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Abyssea 101: An Introduction for New/Returning PlayersFollow

#1 Apr 13 2011 at 4:43 PM Rating: Excellent
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So, you're a returning player. You've heard from friends/forums/kid-down-the-street about how Abyssea has completely changed The Game, how it's fresh and new, how you can level to 75 and beyond in a matter of days, how there is gear that blows away everything we've seen before, and how it turns the mere races of Vana'diel into gods.

So you poked around a couple of forums and looked up a few things on wiki, just to find yourself on information overload. Don't worry, it's understandable; even hardcore players were a bit overwhelmed as we were thrown into these crazy new add-ons. It took months of testing and observation to figure out the mechanics we now know.

Most of this information is available on Wiki, but it's strewn about in various articles and not geared toward someone who's fresh and new to Abyssea.

In this post I'll attempt to sum up most of the mechanics of Abyssea in an easy-to-understand format. At the end I will answer a few of the most common questions that we've been seeing from returning players like yourself.

The Basics
Storyline: Unlike previous expansions and add-ons, there is no story-rich, involving mission line in the Abyssea expansions. There is a main series of quests that progresses as you kill the boss of each Abyssea zone (and these yield very powerful rewards) but don't expect climatic twists, tear-jerking moments, or new, loveable NPCs. Each zone also holds a plethora of fetch quests and goal quests which yield rewards, and each zone has its own unique fame/reputation levels required to progress in these small quests.

Key Items: Nearly everything about Abyssea involves obtaining and using Key Items. There are many types of Key Items, and very, very many of each type. Key items dictate your time allowed inside of Abyssea, the buffs you obtain upon entering, how many of those buffs you can receive, the exp and loot you can obtain, and even what Notorious Monsters you can pop.

Entering Abyssea: The initial time you are allotted to stay inside of Abyssea revolves around the usage of another Key Item called Traverser Stones. Each Traverser Stone allows you 30 minutes inside (Visitant Status), and they regenerate at a rate of 1 every 20 hours. They are distributed to you by speaking to the NPC Joachim in Port Jeuno.

Your time in Abyssea can be expanded by obtaining Key Items that make Traverser Stones regenerate at a faster rate, Key Items that make your Stones reward you with more time each, and by obtaining time extensions while inside of Abyssea.

You start building up Traverser Stones the very first time you talk to Joachim after purchasing an Abyssea add-on. For this reason, it's suggested that you do so as soon as possible, even if you don't plan on participating in Abyssea right away.

Currency: The monetary unit for Abyssea is Cruor. You obtain Cruor by defeating monsters, Notorious Monsters, and completing quests. Cruor is used for travel and the purchase of certain Key Items, gear, and temporary items.

Travel: Each zone has a series of 8 or 9 conflux used for quick navigation around the zone. It is suggested that you obtain all conflux in each zone as soon as possible for easy travel. You may also warp directly to any Abyssea zone you have previously visited by speaking to the NPC Horst in Port Jeuno.

Monsters: Mobs inside of Abyssea are not strewn about like in other FFXI zones. They are in large clusters of a single type and restricted to a single large area. These mobs can increase in level as they are defeated, making them more difficult as you continue to kill them. They can also despawn and reset their level if left alone long enough.

Lights: A mechanic exclusive to Abyssea, and a very important one. Whenever you kill a monster inside of Abyssea, you gain a certain 'light'. The color of light is determined by what method was used to kill the monster; killing with magic will grant you Azure light, physical weaponskills give Ruby light, elemental weaponskills give Amber, and physical melee kills grant you Pearlescent light. These lights stack upon each other, and are not overwritten by other lights.

Lights determine the frequency and color of pyxide (see next paragraph) that drops from a monster you kill. There are also other colors of lights which can only be obtained from opening red pyxides.

Treasure Chests: Called 'pyxides' in Abyssea, these can be opened by guessing a combination or using a Forbidden Key (purchased with Cruor). There is a chance of these pyxides dropping whenever a mob is killed. Pyxides yield different rewards dependent on what color they are. The rewards include experience points, cruor, more lights, gear, items, key items, and time extensions.

Abyssite: Key Items obtainable from Notorious Monsters and completing quests. These have a wide variety of effects from increasing your time inside Abyssea to boosting your base statistics. These are only active while inside of Abyssea with Visitant Status.

Atma: This is where the true power of Abyssea comes from, empowering adventurers to levels you've never seen. Atmas are Key Items which can be equipped while inside of Abyssea, obtained by defeating specific Notorious Monsters. Many Atmas are incredibly powered buffs, stronger than any equipment available in FFXI.

To equip an Atma, one must have a certain Key Item called Lunar Abyssite. There is one Lunar Abyssite available in each Abyssea add-on, resulting in a maximum of 3 Atmas equipped at a time. Lunar Abyssites are obtained in different ways for each add-on.

Experience Points
Ah, now we're getting to what you're really interested in. The EXP mechanic in Abyssea is drastically different than the rest of the game.

Alliances: The ever-coveted EXP chain is gone, being replaced by an entirely new type of chain. Each mob killed of the same type increases the experience reward by a small amount each kill, and isn't determined by how fast you kill x amount of mobs in y amount of time. It's possible to reach 620 exp per mob, which makes it possible to obtain upwards of 150,000 exp/hour or even more in a good alliance. Killing a mob of a different type will reset this chain for the entire alliance.

Dominion Ops: The same as above, but these alliances also involve the completion of Dominion Ops to supplement your EXP gain. Dominion Ops are a sort of side quest available in Heroes of Abyssea, and it involves killing a certain type of monster so many times. Upon completion you are rewarded with EXP, Dominion Notes (which can be used to purchase augmented weapons) and upgrade items for AF3+1 (see Empyrean Armor below).

Leeching: The goal of an EXP alliance is to build certain types of lights to increase pyxide drops, thus increasing the rate of exp gained and awarding time extensions. Opening these pyxides can be a full-time job, since the alliance will be killing monsters as fast as they can. This is where a leech comes in: nobody cares about the job level or abilities of the leecher since they aren't directly involved in the killing.

A leecher is often a person on a low-level job (level 30 is required to enter Abyssea) who purchases a ton of Forbidden Keys and opens the pyxides for the alliance. EXP will climb slower for a low-level job, but can still ultimately hit 600-620 EXP per kill, making it possible to level up at an incredible rate. Leeching can often times be profitable as well, since there is potential for items and augmented weapons to be obtained from boxes.

Gear
With the level cap increase, some fresh new gear was needed to reflect our new levels. There is a plethora of armor and weapons to be obtained in Abyssea. There are many pieces of gear which drop from Notorious Monsters using weakness targeting (see 'weakness targeting' below), and some are specific sets obtainable only with persistence, skill and patience.

Cruor Equipment: Easily obtained gear which is purchasable with Cruor or from Auction House. Great entry-level gear to fill the gap until you can obtain Empyrean Armor (AF3).

Empyrean Armor (AF3): Incredibly powerful, job-specific gear obtainable in Abyssea.. There are 3 stages to each piece of AF3: base gear, +1, and +2. Base gear is usually easily obtained and has very underwhelming stats. +1 gear is a tremendous upgrade and +2 expands it even further. Upgrades are completed by undertaking Trials which involve collecting drops from Notorious Monsters or completing quests.

Empyrean Weapons: Drastically powerful weapons obtained by killing specific Notorious Monsters and collecting their drops. Empyrean Weapons are based on Trial of the Magians and require many requirements to obtain. These are upgradeable every 5 levels and are comparable to Relic and Mythic weapons, but much easier to obtain by comparison.

Notorious Monsters:
Abyssea is virtually bursting with new Notorious Monsters for you to destroy! Some of them are on short respawn timers, some are popped by using items, and some are popped by using Key Items you obtained by fighting other NMs.

Weakness Targeting: Another new mechanic exclusive to Abyssea, specifically for manipulating Notorious Monsters and what they drop. To trigger a weakness, one must use a specific spell or weaponskill on a NM, and must complete this action while the NM is neither using a special move nor casting magic themselves. When a weakness is triggered, a colored '!!' will appear above their head and the monster becomes 'staggered'. This will have a specific effect on the NM:

Yellow !! is triggered by casting a specific spell, the element of which corresponds to the Vana'diel calendar of the previous, current, and next elemental day of the week. This causes the NM to be unable to cast magic while staggered and will increase the drop rate of Empyrean +1 and +2 armor upgrade items.

Red !! is triggered by using a specific elemental weaponskill. This causes the NM to be terrored and unable to perform any action while staggered. Triggering this nearly guarantees that the NM will grant it's Key Item (Abyssite, Atma, or another NM pop).

Blue !! is triggered by performing a specific physical weaponskill. The weaponskill's damage type will vary depending on the Vana'diel time in which the NM was claimed or popped. Triggering this blocks the NM from using a special move and greatly increases the chance that it will drop a rare piece of equipment.

Common Questions:
"Are my jobs still desirable?"
While every job still has some use in Abyssea, the usage of Atmas has had an effect on which jobs are most desired. A few examples: White Mage is now the king of healers and requires little to no support thanks to a nearly infinite MP pool. Bards and Black Mages are rarely needed for support and damage, but they are in high demand for yellow weakness targeting. Red Mages, arguably the most desired job in the game outside of Abyssea, have extremely little use inside of Abyssea since their cures are lacking and enfeebles are unnecessary. Dual Wield jobs such as Ninja, Thief and Dancer are seeing success thanks to boosts to Double/Triple Attack and critical hits. Monk is now the tank of choice with their damage abilities, large HP pool and Counter.

"I'm so behind! Is it possible to get caught up?"
Yep, and probably quicker than you think. Currently the only way to teleport to Abyssea zones is from Port Jeuno, which means a large chunk of the playerbase keeps their Home Point there. There are constant shouts of people seeking help with NMs and building EXP alliances. Use this to your advantage and join them for Abyssites, Atmas, or even gear! Make a few friends, have fun, maybe even find a Linkshell or small group of players who regularly spend time in Abyssea.

"My Linkshell mates are all gone. ;; Can I get anywhere without a Linkshell?"
While it's obvious that there are many benefits to having an endgame LS, it's far from necessary for Abyssea. In fact, most players would agree that it's far more efficient to lowman Abyssea NMs for their drops. Virtually everything can be duo'ed or trio'ed by skilled players, avoiding unnecessary TP feed to the NM and resulting in a cleaner fight. This leaves room for another player or 2 to come on jobs specifically aimed towards getting !! procs for better drops.

"Do I need to purchase all 3 Abyssea add-ons?"
Edit: SE has now released 'Final Fantasy Online - Ultimate Collection - Abyssea Edition', making this question a bit redundant, since you can now purchase the entire game, every expansion pack, and all add-ons for less than the original price of 2 Abyssea add-ons.

While you don't need to own all 3 add-ons, you'll be hindered without them all. Each set of zones has unique rewards, and each add-on gives the potential of equipping another Atma. I understand that purchasing all 3 is quite an investment: it's significantly more expensive than purchasing the entire rest of the game and expansions. If you're strapped for cash or leery that you might not like the game, my suggestion would be to purchase one of them for now so you can start acquiring Traverser Stones.

Is it worth coming back?
The majority of posters here are still playing, so there's your answer! It's common consensus that all the changes made thus far are for the better, and many of us are enjoying the game more now than we have in years.

Welcome back to Vana'diel! Smiley: cool

Edit: Since making this guide, the Abyssea section of FFXIClopedia has been updated and now provides a good overall summary of Abyssea.

Edited, Feb 23rd 2012 8:45am by Chewzer
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#2 Apr 13 2011 at 4:44 PM Rating: Excellent
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With the influx new/returning players lately, I've been thinking about making this post for a while now. Alobont's recent post inspired me to get go ahead with it. I originally made this a journal post so I could link it in appropriate threads, but it was suggested that I post it in =10 and submit it for sticky.

I'm open to suggestions for changes/additions, but this is just an introduction, not an in-depth guide. That's what Wiki is for.
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#3 Apr 13 2011 at 4:51 PM Rating: Good
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Good job.
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#4 Apr 13 2011 at 9:53 PM Rating: Good
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As a returnee this post was perfect for me, thank you! Aby doesn't seem so daunting to me anymore.
#5 Apr 14 2011 at 6:22 AM Rating: Good
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Good post.

However, I found that the best way to get used to Abyssea is to jump in feet first, and ignore anyone who gets annoyed because you're not an immediate expert.

Most people are nice and friendly, and will be willing to explain what does what - simply because it benefits them, as well.
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#6 Apr 15 2011 at 4:19 AM Rating: Decent
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Good stuff.
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#7 Apr 17 2011 at 2:45 AM Rating: Good
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Thank you for this. I really apreciate it.
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#8 Apr 17 2011 at 8:50 PM Rating: Excellent
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Thank you for the excellent post!
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#9 Apr 19 2011 at 3:59 AM Rating: Good
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Great work.
Wish this had been up 3 months ago.
#10 May 03 2011 at 1:19 PM Rating: Excellent
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could i be your leecher? :3
#11 May 16 2011 at 4:50 AM Rating: Good
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Might want to include that we have the new 'ultimate edition' pack that includes the 3 add-ons in it.
#12 May 17 2011 at 2:52 PM Rating: Good
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Dlaqev wrote:
Might want to include that we have the new 'ultimate edition' pack that includes the 3 add-ons in it.
Good call. Done.
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#13 May 25 2011 at 12:24 AM Rating: Good
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Thanks for the info!! I will be back in the world of FFXI in a few days! Woohoo
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#14 May 26 2011 at 8:15 PM Rating: Good
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I have my key item, but who do I talk to in Port Jeuno to get teleported to Abyssea?
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#15 May 27 2011 at 11:46 AM Rating: Good
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Loki wrote:
I have my key item, but who do I talk to in Port Jeuno to get teleported to Abyssea?
In order to teleport to an Abyssea zone, you must have entered the zone at least once previously while having a Traverser Stone Key Item.
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#16 May 27 2011 at 9:01 PM Rating: Excellent
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I did up a printable pdf table of lights, pyxides and weakness triggers for myself and have been sharing it recently with friends returning to the game. You can find it here. Hopefully some will find it helpful.
#17 May 31 2011 at 9:13 AM Rating: Good
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So what is the current level cap?

Are old school HNMs soloable and/or duoable?
#18 Jun 21 2011 at 3:58 PM Rating: Decent
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This is a great help.
Do you know if the ultimate collection abyssea edition will come to xbox 360?
#19 Aug 15 2011 at 3:06 PM Rating: Decent
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You said level 30 you can get the quest to enter Abyssea? Do you get this quest from the same guy that gives you a traverse stone?
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#20 Aug 16 2011 at 11:00 AM Rating: Good
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RicoJalapeno wrote:
You said level 30 you can get the quest to enter Abyssea? Do you get this quest from the same guy that gives you a traverse stone?
Yes. Once an Abyssea add-on is purchased, you should receive a cutscene upon the next time you enter Port Jeuno. Talking to Joachim after the cutscene should trigger the second mission, giving you your first Traverser Stone and granting you access to Abyssea. Traverser stones will start accumulating with Joachim at this point as well.
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#21 Aug 16 2011 at 11:28 AM Rating: Good
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RossBob wrote:
This is a great help.
Do you know if the ultimate collection abyssea edition will come to xbox 360?


It will never come out on disk. You can use the code of the existing download for ANY console however. It will unlock all the abyssea add ons and the mini add ons (a Kupo etat etc). You will still need the xbox discs for the real expansions though.
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#22 Aug 16 2011 at 2:39 PM Rating: Decent
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Chewzer the Tulip wrote:
RicoJalapeno wrote:
You said level 30 you can get the quest to enter Abyssea? Do you get this quest from the same guy that gives you a traverse stone?
Yes. Once an Abyssea add-on is purchased, you should receive a cutscene upon the next time you enter Port Jeuno. Talking to Joachim after the cutscene should trigger the second mission, giving you your first Traverser Stone and granting you access to Abyssea. Traverser stones will start accumulating with Joachim at this point as well.


Thanks. I bought the collection that came out in May, so I have all add-ons. I got a nexus cape, and some statue too. I talked to him and grabed my traverse stone, now to just visit some Maws.
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#23 Aug 16 2011 at 2:41 PM Rating: Decent
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Iron Chef Olorinus wrote:
RossBob wrote:
This is a great help.
Do you know if the ultimate collection abyssea edition will come to xbox 360?


It will never come out on disk. You can use the code of the existing download for ANY console however. It will unlock all the abyssea add ons and the mini add ons (a Kupo etat etc). You will still need the xbox discs for the real expansions though.


I would like to switch to my xbox, I have all the add-ons and stuff connected to my account, so all I need to do is install the game via game disks right? On amazon they want like 150 bucks brand new for the game, I guess I should try ebay for a used copy.

Edited, Aug 16th 2011 4:42pm by RicoJalapeno
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#24 Aug 17 2011 at 4:24 PM Rating: Good
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RicoJalapeno wrote:

I would like to switch to my xbox, I have all the add-ons and stuff connected to my account, so all I need to do is install the game via game disks right? On amazon they want like 150 bucks brand new for the game, I guess I should try ebay for a used copy.


Yes. I believe that is all you would need to do.

No need to buy new since the registration code for the abyssea collection is a legal copy of all expansions etc.

That said, you do realize xbox is less reliable than PC for playing, right?

And you can plug a wired xbox controller right into one of your computer's USB ports and use that with the pc...
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#25 Aug 17 2011 at 8:52 PM Rating: Decent
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Olorinus wrote:
RicoJalapeno wrote:

I would like to switch to my xbox, I have all the add-ons and stuff connected to my account, so all I need to do is install the game via game disks right? On amazon they want like 150 bucks brand new for the game, I guess I should try ebay for a used copy.


Yes. I believe that is all you would need to do.

No need to buy new since the registration code for the abyssea collection is a legal copy of all expansions etc.

That said, you do realize xbox is less reliable than PC for playing, right?

And you can plug a wired xbox controller right into one of your computer's USB ports and use that with the pc...

Really it's less reliable? I use a controller for my PC, and I mean I love the PC version, but I feel like my xbox hasn't been getting the love, plus I want to relax on the couch.
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#26 Aug 18 2011 at 11:42 AM Rating: Good
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RicoJalapeno wrote:
Really it's less reliable? I use a controller for my PC, and I mean I love the PC version, but I feel like my xbox hasn't been getting the love, plus I want to relax on the couch.
FFXI was ported to xbox years after the game was released on PC and PS2. It was more of an afterthought to bring in a new group of players. It doesn't run horrible on xbox, but it definitely has it's share of bugs. Most everybody who has played both console and PC versions of FFXI agree that PC is far superior; better graphics, better control, not as buggy, ability to research the wiki and stuff while playing, etc.

Give it a try on xbox if you can find a cheap used copy, but I'm sure you'll end up preferring PC version for most of your game time.
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#27 Aug 22 2011 at 6:08 PM Rating: Decent
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Super bored, so gonna skim through this and add some of my own commentary and maybe potential edits to the OP. I understand that it's "Abyssea 101" though so I'll try not to get TOO complex >_>


Quote:
Travel: Each zone has a series of 8 or 9 conflux used for quick navigation around the zone. It is suggested that you obtain all conflux in each zone as soon as possible for easy travel. You may also warp directly to any Abyssea zone you have previously visited by speaking to the NPC Horst in Port Jeuno.


Should maybe mention that a moderate level of cruor is needed to activate all the confluxes, as well as a slight amount more to actually use them. The totally fresh newb with no cruor but looking to prep himself up for Abyssea won't be able to do this step without first leeching somehow acquiring a bit of cruor first.


Quote:
Abyssite: Key Items obtainable from Notorious Monsters and completing quests. These have a wide variety of effects from increasing your time inside Abyssea to boosting your base statistics. These are only active while inside of Abyssea with Visitant Status.


Note that these abyssite are entirely different from abyssite used to pop VNMs. These abyssite are also permanent once you have them (I've been asked several times if they ever get lost or "used up", which might be because they used to be listed under temporary key items). Same thing goes with atma, although I'm not gonna bother doing another copy/paste to say the same thing there. >_>

Also, arguably one of the most important types of abyssite (celerity abyssite, which speed up traverser stone generation) does continue to function no matter where you are or what you're doing, or even while logged off. That's rather handy of it, I think~


Quote:
Alliances: The ever-coveted EXP chain is gone, being replaced by an entirely new type of chain. Each mob killed of the same type increases the experience reward by a small amount each kill, and isn't determined by how fast you kill x amount of mobs in y amount of time. It's possible to reach 620 exp per mob, which makes it possible to obtain upwards of 150,000 exp/hour or even more in a good alliance. Killing a mob of a different type will reset this chain for the entire alliance.


The EXP cap tends to be around that, yeah, but it does vary slightly with each kind of mob. Some will give even more than 620, such as the ever popular Sand Sweepers in Altepa which can go up to 670. Some don't quite reach 600, such as the colibri in Misareaux.

Also, killing a mob of a different type will not count as breaking a chain if they are out of range to collect EXP from it. In this way, for example, it's possible to send a party member or two to go find faraway mobs to kill for azure light without having to break the chain for everyone else. Also for example, two small groups, one which is there for EXP and one which is there for NMs, can potentially team up and share their pyxides rewards, as long as the groups stay far enough apart such that the chain of the EXP group is not broken.

Finally, just because it's the source of a big pet peeve of mine and it is likely that nearly everyone who EXPs in Abyssea will eventually encounter the type of people that do this...

In many cases, simply focusing on the chain will not allow you to reach maximum EXP. Gold/ebon lights from red pyxides will also aid toward reaching the EXP cap (and even if it's not necessary to reach the cap, it will still get you to that cap faster). In order to get gold/ebon lights at a reasonable pace, a degree of ruby light is needed to raise the quality/frequency of red pyxides. Many idiotic uneducated EXP group leaders will try to have their groups avoid getting ruby light because it lessens the chances of blue pyxides dropping. Groups that actually do this are usually settling for sub-optimal EXP. Fortunately, even though some leaders clamor for no ruby, it's almost always a pointless endeavor because it's rather hard for EXP alliances to consistently avoid WS kills anyway. Many top-tier DD nowadays are capable of 1-shotting EXP mobs from full health with their WS, so such party leaders are basically asking them to never WS. Not only is that not going to happen, it would also slow down killing speed if anyone actually listened to them, anyway.

Kinda wordy, sorry.


Quote:
A leecher is often a person on a low-level job (level 30 is required to enter Abyssea) who purchases a ton of Forbidden Keys and opens the pyxides for the alliance. EXP will climb slower for a low-level job, but can still ultimately hit 600-620 EXP per kill, making it possible to level up at an incredible rate. Leeching can often times be profitable as well, since there is potential for items and augmented weapons to be obtained from boxes.


An extension on my above point:

People who are low level and leeching EXP in this way will *especially* want to have gold/ebon lights in order to reach that EXP/kill cap. Relying on the chain only is seemingly much less effective for lowbie leechers than it is for the actual high-leveled people, and it might not be that unusual for your EXP/kill to stagnate around 150-250 per kill maximum (depending somewhat upon level) without the gold/ebon lights.
#28 Nov 09 2011 at 5:42 PM Rating: Good
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I know this is a lame question but how the heck do I tell which weaponskills give amber? Like on BST - is there a native axe WS to amber with? It doesn't work with just any elemental WS does it? Cause it doesn't seem like Bora Axe works.
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#29 Nov 09 2011 at 9:20 PM Rating: Good
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Quote:
I know this is a lame question but how the heck do I tell which weaponskills give amber? Like on BST - is there a native axe WS to amber with? It doesn't work with just any elemental WS does it? Cause it doesn't seem like Bora Axe works.


As a BST for axe anyway your best choice for amber lights is Primal Rend, it's pretty much the only axe skill that can produce amber (though I assume Cloudspitter may also). While there are exceptions (Engergy Drain), the general rule to know if a WS will give amber lights the description of the WS will say: "Deals <some element> elemental damage to an enemy". Bora Axe, Smash Axe, and Gale Axe are all basically debuffs in WS form, so they don't really count as elemental WSes.


Edited, Nov 9th 2011 10:22pm by TheFrozenKing
#30 Nov 09 2011 at 11:23 PM Rating: Good
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Olorinus wrote:
I know this is a lame question but how the heck do I tell which weaponskills give amber? Like on BST - is there a native axe WS to amber with? It doesn't work with just any elemental WS does it? Cause it doesn't seem like Bora Axe works.
All elemental WS give amber lights. If you weren't getting amber light from a mob while using Bora, then that was one of the few mobs that naturally won't give amber no matter what elemental WS is used.
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#31 Nov 10 2011 at 10:58 AM Rating: Good
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Quote:
All elemental WS give amber lights. If you weren't getting amber light from a mob while using Bora, then that was one of the few mobs that naturally won't give amber no matter what elemental WS is used.


Not to be rude but this is wrong, as I said Bora Axe isn't an elemental WS. It gives ruby light, I just retested to confirm. It's basically just Mistral Axe that also gives a bind effect that's the reason it shows up as ice elemental in the WS window. The same can be said for Smash Axe (stuns shows up as thunder element) and Gale Axe (inflicts status effect choke, shows up wind element). There are a number of WSes across multiple weapons in the same boat. As I said in my previous post if you want to amber on BST (with axe) get Primal Rend or you could sub dnc/nin/thf/rdm/brd/ or rng and use dagger for Cyclone (if Primal Rend is out of reach).
#32 Nov 10 2011 at 11:14 AM Rating: Good
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TheFrozenKing wrote:
Quote:
All elemental WS give amber lights. If you weren't getting amber light from a mob while using Bora, then that was one of the few mobs that naturally won't give amber no matter what elemental WS is used.


Not to be rude but this is wrong, as I said Bora Axe isn't an elemental WS. It gives ruby light, I just retested to confirm. It's basically just Mistral Axe that also gives a bind effect that's the reason it shows up as ice elemental in the WS window. The same can be said for Smash Axe (stuns shows up as thunder element) and Gale Axe (inflicts status effect choke, shows up wind element). There are a number of WSes across multiple weapons in the same boat. As I said in my previous post if you want to amber on BST (with axe) get Primal Rend or you could sub dnc/nin/thf/rdm/brd/ or rng and use dagger for Cyclone (if Primal Rend is out of reach).

My bad, I don't know the first thing about axes. Smiley: clown I just assumed it was an elemental WS from the conversation.
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#33 Nov 11 2011 at 9:05 PM Rating: Good
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Thanks. I was thinking I might have to equip dagger (at least in the short term) if I wanted to amber WS on BST. On the bright side I've been leveling dagger for brd anyway... so won't be a stretch.

Thanks for curing me (at least partially) of my ignorance.
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#34 Nov 12 2011 at 6:58 AM Rating: Good
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Scythe for amber is no problem.
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#35 Nov 14 2011 at 11:09 AM Rating: Good
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oh that might motivate me to skill it up more...
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#36 Nov 16 2011 at 5:12 PM Rating: Decent
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That all being said, there are still weird exceptions.

Tachi: Jinpu and Koki are definitely physical hits, they can miss completely; but they hit amber lights if I recall correctly, and they are red staggers.
#37 Dec 16 2011 at 1:41 AM Rating: Good
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Do people still create regular Exp parties like Crawlers Nest and Bhafalau Thickets like they used to?
#38 Dec 18 2011 at 7:42 PM Rating: Good
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No, unless like minded individuals get together and decide to do it.

A lot of people "low man" various Aby & GoV camps though.
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#39 Dec 18 2011 at 9:21 PM Rating: Decent
stupid questions i guess but.... the Abyssea collection amazon etc,
its download only....so how can it work on xbox?...
also can i get the Abyssea addons after i play the game for a bit?
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#40 Dec 24 2011 at 8:26 PM Rating: Good
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Yea, I believe you need the physical disc for 360....then can do all DL once acct. started.

Downloads can be confusing due to PoL interface, first you have to purchase the Content ID...then "Extra services" this is how I did my Abyssea on xbox. As far as I know, you could still Download all newer content this way.

But must have "Linked" Gamertag on Xbox...the good news is then you will also have chat avail. with other xbox players (versus doing Skype or something)
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#41 Jan 25 2012 at 10:24 AM Rating: Decent
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I did a post a few months ago on abyssites for friends on my Linkshell Abyssite KI's in Abyssea
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#42 Jan 25 2012 at 7:37 PM Rating: Good
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FlyyGuyy wrote:
Do people still create regular Exp parties like Crawlers Nest and Bhafalau Thickets like they used to?


Crawlers nest often has people doing GoV parties. If people are in the zone you can often just show up and join
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#43 Jan 25 2012 at 11:14 PM Rating: Good
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This guide has become a bit outdated, with new NPCs being added and such. I'll try to get around to updating it soon! Smiley: cool

Also, feel free to keep asking questions about Abyssea and/or how it relates to the game how it used to be, and I'll answer as I can... That was the point of making this thread! Smiley: grin
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#44 Jan 25 2012 at 11:15 PM Rating: Good
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clyment wrote:
I did a post a few months ago on abyssites for friends on my Linkshell Abyssite KI's in Abyssea
Good little summary on Abyssites there! I'll throw that into OP when I update.
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#45 Jul 13 2012 at 4:25 AM Rating: Good
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Thank you for the very detailed and informative thread. Returned to Vana'diel last night, and Abyssea seems so complex, but now I think im ready to dive in.

Oh and just FYI, Steam has the entire lot on sale at the moment for €11.99, including all 3 Abyssea expansions. You can buy the single unique code and add it to any exisiting account, and it will top up your expansions all the way. For example, if you have only RotZ on your current account, adding the Steam Ultimate Abyssea Edition Code will add Chains of Promathia, ToAU, WotG, Moogle Kupo d'etat, Shantotto Ascension and all 3 Abysseas.

However if you don't have a PoL account, it will give you everything, and a special event hat too! :D

Just added it to my recently reactivated account after buying the ultimate edition code just now, and all worked, added the 3 expansions and gave me the hat code, so I can 100% confirm this works, and saves you roughly €25 (€65 if you don't have any expansions).

Edited, Jul 13th 2012 7:34am by clarkeyboy
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#46 Oct 22 2012 at 11:44 PM Rating: Default
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Thanks and nice job!

Cant wait to return and try this out. Only about 4 hours and 30 min of updates left. .
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#47 Nov 09 2012 at 10:11 PM Rating: Good
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I have just became much more excited for my rejoining of FFXI. :D
If my original character is still available. I have a lot of abyssea to look forward too. ^^
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#48 Mar 21 2013 at 11:54 AM Rating: Decent
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Ok newb question here, but how can a fresh 30 gain the cruor required to buy the keys to become a leech without first leeching?
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#49 Mar 21 2013 at 12:18 PM Rating: Good
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ZetaWar wrote:
Ok newb question here, but how can a fresh 30 gain the cruor required to buy the keys to become a leech without first leeching?


You can't. You'll either need to become a fresh level 70 and get into an aby party on your own. Or figure out some way to leech such as making your own alliance or knowing someone who will make an alliance and let you leech for free.
#50 Mar 21 2013 at 12:27 PM Rating: Decent
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I figured as much, thank you.
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