If this last update was, as SE claims, the conclusion of voidwatch content then that gives us 40 potential atmacites. On top of that is the new periapt that allows us to use up to three atmacites at once. However, none of the new atmacites seem particularly noteworthy for melees. There is an interesting atmacite that enhances refresh effect by 5, and of course the provenance atmacite (although I question how useful this will actually be, considering the steady supply of reraise scrolls in most voidwatch battles). Since the trashing of Save TP (which by extension trashed Discipline and Miser's roll... but not Sam of course), Coercion seems to be the king in terms of general melee atmacites. Persistence is pretty nice and relatively cheap, and perhaps Valiant if you want to tack on another 15 STR while shoring up you're HP, accuracy, and haste. Atmacite of Vanguard is curious, I don't think it's likely to catch on with the massive -100 atk, but I do wonder what's up with the "Silent Blow" thing.
In sum, it seems melees were particularly shafted thanks to SE's fit over Save TP, there just isn't anything particular impressive in the new or the old. BTW SE, since you decided to pull this Save TP BS revision, please increase the values of miser's roll so it isn't complete trash (you did it with SAM in case you forgot...)
Edit:
I have also heard talk about two atmacites which have TP Bonus +50 each, depending on you're job the TP bonus could be very helpful.
Edited, Apr 6th 2012 12:07am by Teiei
Edited, Apr 6th 2012 12:08am by Teiei