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#1 Sep 21 2010 at 6:20 AM Rating: Good
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It's pretty simple really. Once lights are built, you need a setup of something like 1-3 wars (1 war works fine for chigoes, but probably want at least 2 for anything else, so you don't get killed before you can get a third cleave off), cor+brd, a pld to pull, and a **** ton of rdms/whms to spam cures. Some blus with frypan never hurt either.

The basic idea is to buff up, and spam fell cleave to instantly kill everything. Even without sekka/tp built, retaliation gets 100+ tp in no more than 2-3 seconds, so it's very easy to spam it, as long as you don't die. Of course restore chests shouldn't be hard to find with such fast kills, so at least one war should usually have sekka+ms up.

Apparently this can get exp upwards of 200k/hr (though obviously you'd lose a lot having to leave, use merits, and rebuilt lights, etc). The group i did it with was after feet, and even with a group that was NOT designed to cleave burn (and didn't until around 2 hours in when i decided to turn it into one), we managed to get around 15~ feet in about 4 hours (2 rdm, 2 war, 2-3 mnk, 5-6 thf, 2 whm, 4 blm, or something like that iirc). In that 4 hours we also got 200k exp, despite no ruby light, and capping off at around 300 exp/kill.


Just thought i'd share~
#2 Sep 21 2010 at 6:33 AM Rating: Default
Must say, very nice and thanks for the info. I have favourited this so i have it :)
#3 Sep 21 2010 at 8:25 AM Rating: Decent
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I see people doing this all the time on BLU or WAR. Usually though they just use fanatics(or invul potion, whatever it is called) and then a TP wing and just kill all the mobs. Really easy to do, provided you are WAR or BLU.
#4 Sep 21 2010 at 8:45 AM Rating: Decent
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Of course 200k xp/hr means you'll be capped for xp and merits very quickly and have to leave.
It's fun to see those kind of numbers but until we can get limitless merits, maxing xp/hr is of marginaly benefit.

We hit 80k/hr the other day and I thought that was more than adequate to get people maxed xp and merits in a few hours.
#5TybudX, Posted: Sep 21 2010 at 11:07 AM, Rating: Sub-Default, (Expand Post) Going from 75 to 85 and capping merits in under two hours is so far from "marginaly benefit" it's not even funny. There's like, 5 or 6 threads on the main page alone that broke down into complaining about not having enough time to do stuff in Abbysea, and you're trying to downplay an almost 3 fold increase in exp/hr?! L O ******* L.
#6 Sep 21 2010 at 11:14 AM Rating: Decent
To a lot of people these days doing anything outside of sky, dynamis, limbus, nyzul and exp is blasphemy. I find so many people that wont camp nms or do anything but exp these days its horrible. I understand you may have a job
to get to cap but that takes 1-2 decent abyssea alliances at the most.
#7 Sep 21 2010 at 11:19 AM Rating: Decent
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I was doing this the other day on the colibri in Misareaux. Sadly they don't die as fast as the chigoe, but pretty damn close. I however didn't have other WARs to back me up, so it wasn't going 200k/hr fast.

I forsee this setup being a lot more beneficial in upcoming updates. Especially if they happen to drop 10 levels on us at the next one instead of 5.
#8 Sep 21 2010 at 12:36 PM Rating: Default
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Wow. >_> That is neat. (|Invite to join party.|)
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#9 Sep 21 2010 at 12:44 PM Rating: Good
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There's like, 5 or 6 threads on the main page alone that broke down into complaining about not having enough time to do stuff in Abbysea, and you're trying to downplay an almost 3 fold increase in exp/hr?! L O @#%^ing L.


You tend to build extra visitant time while in a (decent) EXP group, so your argument is kinda moot. The complaint is about not having enough time to do OTHER things that don't give you TEs.

Quote:
I find so many people that wont camp nms or do anything but exp these days its horrible. I understand you may have a job to get to cap but that takes 1-2 decent abyssea alliances at the most.


Only one job? Pfft.

Edited, Sep 21st 2010 2:45pm by Fynlar
#10 Sep 21 2010 at 1:45 PM Rating: Decent
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Fynlar wrote:
Quote:
There's like, 5 or 6 threads on the main page alone that broke down into complaining about not having enough time to do stuff in Abbysea, and you're trying to downplay an almost 3 fold increase in exp/hr?! L O @#%^ing L.


You tend to build extra visitant time while in a (decent) EXP group, so your argument is kinda moot. The complaint is about not having enough time to do OTHER things that don't give you TEs.


This, pretty much. Slowly been coaxing my LS into killing NMs into spamming quests, but even then, NMs can be random in their drops. Of the popped ones we fight, it can take like 5-8 minutes to kill with a single party, and on top of that there's the 3 minute wait for the ??? to repop. Consider everyone needs 8 seals for an equipment piece, and the time bleed adds up even if you happen to be targeting an NM that can satisfy the needs of 2-3 people. I probably killed 10 Seps and 3 Iktomi yesterday, only to get 3 RDM seals out of it. Naturally, we popped the crawler and funguar to 10+ times satisfy other people, too (of which some got enough seals for their ****).
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#11 Sep 21 2010 at 3:22 PM Rating: Decent
Seriha wrote:
I probably killed 10 Seps and 3 Iktomi yesterday, only to get 3 RDM seals out of it.
They never want to put out on rdm. Currently 4/~12 on iktomi Smiley: crymore
#12 Sep 21 2010 at 3:30 PM Rating: Good
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Going from 75 to 85 and capping merits in under two hours is so far from "marginaly benefit" it's not even funny. There's like, 5 or 6 threads on the main page alone that broke down into complaining about not having enough time to do stuff in Abbysea, and you're trying to downplay an almost 3 fold increase in exp/hr?!

1) Competent EXPing doesn't run down the clock, and in fact often builds your time enormously.
2) The things people don't have time to do aren't EXPing.
3) Just how many times do you think the average player needs to get from 75 to 85? Is capping merits in half an hour instead of an hour really a big deal to you?

This technique is great, but you need to think harder about what makes it so useful.
#13 Sep 21 2010 at 3:34 PM Rating: Decent
Caesura wrote:
3) Just how many times do you think the average player needs to get from 75 to 85? Is capping merits in half an hour instead of an hour really a big deal to you?
Uh, yes? Also, GL capping your merits in an hour any other way. There's no way in hell you can get 100k/hr in the first hour any other way.

Also, as i mentioned, it's amazing for farming feet. We got ~15 feet, in 4 hours. 2 of which we weren't even cleave burning.

Edited, Sep 21st 2010 5:34pm by ThePsychoticOne
#14 Sep 21 2010 at 3:58 PM Rating: Default
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1) Competent EXPing doesn't run down the clock, and in fact often builds your time enormously.


So spending 4 or 5 hours building up extra time in an exp party is better than spending 2 hours building up the same amount of extra time? I don't follow.

Quote:
2) The things people don't have time to do aren't EXPing.


Guess what I spent my extra time doing?

Quote:
3) Just how many times do you think the average player needs to get from 75 to 85? Is capping merits in half an hour instead of an hour really a big deal to you?


As many times as they like? It took one person in my LS about 6 hours to get from 40 to 85, opening chests. Now we have another DNC. No Campaign, no FoV, no crappy exp parties with people who normally do Campaign and FoV. If you can't see the advantage to that, I can't help you.
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#15 Sep 21 2010 at 4:33 PM Rating: Decent
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Uh, yes? Also, GL capping your merits in an hour any other way. There's no way in hell you can get 100k/hr in the first hour any other way.
Also, as i mentioned, it's amazing for farming feet. We got ~15 feet, in 4 hours. 2 of which we weren't even cleave burning.

There's a mention of 80k/hour right in this thread, and the numbers have been rising consistently since the add-on was released. We've hit the point where capping EXP and merits is easily done in one short sitting, at which point more EXP efficiency is really just about making short shorter. And, yes, I know that it's amazing for farming feet, that's why I told Tybud he needed to "think harder about what makes it so useful." He was seeing the EXP numbers, which isn't the real advantage to this technique.
Quote:
As many times as they like? It took one person in my LS about 6 hours to get from 40 to 85, opening chests. Now we have another DNC. No Campaign, no FoV, no crappy exp parties with people who normally do Campaign and FoV. If you can't see the advantage to that, I can't help you.

And I'm sure the chest-openers will enjoy their Maat's Caps. Then what? You're still being whooshed by the real advantages of this technique -- the efficient EXPing is a bonus, not the main point. Double or Triple more EXP than you know what to do with is still more EXP than you know what to do with.

Job levels mean nothing now. Merits will mean nothing in another week or two. Many players are very close to the point where they literally have nothing to do with the EXP they get. We're back to where we were before the cap raise, where gear is everything. The advantage of this technique is that it is an efficient way to progress along the only path that matters any more.
#16 Sep 21 2010 at 4:35 PM Rating: Decent
Caesura wrote:
Quote:
Uh, yes? Also, GL capping your merits in an hour any other way. There's no way in hell you can get 100k/hr in the first hour any other way.
Also, as i mentioned, it's amazing for farming feet. We got ~15 feet, in 4 hours. 2 of which we weren't even cleave burning.

There's a mention of 80k/hour right in this thread, and the numbers have been rising consistently since the add-on was released.
Not within the first hour. It takes time to build lights. 80k/hr is easy to get 3-4 hours in. Getting 100k+ exp within the very first hour is not even possible any other way.
#17 Sep 21 2010 at 4:49 PM Rating: Default
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Yes, you're absolutely right. I totally missed the fact that my LS got 10 foot drops in two hours. I'm an idiot.
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#18 Sep 21 2010 at 5:39 PM Rating: Default
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TybudX wrote:
Quote:
1) Competent EXPing doesn't run down the clock, and in fact often builds your time enormously.


So spending 4 or 5 hours building up extra time in an exp party is better than spending 2 hours building up the same amount of extra time? I don't follow.

Are you really this thick, or are you just playing the part? This was in direct response to your statement:
TybudX wrote:
There's like, 5 or 6 threads on the main page alone that broke down into complaining about not having enough time to do stuff in Abbysea, and you're trying to downplay an almost 3 fold increase in exp/hr?!

It was a counterpoint to your point; Exp in Abyssea doesn't/shouldn't run down the clock... and he's right.

TybudX wrote:
Quote:
3) Just how many times do you think the average player needs to get from 75 to 85? Is capping merits in half an hour instead of an hour really a big deal to you?


As many times as they like? It took one person in my LS about 6 hours to get from 40 to 85, opening chests. Now we have another DNC. No Campaign, no FoV, no crappy exp parties with people who normally do Campaign and FoV. If you can't see the advantage to that, I can't help you.

Alright, now you have another DNC... who has no idea how to play their job. Congrats. This is FFXI, not WoW. There's a reason I've been playing 6 and a half years and only have three jobs over 50, and it's not because I have trouble gaining experience points.

Don't get me wrong, I'm not saying you shouldn't exp this way. Quite the contrary, more power to you. I'm just saying that I think there's a point where experience points come faster than actual experience, and that is not necessarily a good thing. More jobs is not necessarily a good thing, in fact it's very easily a bad thing.
#19 Sep 21 2010 at 7:38 PM Rating: Decent
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I can guarantee you that any one of the people in my social LS is more skilled at jobs they don't have yet than 99% of the people that have been playing those jobs for years. If 'experience' killing 8000 crabs and 15000 birds counts for so much, then how do you explain all the retards who haven't learned a god damned thing from countless hours of Campaign?
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Dooom wrote:
BG elitists <3 haste.

Allatards/uber casuals hate elitists.

Allatards/uber casuals hate haste, as valuing it would acknowledge that elitists are right


kerberoz wrote:
People don't hate emo kids because they're "misunderstood." People hate emo kids because they're useless.


Realix wrote:
PUP is an average to above average DD... when not in a zerg situation... or on particularly hard targets... and when properly configured... on windsday... with a RDM...
#20 Sep 22 2010 at 12:13 AM Rating: Decent
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Pergatory wrote:
Alright, now you have another DNC... who has no idea how to play their job. Congrats. This is FFXI, not WoW. There's a reason I've been playing 6 and a half years and only have three jobs over 50, and it's not because I have trouble gaining experience points.

Don't get me wrong, I'm not saying you shouldn't exp this way. Quite the contrary, more power to you. I'm just saying that I think there's a point where experience points come faster than actual experience, and that is not necessarily a good thing. More jobs is not necessarily a good thing, in fact it's very easily a bad thing.


I'm more concerned about his complete lack of gear at 85, his unpreparedness of things like AF, decent weapons, and gearswaps (both the gear itself and the setups necessary to make DNC shine). DNC is a very complex job, but it's not difficult to figure out. I think it's been established that this game is really easy to play, and grinding out another 30-35 levels before you're actually useful in Abyssea exp in oldschool exp groups isn't going to turn you into an expert. If you can't figure out how to do a job in FFXI you have bigger problems on your plate.

Seriously, how many 75+ jobs you have isn't inversely proportionate to your skill in each individual job, and if you can't figure out how to play your 6-7 jobs well, you probably wouldn't be able to figure out how to play 1-2 jobs well.

I'm all for box leeching in Abyssea (given that it's controlled...no 3 leech parties please). FFXI isn't hard.

As for Fell Cleave burns...that's sick, man. Would be 85-99 and recapped merits in no time after next update lol.
#21 Sep 22 2010 at 1:34 AM Rating: Default
Have to admit, so far the only arguement against large amount of exp/hour rate is the NOOBS. And perhaps the missing skill levels.

I have seen so many thfs who can not pull properly in Abyss. And dont get me started on the ones who refuse to TA+WS... especially when I am playing NIN tank.

It's also why I have seen less noob BLM's because of the pain most go through to get the job to 75 (at the time).
Not 1 of my 6 jobs I leeched in any way to 75(now 85's). I worked hard on every single one. Most i had for any job was the occasional PL.

Now I agree we are seeing many more 85's who frankly cant play their own jobs to save their life. I personally dont care about their gear as long as they do their job right. Everytime I see some one not doing it right, I so tell them. Its the only way they learn.
#22 Sep 22 2010 at 10:22 AM Rating: Decent
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TybudX wrote:
I can guarantee you that any one of the people in my social LS is more skilled at jobs they don't have yet than 99% of the people that have been playing those jobs for years. If 'experience' killing 8000 crabs and 15000 birds counts for so much, then how do you explain all the retards who haven't learned a god damned thing from countless hours of Campaign?

Campaign is no better, it doesn't teach people how to play their job in a party setting. I guarantee your newly-leveled DNC friend won't perform in a party setting for a good while. Sure he can engage the mob and build TP, sure he can pick decent TP & WS gear. Sure he can probably use Violent Flourish to stun some pretty good moves. It's the finer points of the job that take time and experience to figure out. When to WS, and when to hold TP for dances because you see a ****-storm coming, for example. I haven't played DNC so I can't really speak on the finer points, but I guarantee they exist, each job has them. You can't learn these things solo, or in Campaign, or by leeching in Abyssea. You can only learn them in a party setting where other players are depending on you to do your job, and it will be obvious if you do not. If that element of necessity isn't there, they won't be able to gauge how much they are contributing and won't be able to refine their play style. Thus the first time they are put into that situation, it's going to be a disaster. Party play prepares people for that.

Also, skill at the job was not the only reason I said that more jobs is not necessarily a good thing. It's also about rewards. The "more jobs" mentality is the reason that when one of the three AF3 foot pieces I need drops, I'm lotting against 14 out of 18 people, 10 of which will probably use it once a month or less. With more people having more jobs, the rewards are spread more thinly. Every drop you get has a much smaller chance of benefiting the group.

Lonix wrote:
Have to admit, so far the only arguement against large amount of exp/hour rate is the NOOBS. And perhaps the missing skill levels.

I don't know that anyone here is necessarily arguing against large amounts of exp/hour, just saying it's excessive for most situations and can potentially be harmful if abused. Taking a job you've had for years from 75-80 when the level cap increases is a perfect example of when this is a great idea. It doesn't benefit you at all to grind for hours upon hours, even if it means your skills are a little further under level than what they would be otherwise. Skillups are easy. It's more the situations like what TybudX mentioned, some guy taking his DNC from 40-85 without even playing it.
#23 Sep 22 2010 at 11:30 AM Rating: Good
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Lonix wrote:
Have to admit, so far the only arguement against large amount of exp/hour rate is the NOOBS. And perhaps the missing skill levels.


I think at this point in its life, "NOOBS" are the least of FFXI's problems. This isn't 2004, arguing that noobs in the dunes shouldn't have PLs because then they won't learn how to tank/pull/heal/whatever. Is it really a widespread issue in September 2010 that someone who doesn't understand how to play their job starts from low level to max it out by methods that don't make them take time to learn their job?

Anyone left has probably been playing for some time, and there's not a whole ton of incentive to start up a brand new job now when the stuff to get for their existing high level jobs is so time consuming and grind-heavy (magians, AF3+1 upgrades, etc). I honestly don't think the guy who had MNK at level 70+ is going to be that confused on how to play his job if he gets 85MNK and some merits quickly and easily.


Edited, Sep 22nd 2010 1:31pm by Anza
#24 Sep 22 2010 at 12:03 PM Rating: Decent
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Rog(or whatever he goes by these days) is right. You can't build up the same type of exp/kill or time chests in the same amount of time if you're not doing this method. You will take longer to get kills, and take longer to get chests.

Your azure lights will build the same though. I have a question though Rog. I don't see how it's possible to get 100k/hr in the first hour so can you elaborate? I've done this same thing on mobs that do not build ruby, so that fell cleave kills will not overwhelm you with ruby lights. But there has to be time up front for the mages to build the azure and the regular melee hits to build the pearl. So how exactly can you jump that high in the first hour?

Assuming it takes 30 minutes to cap azure and pearl, you'd actually not be into the 100k/hr range until after the initial 30 minute investment. Also this doesn't work at all with randoms. I'm assuming you're only doing this with linkshell?
#25 Sep 22 2010 at 12:16 PM Rating: Decent
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Some people actually enjoy playing and having xping a part of that. Why not just make everyone start at level 99 (85 now) if every xp party is just a waste of time.

"Ha, all you people are dumb because if you just get 6 people of x job you can beat everything in 15 minutes. We're so much better because now we're done wasting all our time with all of our...time wasting."

Games where everything comes easily get boring fast. And accomplishments mean very little in a game like that.

I am happier getting fast xp, but if there isn't any hurdle to getting levels, why bother having it and just make the entire game an endgame fest.


#26 Sep 22 2010 at 3:28 PM Rating: Good
Chocoblo wrote:
Rog(or whatever he goes by these days) is right. You can't build up the same type of exp/kill or time chests in the same amount of time if you're not doing this method. You will take longer to get kills, and take longer to get chests.

Your azure lights will build the same though. I have a question though Rog. I don't see how it's possible to get 100k/hr in the first hour so can you elaborate? I've done this same thing on mobs that do not build ruby, so that fell cleave kills will not overwhelm you with ruby lights. But there has to be time up front for the mages to build the azure and the regular melee hits to build the pearl. So how exactly can you jump that high in the first hour?

Assuming it takes 30 minutes to cap azure and pearl, you'd actually not be into the 100k/hr range until after the initial 30 minute investment. Also this doesn't work at all with randoms. I'm assuming you're only doing this with linkshell?
I actually did it with a pickup group, that was NOT designed to do it (i died quite a few times because of lack of cures (we only had 2 whms and a rdm at first), until i asked the blus to set frypan which fixed everything).

First of all, if you want exp, you never fight something that doesn't give ruby. That's just retarded. Farm ruby on different mobs if you have to, but never exp without ruby light.

Honestly, you could probably just build pearl, then start cleaving, and use ebon to get all your lights, only wasting 10-15 mins on lights, with the rest being all capped in probably no more than 20-30 mins from all the ebon spam. You can also just time -ga for azure, so that's really just as fast anyway (faster really since everyone has kismet, it should be capped with 1-2 pulls max).
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