Information for two level 70+ XP camps, both tested and recommended.
Against the Giants
Location: Vunkerl Inlet [I-9]
Opponents: 2x Gigas Marine (WAR), 2x Gigas Deckhand (MNK) and 1x Gigas Jack (RNG)
Level Range: 78-80 (Gigas Jack may have slightly higher range)
Agressive: Yes
Link: Yes
Repop: 5 minutes
Pixie Services: Sprite doesn't quite roam as far as camp.
Camp/Pulling Safety: Excellent.
Camp Access: CA Warp deposits you at [H-10].
These giants are sailors and consort with dark bombs. Reason enough to thin their ranks.
They're conventional giants in that they use lightning attack, and as luck would have it, Vunkerl Inlet has double lightning weather often. Camp is at the end of the little valley just north of [I-9] and the five giants roam in an area just to the south of camp. Camp holds one party, and the limited number of giants means that you can't raise your xp rate by pulling more mobs faster. Good for low level 70 party though.
Running with Death Scissors
Location: Meriphataud Mountains [S] [I-8]
Opponents: Mountain Scolopendrid
Level Range: 79-82
Agressive: Yes
Link: No
Repop: 5 minutes?
Pixie Services: No
Camp/Pulling Safety: Good. (Cockatrice/Raptors DC@71)
Camp Access: CA Warp deposits you at [E-5], Maw at [K-6].
Scorpions have Death Scissors. It's a rite of passage to fight them, right?
Camped near the base of one of the towers in the area. Now, when I've explored this zone before, these towers were flocked with Yagudo, presumably because the Theomilitary controled the zone. For this xp xperiment, Windurst was in charge, and the towers were unbirded. If the Yags control this zone on your server, you might have to move camp a bit. We found enough scorpions to chain 5 easily with short pulls (scorpions are nice and slow, btw), but if you want high/fast chains at higher level, you will have to roam or possibly add in other mobs.
There was something odd about these scorpions. Fought 30-40 of them but couldn't quite figure it out. Sometimes they would use TP moves on pull. Usualy that meant they came to camp buffed with Sharp Strike (atk boost), which is no good, so you dispel it. One scorpion used Cold Breath (bind) when our puller got too close, so you have to be careful. We started out on Firesday with no weather and noticed quickly what seemed like TP regain (like Magmatic Erucas). Day switched over to Earthsday and they were significantly easier to fight. But then later on Earthsday, they seemed prebuffed again. Never noticed any weather. Could be a time of day thing. Also seemed to attack faster in their buffed mode, but that could have been imagination. Would be interested to hear other's experience with these mobs.
Final Note: The scorpions were with a five person party. When calculating level range from xp earned, seemed not to get the Signet xp bonus for a five person party. I did have Sigil active.