily on the toughest mobs.

All of the top DD jobs will swap and trade placement depending on situation.
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#12 Apr 04 2012 at 8:34 AM Rating: Good
Raelix wrote:
The raw damage output of the top-end of most DD jobs is closer together now than it was at 75.

Gearing and, dare I say, skill is far more important anymore. High-grade TotM weapons and the right Neck/Belt for your merit WS if applicable is more important than WAR vs DRK vs DRG vs MNK.

And when it's not fairly close together for some factor, usually the toughest mobs in the game, there's a hefty amount of leapfrogging involved. A Vereth MNK will beat a WoE Gaxe WAR, but then a Shoha SAM will top both, and then an Ukon WAR will top them, then a DRK picks up a Ragnarok and comes screaming from 5th or 6th place to crush all of them handily on the toughest mobs.

All of the top DD jobs will swap and trade placement depending on situation.


I wish it was like this so long ago...but at least now we appreciate different jobs ._.
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#13 Apr 04 2012 at 11:33 PM Rating: Decent
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Seraphknight777 wrote:
Raelix wrote:
The raw damage output of the top-end of most DD jobs is closer together now than it was at 75.

Gearing and, dare I say, skill is far more important anymore. High-grade TotM weapons and the right Neck/Belt for your merit WS if applicable is more important than WAR vs DRK vs DRG vs MNK.

And when it's not fairly close together for some factor, usually the toughest mobs in the game, there's a hefty amount of leapfrogging involved. A Vereth MNK will beat a WoE Gaxe WAR, but then a Shoha SAM will top both, and then an Ukon WAR will top them, then a DRK picks up a Ragnarok and comes screaming from 5th or 6th place to crush all of them handily on the toughest mobs.

All of the top DD jobs will swap and trade placement depending on situation.


I wish it was like this so long ago...but at least now we appreciate different jobs ._.


What makes you think it was never like this in the past?
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#14 Apr 05 2012 at 12:09 AM Rating: Excellent
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zellbaca wrote:
What makes you think it was never like this in the past?

25% piercing bonus on birds says hello.

Y/G/K attack bonus and rampant inflation of boss defense with no effective mitigation for other jobs is another.

That pretty much covers meriting and high-tier fights completely. Plenty of other things.could add to this, like mobs with excessive attack power followed by an era of mobs that ignored shadows.

Edited, Apr 4th 2012 11:11pm by Raelix
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Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#15 Apr 05 2012 at 1:00 AM Rating: Decent
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Best DD > Buffed DD.
Not the best DD > DD that isn't buffed.

But BLU is the best, because I play it the most
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#16 Apr 05 2012 at 5:04 PM Rating: Decent
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Raelix wrote:
zellbaca wrote:
What makes you think it was never like this in the past?

25% piercing bonus on birds says hello.

Y/G/K attack bonus and rampant inflation of boss defense with no effective mitigation for other jobs is another.

That pretty much covers meriting and high-tier fights completely. Plenty of other things.could add to this, like mobs with excessive attack power followed by an era of mobs that ignored shadows.

Edited, Apr 4th 2012 11:11pm by Raelix


At the same time, souleater was the most devastating ability in the game until they started making everything resist it. Great katana weapon skills scaled poorly in environments (properly utilizing brd and cor) where mnk, war and drg would thrive. smn was never great damage over time, but useful in certain situations where enmity and range were issues. Etc. ****'s situational, just like it's always been.



Also, VZX is 100% correct. Smiley: nod
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#17 Apr 05 2012 at 7:09 PM Rating: Good
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Sam was and still is the hardest job too completely fail at, even crappy sams can still be put to more use then any other crappy player playing a DD. So risk/reward is safer with sams when dealing with pick ups and lesser skilled LSes and LS leader ship.
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#18 Apr 05 2012 at 8:41 PM Rating: Decent
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ItsAMyri wrote:
tl;dr: Skillchains are still fine and dandy, but people don't go out of their way or use gimpy skills to make them, because that'd defeat the point. If you can pull one off you absolutely should, but you don't build your party around making a skillchain anymore.

Edited, Apr 3rd 2012 4:06pm by ItsAMyri



This so much, even though it's abyssea dmg a mnk friend and I were doing frag skillchains on charriot. If I had used my tp on thf it wouldnt have added up to the dmg the skillcahin was doing. When you do a 21k skillchain there is no way you are being more "efficient" spamming ws.

Not to say that one shouldn't just go if your tp are way off balance. But if you have to wait 30tp for your friend to catch up you might want to wait.

Edited, Apr 5th 2012 10:56pm by Fumikuu
#19 Apr 06 2012 at 4:53 AM Rating: Decent
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Usually when I have a workable SC with someone, like THFs, I pull out the 2-4 Scythe and out-TP them by about 2:1 and just WS freely or open/close at will, usually instructing them to SATA Evis after Entropy if they can, but another will be along soon enough if they can't.
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Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#21 Apr 07 2012 at 3:20 AM Rating: Decent
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PUP looks good in WSdamage and what the puppet does, but their WS rate (pathetic compared to 2-handers or even MNK) and even total output is actually really below average, not to mention the vulnerability of the puppet in most situations that demand such damage output over such things as utility or sustain. Your notion is especially inflated by Abyssea where Stringing Pummel thrives.

To say: Combining a crap DD with an above-average pet does not total up to quite what you think it does, and this is coming from someone who has seen one the of the few KKK PUPs in the game.

It really is a matter of "Oh, you skillchained with your pet to kill that mob? I just WSed three mobs dead in the same amount of time, sorry". Pretty numbers, but not half as often as real DD.

Edited, Apr 7th 2012 2:23am by Raelix
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#22 Apr 07 2012 at 4:43 AM Rating: Default
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Raelix wrote:
The raw damage output of the top-end of most DD jobs is closer together now than it was at 75.

Gearing and, dare I say, skill is far more important anymore. High-grade TotM weapons and the right Neck/Belt for your merit WS if applicable is more important than WAR vs DRK vs DRG vs MNK.

And when it's not fairly close together for some factor, usually the toughest mobs in the game, there's a hefty amount of leapfrogging involved. A Vereth MNK will beat a WoE Gaxe WAR, but then a Shoha SAM will top both, and then an Ukon WAR will top them, then a DRK picks up a Ragnarok and comes screaming from 5th or 6th place to crush all of them handily on the toughest mobs.

All of the top DD jobs will swap and trade placement depending on situation.


Raelix, question for DRK. I've been going over my gear and wanted your advice on main hand weapons. Now I usually play SAM / RDM / BLU more then I play WAR / DRK but I like having it as an option and I absolutely do not want to gimp it up. So looking at main weapons, currently have Jing GSWD and Wroth Scyth with 5/5 Resolution. Is there a better GSWD that doesn't require a stupid amount of time investment (I'm spending that time on other jobs / events)? I was looking at the one off Ig'Alima but I rarely ever see /shouts on Lakshmi now. Thinking about the OaT but how hard are the 10 VWNM items to collect? Should I just get a Caladbolg due to it's relative ease of creation? How much sTP should I be shooting for in each of those setups? I know how to do SAM's calculation as it's a one shot WS typically but DRK use's multihits and I'm loath to make assumptions based on all hits landing.
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#23 Apr 07 2012 at 9:04 PM Rating: Decent
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That's a lot more than 'a question' Smiley: laugh.Make a thread over in the DRK forums, don't worry we don't bite... hard, so I can focus on it and not derail this topic much more. Busa's thread has a few of the same questions, particularly about main weapons, but in short OAT GS is far-and-away the best Output:Effort ratio.

I'm currently stuck on the Krab shells and taking a semi-monetary-enforced but semi-have-important-other-things-to-do break. Other than those and maybe farming Bastion points, if you've got at least the time and gil to camp Port Jeuno for Silver Mirrors and Riftsand (I'm 150/150 on both before even touching a Krab) then OAT is a breeze.

Edited, Apr 7th 2012 8:06pm by Raelix
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#25 Apr 08 2012 at 1:34 AM Rating: Good
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PUP without the puppet is indeed a crap DD. You've clearly never read the entirety of any of my posts before spouting off your inane babble. I know your stance here is spurred by seeing a PUP in abyssea drop ~5k Stringing Pummels closing 5k Darkness chains... twice a week.

You particularly missed the whole "I've seen a Kenkonken PUP in action, I was not impressed" part. A decent PUP is pretty good, but doesn't compare to real DD jobs in the slightest. Especially on hardened targets like high-tier VWNM. PUP has it good on easy pointless crap, and especially in Abyssea, but you're insane if you think their damage doesn't get crippled by anything with decent defense or evasion.

Edited, Apr 8th 2012 12:34am by Raelix
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#26 Apr 08 2012 at 11:10 AM Rating: Decent
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Raelix wrote:
PUP without the puppet is indeed a crap DD. You've clearly never read the entirety of any of my posts before spouting off your inane babble. I know your stance here is spurred by seeing a PUP in abyssea drop ~5k Stringing Pummels closing 5k Darkness chains... twice a week.

You particularly missed the whole "I've seen a Kenkonken PUP in action, I was not impressed" part. A decent PUP is pretty good, but doesn't compare to real DD jobs in the slightest. Especially on hardened targets like high-tier VWNM. PUP has it good on easy pointless crap, and especially in Abyssea, but you're insane if you think their damage doesn't get crippled by anything with decent defense or evasion.

Edited, Apr 8th 2012 12:34am by Raelix



Agree but let's be fair if for some reason (lousy shout alliance) your dd's are not getting buffed, then a very good pup MIGHT be able to keep up.

Frankly can't really see that happening.

What most casual players don't see is really good DDs fully buffed. The difference is night and day. And that is where basic misunderstandings come from



Nyzul maybe?

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