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New Assault Area (03/01/2007)Follow

#1 Mar 01 2007 at 3:33 AM Rating: Good
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http://www.playonline.com/pcd/topics/ff11us/detail/1502/detail.html


In the upcoming version update, we will be introducing the Nyzul Isle Assault area.
The Nyzul Isle Assault area will challenge players with a dungeon that has a randomly generated layout--every floor will contain new opponents to battle, as well as new objectives to complete!

Development Concept

In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges.
The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment.

Participation

Players can sign up for the new Assault area missions at the Commissions Agency in Aht Urhgan Whitegate. Participation is restricted to the usual 3 to 6 members; however, players cannot choose to impose a level restriction for Nyzul Isle Assault missions. There are no requirements for participating in Nyzul Isle Assault missions other than being a registered mercenary.

Assault Mission Progression

The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. The basic progression consists of working towards the highest level of the area by completing the objective of each floor within the time limit. Objectives include goals such as the defeat of all monsters on a floor, the elimination of specific creatures, as well as various other challenges. We estimate that approximately 5 floors will be completed during a single attempt.

Recording Progress

When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point, even if you have been ejected from the area due to, for example, an expired time limit.
Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors. Players will require a substantial number of tokens in order to reach the highest floor of Nyzul Isle.
*All participants will obtain tokens from a mission; however, only the person who operates the Rune of Transfer on the starting floor will receive the recorded data.

Rewards

Due to the special nature of Nyzul Isle, players will not receive Assault Points for missions completed in this area. However, you will have the chance to obtain items from the creatures that appear on each floor. Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle. Triumph over these opponents and you may earn some truly rare and wonderful treasures!
#2 Mar 01 2007 at 3:37 AM Rating: Decent
Oh {Sweets}!

Can't wait for that.
#3 Mar 01 2007 at 3:37 AM Rating: Decent
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I LOVE randomly generated dungeons, this is going to be fun :D
#4 Mar 01 2007 at 3:37 AM Rating: Decent
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Wow... that is pretty **** nice. So we'll be seeing, hopefully, some highly desired mobs. Perhaps this is where some solutions to sky triggers will be... somewhat remedied?
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#5 Mar 01 2007 at 3:40 AM Rating: Default
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Question is...

WHAT KIND OF ITEMS? :O
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#6 Mar 01 2007 at 3:40 AM Rating: Default
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Sounds like there will be a chance of fighting king behemoth and getting his drops without camping him as well as many other HNMs.

sounds cool... all we can do is wait and see.

Relics will drop from testing grounds. this is a high chance.

I would have rather just have Assault points for the items the HNMs will drop... really don't like people and LS keeping points for people to loot.



Edited, Mar 1st 2007 6:48am by BluemageOfDoom
#7 Mar 01 2007 at 3:41 AM Rating: Decent
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My sister says she's praying for the OFF CHANCE it could have relic for the jobs lol. The token thing reminds me of something from a past FF but I just can't place it...

wth is that squid thingy?
#8 Mar 01 2007 at 3:45 AM Rating: Decent
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Still a 3 to 6 person restriction. King Behemoth would squash the **** outta 'em. ..... unless a group of 6 managed to take him down, which I've never seen nor heard of. Would be nice though if slightly dumbed down versions of them were included.


Edit: Silly me. I read the details page, but didn't see the pictures that they included on the main page, to which there is Behemoth and Fafnir shown. As for the squid thing, that is a Soulflayer, a very powerful mage found in the Arrapago Reef area and the Undersea ruins too I believe.

Edited, Mar 1st 2007 6:48am by Amovorite
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#9 Mar 01 2007 at 3:48 AM Rating: Decent
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It might be normal Behemoth? (I heard of people soloing a Behemoth).

Oh I see, thank you ^^.

Edited, Mar 1st 2007 6:49am by Jennestia
#10 Mar 01 2007 at 3:51 AM Rating: Decent
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OMG!!! its going to be Bubbly Bernie!!! Run away!!!!!

But other than that, it sounds rather cool :D
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#11 Mar 01 2007 at 3:52 AM Rating: Decent
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Heeeeeey, it's the Ultimate Dungeon™ that they add to every FF remake!
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#12 Mar 01 2007 at 3:55 AM Rating: Good
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so it's gonna be like The Veldt?
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#13 Mar 01 2007 at 3:58 AM Rating: Default
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when they do add TOAU relic area, hope they have a point system and people buy relics from a NPC.

i have seen lots of bad things happen when points is left to a ls to decide.

i was going to hope SE would fix corrupt Endgame with there own point system like assault for TOAU things.


well this is only 6 people, so i do not see any point system needed.
but sheesh people fighting over loot is never fun.


PS: i think update will be next week.



Edited, Mar 1st 2007 7:02am by BluemageOfDoom
#14 Mar 01 2007 at 4:02 AM Rating: Excellent
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lol wow SE really did listen to the playerbase on this one.
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#15 Mar 01 2007 at 4:02 AM Rating: Decent
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BluemageOfDoom wrote:
when they do add TOAU relic area, hope they have a point system and people buy relics from a NPC.

i have seen lots of bad things happen when points is left to a ls to decide.

i was going to hope SE would fix corrupt Endgame with there own point system like assault for TOAU things.


well this is only 6 people, so i do not see any point system needed.
but sheesh people fighting over loot is never fun.


While that would be great, it would be a tad bit hard with the current mentalty I've seen in my short time in FFXI:

"Only the best, 1337 people and jobs only! Lol I want the most AP Points possible so burn only!" The system would be great, but would eliminate a lot of players if they happen to choose the wrong job to fall in love with.
#16 Mar 01 2007 at 4:03 AM Rating: Good
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The Veldt was awesome. Actually managed to run into one or two of the 8 Dragons while running about there.

As for Bubbly Bernie.... all this mentioning of him and whatnot.... careful. SE may take notice of it and make a quest called Weakened at Bernie's, where Bernie's had enough of being bullied and comes out swinging as a level 95 and starts dropping bodied left and right. *nudge nudge SE nudge nudge* Beat him and get "Bernie's Sunglasses".
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#17 Mar 01 2007 at 4:07 AM Rating: Default
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Relic areas = 18-36+ people not assault but it would use somekind of point system based on how many monsters killed and how far you got in it.

i have the whole idea down how relic item endgame would run with points and how people would earn points.


its a long post but i can put it here if you want to know how it can be done.
#18 Mar 01 2007 at 4:14 AM Rating: Decent
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I know I'm looking waay too far into this, but isn't Dynamis basically mobs from all over that are stronger versions of their normal forms? That could be a hint that we could get something for BLU/COR/PUP, since they aren't part of the Hydra corps, it wouldn't make sense their relic would drop in Dynamis areas..I dunno, you could post the system you were talking about though bluemage.
#19 Mar 01 2007 at 4:31 AM Rating: Good
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In the .dats Testing grounds is a big double dark area.

double Dark big Area learns to dynamis and Limbus, dynamis = Vanadiel, limbus = CoP style dynamis. Hazhalm Testing Grounds can be TOAU style dynamis with a original story.

This is what i want testing grounds to be.
*It has nothing to do with dynamis story.

*past a point in TOAU maybe where you get tons a gold but naja takes it. a NPC guard somewhere will tell you Higher ups will like your help.

*You get to the area and a NPC is guarding it and to get in you need a key item from CS with higher ups that tell you that they need help with there Out of control testing grounds. A regular item from someone that needs Imperial coins to buy. item is is called Testing Ground Permits and duplicates to Testing Ground ticket(its like Timeless Glass for dynamis).

*32 people allowed but not needed to gain rewards.

*NPC will guide and Watch you to monitor your progress. He wont fight or able to take Damage.
If you drop Testing Ground Ticket he will make a funny comment and kick you out.

*Some kind of points similar to assault but not called that you gain for each Monster killed and how far you get. Bonus points for following NPC orders(EX:NPC will point at a monster and say "fight this one" it may or may not make it harder but when he gives orders you can use /assist NPC name.)

*Once you get to the final area you will Face a very hard boss that will drop ??? items that can be Relics to cursed scrolls to other good endgame random items. normal monsters will have a rare drop of Reraise potions, HP/mp healing items and other useful but not to strong Temp Items.

*With points Gained based on progress and monsters killed you will be able to buy a assortment of Relic like items and new job Relics(Of course they will take tons of points) . maybe Exp/limit scrolls, useful items for people with relics to keep doing it for newer people and Testing Ground Permits for more options other then money.

Story can be about what they have done with testing grounds and how its effected everyone in the world(EX:mandragora birth place i think).
And a inside joke about the coins they take from you to get inside.
will they be used to help Rebuild the place to fight the monster they made?
will you ever be able to clear the area cause of the mysterious endless supply of monsters?!?!






Edited, Mar 1st 2007 7:34am by BluemageOfDoom
#20 Mar 01 2007 at 4:32 AM Rating: Decent
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Sounds interesting ^^.
#21 Mar 01 2007 at 4:34 AM Rating: Decent
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omg...

A ToAU Dungeon crawl?!!!!!!!! HOLY %$@%&

This kinda reminds me of the Via Infinito from FFX-2....

I see the Behemoth/Fafnir pics; here's to hoping this might fix HNM camps/give players who dont have 0932840238432 hours a day to play a chance at rare items. The "save" feature alone makes it good for "casual" players.
#22 Mar 01 2007 at 4:38 AM Rating: Decent
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I can't wait till I'm higher level to do this ^^, the "save" feature is something I really would enjoy, since I like trying different things, and not trying to win on my first attempt, no fun if you never experiment first ^^.
#23 Mar 01 2007 at 4:42 AM Rating: Decent
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you know what'd be nice....? if those behemoth and nidhogg relica mobs dropped BB items ;;;>_>

maybe one of the ultimate rewards for finishing the dungeon is:

Imperial Platinum Piece, which = 10 gold, and is worth a lot :o
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#24 Mar 01 2007 at 4:43 AM Rating: Default
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i see a problem now... random invite people or from LS might fight over who will be leader and who gets recorded.

If its LS what if this guy wont be on at the right time or gets impatient and invites random people leaving LS behind with are earned spot.

there might be some drama with this.
#25 Mar 01 2007 at 4:44 AM Rating: Decent
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Hmm something like that has price gouging written all over it :(
#26 Mar 01 2007 at 4:46 AM Rating: Decent
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Quote:
you know what'd be nice....? if those behemoth and nidhogg relica mobs dropped BB items ;;;>_>


's what I was thinking too. Would be very nice.

Btw BlueMageofDoom, that's an awesome idea of a Dynamis-style ToAU area.
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#27 Mar 01 2007 at 4:47 AM Rating: Decent
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BluemageOfDoom wrote:
i see a problem now... random invite people or from LS might fight over who will be leader and who gets recorded.

If its LS what if this guy wont be on at the right time or gets impatient and invites random people leaving LS behind with are earned spot.

there might be some drama with this.
Nothing worse than Limbus :)

You could always just farm for tokens/mobs/get another character with a "save file" if the original person is gone.
#28 Mar 01 2007 at 4:57 AM Rating: Decent
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What's scary is, even with all these monsters around, it would kind of suck if you had them dropping materials like Behemoth hide. I mean, right now I'm doing KS99 with a few people and that's how I make my money!! >3<

I just hope the economy doesn't die with the amount of gil I have now. It would kind of stink if I had just gotten a Behemoth hide only to find it's only 200k or less.
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#29 Mar 01 2007 at 5:01 AM Rating: Decent
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Instanced KB?



Instanced ...... Fafhogg?



Instanced ............... Ullikummi? o.O!



This thing seems made of win already.
#30 Mar 01 2007 at 5:08 AM Rating: Good
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SE is doing a **** fine job listening to the player base, this could get pretty interesting.

Edited, Mar 1st 2007 8:29am by GutterMoo
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#31 Mar 01 2007 at 5:11 AM Rating: Decent
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Hey, now this is a pretty great idea. S-E appears to listen to some of players after all. What do we think the odds are that this new area is an alternative means to get Abjurations? I recall a mention that designers were looking into other ways to make them aquirable.

Of course, a 3/6 member limit is very interesting news...
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#32 Mar 01 2007 at 5:19 AM Rating: Default
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I was hoping the new area would be point based with very good items and require SM rank to enter; some kind of a reward for getting top mercenary rank.

I won't pass judgement on this until its implemented, but ugghh if it ends up being as random as Salvage.
#33 Mar 01 2007 at 5:23 AM Rating: Good
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Sprinters wrote:
I was hoping the new area would be point based with very good items and require SM rank to enter; some kind of a reward for getting top mercenary rank.

I won't pass judgement on this until its implemented, but ugghh if it ends up being as random as Salvage.


That requirement sounds horrible (not the idea, but in general) if SM = Sargent Major, isn't that like..impossible to get it for certain people?
#34 Mar 01 2007 at 5:26 AM Rating: Decent
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Bout time...

They have something similar to this in WoW in instanced zones where you you defeat a monster on a floor and you record your progress and can go back to that same floor. I like this idea and hopefully the rewards are well worth it. If these randomly generated areas are what I think they are (Looooooong cave like tunnels in the .DAT files with elevators) then its going to be some crazy fun!
#35 Mar 01 2007 at 5:27 AM Rating: Decent
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Well I don't think it's impossible. It just takes a whileif one repeats the same mission over and over. Unless you speak of the rank up quest itself?

And the requirements don't have to be uncapped only. It can be capped at level 50. :o So Rank Points can still be obtained.
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#36 Mar 01 2007 at 5:34 AM Rating: Decent
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Quote:
Question is...

WHAT KIND OF ITEMS? :O


Second (and equally important) Question is:

WHAT KIND OF DROP RATE? ^_~


- Misfitprince
#37 Mar 01 2007 at 5:35 AM Rating: Decent
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SolanaDaChocobo wrote:
Well I don't think it's impossible. It just takes a whileif one repeats the same mission over and over. Unless you speak of the rank up quest itself?

And the requirements don't have to be uncapped only. It can be capped at level 50. :o So Rank Points can still be obtained.


Just seemed like it would be a hard rank to obtain based on the name.
#38 Mar 01 2007 at 5:42 AM Rating: Good
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assault ranks can be hard to obtain if you are worried about the gear. having to redo certain "easy" assaults is a main way to obtain points needed for an item. with that said i reach 2nd rank by repeating only 2 assaults a lot. so it can be done.
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#39 Mar 01 2007 at 5:49 AM Rating: Good
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I'm having trouble figuring out how the "saved progress" will work, right now there's two different ways I can see it happening (both are examples from in-game).

1) Saved for group: when you exit via the Rune of Transfer, you get some rare/ex item that indicates where you exitted (almost like Chip from Limbus that indicates you finished an area). This would mean that anybody who gets into a group with a chip can enter the upper levels, but it also tends to force players to join LS establishments to get into the dungeon, making it like HNMLS version 2.

2) Saved for individual: When you exit via the Rune of Transfer, you get some key item to indicate the completion of a section (like the Ashu Talif assaults, or Promyvion-Vhazl). The problem I'd see with this would be that you'd quickly see shouts "Nyzl Isle Assault, final section only!", making it about as difficult as it is to see anybody doing the first two Ashu Talif assaults.

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#40 Mar 01 2007 at 5:54 AM Rating: Good
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Im doubting the monsters will be hnm because only 3-6 people can enter. Im thinking more along the lines of certain monopolized lower nms such as serket or o kote nm and such. Possibly another k club nm.
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#41 Mar 01 2007 at 5:59 AM Rating: Decent
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w/e this will be i am most excited about new items and missions.

hope they give PUP some good attachments.
#42 Mar 01 2007 at 6:00 AM Rating: Decent
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So, does this use tags or not?

Because I still need a total of about 60k assault points for my yigit set. Can't go waste them on something new unless they offer even better things.

Would be nice if this dropped abjurations and other things people complain about. Though only item I've complained about is relics and I doubt they'll toss in those too. (But it would be funny if they did, since I got 5/5 last week)
#43 Mar 01 2007 at 6:05 AM Rating: Good
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as per random, it could be anything. maybe it'll be some random sahagin NM that drops some item that makes u love fish. or maybe its a weakened hydra. we won't know until we head in.

**** SE when is this update?
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#44 Mar 01 2007 at 6:06 AM Rating: Decent
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do recall it says you're trying to defeat a mission. Therefore the save system onlylets you go back to try to finish the mission. I assume once you finish teh mission, you will lose your save point.

I'm also guessing, knownig SE, that each floor will have stuff worth having, so you're going to want to go through an entire mission.

Still this sounds awesome.
#45 Mar 01 2007 at 6:11 AM Rating: Default
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I guess with this assault there may not be the x y job only crap, because you dont know wha tto expect.
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#46 Mar 01 2007 at 6:15 AM Rating: Decent
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Personally I'm really crossing my fingers that the items dropped from these Assaults includes the armor dropped from Salvage. ~_~ As it is getting a fully upgraded piece of Usukane armor is a distant wet dream.
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#47 Mar 01 2007 at 6:19 AM Rating: Default
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Alobont wrote:
Im doubting the monsters will be hnm because only 3-6 people can enter. Im thinking more along the lines of certain monopolized lower nms such as serket or o kote nm and such. Possibly another k club nm.


I may not be high level, but I do recall there being a BCNM that drops K-club.
#48 Mar 01 2007 at 6:22 AM Rating: Default
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Yunchang wrote:
I'm having trouble figuring out how the "saved progress" will work, right now there's two different ways I can see it happening (both are examples from in-game).

1) Saved for group: when you exit via the Rune of Transfer, you get some rare/ex item that indicates where you exitted (almost like Chip from Limbus that indicates you finished an area). This would mean that anybody who gets into a group with a chip can enter the upper levels, but it also tends to force players to join LS establishments to get into the dungeon, making it like HNMLS version 2.

2) Saved for individual: When you exit via the Rune of Transfer, you get some key item to indicate the completion of a section (like the Ashu Talif assaults, or Promyvion-Vhazl). The problem I'd see with this would be that you'd quickly see shouts "Nyzl Isle Assault, final section only!", making it about as difficult as it is to see anybody doing the first two Ashu Talif assaults.



It says in the post
Quote:
*All participants will obtain tokens from a mission; however, only the person who operates the Rune of Transfer on the starting floor will receive the recorded data.
so unfortunately it will only be saved for the individual.
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#49 Mar 01 2007 at 6:24 AM Rating: Decent
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Zephy wrote:
do recall it says you're trying to defeat a mission. Therefore the save system onlylets you go back to try to finish the mission. I assume once you finish teh mission, you will lose your save point.

I'm also guessing, knownig SE, that each floor will have stuff worth having, so you're going to want to go through an entire mission.

Still this sounds awesome.


FFXI Development Team wrote:
When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors).


So it sounds like there is no end to this dungeon. You just keep getting higher and higher and each instance will be different. I think the higher tier floors will be practically impossible to finish and may simply be there to allow players to fight the powerful monsters on those floors.
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#50 Mar 01 2007 at 6:25 AM Rating: Decent
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Ancient Dungeon from Lufia 2 yay :D
#51 Mar 01 2007 at 6:29 AM Rating: Default
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I just find it amusing that
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Linkshell: None truthfully :(

has semi knowledge of the game without having played much :P

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