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New Assault Area (03/01/2007)Follow

#52 Mar 01 2007 at 6:32 AM Rating: Decent
I predict this is the gigantic Race to the Top of Mount Alexander Assault. And at the very last floor, as a reward for beating the boss, everyone gets 1210 assault points for all other areas.

On a more serious note, fafnir and behemoth and other hnm's / gods / jailors (could happen) might be bosses every five floors. Also, it seems more efficient if a different person each floor gets the runic thingie, so that in case of group differences or sabbatical or whatever, everyone walks away with at least SOME saved progress, if not all of it.

The real question is, since each map is randomly generated, how far will people have to go before SE realizes they goofed the code and forgot to make sure that each floor will have an open path from entrance to exit? I can just picture getting to floor 28 and showing up inside a small, blank room without any doors, and the map says that the exit is seven grids south, and the actual zone itself is to the north...
#53 Mar 01 2007 at 6:32 AM Rating: Decent
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snky wrote:
I just find it amusing that
Quote:

~Jennestia
Server: Fenrir
Levels: 23 WHM, 17 BLM ^^
Rank: 2 :D
Linkshell: None truthfully :(

has semi knowledge of the game without having played much :P



It's not hard to do research/learn from watching your sister play lol.
#54 Mar 01 2007 at 6:34 AM Rating: Good
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589 posts
When does this update occur? Thanks!
#55 Mar 01 2007 at 6:35 AM Rating: Good
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If it's early/mid month it would be by the 15th probably.
#56 Mar 01 2007 at 6:37 AM Rating: Default
There you guys go again, getting all excited about something. Remember the ecstasy over Salvage when it was first released? How many people do you know that have actually gotten a usable item from it?

I rest my case. In typical SE fashion, I predict this to be much hyped and yet fail to deliver due to stupid mob selection, astonishingly low drop rates, or impossible to navigate corridors within a hardly appropriate time limit.
#57 Mar 01 2007 at 6:37 AM Rating: Good
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Jennestia wrote:
If it's early/mid month it would be by the 15th probably.

Cool, it there anything schedule for today? I think I hear something about a March 1st update. Sadly, I have not been able to play much.
#58 Mar 01 2007 at 6:38 AM Rating: Decent
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..Wow you people complain a lot, whatever happened to just..being grateful?

Edit: No, I don't think there's an update today..the GDC is coming up, so I think there might be some info about FFXI there?

Edited, Mar 1st 2007 9:39am by Jennestia
#59 Mar 01 2007 at 6:39 AM Rating: Decent
First monday of the month is for billing

Edited, Mar 1st 2007 9:40am by snky
#60 Mar 01 2007 at 6:42 AM Rating: Decent
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1,041 posts
snky wrote:
First monday of the month is for billing

Edited, Mar 1st 2007 9:40am by snky


Is billing based on your client? (i.e EU/NA/JP) or based on JST?
#61 Mar 01 2007 at 6:44 AM Rating: Decent
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561 posts
I hope this is where the new abjuration drops are going to be that s-e spoke of. Even if it is Nidnhogg but a dummied down version for only 6 to kill yet still very very hard, it does what the playerbase wants.

Hard to kill, not impossible to get the right to try. If abjurations dtropped I would **** mysself.
#62 Mar 01 2007 at 6:48 AM Rating: Decent
POL maintenances are unaffected by time zones and clients.
#63 Mar 01 2007 at 6:58 AM Rating: Decent
yeh maybe i can get my black belt without puting in 100 of hours to get one item or knowing 17 people that will do the ksnm /cheer
#64 Mar 01 2007 at 7:02 AM Rating: Decent
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1,309 posts
One important thing to keep in mind amidst all the speculation that I wanted to point out:

Quote:
In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area.


Quote:
Participation is restricted to the usual 3 to 6 members


No way they'll include Nidhogg or King Behemoth, one pt can't take on the HQ ground kings last I checked. =/

Edited, Mar 1st 2007 10:03am by DrkMateo
#65 Mar 01 2007 at 7:06 AM Rating: Decent
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DrkMateo wrote:
One important thing to keep in mind amidst all the speculation that I wanted to point out:

Quote:
In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area.


Quote:
Participation is restricted to the usual 3 to 6 members


No way they'll include Nidhogg or King Behemoth, one pt can't take on the HQ ground kings last I checked. =/

Edited, Mar 1st 2007 10:03am by DrkMateo


Well, for the rank 3 dragon, isn't there an uber tough version of that dragon in some high level area? I think SE would have changed the monsters greatly if it's supposed to be for a small group of players.
#66 Mar 01 2007 at 7:10 AM Rating: Decent
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Quote:
Well, for the rank 3 dragon, isn't there an uber tough version of that dragon in some high level area? I think SE would have changed the monsters greatly if it's supposed to be for a small group of players.


There is a KSNM where you fight two of them, a brd and a war type at the same time and when one dies the other gets stronger. I hate this KSNM with a passion however, I only did it 3 times to help my mnk friend get his Destroyers and I am not going near it again. @_@

Also, look at the exact words of the update:

Quote:
Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle.


SE's own wording implies that it's the actual NM's themselves, not some watered down version.

Edited, Mar 1st 2007 10:10am by DrkMateo
#67 Mar 01 2007 at 7:12 AM Rating: Good
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Finally, an endgame event that I might actually be interested in.
#68 Mar 01 2007 at 7:28 AM Rating: Decent
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599 posts
:O
SE wins... Well IMO i dont think the NMs should drop the same exact thing... because then: Why fight the HNMs themselves? if it takes 6 ppl in Assault and 18+ ppl normal which would you choose?

Also... thats flan and Soulflayer look awesome :O i wonder what other mobs are there... and how is SE goin to explain the storyline of this? (how the NMs got there)

this has the potential to become big... very big..(lengthwise and versatility)

Good Job SE!
(now i need an LS that will/can actually do this ><)
#69 Mar 01 2007 at 7:32 AM Rating: Decent
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Quote:
No way they'll include Nidhogg or King Behemoth, one pt can't take on the HQ ground kings last I checked. =/


If something like HNM does pop in the new area, it will be much easier version one. The "Fafnir" in Apolloyn (Limbus) can be taken down with 6 people (or even less).

I still seriously doubt this will be the true end game area of ToAU. I still remember Stainslaw digging out Dynamis-Valkrum/Buburimu/Qufim/Tavanzia before it is added, and it is a hidden area of the game that even map mining can dig it out easily. It could have been that too.
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#70 Mar 01 2007 at 7:49 AM Rating: Good
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Actually, I can see them including faffy and KB and that silly turtle.

A very common complaint about most land HNMs (well, the popular ones.) is that they're really not hard to kill, just hard to claim. They drop popular items, don't require omfguberleet LS to take down, which is why they're still incredibly overcamped.

this seems to be a direct answer to that :D you can't monopolize an assault area, or the NMs in it.

Also, the floors are 'randomly generated' which seems to mean you can't prepare and show up with the perfect party... i.e. bring a manaburn for this, 5mnks for that, etc. Gotta come with a decently balanced party and generally not suck at your job.

sounds like a blast, i can't wait to try it :D
#71 Mar 01 2007 at 8:06 AM Rating: Decent
Quote:
Weakened at Bernie's


LOL!
#72 Mar 01 2007 at 8:12 AM Rating: Decent
"cause then: Why fight the HNMs themselves? if it takes 6 ppl in Assault and 18+ ppl normal which would you choose? "

Because the Notorious Monsters are randomly implemented, good luck consistently getting Fafnir as opposed to Tom Tit tat.

I'm more interested in the storyline reasonings behind being able to make the Notorious Monsters appear at will.
#73 Mar 01 2007 at 8:18 AM Rating: Decent
This update news is pretty much win, but taking a step back from all the over-excitement and negatives, lets break this down section by section:

Quote:
Participation
Players can sign up for the new Assault area missions at the Commissions Agency in Aht Urhgan Whitegate. Participation is restricted to the usual 3 to 6 members; however, players cannot choose to impose a level restriction for Nyzul Isle Assault missions. There are no requirements for participating in Nyzul Isle Assault missions other than being a registered mercenary


Free Assault tags? Win. NO specified Rank? Win.

3-6 player group - To me this spells a more balanced group to even be able to progress further up the floors. I see a group of 3 useful in specifically just for farming the lower floors, and a group of 6 actually being able to progress further up and take on some of the mega bosses. Just following the salvage logic, yea u can do salvage with 6 people, but if u wanna beat Long-Horn Chariot or the other bosses, u might wanna bring a few more people if u dont have the strat to beat him with 6. Just my opinion

Its obvious that SE would implement mobs/bosses which would discourage burn parties or manaburns in this assault for balance... try TP burning soulflayers in Nyzul Caedarva Mire they'll use you to wipe the floor. I'm sure u can do it, but it'll take u long time, which under a time restriction is not a good thing. So I see a more balanced party being able to beat these, maybe the "old skool" exp setups with lolSkillchains will reappear more frequently for these.

Quote:
The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. The basic progression consists of working towards the highest level of the area by completing the objective of each floor within the time limit. Objectives include goals such as the defeat of all monsters on a floor, the elimination of specific creatures, as well as various other challenges. We estimate that approximately 5 floors will be completed during a single attempt.


Time limit per objective assault style, estimated 5 floors during single attempt? Being geared to more endgame players, potential is there that your job setup may not work for every floor. Most players that have been playing for 2-3 years have 3 or more 75 jobs under their belts, so maybe when running up against a certain floor, you wont be able to beat a certain mob/boss without key jobs/setups ie FF/KB/Aspid style fights. Alot of experimentation here i see, and leaving the assault area to switch jobs to progress up the floors per difficulty might be common.

Quote:
Recording Progress
When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point, even if you have been ejected from the area due to, for example, an expired time limit.

Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors. Players will require a substantial number of tokens in order to reach the highest floor of Nyzul Isle.

*All participants will obtain tokens from a mission; however, only the person who operates the Rune of Transfer on the starting floor will receive the recorded data.


Certain number of tokens to progress up the higher floors? This spells farming runs for tokens only if u dont have enough to get past the certain floors. So no sneaking/invising (if its even allowed) to tele up the next floor like Salvage looks like. 1 person operating the Rune of Transfer might sound meh, but this seems to be more geared towards SPing this type of Assault, being that you'd know who is on certain floors and if they meet the coin requirement to head up the next floor, doesnt bother me at all.

Quote:
Rewards
Due to the special nature of Nyzul Isle, players will not receive Assault Points for missions completed in this area. However, you will have the chance to obtain items from the creatures that appear on each floor. Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle. Triumph over these opponents and you may earn some truly rare and wonderful treasures!


No Assault points = Win, Possible drops from all mobs on all floors? = Win

Having FF or Behemoth type mobs isn't discouraging, its called a challenge. Like it was best said by a previous poster, "the right to try" is something to be valued here. I'm looking forward to this.

Edited, Mar 1st 2007 11:19am by CerBalbanes
#74 Mar 01 2007 at 8:29 AM Rating: Decent
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257 posts
With regards to ideas of hnm or whatnot popping, could be an interesting challenge to beat some of them with the 3-6 party member limit. Remember, this is not salvage, it is assault, and they state it clearly in their update information that it will be for 3-6 members. (Bah, beaten to the line on this part I guess)

I do like that you basically chip away at it, doing a few levels per session. I would assume that you'd use normal assault tags for this, so that would mean a few levels every day. Guess I'll wait and see, and how some more of my ls members hit 75 soon.

Edited, Mar 1st 2007 12:32pm by Komolai
#75 Mar 01 2007 at 8:37 AM Rating: Good
Sometimes when I read the fallout of an announcement from SE about upcoming additions to the game, I just kind of chuckle.

SE doesn't have to include the Nidhogg or King Behemoth; they can just include Wyrm and Behemoth type mobs that are a bit stronger than the NQ versions but not quite as deadly as their King equivalents on the ground in Quon. That satisfies the desire of a lot of players to fight things like Wyrms and Behemoths without actually having to camp them (or do CoP ie. Ouryu).

Some (though probably not all) of the people wildly speculating about what might be found in these areas are the same ones who are going to come back a few days after the update is done complaining that SE dropped the ball again. Why not just accept the information that is offered and wait and see what happens?

I'm fortunate in that I'm the shellholder of an Assault LS, and I can already tell the core group of players in the shell is going to be psyched about this. I can see all other Assault plans being dropped for a while just so we can play around in the new Assault area, although I'll be interested to see if completion of blocks of floors in Nyzul Isle will grant credit towards increasing your mercenary rank. That's primarily why I do Assaults; 2 hour Sanction duration is terrible.

What I'm expecting to see from this along the vein of Assaults already in the game is that there will be floors that are a real challenge, and floors that you can mow through quite easily. It seems as though SE has tried to arrange the new Assault areas to discourage perpetual pickup groups; having a regular group of people you do these with would improve your chances of moving up the floors. I don't see SE making this so that some jobs are practically useless in some areas, as that's contrary to what they've been doing in ToAU thus far. Having missions/quests that you have to be X job to contribute to (according to the majority of the player base) was one of the major gripes about CoP, and SE has obviously invested a great deal of planning to ensure that ToAU isn't like that.

As far as what drops might be available from this area; why guess? I don't see a purpose to getting my hopes up that I'm not going to have to lose 30k exp in Dynamis to get some RNG relic pieces, or whittle away dozens of hours in Sky or camping HNMs to get abjurations. If they're part of the new Assault area, great. If not, c'est la vie.

It's great to have an imagination and both know and express what we'd like to see in terms of new content; it's not so great to create expectations around those hopes; that often leads only to disappointment. I know not everyone who is speculating about content in the new area is creating an expectation, but I also know some of you are.

Just have to wait and see ^^
#76 Mar 01 2007 at 8:42 AM Rating: Default
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Holy sh*t..

Here's to giving this a try the minute the download of the update is complete xP

Ahh.. Got aggro >.<

From what?

@#%^ing Fafnir!

Oh my...

Edited, Mar 1st 2007 10:51am by Carrilei
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