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Party Camps in [S]. A Compilation.Follow

#27 Apr 07 2008 at 11:34 AM Rating: Decent
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Quote:
I don't think anyone will merit much in the new zones because of the lack of AN's.


There's two reasons:

1) There's no squishy mobs in WotG that are suitable for meripo parties, as far as I know. By squishy I'm talking colibri/imp/puk quality.
2) There's no EXP boost.

Lack of AN would be a third reason for me, but most other people don't care.
#28 Apr 07 2008 at 12:04 PM Rating: Decent
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Personally I enjoy the pure mamool camp (the upper ledge above the colibri camp). Easy 23k/hr and less competition then the birds. They also do not steal food >.> So lack of squishy birds/puks is not a concern for me.

But yea the XP bonus would be nice to have in WoTG as far as merits are concerned.
#29 Apr 07 2008 at 12:25 PM Rating: Good
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Added the following:

Added: Gigas camp in Vunkerl Inlet [S], which was noted to be something good for a 67-71ish party (yet to be finalized).

Fixed: A few of the comments on Advantages and Disadvantages that a few people have pointed out that I missed.


Edited, Apr 7th 2008 5:12pm by Angelusdemonus
#30 Apr 07 2008 at 4:53 PM Rating: Excellent
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The exp on Hippos was around 157-170s if I remember correctly for me at 67.
As far as hitting goes I forgot to mention on thing they do ... Dispel. And this dispels food also. So it was with and without food at times. Keeping a bar- spell or two up helped lessen this unless they spammed the dispel move. Which I can't recall the name of right now, sorry.

The goblin camp was much more fun. The exp was similar for the hippos but again we only had 4 in that party. We consistantly chained 5 on them with little trouble. Even the one undead I pulled (just because I hadn't fought an undead as my PLD at level) wasn't too bad. Again the gobs were very squish and fun to beat on.
#31 Apr 08 2008 at 11:38 AM Rating: Excellent
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Have xp'd of late on the rafflesia in Fort Karugo-Narugo [S] with a static from 51-54. Had a couple bad moments at the start, but once we got the hang of it it was pretty easy. XP is still good at 54, but going to move to lesser colibri next because one party member desperately needs IS points.

The camp site we used was right in front of the Phosphorus Gate, literally where you get dropped off by the teleporter. People need to hug the walls, though, because the rafflesia occasionally wander around the blockades and get close enough to agro. You also want to split the melee and the mages since rafflesia have an AOE sleep move (we kept DD on one side of the gate and mages on the other). Bees getting close enough to get charmed by the rafflesia was pretty rare, and no more than a minor nuisance. The rafflesia don't link.

Based on a bit of looking around, you could probably support another party or three just in the open area where you get dropped off plus the open area through the tunnel to the east. Don't remember any pixies in the camp areas, though; they're off in the side paths.


Also, while you mentioned lynx in Sauromugue Champaign, there are also a nice set of them just north/east of the outpost in Meriphitaud, in the back mountain pass (I think they're about the same level as the Sauromugue ones). Shouldn't have any trouble with passing Campaign mobs if you camp at the eastern exit, or you can do the western exit and be clear of all nearby mobs.


#32 Apr 08 2008 at 6:48 PM Rating: Good
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Have not gotten WotG yet {/blush}, but about to with the April 15 release. Big problem for me is getting parties for 69 Blm anywhere atm, and hate soloing the rats in Nyzul Isle. Are there possibilities for a Blm to be effective (i.e., get party invite or make party) at places in the past at 69-70? If so, any suggestions? Thanks in advance :)

Edited, Apr 8th 2008 10:48pm by CRJR
#33 Apr 08 2008 at 6:52 PM Rating: Excellent
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2,552 posts
Hippos mainly or the Gigas camp in Vunkerl.
#34 Apr 08 2008 at 7:02 PM Rating: Excellent
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Excellent guide. I'll be looking forward to using it real soon.
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#35 Apr 09 2008 at 8:52 AM Rating: Good
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Quote:

51-54 (55) - Worker Crawlers | Rolanberry Fields [S] | F-13/G-13


Mobs that might kill you: Quadav. <~

I leveled BST there at 61, Crawler Vs. Crawler, and while you can pull around the IT+/VT Quads, some of the crawler pops are within their range of travel.
#36 Apr 09 2008 at 4:54 PM Rating: Good
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to quote the suit-and-tie guys from American Psycho when they're passing out their business cards...:

Nice... really nice.
#37 Apr 10 2008 at 6:16 AM Rating: Excellent
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885 posts
Update:

51-54 (55) | Rafflesia | Fort Karugo-Narugo [S] | I-9/J-9 - Added

61-64 (65) | Goblins | Vunkerl Inlet [S] | G-8/H-8 - Added


Currently being hesitate on adding the Hippo camp at the moment, as the information still seems a little shaky (no offense to the poster that provided the info at all).
#38 Apr 10 2008 at 8:53 PM Rating: Good
thanks for the guide. I am trying to camp in past but you will find all the time someone who dont have WoG ;_;, anyway I dotn give up ...
#39 Apr 21 2008 at 11:44 AM Rating: Good
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First off, I'm sorry for bumping a 15 day old post, but I do it in hopes that it will be added to the Legendary Threads & Stickies post.

*****REQUEST TO BE ADDED TO LEGENDARY THREADS & STICKIES*****

I don't want to see this post get lost in the masses.


***edit: I didn't realize there was a certain protocol for requesting a post to be added to a sticky. I went to the post and saw that someone had already requested this to be stickied. My appologies.***

Edited, Apr 21st 2008 3:51pm by Bleam
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#40 Apr 21 2008 at 4:20 PM Rating: Good
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I had put the link to this thread in there too.........

TOAU might be better, but camps can only hold so many parties.

And this thread helped me find a camp for my 39-42 party :).
#41 Apr 22 2008 at 6:44 PM Rating: Excellent
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Added:

61-64 (65) | Yagudos | Garlaige Citadel [S] | I-9

Yep thats right, Yagudo. I provided the info below as it has everything I wanted to mention about the camp. But generally, this camp does not sound as difficult as you may initially think it would be. In fact, it may just be very good.



Quote:
61-64 (65) | Yagudos | Garlaige Citadel [S] | I-9

Yeah thats right. Yagudo. I'll have to be honest, I did not test this as a full balanced party. Tried it as 2 duo-ing DRGs at level 66. But I believe very strongly a party of 61-64 (maybe a wider range) can work here. Here is why.

At 66 these yagudo at the same level as Colibri and conned VT all around. At first I was feeling intimidated and was ready to get mauled (to be honest). After the first mob, we were very suprised. I did not have defense gear or any special food, and I was getting it for 50-70 by the Yagudo Zealot (MNK). Yagudo Templar (SAM) only hit me for 70-90 normally. I had about 225 defense, so a real tank probably would not have much issue tanking these. Additionally, these Yagudo seem to have a little bit high defense in general (even if they wont con "High Defense") but they have a surprisingly weak amount of HP.

Camp wise it will only support 1 group. Any more then this would be rather pointless. The camp itself has 2 spots you can set up here. I-9, which I listed, is the safer camp. It's completely free of any aggro from any mob. Getting to it is very simple. Nothing aggros to the camp until you reach the areas where Fortifications pop. Remember, Campaign mobs wont aggro unless you have tags on or you touch them. You'll need sneak eventually as there is a Bat Trio that does aggro to sound. It's only 63-65, so if you want to kill it you can, or just sneak past it.

Alternatively, you can camp right at Banishing Gate #2, but you'll have to pull the mob to the door as best as you can. Yagudo roam from east to west to east randomly, but walk in a straight line. If you're close to the path, you'll aggro or link. The benefit of this camp is that you are right in between all 7 spawns.

There are 7 pops in this camp, with a variety of jobs: MNK, SAM, SMN, BLM, WHM, NIN, BRD. You may want to have either someone with Silence or someone with a reliable Stun, as you will need to fight BLMs, Elly pets, Ninjas, and Bards. From all the jobs we faught, I'll have to admit the WHM was the most difficult to kill. NIN, BRD, BLM went pretty straight forward and pretty easy. SMN's ellys will need to be kill separately, they are pretty tough, but the SMNs themselves are very squishy. Just beware. During Campaign these monsters will roam outside the rooms they pop in walking from the first room going west and east. Their movements are pretty predictable.

Yagudo don't have anything special, aside from their new special that removes on piece of equipment. It's a frontal cone attack, so anything facing it would get effected. Sweep only did no more then 200 to us. The rest of the specials were not very significant either.

Overall I really like this place. It's quiet, it's simple, and the EXP can have great potential. It's a good change from the ordinary, and it's not really hard to get there.


Supports: 1 Party.
Monster Name: Various Yagudo.
Monster Level: 71-73
Aggressive: Yes. Sight.
Link: Yes. Sight.
Getting to camp: OP to Sauromugue Champaign [S], then travel south to Garlaige Citadel [S]. Once you zone, head northeast to the 2nd map (heading to the fortifications) then head south towards Banishing Gate #2. Your camp is right before the rooms.
Mobs that might kill you: Just the Yagudo as they may link and move around when you are trying to pull. The camp itself is very safe.

#42 Apr 22 2008 at 6:56 PM Rating: Excellent
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Rule of thumb in WoTG seems to be: monsters hit harder but they tend to on average have less HP than the usual monster of the same level.

Edited, Apr 22nd 2008 10:56pm by SparthosofLakshmi
#43 Apr 25 2008 at 9:25 AM Rating: Good
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plz stikie
#44 Apr 25 2008 at 10:04 AM Rating: Good
Hitting this up so I can find it easily again... since apparently stickies are only reserved for fluff topics and warnings.
#45 Apr 27 2008 at 11:39 PM Rating: Excellent
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261 posts
Angelusdemonus wrote:
23-26 (27) - Lycopodium | Sauromugue Champaign [S] | F-6, G-6

This area is filled with Mandies, more so then you'll find in Batallia Downs [S]. It's basically straight forward really...set up a camp and pull away. Again, they don't link/aggro, and do not use AoE Sleep.


Supports: 2 Parties
Monster Name: Lycopodium
Monster Level: 29-31
Aggressive: No
Link: No
Getting to camp: OP to Sauromugue Champaign [S], then travel north along the west side of the Dragon Spine to camp.
Pixie Coverage: ???
Mobs that might kill you: None.


Just finished a camp on these. Wanted to let you know that there's a sprite that passes by the camp every 10-15 minutes, and will raise any downed party members as long as they are close to the road. With no agroing mobs, and no links, this should be a good reason to put the camp on the road (rather than near the mountains as we did initially until we saw the pixie), and pull from all directions.

We were there from 22-27. At 22, the only worry was the lyco's hitting hard, but this is easily prevented by having multiple tanks, or a lot of healing power. At 26, there is a large EXP drop in chains, so (~145 chain 5s on VTs, but most of the mobs were conning T to the 26, which gave us ~120 chain 5s). It's doable, but it'd probably be better to move on to Meriphataud Mountains [S] if the party is planning on staying together.
#46 Apr 28 2008 at 4:14 AM Rating: Good
Bravo, what a great guide :)

Now StickyStickyStickySticky! NOOOOOOOOOW!
#47 Apr 28 2008 at 6:13 PM Rating: Good
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900 posts
I am currently partying in Vunkerl Inlet [S] on Gigas mobs. Lv. range is 65-67. We're only a few fights in, some observations thus far.

1. We have a NIN tank, Gigas Deckhands (MNK) will DESTROY your NIN tank. Stick with Gigas Marines and Gigas Jacks at all costs until you're at the higher range of levels.

2. Exp is GOOD. 190 no chain and got up to 280 on Chain 3.

3. Mobs hit our NIN tank like a freakin' freight train. For the lower range of levels, PLD tank is highly recommended.

I'll add more as the party goes on.

*edit*

Ok, 65-67 is NOT good here, especially with a NIN tank. Our setup was NIN, SAM (me), DRK, MNK, SCH, RDM. The Gigas hit REALLY hard, and our NIN tank and myself died TWICE to the same mob trying to kill it. So we're outta there!

Recommendations. MINIMUM level 66 (DD jobs) and 67-68 (tank jobs) for this area and PLD tank is highly recommended over NIN tanks. Our NIN couldn't keep her shadows up even with Haste up. The other DD in the party had no problem making contact and causing damage to the Gigas mobs as Lv. 66 (SAM, MNK) and 67 (DRK) so DD jobs can come to this camp and do well. Just make 100% sure WHM, RDM, or SCH is on top of cures in case someone in the party takes massive damage, otherwise, it's game over, and it's over quickly.

Edited, Apr 28th 2008 10:29pm by SiviardOfShiva
#48 Apr 28 2008 at 8:14 PM Rating: Good
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Which Gigas camp did you use?

Edit: Sticky, sticky and MOAR sticky prz.

Edited, Apr 29th 2008 12:14am by SparthosofLakshmi
#49 Apr 28 2008 at 11:20 PM Rating: Excellent
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1,056 posts
Gonna leave the specifics up to Angel, but Castle Oztroja [S] has added a merit camp of sorts.

You *can* kill from the entrance all the way to the top floor since most of the mobs in CO are VT yags, but there is the occasional Gnat that cons high eva to me even in my acc gear.

The camp is at the very top of CO where the coffer mobs would be in present-day CO. There are probably ~15+ yags in the area, all ranging from VT-IT. A good puller would be needed for a stationary camp, and a sleeper is *NECESSARY* since most pulls are going to be coming with a link or two.

As a bit of a reference, this camp would probably compare best to Mamools, although I think the yags were much easier than mamools are. MNK, NIN, BRD, WHM, and BLM yags all patrol the area similarly to present day.

We tried this camp with a group of 5 (WHM, RDM, SAM, NIN, MNK) and were getting decent exp but really didn't pull in good exp till a DRK came out to round us out at 6. We weren't really trying to chain mobs, mainly just toying around with the camp, but had no problem hitting chain 5 every time, with a few chain 6s and 7s.

A final note, and probably music to some of your ears, is that we had set up a SC in our party (Asuran > Gekko). Resists were slim to none with Darkness and our SAM (while pulling 1-1.5k Gekkos) would clear ~50-75% with an unresisted SC. MB on top of that would probably be able to clean a mob from 100% with just the SC+MB.

Unfortunately, I doubt this camp will ever be able to break the 12-15k/hour barrier (we were pulling 8-10k-ish just ******** around), so it's not going to replace the standby ToAU colibri camp, and travel time probably lands somewhere in the 10-15 minute range if you have a WHM for recall-meriph, maybe closer to 20 if not, but it is definitely worth some looking into.

Now if Angel would just post it... ;)
#50 Apr 29 2008 at 7:32 AM Rating: Excellent
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#51 Apr 29 2008 at 7:54 AM Rating: Good
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We were using the Gigas camp located just due North of the area you get warped to from your main city in the past. It's the same camp illustrated in the OP.
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