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Party Camps in [S]. A Compilation.Follow

#1 Apr 06 2008 at 1:35 PM Rating: Excellent
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Contents:

Introduction {INT}
Summary of camps {SUM}
Advantages/Disadvantages {ADV}{DIS}
Before you EXP {PREP}
How This Guide Works {CAMP}
Camp Information {CAMP}



Introduction {INT}


I may know whats on your mind and I'll address it immediately. Why create this thread when I can go to, say, Campsitarus?

Campsitarus


Granted, Campsitarus is a excellent reference to the EXP camps available all over Vanadiel. I use it often myself. But their section concerning past camps is a little lacking on details. I don't want to play down the reputation of Campsitarus at all, and I hope everyone does not think that.


Instead, I want to provide a more detailed compilation of the camps available only in the past. This is from the previous research found on my EXP Alternatives thread (which is more of a directory of mob levels around the past then anything else), and also from personal test trials of various locations in the past for EXP parties. I've gathered enough information to give reasonably detailed and accurate information on various camps located in the past.

Reference: EXP Alternatives. Location: [S].


My hope is that just one of you takes a party out to these areas and try these camps out. A lot of these camps are very good compared to what is usually used or usually available. Also, you'll probably find these camps very empty, or at the very least good enough to keep a good flow of EXP rolling in just because not many people know about them yet. As with the EXP Alternatives thread, I provide you the initial findings and confirmations. Any additions or modifications to camps just post them down, credit is given to those that deserve it.

Good Luck EXPing!


Edited, Apr 6th 2008 5:42pm by Angelusdemonus
#2 Apr 06 2008 at 1:35 PM Rating: Excellent
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Summary of Camps {CAMP}

The following levels are your levels that are approriate to be when camping in the past. These are NOT the monster levels.


12-15 (16) | Stone Eaters | North Gustaberg [S] | E-8 through E-10 / F-8 through F-10
15-18 (19) | Scarab Beetles | East Ronfaure [S] | G-7, G-8
16-19 (20) | River Crab | West Sarutabaruta [S] | F-11 (along the coast)
16-19 (20) | Carrion Crow | West Sarutabaruta [S] | H-6
23-26 (27) | Lycopodium | Batallia Downs [S] | I-9 or I-10/J-10
23-26 (27) | Lycopodium | Sauromugue Champaign [S] | F-6, G-6
26-29 (30) | Lycopodium | Meriphataud Mountains [S] | D-8
25-30 (31) | Rock Eater | North Gustaberg [S] | H-7 all along the road going north
26-31 (32) | Rock Eater | Grauberg [S] | C-14/D-14/E-14
28-31 (32) | Goliath Beetles | Vunkerl Inlet [S] | F-6, F-8, F-9
29-32 (33) | Svaanah Dhalmel | West Sarutabaruta [S] | I-5
31-33 (34) | Carrion Marabou | Vunkerl Inlet [S] | F-6, F-8, F-9
36-40 (41) | Stag Beetle | Jugner Forest [S] | K-9
36-41 (42) | Diving Beetle | Sauromugue Champaign [S] | G-7
36-41 (42) | Colibri/Ladybugs | East Ronfaure [S] | H-9, I-8, I-10, J-10, J-11
41-44 (45) | Lynx | Sauromugue Champaign [S] | K-8/K-9
44-47 (48) | Sauromugue Skink | Sauromugue Champaign [S] | K-8/K-9
44-47 (48) | Berry Grub | Rolanberry Fields [S] | F-8, E-9
49-52 (53) | Dragonfly | Rolanberry Fields [S] | G-6
49-52 (53) | Dragonfly | Vunkerl Inlet [S] | I-12
51-54 (55) | Worker Crawlers | Rolanberry Fields [S] | F-13/G-13
51-54 (55) | Rafflesia | Fort Karugo-Narugo [S] | I-9/J-9
61-64 (65) | Goblins | Vunkerl Inlet [S] | G-8/H-8
61-64 (65) | Yagudos | Garlaige Citadel [S] | I-9
67-71 (72) | Gigas | Vunkerl Inlet [S] | I-9
73-75 (75) | Yagudos | Castle Oztroja [S] | H-8 (Map 5)



Unfortunately there are gaps in the levels. Hopefully one day we can fill the gaps and make it possible to level completely in the past.

Edited, Apr 29th 2008 10:46am by Angelusdemonus
#3 Apr 06 2008 at 1:36 PM Rating: Excellent
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Advantages/Disadvantages {ADV}{DIS}

If you're not familar with what is different about EXPing in the past versus EXPing in the present, no worries, I'll explain.


These are the following Advantages you have EXPing in the past:

- You can obtain Sigil, which can provide a Latent Regen, Latent Refresh, and Meal Duration Bonus for 50 Allied Notes (AN). Regen/Refresh activate generally if your HP/MP is under 45%. Meal Duration is similar to Sanction, where your food is doubled in time (30min = 60min). Regen/Refresh activation may vary to location, nation, and influence in an area, but the difference is not very significant or even noticeable from what I have seen. Additionally Sigil gives bonuses like Signet: No TP lost when resting.


- Depending on the Freelancers your nation has, you can have further bonuses. One example is if the Freelance Titania is allied with your nation. She gives a Decreased EXP loss bonus for 100 AN (not sure how much of a decrease it is at this time).


- All monsters repop every 5min~. A camp that has just 5-6 monsters would be almost more then enough to EXP on, as they'll repop once you finish a full set of monsters.


- One word: Pixies. Most of the camps provided have Pixies that patrol a very large area, and more then likely will pass by your camp at a pretty decent rate. Pixies can Cure you up to Cure IV or Cure V, and Raise III you for 0 (zero) EXP loss. Their recast is pretty long however, so don't expect a cure bot.


- Unlike several alternative EXP areas in the present, which are usually far in distance to travel to, it is very easy to get from one location to another. Camps that can be used from level group to level group may vary
across the continent, but it is very easy and not at all time consuming to get from point A to point B since there is no level requirement to OP to all the areas in the past.


- Most of these camps are very safe. Safe meaning no random gobs to deal with, or undead that spawn to ruin a steady camp. Granted, some camps have that problem, but are easy to avoid.


- Battle music is cool... >.> <.< (assuming you still listen to in-game music).


These are the disadvantages you're looking at:

- You do not get AN killing monsters. AN is only obtained through Campaign or Campaign Ops. If you're looking for Conquest Points, the past is certainly not for you.


- Without access to Chocobos at this time (hopefully soon to be added in), some camps will need invisible and sneak to get their safetly. This may include a some camps under 25, where almost all jobs do not have invisible yet.

- Veteran and high level players may take WoTG access for granted (as I have). Many of the camps are lower leveled, and the general populous of lower levels may not have the access to many, if not all, the areas located in the past. In my opinion, take the attitude that assumes they do not have access, but you hope they do.


- Without some method of retrace handy (either from yourself or from a friend), getting new gear for parties that last long could be annoying. It is not very speedy to get from the past to AH to the past again.


- Drop rates are very bad. This might file under "not necessary to mention", but to anyone looking for items from monsters in the past...good luck.


Edited, Apr 6th 2008 7:46pm by Angelusdemonus

Edited, Apr 7th 2008 9:09am by Angelusdemonus
#4 Apr 06 2008 at 1:36 PM Rating: Excellent
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Before you EXP! {PREP}

Make sure you always get a brand new Sigil before every party. If you're heavy on Campaign Ops or Campaign like myself, you'll probably have more AN then you can imagine using, so sparing 150 (or 250+) AN for all the available bonuses will do nothing to dent you AN amount.


If you have a ranger or a beastmaster in your party, I suggest you ask them to wide scan for a pixie near your camp. This can be your trump card in case anything goes terribly wrong. Alternatively, if you do not have access to Wide Scan, just give the area a little gander to locate your fellow cure-and-run power leveler.



How This Guide Works {CAMP}

These camps are meant for Balanced 6-man parties. If you have less than 6 members (3-5), you may have to self modify the camp level by 1 or 2 levels from the lower limit listed.

Level limits works like the following:

Example: 20-30 (31)

- Lowest level listed in the range is the lowest level average your party can be for the listed camp. If you wish to try it under the lower limit, be my guest. If it works perfectly, let me know and I will adjust it.


- Highest level listed in the range is the last level a party member can be as at the camp. Sometimes EXP will lower, but still be efficient if you can kill fast enough.


- The number next to he highest limit in () is the level you should consider opting out of the camp or looking for a new member. This is not to say the EXP will suck, but don't expect the EXP to be as good even if you do kill fast. Obviously these camps can be modified if needed, so if your the adventurous type and can confirm different level limits, be my guest!





Edited, Apr 6th 2008 5:44pm by Angelusdemonus

Edited, Apr 6th 2008 5:44pm by Angelusdemonus
#5 Apr 06 2008 at 1:37 PM Rating: Excellent
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#6 Apr 06 2008 at 1:56 PM Rating: Good
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Very well done and incredibly useful. rate up x4
#7 Apr 06 2008 at 3:02 PM Rating: Good
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2,552 posts
Bravo, this is quite a complete list of the new camps - with enough details to take all the questions of whats where.

Rate Up D;

P.S - Hell, this should be sticky'd for great justice.

Edited, Apr 6th 2008 7:21pm by SparthosofLakshmi
#8 Apr 06 2008 at 3:31 PM Rating: Good
43 posts
Great guide very useful, rate up!
one thing that might be worth mentioning in your advantages section is that Sigil gives all the effects of Signet also, I know 99.9% of people are aware of this but it's a nice bit of info for new players and such.
keep up the good work.

Edited, Apr 6th 2008 7:32pm by Kuraikazetitan
#9 Apr 06 2008 at 4:53 PM Rating: Good
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Excellent job, my LS was just talking the other day about possible camps in [S] area's. Rated up x4.

Please continue on, I'd like to hear if you find any for 55+.
#10 Apr 06 2008 at 5:21 PM Rating: Default
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No CP/IS/AN kills these camps in my book. I desperately need CP and IS in particular, and I can't get very much AN due to not being able to do Campaign.

However, I support this guide. I hope lots of other people go to [S] camps, because that'll mean the previous camps will be less crowded :D
#11 Apr 06 2008 at 6:18 PM Rating: Good
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1,615 posts
Nice guide, rate ups all around!
#12 Apr 06 2008 at 7:04 PM Rating: Good
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261 posts
Angelusdemonus wrote:

26-29 (30) - Lycopodium | Meriphataud Mountains [S] | D-8


More Mandies? Well if you've leveled in the jungles, this is no different (just no Goblins to run into).

To point out immediately to avoid confusion, this area has hidden passages along the west side of the map. So getting to D-8 from where you are dropped off when OPing is very easy...you dont need to go all the way around.

This camp has a unique feature to it. Mandies come to you. Thats right, they come to you (ok not exactly, I'll explain). Oddly enough, it seems like these mandies are on some mission, or they like to do marathons. They walk from as far north as E-5 to as far south as F-11. D-8 is right around the middle of the rush hour of mandies. I'm not to sure if they attach to players, but you should not have a problem pulling them as they walk by.


Supports: 1-2 Parties
Monster Name: Lycopodium
Monster Level: 32-34
Aggressive: No
Link: No
Getting to camp: OP to Meriphatuad Mountains [S] then travel directly south. There is a hidden passage south through the mountains, so you do not need to walk all the way east and around to get to camp.
Pixie Coverage: No.
Mobs that might kill you: None.


I am presently fighting these... you can go as low as 25 if you have a good tank /mage combo... our pld was getting hurt bad, but once he hit 26, it didn't seem to be an issue.

No use of sleep powder by these mandies either. There are no pixies, but noone should die if everyone's on the ball. No links, no agro anywhere from OP to camp. The tunnel is @ D-5. Just head straight south to the cliff, then head west.... just as you enter D-5, you'll see the tunnel through the mountains, and it'll spit you right out at the camp.

There are a good 5 mandies from what i've seen that can be pulled (mage, so it's a rough estimate), right outside the tunnel, and the chains never stopped due to the respawn (chain 4, repeat).

The only issue with this camp is getting people with access to WotG... but i HIGHLY recommend it instead of kazham.

My current setup Pld, Pup, Dnc, Sch/whm, sch/blm, rdm/blm... not the DD i'd like.. but still, chain 4s.

-Edit-
@28, the exp falls to just under 100/kill (no chain). I'm going to see what it is at 29, then make my opinion on the high known.

-edit 2-
Noone hit 29, so i never saw the exp total.

Edited, Apr 6th 2008 11:21pm by swish

Edited, Apr 7th 2008 4:51am by swish
#13 Apr 06 2008 at 7:06 PM Rating: Excellent
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Two Camps of Interest:

Biddybugs - Jugner [S]: Same level as Lesser Colibri EXP, plenty to EXP on.

Grauberg Hippogryph - Grauberg [S]: Upper level 60s EXP. 10-11 Hippos, have MP and are squishy.

GL~
#14 Apr 06 2008 at 7:18 PM Rating: Excellent
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885 posts
SparthosofLakshmi wrote:
Two Camps of Interest:

Biddybugs - Jugner [S]: Same level as Lesser Colibri EXP, plenty to EXP on.

Grauberg Hippogryph - Grauberg [S]: Upper level 60s EXP. 10-11 Hippos, have MP and are squishy.

GL~


Yeah I know about these mobs, but I want to see if someone gives it a try first before I put it down as fact. Reason being are the following:

- Biddybugs I havent seen anyone try as a party yet, so that would be nice to get info on.

- Hippogryphs are not a very good choice, thought my findings on these are not perfect. These mobs are very very evasive without food at 70+, so it might be an issue for a party having to fight them if they con VT-IT

#15 Apr 06 2008 at 7:23 PM Rating: Good
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Angelusdemonus wrote:
- Biddybugs I havent seen anyone try as a party yet, so that would be nice to get info on.
Ladybug-type mobs aren't worth EXPing off of, in my opinion (opinion based on farming them).

They practically require a PLD tank (3/4 moves ignore Utsu), they're a pain in the neck during the daytime (AoE Amnesia, AoE Attack Down, and single-target Accuracy Down), and they're otherwise annoying.

On the plus side, they're squishy to the same sorts of things that Colibri are. Smiley: laugh So I'd call them slightly less preferable than Imps overall.
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#16 Apr 06 2008 at 9:14 PM Rating: Good
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Well done and I like the format you used.
#17 Apr 07 2008 at 12:17 AM Rating: Good
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It would be nice to, at least once, party in the past zones. Maybe seeing this will get people interested. Well, I doubt it, but god it would be nice to use WoTG for something other the Campaign.

A large problem is the fact that quite a few people around lvl30-40 don't have WoTG at all, since the main draw, Campaign, will not give them much of a reward.


Quote:
- Hippogryphs are not a very good choice, thought my findings on these are not perfect. These mobs are very very evasive without food at 70+, so it might be an issue for a party having to fight them if they con VT-IT


This is absolutely true. Doing one of the Recall quests and every Hippogryph on the way checked as High Eva.

Now, I wasn't wearing any gear, but still, 282 H2H skill and a DC mob is High Eva? I would never fight something like that, no matter how "Squishy" they are. Low Defense doesn't mean anything if you only land a hit on the mob once a minute.
#18 Apr 07 2008 at 12:50 AM Rating: Good
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Angelusdemonus wrote:
28-31 (32) - Goliath Beetles | Vunkerl Inlet [S] | F-6, F-8, F-9

Peaceful camp here, and relatively easy to get there. Your place to set up camp is on a bridge located at F-8. Then on either side of the bridge is where your target mobs will be, so it can hold about 2 parties comfortably.

You'll notice birds in these camps also, but they are of a higher level range then beetles are. The good thing is their levels do not overlap, so once beetles start to taper off on EXP, just move right on to birds.

Getting to camp may seem like a concern, but I assure you its very safe and very easy. From where you are dropped off in Vunkerl Inlet, just travel Northwest right to camp. High level Pugils and Robber crabs do not aggro. Nor does the random Wandering Sapling you may run into. Be sure to enter the small path going west, not North. North will get you ripped apart by Goblins.

At night there is a Ghost that pops at the very upper right corner of grid G-10. Easy to avoid and no need for sneak, but important to mention.


Supports: 2 Parties, one in each side of the bridge.
Monster Name: Goliath Beetles
Monster Level: 34-36
Aggressive: No
Link: Yes. Sight.
Getting to camp: OP to Vunkerl Inlet [S] and travel Northwest right to camp.
Pixie Coverage: Yes.
Mobs that might kill you: None.


Did this one after my previous party ended. Opened with the Pld tank at 27, same as with the lyco's, hit hard, but once he hit the low end of the range, the damage was void.

On the south side of the F-8 bridge (f-9 camp), there are only 5 beetles... the north side, i didn't get in a good look (though i'm going tomorrow to take on the birds here, so i'll find out and edit accordingly). With respawn at 5 min, this works. But as the party reached 30, there wasn't enough to keep a consistent chain 5 (it seemed like we'd have it, but then a beetle we were expecting wouldn't spawn).

Also, we found out the hard way (rdm cast slow on a sprite instead of beetle target), if anyone hits a sprite, the party WILL wipe. They seem to have lizard-like hate. And, since you just attacked the mob you were expecting to raise you in this event, it's not going to help you again (no more cure IIIs for us again that night).

I'm going to see (tomorrow, again), if pixie hate created by a party member action (no kill), will be lowered to 0 over one day... here's hoping, but i'm not thinking it'll happen.

Setup: Pld, Pup, drk, Sch/whm, sch/blm, rdm/blm

-edit-
Oh, as for the bird camp right there, with only 3 spawning on the south side of the bridge (from what i could tell), i think the north side will be better. That or worst-case, pulling from both sides. Which would likely need to lower the number of parties at the camp.

Edited, Apr 7th 2008 4:51am by swish
#19 Apr 07 2008 at 5:00 AM Rating: Good
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Bump
#20 Apr 07 2008 at 6:28 AM Rating: Good
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I was curious if anyone tried finding camps in the beatmen strongholds.

Castle oztroja(S) has level 82 yags, but I am not sure if there are enough of them to rival the mamool-ja. Yag tp moves are pretty safe (a stun kick and those silly poison feathers), which is a bit nicer then the utsu ignoring firespit.

The new WHM spells take you right to the doorsteps of these strongholds, so they seem pretty convenient to get to. Sadly I have not yet been able to talk anyone into trying them out for vt merits.
#21 Apr 07 2008 at 8:57 AM Rating: Good
OP, you are a good person. Thank you.

I too hope for a day when we can all xp with autorefresh on.
#22 Apr 07 2008 at 9:48 AM Rating: Good
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342 posts
We tried Hippos Friday night. When we got there a RDM/nin and DRG/whm duo were just destroying them. My party was 64-67 when we decided to move. Our THF (66) couldn't hit often, nor our DNC (67). They were IT high evasion to the DNC and I. My brother did has a fun time with them as his BLM.

Honestly I think they would be decent with a solid party of say 68s. Things to watch for though.

Choke Breath: Paralyze and Silence
Fasudon(sp): Boost -- the strike after this really really hurts. If you're NIN shadows will, of course, eat it. If you're PLD, well, either hope flash is up or you have a great healer. I took (usually) 500+ dmg from it thats with a taco and my def/vit gear up.
Heel Kick: Knock back and hard hitting.
Terrorize: This terrorize is pretty short though.

But yes they are squishy.



Another camp to consider is in Vunkerl Inlet [S] G/H-8.

Goblins
We level there when we were 64-65 with 4 (PLD/DNC/SAM/SMN)
I think a full 6 man party at 62 would do well here.
There are some undead that pop but they are pretty much avoidable if you camp a the corridor mouth (H-8).
#23 Apr 07 2008 at 10:01 AM Rating: Good
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Just a few questions if I may.

Zaeeth wrote:
We tried Hippos Friday night.


How was the EXP? I don't mean per hour, but more per mob. Also, were your THF and DNC having trouble hitting with or without food?

Zaeeth wrote:
Another camp to consider is in Vunkerl Inlet [S] G/H-8.


Same question here, how was the EXP per mob at your levels?

Thanks for the findings ^^.
#24 Apr 07 2008 at 10:03 AM Rating: Decent
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Awesome guide! Posting to keep guide handy for referencing.

/salute
#25 Apr 07 2008 at 10:08 AM Rating: Good
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Yes, around 68-69 they start to be alot less evasive (moreso with a BRD or COR) which makes them very viable for EXP. Hippogryphs are squishy, once you avoid the front (cone aoe) and know how to deal with the boosted hit exp.

This is more of a 'balanced' party setup, seeing as BLM do well vs hippogyph. You can TPburn and still have time for repops as well.
#26 Apr 07 2008 at 11:15 AM Rating: Decent
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Quote:
I was curious if anyone tried finding camps in the beatmen strongholds.

Castle oztroja(S) has level 82 yags, but I am not sure if there are enough of them to rival the mamool-ja. Yag tp moves are pretty safe (a stun kick and those silly poison feathers), which is a bit nicer then the utsu ignoring firespit.

The new WHM spells take you right to the doorsteps of these strongholds, so they seem pretty convenient to get to. Sadly I have not yet been able to talk anyone into trying them out for vt merits.


I don't think anyone will merit much in the new zones because of the lack of AN's. At least in ToAU ypu get IS points which can be used for useful things. No AN's makes the new areas better for lowbie camps that don't need conquest points.
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