Guild locations and hours of operation:
Alchemy guild: Bastok Mines K-7 08:00-23:00, closed on Lightsday
Bonecraft guild: Windurst Woods H-12 08:00-23:00, closed on Windsday
Clothcraft guild: Windurst Woods F-12 06:00-21:00, closed on Firesday
Secondary location: Selbina H-9
Cooking guild: Windurst Waters E-6 05:00-20:00, closed on Darksday
Fishing Guild: Port Windurst C-8 03:00-18:00, closed on Lightningsday
Secondary location: Selbina H-9
Goldsmithing guild: Bastok Markets H-8 08:00-23:00, closed on Iceday
Secondary location: Mhaura G-8
Leathercraft guild: Southern San d'Oria D-8 03:00-18:00, closed on Iceday
Smithing guild: Bastok Metalworks E-7 08:00-23:00, closed on Watersday
Secondary location: Northern San d'Oria E-5
Woodworking guild: Northern San d'Oria E-3 06:00-21:00, closed on Firesday
Allakhazam crafting recipe lists by guild: Somepage crafting recipe lists by guild: Alchemy Alchemy Bonecraft Bonecraft Clothcraft Clothcraft Cooking Cooking Fishing Fishing Goldsmithing Goldsmithing Leathercraft Leathercraft Smithing Smithing Woodworking Woodworking Somepage desynthesis recipe lists by guild: Alchemy desynthesis Bonecraft desynthesis Clothcraft desynthesis Goldsmithing desynthesis Leathercraft desynthesis Smithing desynthesis Woodworking desynthesis
Guild test items:
Click here for my test item chart
Days of the week (in chronological order) with their theoretical geographical direction:
Firesday - Northwest
Earthsday - South
Watersday - West
Windsday - Southeast
Iceday - East
Lightningsday - Southwest
Lightsday - Northeast
Darksday - North
Which direction do I face to influence HQ/skillup with a:
Fire crystal: west or north
Earth crystal: Southeast or north
Water: Southwest or north
Wind: East or north
Ice: Northwest or north
Lightning: South or north
Light: Unsure...
Dark: Unsure...
Which direction do I face to influence success with a:
Fire crystal: Northwest or east
Earth crystal: South or southwest
Water: West or northwest
Wind: Southeast or south
Ice: East or southeast
Lightning: Southwest or west
Light: Unsure...
Dark: Unsure...
HQ Tiers:
It is theorized that a certain number of levels over the cap of a recipe will yield more HQ results. Here are commonly accepted figures:
Tier 0 = 0 to 10 levels above cap gives you 1-2% chance of HQ result.
Tier 1 = 11 to 30 levels above cap gives you about 10% chance of HQ result.
Tier 2 = 31 to 50 levels above cap gives you about 25% chance of HQ result.
Tier 3 = 51 or more levels above cap gives you about 50% chance of HQ result.
Note that these above figures are only an estimation (and an average over time) so your mileage may vary. Another theory states that most HQ results are obtained during Lightsday/Darksday on new moon...
Various helpful crafting links:
Lokyst's FFXI crafting timer
Vana'Navi
Crafting compass
FFXI AH online
Allakhazam item search
If you know of any further information or links that would be useful for this post please let me know and I will add them. Thanks for looking and happy/profitable crafting!
Edited, Sep 3rd 2007 4:37pm by Tankor