This is exactly what I was saying. One setting sets resolution of the game, and the other sets the game window size, not the UI size. You can do it the way you mentioned it's more of a "workaround" than an actual fix. Plus it makes the UI look like crap (more than it already does).
Except that you said it was tied to the background resolution. Perhaps a typo on your part?
The UI is tied to the foreground resolution. Most aspects of it don't scale at all (obviously some do - the chat log fills the space, it doesn't remain a tiny rectangle), which is why it becomes smaller.
The background resolution is the 3D graphics, rendered to texture, effects added, and then scaled to fit behind the foreground, which includes the UI.
I agree with the statement that if you can't read the text you won't be seeing the detail you'll be missing by lowering your resolution. I don't understand the rabid denial of this fact in this and a prior thread.
Agreeing with it doesn't make it factual. There's a clear difference between SDTV and HDTV, but either can have fonts that are too small to read comfortably from 10 feet away (some could be from much closer
). It's a known design consideration/goal
. You can notice higher density displays
, which do happen to look noticeably better
The problem with FFXI's UI is that most elements are simply x number of pixels by y number of pixels. Even the text itself could look visibly better if it could scale independently of that. Any bitmap font
will have similar problems. Edited, Mar 22nd 2011 5:07pm by Isiolia