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#52 Feb 18 2012 at 6:30 PM Rating: Good
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Camate wrote:
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

I think many people may have missed this part. While I understand that this doesn't make getting to floor 80 or 100 any easier, it means that when you finally do manage to do it, you would be guaranteed a drop that you want. That's pretty game-changing considering the current odds of getting something you actually want.

Edited, Feb 18th 2012 6:31pm by Chewzer
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#53 Feb 18 2012 at 8:36 PM Rating: Excellent
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Chewzer wrote:
Camate wrote:
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

I think many people may have missed this part. While I understand that this doesn't make getting to floor 80 or 100 any easier, it means that when you finally do manage to do it, you would be guaranteed a drop that you want. That's pretty game-changing considering the current odds of getting something you actually want.

Edited, Feb 18th 2012 6:31pm by Chewzer


Affter what they did with VWNM ticket system its not. Thats the way I read it when they say consistently, just with out having to need to have already gotten it.
#54 Feb 18 2012 at 8:52 PM Rating: Excellent
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I think many people may have missed this part. While I understand that this doesn't make getting to floor 80 or 100 any easier, it means that when you finally do manage to do it, you would be guaranteed a drop that you want. That's pretty game-changing considering the current odds of getting something you actually want.

Well, first, they haven't done it yet. While it's good that they're apparently listening to player disappointment here, it also shows that they really thought things were fine as this went out the door, which is itself a little distressing.

Second, if you're going to have unfair randomness in your event, why not put it in the drop table like it's been all along? I'd much rather that my success at the event be based on skill and my reward on luck than that my success be luck to start with.

Yes, there's skill in beating the boss, and it takes significant skill to beat a dozen floors to start with. But, when playing perfectly can still leave you 75 floors from your target, then getting there is nonetheless completely contingent on luck. That's disappointing. If I can't easily get the shiny hat, at least let me experience the gameplay that might have given it to me. I'd rather always lose to the 100 boss than never see it in the first place.
#55 Feb 18 2012 at 10:46 PM Rating: Good
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Chewzer wrote:
Camate wrote:
After considering these two points, if you are able to reach boss floors consistently, we’re thinking about making it so you’ll be able to obtain one desired item from amongst the items that can drop off a boss, which would be separate from the items that also dropped from that battle.

I think many people may have missed this part. While I understand that this doesn't make getting to floor 80 or 100 any easier, it means that when you finally do manage to do it, you would be guaranteed a drop that you want. That's pretty game-changing considering the current odds of getting something you actually want.

Edited, Feb 18th 2012 6:31pm by Chewzer



I did miss that part, but what items are we talking about here, are we talking about the gear? Or is this going to be a list of ??? items that may or may not turn out to be bone hairpins?
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#56 Feb 19 2012 at 2:45 PM Rating: Excellent
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Small update, currently 0 people in Nyzul Isle and 0 people in the ruins.

Wow, content is literally dead within 2 days.


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Edited, Feb 19th 2012 3:50pm by Tatham
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#57 Feb 19 2012 at 6:27 PM Rating: Excellent
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0 Nyzul Isle, 0 Ruins - Carbuncle. 7:27 est.
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#58 Feb 19 2012 at 6:45 PM Rating: Excellent
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#59 Feb 19 2012 at 7:01 PM Rating: Excellent
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Edited, Feb 19th 2012 8:02pm by Tatham
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#60 Feb 19 2012 at 7:03 PM Rating: Excellent
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WoE is dead, they add minimal updates to that totally oblivious to the fact nobody actually does it and it needs a major overhaul. This will probably get the same treatment.

They don't seem to give a crap when the content they add flops lol
#61 Feb 19 2012 at 9:07 PM Rating: Decent
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Ya I have a feeling that SE will be adjusting the event sooner rather than later. Best way to do it is just extend the floors above Nyzul, and limit the ability to choose select floors to a special Item that is attained by completing a trip through the new floors.


- Runic Key style, except it only allows people who attained floor 100 in Uncharted Nyzul to select floor runs.
- Revert the style back to the same style as Nyzul (as in a static floor increase rate)
- Require Floor 100 Nyzul to progress to Nyzul Uncharted.
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#62 Feb 19 2012 at 9:27 PM Rating: Good
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There is one account of a person (& friends) going to Fl. 99, 90ish and 80high on his first three runs. His general posting tone is idiotic ("Hard? Naw.") So I guess he'll come to realize soon that the odds are heavily stacked against his favor, when he does more runs and the RNG / objectives ef him up, and then he'll be one of us.

Just ONE screenshot of a +3 item dropping, with not enough time to even cast lots (kick to the balls).

The official statement on SE parts is a big FU to the playerbase. There's no gimmick. There's barely any skill. There's just dumb luck and taking a SCH to Embrava everyone and lock it with Magian Specs and whatnot to keep it up 25 min per run.

They also add insult to injury going "if you can't do it, and we dumb it down, we have to downgrade the gear", which is basically them saying event is working as intended. I've done it every day since it came out. My best record so far is Fl. 74 with 16 jumps, including landing directly on Fl. 20 FTL.

Not even Einherjar was this stingy with luck.

DUnno if I'll do more runs, good thing is I managed to make friends with 2 or 3 competent people, and we semi-static so we've been improving our performance. Too bad it's barely noticeable from a results standpoint.
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#63 Feb 19 2012 at 10:25 PM Rating: Good
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Not even Einherjar was this stingy with luck.


At least in Einherjahr you not only had a chance to complete each stage based on group effort, you also got a reward even if no items dropped. (Some Ichor Items were pretty solid items at that level)

This event doesn't even guarantee your groups skill will even be tested against a strong enemy.
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#64 Feb 19 2012 at 10:46 PM Rating: Decent
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Cigarman wrote:
There's barely any skill. There's just dumb luck and taking a SCH to Embrava everyone and lock it with Magian Specs and whatnot to keep it up 25 min per run.


what do magian specs do to embrava to keep it up for 25min?
#65 Feb 19 2012 at 10:52 PM Rating: Decent
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They count as an NPC so it prevents the timer from counting down essentially locking the ability on you so you can use it when you need too (by stoping action with the specs).

You might recognize it from locking brews (examining a chest) for multiple pops of NMs in abyssea.

(Which makes me chuckle when people say SCH is useless. That spell alone is @#%^ing OP in a group or an alliance 25% haste, 5 tic regain 60 (i think) regen.)

Edited, Feb 19th 2012 11:55pm by rdmcandie
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#66 Feb 20 2012 at 9:17 AM Rating: Good
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WoE is dead, they add minimal updates to that totally oblivious to the fact nobody actually does it and it needs a major overhaul. This will probably get the same treatment.


Problem is, those events aren't actually dead in JP primetime. Both WoE and Nyzul are filled with folks in those hours (at least on Odin). It seems the JP like content that is slavishly repetitive but does require groups and cooperation.

I think this is the biggest problem with SE these days is that they don't understand their NA market. It not only shows in FFXI but also in recent single player FF games as well.

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#67 Feb 20 2012 at 11:17 AM Rating: Good
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Cigarman wrote:
Just ONE screenshot of a +3 item dropping, with not enough time to even cast lots (kick to the balls).

This was a glaring flaw in the original Nyzul, and really should have been addressed before releasing new Nyzul.
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#69 Feb 20 2012 at 3:02 PM Rating: Excellent
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I dunno, on Asura, even in JP primetime WoE is dead every night of the week except SOMETIMES on the weekend.

I can't for the life of my understand why they didn't remove the time restriction on the medal yet.
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#70 Feb 20 2012 at 10:09 PM Rating: Good
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Cigarman wrote:
There is one account of a person (& friends) going to Fl. 99, 90ish and 80high on his first three runs. His general posting tone is idiotic ("Hard? Naw.") So I guess he'll come to realize soon that the odds are heavily stacked against his favor, when he does more runs and the RNG / objectives ef him up, and then he'll be one of us.

Just ONE screenshot of a +3 item dropping, with not enough time to even cast lots (kick to the balls).

You forgot to mention that this group was using fillmode the entire time pretty much, and clipper(run through walls I believe?) and fleehacks occasionally during those runs.

Edited, Feb 20th 2012 11:09pm by heldemon
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#72 Feb 21 2012 at 3:45 AM Rating: Excellent
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Embrava gives 72 HP regen, 6 TP regain, and ~34% haste at 500 skill. It lasts 12.5 minutes with Perpetuance and AF3+2 gloves. You can recast it before Tabula Rasa wears (duration 3 minutes) to make it last longer. 2 SCH can keep Embrava up permanently in 1 nyzul run.


Keep in mind that, in order to get to 500 skill as SCH, you have to have very, very good enhancing gear (you have to have almost every enhancing skill piece), plus merits. My goal is getting there, but it's not an easy (nor cheap) task. I consider my SCH to be very good, and I doubt most SCHs will be even remotely as concerned about their enhancing skill... so good luck finding not only one, but two 500 enhancing skill Scholars.
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#73 Feb 21 2012 at 5:05 AM Rating: Excellent
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424 base skill
16 from merits
15 from AF1 pants (or Portent pants)
7 from Colossus Torque
15 from an augmented Kirin's Pole and Fulcio Grip
5 from Merciful cape
3 from Cascade Belt (could be 5)
9 from AF3+2 Head
10 from Rubeus Pumps

That build would put you at 504. There are other upgrades you can make (like augmenting earring or augmented earrings) to push it higher and then avoid other things.

A single scholar can keep Embravaga up the entire run if they just pause their buffs on the lamp/Magian specs every floor. You essentially do the zone (until boss) with 5 people, but have the strongest buff in the game on the entire time. If he tosses out Regen Vga as well once in a while, you would be recovering over 150 HP/tick. Assuming you have even the slightest amount of passive defenses, there are very few non-boss monsters that could kill you with that.
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#74 Feb 21 2012 at 7:23 AM Rating: Excellent
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Byrthnoth wrote:
424 base skill
16 from merits
15 from AF1 pants (or Portent pants)
7 from Colossus Torque
15 from an augmented Kirin's Pole and Fulcio Grip
5 from Merciful cape
3 from Cascade Belt (could be 5)
9 from AF3+2 Head
10 from Rubeus Pumps

That build would put you at 504. There are other upgrades you can make (like augmenting earring or augmented earrings) to push it higher and then avoid other things.

A single scholar can keep Embravaga up the entire run if they just pause their buffs on the lamp/Magian specs every floor. You essentially do the zone (until boss) with 5 people, but have the strongest buff in the game on the entire time. If he tosses out Regen Vga as well once in a while, you would be recovering over 150 HP/tick. Assuming you have even the slightest amount of passive defenses, there are very few non-boss monsters that could kill you with that.


Hm, augmented Kirin's pole... I actually didn't consider that. Is it too hard to get a max or near-max augment?

Still, I was wrong, I got confused with the calculations I made to get to 530 skill. 500 is achievable with (this is an easier alternative):

424 base
16 merits
3 Fulcio grip
4 Savant's Treatise
9 AF3+2 Head
7 Colossus/Enhancing Torque
7 Relic body
5 Merciful cape
15 AF1 legs
10 Rubeus Pumps

That's exactly 500 skill.

Out of those, only Rubeus Pumps and Merciful Cape are somewhat hard to obtain... in fact, that's the ones I'm missing >_>
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#75 Feb 21 2012 at 8:12 AM Rating: Good
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Merciful is pretty easy these days, actually. I wish I could stop getting them, personally. <,<;

Rubeus would be the hard one then, yeah. Kirin's Pole is pretty hard to get a max augment on, but you could probably get Skill+ 8-10 in one Genbu's seal worth of tatters.
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#76 Feb 21 2012 at 9:01 AM Rating: Excellent
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Still, the main problem i (and judging by the lack of participants, others) am having over this event are the drops. It puts us right back at the horribly anoying (and often times unfair) drop distribution.

Which makes you only able to do it with people you can trust, or whom you are sure have no interest in some of the pieces of gear.

I'd be all over Neo-Nyzul if everyone simply got their own drops. But right now it's lotting what you can lot, regardless of if people can wear it or not, just because it's new, rare, incredibly hard to come by and a massive prestige object if you get any of the gear.

Put together party, made arangements for drops, got to floor 40, killed boss, got screwed over majorly. Not going to do this event ever again.

As far as i'm concerned, Neo-Nyzul can die the same horrible death as i wish would happen to Neo-Nazi's.
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#77 Feb 21 2012 at 11:21 AM Rating: Good
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Byrthnoth wrote:
Merciful is pretty easy these days, actually. I wish I could stop getting them, personally. <,<;

Rubeus would be the hard one then, yeah. Kirin's Pole is pretty hard to get a max augment on, but you could probably get Skill+ 8-10 in one Genbu's seal worth of tatters.


Byrth, since I don't have a BG account (well I do, but too lazy to just do the whole acc't recovery process) I want to take a moment of my time to thank you for your ever useful testings and number crunching.

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#78 Feb 21 2012 at 1:06 PM Rating: Good
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I'm personally waiting for the nerf that's going to happen.
#79 Feb 21 2012 at 3:09 PM Rating: Good
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KojiroSoma wrote:
I'd be all over Neo-Nyzul if everyone simply got their own drops. But right now it's lotting what you can lot, regardless of if people can wear it or not, just because it's new, rare, incredibly hard to come by and a massive prestige object if you get any of the gear.


Thats funny, since that is how I see VW, with everybody getting their own drops. But all I seem to hear is how much it sucks that you can't pool the drops together so people can lot items for their jobs.

Personally, I am against the idea of choosing starting floor. There are complaints that the event is dead, but if you could chose starting floor, everybody would just spam the top, leaving the rest of the event dead. I don't think there would be a problem with starting at floor 1 every time, if there was a way to get time extensions, say 5 minutes for beating a boss floor. This could give you an extra 20 minutes if you aimed for boss floors, or you take a chance thinking it would just be quicker to try and jump past them.
#80 Feb 21 2012 at 3:28 PM Rating: Excellent
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xantav wrote:
Personally, I am against the idea of choosing starting floor. There are complaints that the event is dead, but if you could chose starting floor, everybody would just spam the top, leaving the rest of the event dead.

That's only because of the way the drops were distributed. Look at the old Nyzul. Floor 20 runs were probably as common as Floor 80 runs.

That aside, floor 20 and floor 40 are basically going to be dead anyway. People aren't going to shoot for floor 20 or floor 40 as their goal since the NQ and NQ +1 drops aren't all that good.

I'm still wrapping my head around the "leaving the rest of the event dead" comment. It's not like we're talking about unique zones being left unused. Whether you're talking about floor 1, 21 or 61, it's all the same thing with only slight differences in some of the mobs you face. It's not like we're talking about how big of a waste it is that players don't visit Misareaux Coast to take in its beauty. Nyzul is Nyzul is Nyzul.
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#81 Feb 21 2012 at 4:22 PM Rating: Excellent
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xantav wrote:

Personally, I am against the idea of choosing starting floor. There are complaints that the event is dead, but if you could chose starting floor, everybody would just spam the top, leaving the rest of the event dead.


At least people would be doing the event.

I mean how long did it take for SE to nerf CoP so that more people could experience the content they paid for?

Are we really back to pre-CoP design mentalities?


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#82 Feb 21 2012 at 4:43 PM Rating: Excellent
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I'm sure even olde-CoP didn't essentially require hacks to complete, though
#83 Feb 21 2012 at 4:45 PM Rating: Excellent
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xantav wrote:
KojiroSoma wrote:
I'd be all over Neo-Nyzul if everyone simply got their own drops. But right now it's lotting what you can lot, regardless of if people can wear it or not, just because it's new, rare, incredibly hard to come by and a massive prestige object if you get any of the gear.


Thats funny, since that is how I see VW, with everybody getting their own drops. But all I seem to hear is how much it sucks that you can't pool the drops together so people can lot items for their jobs.


Well, it doesn't help that you're on a time limit, even for lotting. If they gave an instant +5 minute time extension upon defeating a 20/40/60/80/100 boss, it would go a long way, I think. They should retrofit OldeNyzul with this too if they add it to NeoNyzul, because the whole "OMG Askar Body! 15 sec left! PASS PASS PASS PASS" thing got old really fast.
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#84 Feb 21 2012 at 10:19 PM Rating: Excellent
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Runespider wrote:
WoE is dead, they add minimal updates to that totally oblivious to the fact nobody actually does it and it needs a major overhaul. This will probably get the same treatment.

They don't seem to give a crap when the content they add flops lol

...like MMM, which nobody even remembers.
#85 Feb 21 2012 at 10:24 PM Rating: Good
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xantav wrote:

Personally, I am against the idea of choosing starting floor. There are complaints that the event is dead, but if you could chose starting floor, everybody would just spam the top, leaving the rest of the event dead.


At least it would allow people the chance to fight against a boss numerous times and play the RNG game with gear, and not play the RNG game with fighting a boss, and then playing the RNG game on top of that for drops.
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#86 Feb 22 2012 at 12:08 AM Rating: Good
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Elwynbelwyn wrote:
Runespider wrote:
WoE is dead, they add minimal updates to that totally oblivious to the fact nobody actually does it and it needs a major overhaul. This will probably get the same treatment.

They don't seem to give a crap when the content they add flops lol

...like MMM, which nobody even remembers.


I disagree. when stuff flops like MMM, Pankration, Chocobo racing, WoE, etc, it seems the next several updates are spent modifying the event in hopes more people will go there. Rarely are they successful. Einherjar was improved as was original Nyzul. CoP was made easier and more people got through.

But other events they don't get the basic desire of player base which is to have good rewards, no pain in the ass hoops to get through and a sense of progression for time spent. You can throw in artificial delays but as long as people feel they are getting close to their goal, they will continue on.

As someone posted on the official forums, you can not even log on for a month and be just as close to getting 100 gear as someone that goes into Nyzul everyday.
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#87 Feb 22 2012 at 5:35 AM Rating: Excellent
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Dartagnann wrote:
But other events they don't get the basic desire of player base which is to have good rewards, no pain in the ass hoops to get through and a sense of progression for time spent. You can throw in artificial delays but as long as people feel they are getting close to their goal, they will continue on.getting 100 gear as someone that goes into Nyzul everyday.

Sorry, I can't agree with that about MMM. People in my LS were doing that until SE decided BALANCE and nerfed the marble drops, even though there was basically nothing overpowered you could buy with them. Then nobody cared anymore when it took 5 times as long to go in there just to be an obsessive rune collector. It was an overnight change after that nerf.

After that, only JPs went in there regularly in groups, for exp/meripo. (And I'm pretty sure they haven't adjusted exp awards to match other post-abyssea changes.) Later, sometimes people would go in for magian trial grinding, but level 99 has made that pointless, too.
#88 Feb 22 2012 at 10:35 AM Rating: Good
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I think it would be reasonable if you could save floor progression, but if you overshot floor 100 then lol you start back over at 0+ whatever you overshot it by.

So, say you landed on floor 93, but the RNG gave you 8 floors, the elevator drops you back down to floor 1 and you have to start all over again.

You're still getting pretty screwed by the RNG, but you can take your time and maybe actually try to visit floors 20-80 that same night.
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#89 Feb 22 2012 at 11:01 AM Rating: Decent
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catwho wrote:
I think it would be reasonable if you could save floor progression, but if you overshot floor 100 then lol you start back over at 0+ whatever you overshot it by.

So, say you landed on floor 93, but the RNG gave you 8 floors, the elevator drops you back down to floor 1 and you have to start all over again.

You're still getting pretty screwed by the RNG, but you can take your time and maybe actually try to visit floors 20-80 that same night.


I think what they mean by "after reaching floor 100 you will be taken back to floor 1" means that you will restart the mission (time and all). This is spure speculation at this point, I find it hard to believe that this was set up so you could overshoot fl. 100, based on the sentence structure above. But this is SE, the masters of ambiguous and crappy translations.

We will find out soon enough.
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#90 Feb 22 2012 at 7:30 PM Rating: Excellent
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BG screenshot has shown that you can (and most likely will) overshoot 100 if you risk a ??? climb. Of course, with the time constraints, you most likely will have no choice but to take a gamble at that point unless you're lucky enough to land on 99 or maybe 98.
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BG screenshot has shown that you can (and most likely will) overshoot 100 if you risk a ??? climb. Of course, with the time constraints, you most likely will have no choice but to take a gamble at that point unless you're lucky enough to land on 99 or maybe 98.



Correct, they went to 97 to 6. Could this event be more unforgiving. Also, an account of floor 100, complete with screenie, on BG forums. Obviously timeout. Using fillmode and whatnot.

EDIT: They overhot FL100 and went to 6, but did so with 2:30 left, so with more luck they could have probably won a 100. Also, one of 'em died on fl. 14, so they could have done much better.

Edited, Feb 24th 2012 2:00am by Cigarman
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#92 Feb 24 2012 at 2:07 AM Rating: Default
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@#%^ing pathetic, 2/4 events that the abyssea team created suck completely I am hopeful that the first Tanaka event (Legion) will actually be enjoyable. (and not a cluster @#%^ of crap)
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#93 Feb 25 2012 at 3:43 PM Rating: Decent
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Re-taking the Embrava topic, I just realized one thing... SCH base enhancing cap @99 is not 424, that's for A+ Enhancing, and SCH has B+, so 404 base.

The remaining 20 skill should then come from, for example, AF2+2 augment bonus using Enlightment (+10 skill at 5/5 Enlightment), that 5 skill belt from the Taurassic Park BC, and, um... Okay, AF2+2 gives also 9 skill, that gives us 3 skill left... So even a crappy Kirin's pole augment would do the trick.

Harder, but doable.
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#95 Feb 25 2012 at 4:32 PM Rating: Decent
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What can I say? I strive for the best. Of course, in the mean time, I'm using it anyway.
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SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#96 Feb 25 2012 at 7:39 PM Rating: Good
TaimMeich wrote:
Re-taking the Embrava topic, I just realized one thing... SCH base enhancing cap @99 is not 424, that's for A+ Enhancing, and SCH has B+, so 404 base.

The remaining 20 skill should then come from, for example, AF2+2 augment bonus using Enlightment (+10 skill at 5/5 Enlightment), that 5 skill belt from the Taurassic Park BC, and, um... Okay, AF2+2 gives also 9 skill, that gives us 3 skill left... So even a crappy Kirin's pole augment would do the trick.

Harder, but doable.


Hmm why would enlightenment effect a spell that enlightenment wouldn't unlock? Is it a static skill increase with the effect up?
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#97 Feb 25 2012 at 9:11 PM Rating: Good
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Apparently, the Enlightenment enhancement from the Relic +2 body is a 2/merit level increase to all magic skills for the next spell. Enlightenment actually wears off with your next spell, whether you could cast it normally, or not.
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SCH 99 PUP 99 WAR 99 RDM 49 NIN 49 SAM 49
Windurst Rank 10, ZM+CoP: The Last Verse, ToAU: Eternal Mercenary, WotG Champion of the Dawn.
#98 Feb 25 2012 at 10:17 PM Rating: Decent
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We did two runs today.

1st run:
whm sch(mule) blu(85 almace) thf(90 twashtar) mnk(85 vere) cor(85 arma)

We got hosed by a 2-3 massive kill all floors, so only amde it to around 40 and we used embrava. Was just a lot of crappy floors on this run.

2nd run:

whm rng(95 relic gun) cor thf mnk blu

Made it to 59 this time. Had two floors with weaponskill restrictions which hurt us. We stopped at floor 40 and killed that boss with no issue.

Really after doing a few runs, its not really the time limit that is the issue. Its the hp pool for the mobs. Some of the NMs have massive HP pools. If see were to lower the hp pools a bit then people are going to get higher floors a bit easier.
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#99 Feb 28 2012 at 12:22 PM Rating: Excellent
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So here's a ray of light at the end of the tunnel: http://forum.square-enix.com/ffxi/threads/18584?p=287619#post287619
Stanislaw at BG did a quick translation of it.
  • You will be able to choose a cap at 20/40/60/80/100 at the start so you can't overshoot it, in exchange for not progressing further that run.
  • The ticket system- Clearing a boss floor multiple times will give you a KI that will let you pick a single item from the next floor boss above you. So clearing 80 multiple times will give you a KI that lets you pick 1 FL100 item.


This doesn't solve the problem that getting to Fl.80+ requires Fillmode in the first place, but it's certainly a promising sign that someone at SE is listening to someone outside of SE.
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#100 Feb 28 2012 at 1:08 PM Rating: Good
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Prim wrote:
So here's a ray of light at the end of the tunnel: http://forum.square-enix.com/ffxi/threads/18584?p=287619#post287619
Stanislaw at BG did a quick translation of it.
  • You will be able to choose a cap at 20/40/60/80/100 at the start so you can't overshoot it, in exchange for not progressing further that run.
  • The ticket system- Clearing a boss floor multiple times will give you a KI that will let you pick a single item from the next floor boss above you. So clearing 80 multiple times will give you a KI that lets you pick 1 FL100 item.


This doesn't solve the problem that getting to Fl.80+ requires Fillmode in the first place, but it's certainly a promising sign that someone at SE is listening to someone outside of SE.

I'm curious as to how many times you have to clear the same boss floor to fulfill the "multiple times" condition, and how they will implement it so that the game tracks that.
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#101 Feb 28 2012 at 3:50 PM Rating: Good
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Here's the official translation of that:

Camete said:
Quote:
Greetings!

I’d like to share a message from Director Mizuki Ito in regards to upcoming changes to Nyzul Isle Uncharted Region.

Quote:
Hello. Director Mizuki Ito here.

Thanks so much for your feedback!
Based on feedback we received from actual play, we are planning to make the below changes.

• Lower token cost of temporary items
This was already conveyed previously.
 
• Implementation of a “stopper” feature
After entering, we will be changing the system so that you will be able to set which floor you would like to aim for: 20/40/60/80/100.
While we will be removing the feature where you can go past your destination floor, once you reach the destination floor and fight the notorious monster you will no longer be able to progress to the next floor.
 
• Key item/equipment exchange system
This is the system that I mentioned previously where if you clear a boss floor a certain amount of times, you will be able to obtain an item of your choice from that same boss.
Meaning that if you defeat the notorious monster on floor 20 above a certain number of times, you will be eligible to receive one of the possible rewards for floor 20.
 
We are also currently looking into the direction of obtaining the stronger equipment through this method. For example, if you are able to defeat the notorious monster on floor 20 above a certain amount of times, you will be able to receive one of the possible rewards for floor 40.
 
In this case, the merits of aiming for floor 100 would become weak, so in the event that you defeat a notorious monster on floor 100, we are planning to make it possible to obtain one item from that floor by clearing it just one time.



I'd been delaying even trying the new nyzul because I heard it's a steaming pile of crap. I'll have to see what people think, but I hope this will make it less of a steaming pile of crap. ^^

Edited, Feb 28th 2012 4:51pm by maryadavies
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