Forum Settings
       
1 2 3 4 5 Next »
Reply To Thread

New Assault Area (03/01/2007)Follow

#102 Mar 01 2007 at 12:30 PM Rating: Decent
Quote:
GeoleVyi wrote:

If it's auto-scaled for lvl 75's, then higher floors will become insanely tough for a group of 6 people, as in every game with a tower like this, fights can only get harder. This also means that anyone NOT lvl 75 will be excluded from this event, which means "tough luck, new people!


Not necessarily, if i may refer back to the announcement made:


Quote:
Development Concept
In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges.
The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment.


SE pretty much is just pulling in ideas of all of their instanced events, dynamis/limbus/salvage, and meshed them into this new Nyzul Isle assault area. Not being able to impose a level limit obviously means you cannot choose the level limit common in regular assaults, but in light of all other instanced events, difficulty, and development concept, the logic here is that it will be uncapped. Doesnt mean players lower than 75 will be excluded, no different from any other instanced event. They removed assault points from the table, and added "instant gratification" via items randomly dropping off any mob killed, like dynamis and limbus. Floor progression and coins is a spin off of tower progression in limbus and chips, so yea they took everything the player base was happy with and wanted, and meshed it into this event.


I know all that, but there's a minor wrench with "level caps for floors" theory. Currently assaults have 4 level caps: 50, 60, 70, uncapped. How the hell are people supposed to go geared up for all 4 caps, with possibilities of meeting behemoth, niddhogg, caramel flan, kirin, whatever, hold onto items, and still get the drops that are mentioned? NOT ENOUGH GOBBIE SPACE!

Either the mobs will be capped as I mentioned, or they'll be REALLY stupid and base monster level on average / highest player level. If it's "average" then parties will get a lvl 1 do drop monster levels by, like, LOTS, and hold onto potions / ethers for everyone else to use. (75+75+1 average -> 151/3 -> level 50 monsters instead of 75).

It MIGHT work if you're told the level cap of future floors after you touch the runic stone, and before going in, and the level cap is for groups of five floors. But then you'll get those nasty little cop whiners running around, shouting about merits and uber gear and all that. I'm all for forced level caps, and loved every moment of cop, but I don't want another thread about forced level caps in the damn forums.
#103 Mar 01 2007 at 12:50 PM Rating: Good
Guru
Avatar
*****
11,159 posts
I think it's safer to assume it's designed for people 65+ akin to Dynamis. If it does actually wind up being an alternative drop location for things like abjurations, relic, or other heavily contested NM drops, what business does a level 40 or the like have there?

There are 5 other Assault zones those that can't get past 50 for some reason to play with. One for the "big boys" only doesn't detract anything from that. You want in? Just try to EXP some more and do the usual "find 5 others" thing.

Maybe, just maybe, this'll actually be done right. I don't see the Salvage drops themselves coming from it, as that would make the entire thing useless if people could peg down any kind of predictablity on drops, but things like the wootz ingots or at least the khroma ore would be a fairer possibility.

I imagine we'll have a general idea what will be there just based on how many new items wind up being data mined come patch day.
____________________________
Violence good. Sexy bad. Yay America.
#104 Mar 01 2007 at 1:01 PM Rating: Decent
is Happy on Friday!
Avatar
*****
12,448 posts
a key item for each 5 lvls, once you have a key item, you have it for good, and can return to its lvl at any time you do this assault, kinda like hydra key items from dynamis, where you dont have to do all 4 cities again every time you want to do glacier, and glacier every tiem you wanna do xarc, etc etc, that's what i'd like

lol

____________________________
Theytak, Siren Server, FFXI [Retired]
Amerida Baker, Balmung Server, FFXIV
LOLGAXE IS MY ETERNAL RIVAL!

Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#105 Mar 01 2007 at 1:23 PM Rating: Decent
if it's all old items already in game, they won't be in .dats to mine. so we still won't have a clue.
#106 Mar 01 2007 at 1:26 PM Rating: Decent
**
992 posts
Quote:
For instance if I was on level 10, and another person was on level 1. I would invite that person to my party and then once we lose (say level 15 or something) I let him save what level we were on, therefor he would have skipped 10 levels!


Edit: Nevermind, I read the release wrong :(

Yeah, it sounds like this is possible. It says progress is saved to whoever touched the first rune of transfer, which I assume is the thing that ports you up to the next floor. So if you start the assault on floor 10, and let this guy touch the first rune, then he will collect the progress save when you use the rune of transfer to leave the assault.

Edited, Mar 1st 2007 1:29pm by Zaredx
#107 Mar 01 2007 at 1:47 PM Rating: Decent
Guru
Avatar
*****
11,159 posts
Oh yeah, my take on the whole randomness thing...

There are only 5 levels. Not 10, 20, or infinity, just 5. These will be totally randomized upon entering the dungeon akin to how games like Diablo worked. Objectives aside, one should expect certain things as they progress: Namely weaker mobs on floor 1 and harder ones on 5. Bosses may be present on all floors, or none on one and 2 or more on another. The higher you go, the more likely you will find a NM mob, though.

How the tokens will likely fit into this: Say floors one and two usually have low NM spawn rates and your group can get to 5, but not have enough time to finish the bosses there off. The tokens will let you skip those two floors. You miss out on any loot they may drop from the lower floors since you'll only have 3 levels to explore, but it lends itself to more rewarding returns if the higher stuff is indeed more difficult. Costs will probably be like 5/10/15/20 or proportionately higher depending on the tokens' drop rate.

I would expect some kind of superboss on the fifth floor always. These could be the Kings, Ultima, Omega, Jailers, or even loveable AV, himself. This will be the encouragement to stockpile tokens for a floor five run. You may need to kill all the lesser bosses to make it appear. It may just be stupid hard and you'll need whatever amount of time's allotted to hope for a win.

We won't know until it happens, but that's at least my take on the "randomly generated" thing. Given base algorithms, there's no need for static floorplans. No one run should ever look the same, let alone a single floor.

Quote:
if it's all old items already in game, they won't be in .dats to mine. so we still won't have a clue.


It'd give us a bit of an idea, at least. If we see 50+ new items, then yeah, it's unlikely we're gonna see a lot of old stuff popping up there. However, if the new item list is staggeringly short, then we should expect some repeats. Just need to hope it's stuff people have actually been pining for alternate drops on and not a Tortoise Shield, for example.

Edited, Mar 1st 2007 4:51pm by Seriha
____________________________
Violence good. Sexy bad. Yay America.
#108 Mar 01 2007 at 1:49 PM Rating: Good
**
502 posts
As far as being able to progress to a particular NM and "farm" it until you get a drop you want: no, I don't see that happening. For one thing, if you enter this assault at floor 15 for example, I assume you get some randomly generated set of floors. If you leave without reaching the next tier of floors, then I assume next time you come back in you have a new randomly generated set of floors. So I don't think you will be able to "save" this assault in a specific place due to the random nature of the floors.

Edited, Mar 1st 2007 4:54pm by midguardian
#109 Mar 01 2007 at 1:57 PM Rating: Good
**
981 posts
There are only 5 levels. Not 10, 20, or infinity, just 5.

In SE's words "We estimate that approximately 5 floors will be completed during a single attempt" and "When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors)." Those 2 statements really do seem to imply that there will be more than 5 floors, much more.

I fully expect this will be uncapped, meant for level 75, content especially if the drops are anything like what people are predicting.
#110 Mar 01 2007 at 2:16 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Quote:
In SE's words "We estimate that approximately 5 floors will be completed during a single attempt" and "When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors)." Those 2 statements really do seem to imply that there will be more than 5 floors, much more.


If they make the floors big enough with the randomization, you won't need more than five. Completing 5 by doing nothing but the objectives would perceivably be what they mean, but at most, going beyond 10 total levels would just be silly in a randomly generated environment you can't stay within indefinitely. Especially so if token costs get exponentially higher the further up you wanna go. I imagine the key difference between those who do 5 floors and those who don't will be whether or not they just choose to slaughter everything they come across hoping for that one great drop.

I figure, if it is infinite and mobs eventually all become AV-strength on floor 184, what's the point? No one experience should ever be the same if they're pulling from every monster family in the game as is to help populate the floors. I don't have exact numbers, but I believe there at least 80 monster families to choose from. The Blue Mages are already calling this the Veldt, and that's not too far from the truth.
____________________________
Violence good. Sexy bad. Yay America.
#111 Mar 01 2007 at 2:19 PM Rating: Decent
***
2,914 posts
A note on Hazhalm Testing Grounds: Its never been Double-Dark weather for me when I entered unless Caedarva had Dark.......

My guess is Hazhalm is going to be a ToAU mission BC! oh wait, thats an oxymoron XD


EDIT: the area isn't infinite, there is a definite number of floors (likely starting lower then going up as the missions get higher): [Quote=Square-enix]In order to reach the highest level of this new Assault area, [/Quote=Square-Enix]



At the top is probably insertHNM-type-mob here. Probably something like the versions from Limbus with drops. I suspect tokens will be as common/more common than Beastcoins from Limbus.

BTW, wouldn't it be funny if, y'know, there WAS no minimum or maximum level? Y'know, like, the mobs adjusted themselves to the highest inside the zone, like Assaults do now?

Edited, Mar 1st 2007 4:26pm by plutoknight
#112 Mar 01 2007 at 2:35 PM Rating: Decent
Quote:
When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors).


Quote:
We estimate that approximately 5 floors will be completed during a single attempt.


Seems to me there will be atleast 25 floors. Five blocks of atleast five floors. This seems very promising and I can't wait to try it out.
#113 Mar 01 2007 at 2:54 PM Rating: Decent
I'm willing to bet that some of the drops will be for crafters.Materials needed for salvage gear sets maybe?
#114 Mar 01 2007 at 3:02 PM Rating: Decent
Even if there was 50+ new items, they could be for/from nm's, mission content, assault specific content. Like, an NPC gives you temporary armor to put on while fighting inside NIA for one mission.

And SE specifically said you can warp in blocks of five floors, and you can save content for the five floor blocks only. It'd be kinda pointless to warp to the top floor of the assault, skipping the first four floors and their possible drops, if there were only five floors total.

There's also a maximum limit to the number of floors, because SE also said, specifically, "to reach the highest floors of this assault." Not Higher, but highest. It will stop eventually, and I'm betting that that's the point where people will start getting other people in the static the various floor markers, for specific HNM's / NM's.
#115 Mar 01 2007 at 6:12 PM Rating: Default
either way sounds fun
#116 Mar 01 2007 at 10:52 PM Rating: Decent
**
581 posts
sigh... rated down for giving update info.

if you people are going to hate for no reason... hate your self.

sometimes i wonder if people deserve the life they have when they act like this.

Edited, Mar 2nd 2007 3:00am by BluemageOfDoom
#117 Mar 02 2007 at 2:03 AM Rating: Decent
***
1,088 posts
Here's the thing though, it's highly possible that the rarity of the NM's appearing is going to determine how good the run will be. It's possible that the ground NMs are actually a 1/10 chance that they'd appear, maybe even less likely. Just because they CAN appear doesn't mean that they'll always appear.

So, it all comes down to how often NMs of value (or NMs in particular) appear. It would kick *** if they did appear once every floor to once every 2 floors, possibly even one NM appearing on the third floor and another NM at the 5th floor of a set would be cool too.

You may encounter Fafnir on your first shot... You may encounter him on your 50th shot...

It really all comes down to luck of the draw.
#118 Mar 02 2007 at 2:14 AM Rating: Good
****
4,447 posts
If they plan to have these new assaults actually be a challenge to the higher end-game players this will clearly be for 75 jobs with merits and good gear.
#119 Mar 02 2007 at 7:40 AM Rating: Decent
it may not be the difficulty alone that is the challenge, but the random nature of nm spawns. If they try to make things challenging for merited people, they wind up vastly limiting the audience that will consume it. If anything, it should be designed so gear and merits dont give any real advantadge, so that all players need to go in equally and use their skill to win.

You want to have no real barriers to entry at least,and making a relatively high level of difficulty to start will wind up just making another thing many people dont bother with in the game. As you go up in floors, yeah tweak the difficulty, but i really thing SE is making this to be accesible rather than impenetrable.
#120 Mar 03 2007 at 4:10 AM Rating: Decent
Thief's Knife
*****
15,054 posts
Amovorite wrote:
Still a 3 to 6 person restriction. King Behemoth would squash the hell outta 'em.


As long as you have room to kite and the kiter has +movement speed 6 people could kill him given enough time.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
1 2 3 4 5 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 705 All times are in CST
Anonymous Guests (705)