Quote:
GeoleVyi wrote:
If it's auto-scaled for lvl 75's, then higher floors will become insanely tough for a group of 6 people, as in every game with a tower like this, fights can only get harder. This also means that anyone NOT lvl 75 will be excluded from this event, which means "tough luck, new people!
Not necessarily, if i may refer back to the announcement made:
Quote:
Development Concept
In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges.
The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment.
SE pretty much is just pulling in ideas of all of their instanced events, dynamis/limbus/salvage, and meshed them into this new Nyzul Isle assault area. Not being able to impose a level limit obviously means you cannot choose the level limit common in regular assaults, but in light of all other instanced events, difficulty, and development concept, the logic here is that it will be uncapped. Doesnt mean players lower than 75 will be excluded, no different from any other instanced event. They removed assault points from the table, and added "instant gratification" via items randomly dropping off any mob killed, like dynamis and limbus. Floor progression and coins is a spin off of tower progression in limbus and chips, so yea they took everything the player base was happy with and wanted, and meshed it into this event.
If it's auto-scaled for lvl 75's, then higher floors will become insanely tough for a group of 6 people, as in every game with a tower like this, fights can only get harder. This also means that anyone NOT lvl 75 will be excluded from this event, which means "tough luck, new people!
Not necessarily, if i may refer back to the announcement made:
Quote:
Development Concept
In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges.
The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment.
SE pretty much is just pulling in ideas of all of their instanced events, dynamis/limbus/salvage, and meshed them into this new Nyzul Isle assault area. Not being able to impose a level limit obviously means you cannot choose the level limit common in regular assaults, but in light of all other instanced events, difficulty, and development concept, the logic here is that it will be uncapped. Doesnt mean players lower than 75 will be excluded, no different from any other instanced event. They removed assault points from the table, and added "instant gratification" via items randomly dropping off any mob killed, like dynamis and limbus. Floor progression and coins is a spin off of tower progression in limbus and chips, so yea they took everything the player base was happy with and wanted, and meshed it into this event.
I know all that, but there's a minor wrench with "level caps for floors" theory. Currently assaults have 4 level caps: 50, 60, 70, uncapped. How the hell are people supposed to go geared up for all 4 caps, with possibilities of meeting behemoth, niddhogg, caramel flan, kirin, whatever, hold onto items, and still get the drops that are mentioned? NOT ENOUGH GOBBIE SPACE!
Either the mobs will be capped as I mentioned, or they'll be REALLY stupid and base monster level on average / highest player level. If it's "average" then parties will get a lvl 1 do drop monster levels by, like, LOTS, and hold onto potions / ethers for everyone else to use. (75+75+1 average -> 151/3 -> level 50 monsters instead of 75).
It MIGHT work if you're told the level cap of future floors after you touch the runic stone, and before going in, and the level cap is for groups of five floors. But then you'll get those nasty little cop whiners running around, shouting about merits and uber gear and all that. I'm all for forced level caps, and loved every moment of cop, but I don't want another thread about forced level caps in the damn forums.