Forum Settings
       
Reply To Thread

A possible solution to please both sides?Follow

#52 Sep 22 2011 at 11:15 AM Rating: Excellent
****
9,526 posts
catwho wrote:
They actually did this with the new changes to Dynamis.

Dyna EasyMode: Farm coins and spawned NMs solo or in a small group. Defeat the zone boss for the clear (no need to touch a ??? any more.) Get the old relic armor.

Dyna Hardmode: Defeat all the spawned NMs and collect the pop items for the Arch-Bosses. Arch-bosses are significantly harder than their non-arch counterparts, but drop new/better rewards.

I like this change - it's probably my favorite change to the Dynamis system out of all the changes made.



Not to mention Dynamis CoP - you can choose to disable your sub to access more rewards.
#53 Sep 22 2011 at 12:10 PM Rating: Excellent
****
5,745 posts
Mikhalia the Picky wrote:
I think the OP's gripe is not "I can't play the game the way I want" so much as it is "I want to be on a server where everyone wants to play the game the same way I want"

At its core, the idea is "I want an easier way to find people in game with similar goals." I think we can all empathize with that. After all, how many times have players asked SE to overhaul the seeking/search system so that you could put up a flag to seek as one job while playing as a different job? Or the ability to seek as several different jobs at different levels?

However, asking for a separate server to be made just to make it easier to find people for a niche playing style is asking for too much.
#54 Sep 22 2011 at 12:33 PM Rating: Excellent
Avatar
****
4,864 posts
svlyons wrote:
Mikhalia the Picky wrote:
I think the OP's gripe is not "I can't play the game the way I want" so much as it is "I want to be on a server where everyone wants to play the game the same way I want"

At its core, the idea is "I want an easier way to find people in game with similar goals." I think we can all empathize with that. After all, how many times have players asked SE to overhaul the seeking/search system so that you could put up a flag to seek as one job while playing as a different job? Or the ability to seek as several different jobs at different levels?

However, asking for a separate server to be made just to make it easier to find people for a niche playing style is asking for too much.


While you may be right, there are elements of the OP's gripe that are dubious at best, if not factually incorrect. Such as...

Prrsha wrote:
An option that might please BOTH crowds is to have 2 kinds of servers. A "hardcore" one and an easier one.


This is the first one because "hardcore" =/= intentionally gimping yourself to get exp in a historically slow exp/hour era of the game. That's not at all what hardcore ever has, does, or ever will mean. The word for that would be something the OP would consider a flame.


Prrsha wrote:

It's been done in other MMOs in regards to PvP and difficulty levels. It would be a win/win for SE and for the players here whom are so divided over the changes.


There isn't some huge rift between players "divided over the changes". How many people besides the OP and like 2 others on this forum in the past week have actually heard of anyone complaining about GoV? Leaving the game because of faster exp/hour? Disappointed it doesn't take them longer to exp?

Perhaps I am isolated from this but the problem was the inverse for so long that I can't believe that this is dividing players.

Prrsha wrote:

I know of many people who like the harder way.


The OP is using harder to mean: (a) leveling slower; (b) doing CoP content at level caps. I'm not going to debate the meaning of harder in these contexts, I'll let you decide that for yourselves. However, I do find it questionable that there are many people who want (a) and/or (b). This is the problem I have with the gripe, that it is based on lack of provable facts that are most likely completely made up to justify the reason for the gripe.

If this was a justifiable gripe, we'd all have at least had some exposure to people shouting in Port Jeuno or have been asked once to join a 5k/hour skillchain party. Has this happened to any of you besides the OP? Do you know anyone who wants that?

Prrsha wrote:

For example a LS was formed on Phoenix called Reformation that was dedicated to that. They had 200 people on the shell at times when I got a pearl.


Again, this is a logical fallacy. Reformation was designed for new players and returning players who had not played the game for a while. It was not necessarily designed to intentionally make players chose a more difficult way of getting exp/hour. As far as experiencing old content at it's level caps, I'm glad the OP found it worthy to post that one way of finding like minded interests is to form a linkshell around them. I'm sure no one has thought of this idea before.

Prrsha wrote:

The people are out there, maybe they are just not as vocal?


Or maybe they don't exist...

Or maybe they quit...

Or maybe they aren't online when I'm online...

As my algebra teacher in high school used to say, if ifs and buts were candy and nuts it would be Christmas every day.


Prrsha wrote:

SE would have nothing to lose in making a hardcore server as an experiment.


Again with the dubious questionable statements. They would have likely unjustifiable costs to lose.

Prrsha wrote:

With numbers dropping and servers closing, they could just reopen one.
Ideas?


My idea is for them to design the level 95-99 Abyssea where we upgrade +2 to +3 then +4. And work on our next round of Empyrean weapons. In parallel Walk of Echoes content should be expanded and Voidwatch as well so that we can battle test our shinies from Abyssea. While we are enjoying that year of content they should work on the next level 99 playground that requires more team dynamics. I'd also like to see more job differentiation. A PVP system that offers good rewards can be implemented.

These are my ideas, all of which are more important to me as a loyal paying customer of multiple accounts for the last consecutive 8 years, than worrying about the way other people get exp/hour and experience content introduced 5 years ago.

Don't bring up the "well I'm not worried about...other people, I just want a server where I can also find like minded individuals."

If we go down that rabbit hole, we might as well create a server for every special interest. Hey look, a server for people who like mining. Hey look, a server for people who like playing SMN with the subjob set to /war. Hey look, a RDM melee server. An additional one where they have Cure V. Another where they don't. A third where they have Cure VI...

Edited, Sep 22nd 2011 4:36pm by TheBarrister
____________________________
Carbuncle


#55 Sep 22 2011 at 12:40 PM Rating: Excellent
TheBarrister wrote:
Hey look, a RDM melee server. An additional one where they have Cure V.


I saw that.
#56 Sep 22 2011 at 12:42 PM Rating: Excellent
***
1,137 posts
svlyons wrote:
Mikhalia the Picky wrote:
I think the OP's gripe is not "I can't play the game the way I want" so much as it is "I want to be on a server where everyone wants to play the game the same way I want"

At its core, the idea is "I want an easier way to find people in game with similar goals." I think we can all empathize with that. After all, how many times have players asked SE to overhaul the seeking/search system so that you could put up a flag to seek as one job while playing as a different job? Or the ability to seek as several different jobs at different levels?

However, asking for a separate server to be made just to make it easier to find people for a niche playing style is asking for too much.



Lets not forget that several, several people have asked for different language servers - and that request will never be granted (financially it makes sense for SE to have us all on one server, as our peak times differ so one server can handle more people than a regional one could). The number of people that want this > the people that want a "hardcore" mode/server; SE will never do it.
#57 Sep 22 2011 at 12:48 PM Rating: Good
***
1,137 posts
TheBarrister wrote:

If we go down that rabbit hole, we might as well create a server for every special interest. Hey look, a server for people who like mining. Hey look, a server for people who like playing SMN with the subjob set to /war. Hey look, a RDM melee server. An additional one where they have Cure V. Another where they don't. A third where they have Cure VI...



Make a server where PLD gets Cure V too and I will give you the high five of justice!
#58 Sep 22 2011 at 9:42 PM Rating: Default
Thief's Knife
*****
15,054 posts
Prrsha wrote:
An option that might please BOTH crowds is to have 2 kinds of servers. A "hardcore" one and an easier one. It's been done in other MMOs in regards to PvP and difficulty levels. It would be a win/win for SE and for the players here whom are so divided over the changes.

I know of many people who like the harder way. For example a LS was formed on Phoenix called Reformation that was dedicated to that. They had 200 people on the shell at times when I got a pearl. Heck the game didn't let me equip it because too many people were on it at time. The people are out there, maybe they are just not as vocal? SE would have nothing to lose in making a hardcore server as an experiment. With numbers dropping and servers closing, they could just reopen one.

Ideas?


I posted this suggestion 5 years ago.

Zenoxio wrote:
I feel that would just be a workaround. The real solution should be a game that satisfies both parties.



The problem with trying to cater to both hardcore and casuals is that the casuals will always resent that they can't get the hardcore shinies and will loudly demand that SE change that content to accommodate them.



Edited, Sep 23rd 2011 12:47am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#59 Sep 22 2011 at 10:41 PM Rating: Excellent
Scholar
Avatar
***
1,339 posts
Lobivopis wrote:
Prrsha wrote:
An option that might please BOTH crowds is to have 2 kinds of servers. A "hardcore" one and an easier one. It's been done in other MMOs in regards to PvP and difficulty levels. It would be a win/win for SE and for the players here whom are so divided over the changes.

I know of many people who like the harder way. For example a LS was formed on Phoenix called Reformation that was dedicated to that. They had 200 people on the shell at times when I got a pearl. Heck the game didn't let me equip it because too many people were on it at time. The people are out there, maybe they are just not as vocal? SE would have nothing to lose in making a hardcore server as an experiment. With numbers dropping and servers closing, they could just reopen one.

Ideas?


I posted this suggestion 5 years ago.


And yet here we are, 5 years later, and it's still just as stupid of an idea in an MMO (especially in FFXI).
#60Prrsha, Posted: Sep 22 2011 at 10:53 PM, Rating: Sub-Default, (Expand Post) When prices were sky high across all servers shortly after ToAU came out, garrisons netted a haul around 8 mil a night. I was a nice reward back then but you won't see such things now regarding them.
#61 Sep 22 2011 at 11:06 PM Rating: Decent
Olorinus wrote:
Nothing is stopping people from making six man parties now. Except the fact that almost no one wants to deal with the slow exp.

So if "hardcore" players can't find anyone on their current servers who wants to play the slow painful way, how is it possible or conceivable there are enough of them to justify a new server?



My peeve in a nutshell. I am an older player (started in 2004) and I went through the "challenge" of FFXI in its prime. Personally, I'm happy that SE overhauled the exp grind on various fronts. I even intend on using abyssea when the time comes on some of my jobs. However, my real enjoyment comes from playing my job while leveling and not just sitting around on a low level while others do the work for me regardless of how fast it goes. Normally, humans will follow the path of least resistance which is why the bulk of people will do abyssea to get to max level. I'm not crusading against that, I would just like the other methods of leveling to be more "least resistant" as well so that others who might share my mindset wouldn't feel put off by that way of leveling.

I've heard a lot of complaints that this means that others are trying to force you to level the old way to which I say; no, we just don't want to have to level your way all the time (i.e. forced).
#62 Sep 23 2011 at 4:03 AM Rating: Excellent
Avatar
****
7,564 posts
Quote:
Once again I'll say this: I am not trying to make people play the game a certain way (as one poster said). No, I wish for all to co-exist. I am throwing ideas out there for discussion and I thank the people who did offer constructive output. For those who are just flaming over a simple discussion or ideas... why?


Just because people disagree with you doesn't mean they are flaming you. You can't have a discussion when you throw your hands over your ears and stamp your feet when others point out fallacies in your ideas.

There is plenty of ways to make the game more of a challenge, but the question is why bother. Old content is all but worthless, outside a few items, and getting lucky on sky augments there is little to no reason to even bother with it.

If you and your friends like to try things and make them more difficult that is great, I do that too, but generally it is me, and maybe 1-2 friends fighting something that a year ago we wouldn't have had any business fighting.

As for my opinion on the discussion, as someone who had to do CoP twice(plus numerous times helping), I am all for the changes, it was a pain in the *** the second time doing it, because no one wanted to do it again, it was long, moderately difficult, and offered no rewards to people to help. SE had no choice but to lower the difficulty, otherwise some people would never have progressed through it. A server dedicated to the Hard Core would fail hard. 90% of people who consider themselves hardcore need casual players to exploit. Every successful LS had a handful of people on the top reaping the benefits of those working under them. The best way to do this was to have a pile of Casual people. This is especially useful in point based LS's as the casual players would not be able to keep up with the hard core players points. Allowing them to get all the loot they want first.

The only thing a hardcore player has ever held over a casual player is play time. Skill levels vary all over so blanketing hardcore as more skilled is impossible. What they are good at is exploiting casual gamers, as a leader of a long ago defunct sky/kings shell, I can tell you right now, the Hard core players in the shell didn't clear content, it was the dozen or so casual players who put it a couple hours each night. Oh and us at the top who were on all the time, we got pretty much whatever we wanted, because out playtime was much much higher.

Ironically enough Casual players do not need hardcore players. They can play just fine with whoever is around to play with. But Hardcore players need those casual players, to get through the mundane tasks. (well needed now everything can be low manned). This server will accomplish nothing, because Hard Core players need the casual element.

Edited, Sep 23rd 2011 6:03am by rdmcandie
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#63 Sep 23 2011 at 4:43 AM Rating: Excellent
rdmcandie wrote:

Just because people disagree with you doesn't mean they are flaming you. You can't have a discussion when you throw your hands over your ears and stamp your feet when others point out fallacies in your ideas.


Strange there was a well known banned person who didnt understand that ;)

rdmcandie wrote:

Ironically enough Casual players do not need hardcore players. They can play just fine with whoever is around to play with. But Hardcore players need those casual players, to get through the mundane tasks. (well needed now everything can be low manned). This server will accomplish nothing, because Hard Core players need the casual element.

It is why I love the way the game is now, no need to spend 6 hrs flat getting 1-2 levels or 5 hr runs 2-3 times a week for Sky just to "possibly" get a chance to Cast Lots for an item. I wouldnt say the game is easier I would say you dont need 18+ people to do what 4-5 People can now do. you go around and do alot of NMs some are Very Easy to solo, others are very easy with a MNK + WHM, others you need BLM + Procs and deaths can still occur if not done exactly right. Just like Sky runs, was easy when you know how and if everyone does what they are supposed to be doing its very simple.


Edited, Sep 23rd 2011 6:46am by Lonix
#64 Sep 23 2011 at 6:02 AM Rating: Excellent
***
1,137 posts
Prrsha wrote:
No, I wish for all to co-exist. I am throwing ideas out there for discussion and I thank the people who did offer constructive output. For those who are just flaming over a simple discussion or ideas... why?


This is the nature of the internet.


But in all seriousness.....lets break down some of your claims you keep repeating:

Prrsha wrote:

The Phoenix server had high numbers (3000 or so on a weekend) after the merge. Now it contains around 1500 on weekends after GoV was started. Many of my friends and other people I have known have quit FFXI over GoV.


You say many people quit over GoV. Most of us dont know a single person who quit over this, but you make it sound as if GoV drove people out. Frankly, it seemed a bit dishonest; it seemed as if you were leading us to believe things like GoV were leading to some mass exodus.

Prrsha wrote:

I know of many people who like the harder way. For example a LS was formed on Phoenix called Reformation that was dedicated to that.


You pointed to Reformation as a ls centered around "doing things the harder way," but in reality, this ls pulled people in by claiming it was a ls for new/returning players. Your statement here was dishonest.

Prrsha wrote:

When prices were sky high across all servers shortly after ToAU came out, garrisons netted a haul around 8 mil a night. I was a nice reward back then but you won't see such things now regarding them.


Part of your arguments were around garrison, and one of your points was it was valid back during the RMT gil generation scheme around Christmas of (2007? I forget). Yeah, garrison rewards could have hauled around 8 mil a night. But EVERYTHING you could farm / do for money during that time lead to millions of gil - EVERYTHING was expensive and EVERYTHING cost a good chunk of change. So your characterization of garrison bringing in 8 mil was misleading.

Finally, the title of your post "A possible solution to please both sides?" makes it sound as if there are a good chunk of people who are for your idea and a good chunk against, with you coming up with this great compromise. Dude, its you and like 2 other people fully behind you, a few people that have fond memories of how things were but realize the game had to change to stay alive, and then a whole host of people who are glad to see the old ways die. Your title, to me, was a bit misleading.

People on internet forums have zero tolerance for ********* It just seems like you have been misleading or flat out dishonest, and - at least to me - that is why you havent been too well received.

And as far as a "simple suggestion, I dont advocate a forced change to everyone" goes....you already have a small history of playing the "I'm-going-to-make-a-statement-like-I-am-trying-to-find-an-answer-yet-I-actually-already-said-I-know-it" card:

Prrsha wrote:

The Phoenix server had high numbers (3000 or so on a weekend) after the merge. Now it contains around 1500 on weekends after GoV was started. Many of my friends and other people I have known have quit FFXI over GoV. I'm not going to quit. I'm going to make lemonade out of lemons and play it the "old" way and not touch the book. It's my decision. I am not sure what caused the large number drop but it could be many things, GoV? The new payment system? Who knows? I just do know people are leaving over it and most that do, don't post that they are leaving in a forum. What's the point in that?



Here, you play it off as you arent sure what caused the drop - leading to some sort of weird credibility in "I'm trying to be fair and look at this logically" - when exactly FOUR sentences above it you stated / alluded to it being due to GoV. So while you havent come out and said "people should play this way" (but actually you kind of did when you said "it should take at least two months to get to the level cap"), people can sense that you may, and because it seems you have been dishonest OR have tried to mislead us, people just assume you have other intentions.
#65 Sep 23 2011 at 6:16 AM Rating: Good
***
1,137 posts
Atomisk2099 wrote:

I've heard a lot of complaints that this means that others are trying to force you to level the old way to which I say; no, we just don't want to have to level your way all the time (i.e. forced).


Honestly there is absolutely nothing stopping you from levelling the old way; the only difference is you may not be able to get 5 other people to do it with you. You could surely get 1-2 other people though and duo/trio without FoV/GoV and the exp rate would be the same as it was for a party 5 years ago. OR you can pick up a few other people and do GoV and still get EXP at a decent rate (maybe 20-50k an hour in a duo or trio? idk). The ONLY thing that could possibly be different in terms of difficulty/exp rate is you arent making 5 other people miserable killing the 1000th crab for the 1000th time.

I know in your other post you said you wanted to play your job in a group setting, and trust me, you spend maybe a week in a GoV alliance and then you can literally spend years in group settings getting seals/+2 items/empy weapons/relic weapons/other cool items/atmas/abyssites/voidwatch NMs/BCNMs and the like/etc etc.

Realistically you can be helpful in most GoV alliances, and if you try, you can be helpful (hitting mobs, curing, etc) in all of them. And if that doesnt work, and you MUST be in a 6 man party for happiness...why does your happiness in game revolve around exactly five OTHER people playing how you want to play?

Dont listen to the hype: things can still be hard to get, even in abyssea; you still do need a group (albeit much smaller), and things do still take time. I play for about 20 hours a week, I usually get a good clip of things done in each session, and I still have about three years of content to go if they add 0 more content in that time.

And as far as groups are concerned, the group settings are BETTER now (outside of EXP), because instead of having to team up with maybe 3-4 of your friends and 13 other elite douchebags in some HNMLS, you can just team up with your 3-4 friends (the people you actually liked in your ls) and do 99% of the content. To get all of your seals/+2 items alone for one job, you will probably join around 50 groups (if you are doing a pickup).

rdmcandie wrote:
90% of people who consider themselves hardcore need casual players to exploit. Every successful LS had a handful of people on the top reaping the benefits of those working under them. The best way to do this was to have a pile of Casual people. This is especially useful in point based LS's as the casual players would not be able to keep up with the hard core players points. Allowing them to get all the loot they want first.


I never thought of this, but damn, thats a great point.

Edited, Sep 23rd 2011 8:34am by ManifestOfKujata
#66 Sep 23 2011 at 7:01 AM Rating: Excellent
Guru
Avatar
*****
11,159 posts
Quote:
I never thought of this, but damn, thats a great point.


Player politics is somethings Devs really need to try to avoid when making something, which usually means the game has to step in and fairly moderate in some fashion. On one end, you get something like Einherjar where everyone gets the same Ichor for kills/win. On the other, you get something like Campaign where being versatile and tapping into all aspects of a job instead of doing the typically narrowed focus party version was often more rewarding no matter how awesome of a one-trick pony you were. There's no need for DKP, leaders deciding who deserves what, or even the stupid rarity of low drop percentages or limited mob access. You go in, have fun, get out knowing you're a step closer to your goal... not unlike certain magian trials.

It's almost irksome seeing SE did so much right in 2010, only to take so many steps back in 2011. I have no love for the hardcore, and if anything, tend to white knight for the casuals. While it might be an amusing experiment to see all the "pros" funneled off to their dream server of hardcore leetness, I have no doubt it'd be a big ghost town between a mix of starting over (like SE would really let you transfer~) and a number of current conveniences they take for granted, like exploited casuals.
____________________________
Violence good. Sexy bad. Yay America.
#67 Sep 23 2011 at 7:44 AM Rating: Excellent
***
2,270 posts
So I am honestly curious. WTF would be on this old server?

All i keep reading is:
*No GOV/Abyssea parties/leveling fast
*Capped COP.

Who the hell is going to move to a server that just does COP over and over while leveling slowly? What on earth is 'hardcore' about repeating missions the 'hard' way over...and over? Are there really droves of people jumping at the bit to go to a server just to do CoP repeatedly for the next 10 years?

Where is the content? As 1 person said, are we just locking content at 75 so everyone can spam salvage/ein/sky/sea in between these grand CoP repeats? Are we reducing drop rates in abysea? Are we removing atmas? WTF are you going to do on this server besides COP?

To be blunt, what do you ACTUALLY want? The idea of a server whos main draw is repeating CoP until we die is retarded. So what do you REALLY want to do there? If it is level slowly and repeat CoP until the servers shut down, its a waste of resources that could be spent on improving the game. CoP was great. It was cool. Its not worth a whole friggin server.

Please just be more concise. Explain the vision of this server BEYOND a mission line and slower leveling. That alone isnt enough justification.

Edited, Sep 23rd 2011 9:46am by Banalaty
#68 Sep 23 2011 at 3:28 PM Rating: Default
Avatar
**
504 posts
Banalaty wrote:
So I am honestly curious. WTF would be on this old server?

All i keep reading is:
*No GOV/Abyssea parties/leveling fast
*Capped COP.

Who the hell is going to move to a server that just does COP over and over while leveling slowly? What on earth is 'hardcore' about repeating missions the 'hard' way over...and over? Are there really droves of people jumping at the bit to go to a server just to do CoP repeatedly for the next 10 years?

Where is the content? As 1 person said, are we just locking content at 75 so everyone can spam salvage/ein/sky/sea in between these grand CoP repeats? Are we reducing drop rates in abysea? Are we removing atmas? WTF are you going to do on this server besides COP?

To be blunt, what do you ACTUALLY want? The idea of a server whos main draw is repeating CoP until we die is retarded. So what do you REALLY want to do there? If it is level slowly and repeat CoP until the servers shut down, its a waste of resources that could be spent on improving the game. CoP was great. It was cool. Its not worth a whole friggin server.

Please just be more concise. Explain the vision of this server BEYOND a mission line and slower leveling. That alone isnt enough justification.

Edited, Sep 23rd 2011 9:46am by Banalaty


I guess what would be fun to me would be a mixture of the current system and the old one. I have nothing against the new system, only that you level way too fast. The changed were like going from "snail" to "roadrunner". Maybe something along the lines of "chocobo" would be good. 6 man parties like the "old days" net a lot more exp then they did before. I like this. GoV FC's on the other hand I think blow it out of the water. As someone posted elsewhere, people tend to like to take the path of least resistance, so now the 6 man party is dead (expect for those who choose to do it retro). If the rewards equated with GoV, but not the rate of 1-75 in two weeks, (I can't speak for others) but I'd be happy. :3 I'd also like to see make the 1-75 content along the way worth while to some end game stuff. That would make new players happy. They would be useful in say... a revamped garrison. Having fun without having to grind to 75 to have it.

SE has always (as well as many other MMOs) had this mentality that content that is endgame is the only thing that should be of worth. It becomes a grind fest to who can get to xx level 1st and enjoy said content. CoP with caps... yes I DO agree that CoP was way too hard before too, but I did enjoy the fact that I could round up a bunch of lvl 30s that were new to the game and let them have fun in an event of value. Their face would light up with awe when they did their 1st garrison or large scale event. It made their day and made them want to stay.

Remember, no matter how you spin it, people get to end game eventually. As in life, the end doesn't matter so much as the journey to get there. When you have an overly rapid leveling system with no middle game content of value, of COURSE people will grumble about leveling and the time it takes to get "end game"

I've love SE to tone down the exp gain a tad (to a 6 man party equivalent... so they can learn party dynamics) and add lots of new capped stuff that makes new people feel of worth.

P.S. I know there are BCNMs but that really doesn't let them experience the storyline in anyway... only get loot.
#69Prrsha, Posted: Sep 23 2011 at 3:44 PM, Rating: Sub-Default, (Expand Post) Oh I forgot to add, I am in favor for a lvl cap on CoP again, but not without a retooling of it to allow various party groups other then the standard SMN or RDM only fare.
#70 Sep 23 2011 at 4:14 PM Rating: Excellent
The nice thing about FFXI is you don't have to do just the endgame grinds. You can **** away many hours at chocobo races or playing Pankemon. You can turn on some music and fish on the ferries. You can switch nations and start over as a rookie adventurer, spend some quality time exploring for the hell of it, or sit in Jeuno shooting the breeze while you work on crafting. SE didn't erase all the quests from the game when they added Abyssea; they added hundreds more.

While the leveling aspect of FFXI is sped up, I think it's always been compensated by the so many areas of FFXI that are still essentially downtown.
#71Prrsha, Posted: Sep 23 2011 at 6:16 PM, Rating: Sub-Default, (Expand Post) But are the rewards in place to do such things? I think that is what SE needs to work on... just my opinion.
#72 Sep 23 2011 at 6:21 PM Rating: Excellent
Avatar
****
7,564 posts
why do you need rewards....er wait.

You want rewards, yet want to do everything the hard way and minimize the potential of getting rewards? If you want rewards why not embrace the fact you and a few friends can steam roll 90% of current content.
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#73Prrsha, Posted: Sep 23 2011 at 7:33 PM, Rating: Sub-Default, (Expand Post) Steamrolling content isn't really a reward. A reward should equate with the difficulty of the task. Do something, easy, get an easy reward, do something that's a challenge, have a matching one. Endgame is full of them but sadly much midgame content doesn't equate to the effort vs. reward system. A tweak in this would go a long way. It would help to take away from the "you must be level 75 to have any fun in FFXI".
#74 Sep 23 2011 at 8:34 PM Rating: Excellent
You can make your own rewards.

I know people who have a goal to finish all the missions, finish all the quests, level all the jobs to 99 eventually, level the max crafts, and get all blue numbers. They want to truly "beat" the game. That will still take a long, long time.
#75 Sep 23 2011 at 9:17 PM Rating: Excellent
Avatar
****
7,564 posts
Quote:
Also, if you wish to see some opinions from both sides of this debate you can look here: http://www.bluegartr.com/threads/106887-What-made-you-quit-FFXI


Im not going t bother reading this, as I am quite sure what is in it. Mostly it is because BG is the same lump of tards that said FFXI would die because 5% of the "hardcore" crowd got banned. Aside frm the wonderful testing certain members do that site is full of epeen circle jerk and holier than thou attitudes.

In regards to your response, you missed the point of my reply.
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#76 Sep 23 2011 at 9:25 PM Rating: Excellent
ManifestOfKujata wrote:
Wait, it was billed as a "linkshell for new members," then its leadership changed it to "people who like to play ffxi in the 2003 era of low rewards"?

Prrsha wrote:

I know of many people who like the harder way. For example a LS was formed on Phoenix called Reformation that was dedicated to that.


DKTAT, in the Reformation thread wrote:

Reformation, a linkshell created for new players and returning veterans has steadily become a presence on the Titan server.

Over the course of a couple of months we have taken an idea and made it into a reality.

Reformation takes advantage of all of the best elements of FFXI that made it great. This includes doing all of the old, "vanilla" content such as:


OK, so either Prrsha is stretching the truth to fit his needs (and totally ignoring the fact that the main draw to the ls was "new and returning members"), or DKTAT rope-a-doped people into that LS, billing it as a LS for newer members then imposing the we-only-do-things-like-it-was-done-pre-Abyssea mentality.

Edited, Sep 22nd 2011 10:32am by ManifestOfKujata




Regarding Reformation, I was a sackholder and then created the new LS when we finally decided we wanted a leader that plays the game. I probably haven't been much better, but I at least log on and help people out when I'm free.

We ran 50+ members online both back then and now, so we probably have 100 or so active members. I've never seen us under 10 members, and only seen it near there early mornings.

DKTAT wasn't the original leader and he quit right after the server merges. The founder was Blueranger or something similar on here and he never really played so I can't say he quit. But he did do a great job recruiting and helping us grow.

To the best of my knowledge Reformation was always billed as a "Classic" ls that did stuff the old way and did old content. But in reality we never were that. We do old content still, but it's more of just doing it for fun to experience the storylines or places some of us have never seen due to being new or returning from 5+ year layoffs. We did 6 man pt's pretty steady until GoV's came out, but once they hit, those pretty much disappeared. We'll still have a few a week, but it's more because people are wanting to skillup/do anything besides GoV to get xp.

I haven't heard of anyone not being able to log on the ls, but it has happened to me in a previous ls that was about this size, so I guess it's possible.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 247 All times are in CST
Anonymous Guests (247)