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#1 Oct 19 2005 at 10:19 AM Rating: Decent
Now this isnt a thread about equipment swaping macros.

My question to all of you, is what amount of gear swaping do you think is nessecary, good, excellent, or pointless.

In my opinion it goes something like this in order of importance

1.Swaping out brd instraments for thier coresponding song.

2.elemental staff swaping: Macro in ice staff for blizzard spells, fire staff for fire spells. Also macro in ice staff for paralyze, or other staffs for the appropriate debuffs.

3.Macro in gear while resting such as a dark staff, seers tunic, and baron slacks. (maybe a cookie too).

4.Macro in defence gear for when you get hate. I.E. switch seers gear w/ holy breastplate + crow gear when you get hate.

5.Macroing mnd+ or int+ gear when debuffing the mob. I.E. mnd+ for paralyze+slow and int+ for sleep+blind. Also chr+ gear for a brd.

6.Macro in some gear for your WS/JA. Like exchanging life belt and snipers rings for a swordbelt and str+ rings for WS. Also swaping out your snippers + life belt for dex+ rings and a swordbelt when doing sneak attack.

7.Swaping out gear when you go out pulling. Like some crow gear for the added evasion should help your shadows out.

Do you guys think that there are other times to swap out gear, or do you think that swaping gear is pointless. At what point does all this gear swapping have diminishing returns(I.e. 16 pieces of gear to do 1 more dmg on WS.)
#2 Oct 19 2005 at 10:21 AM Rating: Good
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I think it's just a matter of personal preference, and how much more gear you are willing to buy/carry.
#3 Oct 19 2005 at 10:23 AM Rating: Good
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Randomstudent wrote:

3.Macro in gear while resting such as a dark staff, seers tunic, and baron slacks. (maybe a cookie too).


I'd put that as #1 personally. Not equipping at least the dark staff when heeling really hurts your parties downtime more than anything.

Oh, and as a BST I'm swapping gear all the time. First have macros to swap in charm gear, and another for attack gear, and another for Gaudy Harness when I need the refresh, and another for my alternate weapon (when I want to switch back and forth between scythe and axe for skilling up purposes based on the mobs level).

Edited, Wed Oct 19 11:38:51 2005 by jmakovec
#4 Oct 19 2005 at 10:27 AM Rating: Good
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With all the gear i'd like to carry around...i think i'd be on gobbie bag XI, but i'm a RDM, and that sort of goes with the territory. As for how much swapping is too much...clint hit the nail on the head, but for me, i can't get enough of it. I'm pushing the limits of my 3rd macro pallate for RDM, and i still cast most spells (sleep, dispel, refresh and escape, MB1 and MB2 are macro'd) from menu, and often hit 2 macros to get proper equipment on.



Edited, Wed Oct 19 11:35:25 2005 by Bigkillian
#5 Oct 19 2005 at 10:37 AM Rating: Decent
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As a lv 60+ Samurai/Thief, gear swapping is the name of the game.

SAMS final 3 wepon skills are heavily modified by STR, and i swap in as much STR as possible before I SATA/WS. As far as my scenerio goes, i dont think there is a point when adding more gear stops becoming useful.

Of couse due to macro length, you are kind of limited to 6 gear swaps.

Edit: typo

Edited, Wed Oct 19 11:46:24 2005 by Shuurai
#6 Oct 19 2005 at 11:32 AM Rating: Decent
@_@ 3 macros to swap out your rdm gear??

Dang, I thought i had a hard time w/ macros as a brd.

I also thought of another time to swap gear:

6.5: Certian JA like chakra require mnd+, also sharpshot allows you to swap out some of your acc+ gear for att+/str+ gear
#7 Oct 19 2005 at 11:50 AM Rating: Decent
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134 posts
Slightly off-topic:

As a 66 RDM I do so much gear swapping during your normal XP session it's not even funny. What I would LOVE to see added to this game is a way to make all my equip swaps take up a single macro line. I know this will never happen since it is technically a stone's throw away from opening the door to massive macro-scripting and botting...but seriously, I need to swap so much gear depending on the spell being cast (MND-enfeeble, INT-enfeeble, elemental spell, dark spell, healing spell, enhancing spell, etc.) that having 5 lines of swaps PLUS the /ma line is just not enough. Even if I could only combine 4 swaps in one slot, that still leaves 5 lines per macro to do the rest of my swapping and actually cast the damn spell. For that matter let's take it one step further: restrict it to equipment that doesn't cause your character to "blink"...rings, earrings, cape, belt. That would be so money.

And before anyone says that much swapping is not necessary: of course it isn't, strictly speaking. But I am trying to be the most effective red mage I can be, not some slack-*** halfwit with one set of gear for all occasions. There's a reason my enfeebles are unresisted more than 85% of the time, and it isn't luck. If I could get my magic effectiveness to closer to 95%, I would be happy....well, happier, heheh.
#8 Oct 19 2005 at 1:56 PM Rating: Good
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I swap out every piece of equipment I have for every single command I issue >.>

I am always hitting 3 buttons to do it (only way to access every equipment slot).

I wish there was a 1 button to swap out all your gear. Even if it was not a 'macro' per se, but a one button way for EQUIPMENT ONLY, that would be so nice.


On a side note... what will happen if SE makes it that swapping equipment takes 30 seconds to do, or 30 seconds to have effect.

Would be realistic, and end all this macroing.
#9 Oct 19 2005 at 3:55 PM Rating: Good
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169 posts
since they wont do single line multi-swaps they could actually add in 16 extra lines at the bottom of each macro set that are dedicated to each body part, thus keeping their wacky reasoning for a 6 line macro intact while still alowing a full equipment swap in each macro.

ie : can only put head items in the "head line", chosen from your inventory list so you cant even type it in.

line 1-6 editable macros
line 7 : head
line 8 : body
line 9 : waist
..... etc.

#10 Oct 19 2005 at 4:08 PM Rating: Good
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402 posts
I more than quickly ran out of macro space for my gear swaps for my THF (TP gain, SATA (which will eventually be split into two swaps for SA and TA at 60), and RATT), and I'd be stuck with having to hit at least 5 different macros in the correct sequence to get all my various different gear swaps correct if it weren't for the windower. SE really needs to get off its *** and fix the macro system. Macros need to have at least enough lines to swap every piece of equipment on your character.
#11 Oct 20 2005 at 4:15 PM Rating: Decent
35 posts
Basically I swap equip on every job I have, it's an easy way to improve your play in pts without improving your skill as a player (if that makes any sense). I've found over time that certain swaps are essential and others non-essential. (IMHO)

RNG: Swaps for acc / dmg / str and mnd. Swaps for acc are relatively self-explanatory: if you miss Sidewinder/slugshot you need more acc, swaps for dmg / str are not the same thing, I swap STR rings to built tp and run towards the mob if I'm in a 'tp burn' pt, and DMG gear to do more dmg per shot if my ranged acc is not a concern. The nice little semi-secret swap I do on RNG is MND gear, which GREATLY increases the effects of all status bolts, yes this means that with a ton of +MND gear you can take that +6 add effect of holy bolts and make it 50. I'm not kidding, it's that high. Being taru with low mind it's night / day if I take on/off my mnd gear when using the Obow, elvaan (maybe even hume) might not see this huge diff, but I did. +25 MND with swap in, and add effect ranged from 30-55 on weapons in sky. And of course macro in the AF for the JA it enhances.

BRD: Oh the equip nightmare job. "To use all +1 instruments or not to use all +1 instruments, that is teh question." Well for 69 levels I was a 'purist' using the +1 instrument (Or rare equivalent) for every song. Then one day I needed to 'hot swap' in a pt from RNG to BRD and didn't have time to grab all my gear. What I found made me /cry after all the lost things I had from having full inv. space. Basically the only swaps you 'need' on BRD are elemental staves for songs you cast on a mob, and the +1 for those songs. The reason I say this, is that the +time added even with +2 song is so low, it makes no difference to a good brd anyway. (If you're the kind of brd that lets your songs go off of pt maybe this helps you) but for me I have a sequence I do when I pull sing melee songs, sing mage songs, rinse repeat. So the +song was doing nothing for me. Elemental staves with threnody are great if you are a threnody addict (which i am) and earth staff for elegy makes it near 100% stick if you have even decent +CHR.

THF: Pretty straight forward, acc gear for TP build, balance of AGI STR and DEX for WS. Invauable, as anything other than mithra I'd guess. As hume this kind of swapping make me 'mithra-like' at lower lvls. Being able to build tp as quick as any other job (Besides a good SAM or RNG) and doing very high dmg WS and SATAs.

DRK: Same kinda thing with acc and dmg for tp build and STR for WS, but it also depends on what food you use. My only little secret for DRK was using INT up items for dark magic spells, this helps a ton if you don't happen to be taru, and if you are basically makes it a sure thing.

BST: The swapmaster. Lvling bst from 1-57 I had a set for acc, def, charm, +MP, and ws. And even a pallate of blend macros if none of those went well. This job is where I saw the beauty of swapping become utter magic, with acc gear and STR WS I could raise my xp per hour dramatically, and with +charm / CHR stuff I nearly never failed charm, and the charm lasted a very very long time. (I happen to be one of those unlucky critcal fail bsts, no equip can fix that. lol) Being alone most of the time, or in small bst pts the wealth of equip you have can easily mean the difference between life / death on a minute to minute basis. If I had to pick just 2 swaps it would be tp and charm, if I were limited on space.

RDM/WHM: Yes the staves / MND / INT gear for debuffs. If you play these jobs hopefully you understand the massive importance if keeping a mob debuffed. What I did notice is if I debuffed with a very high MND with WHM debuffs as RDM or WHM, not only did it stick more often, but the effect of paralyze seemed to happen much more often. I'm not sure if this is confirmed but it sure helped me in some not so hot pts where paralyze going off alot and slow sticking meant the difference between chain #3 or no chain at all.

WAR: DEF STR TP and Emnity for warcry / provoke if you are having trouble pulling hate off a very good tank during a switch-hate SC. AF for the emnity if you don't wanna buy rings / earrings.

PLD: VIT CHR/emnity and +MP. CHR / Emnity to voke / flash, VIT to tank and MP to macro in for start of fight and macro out with the excess mp is used. The +CHR / emnity is a very helpful thing if you have dumb BLM or trigger happy melee in your pt. The +MP may only give you an extra flash and Cure II but, as PLD you know that might mean life or death. Also obviously the AF gear that enhances the JAs you have.

BLM: INT +elemental skill and +magic attk bonus. I'm not an expert BLM, but as taru what I've noticed lvling to 61 is that a good blend of these helps, not really maxxing out one unless you fight IT250 base mobs, which are rarely good xp per hour except in those nearly-non-existant super-pts. Personally I only macro'd in the staves for the element of the spell I was casting as BLM, left the other gear static. Dmg increase for each staff and the reduction in spell resistance is A-MAZ-ING. Get 'em.

NIN: My personal fav. macro-fest. INT for Ninjutsu, acc for tp, def for when shadows go down, str / attk for WS, evasion for hard / higher mobs, attk for lower / easier stuff, emnity in heavy dd pts, the list goes on. The biggest advantages in all these combos I've seen is the +dmg on elemental Ni's when using full +INT, 120-130 vs. 80. You do the math, lol. +emnity helps alot, and I think that it's the best swap a NIN can have. +evasion seems to help alot vs. VT and barely IT. IT++ seems to make no difference whatsoever. Attk / STR for WS is invaluable b/c without it, NIN WS can be weak as hell, but with it we can do decent WSs. VIT and DEF is a personal preference thing, we have such awful VIT / DEF to start with it's not a huge jump but everything helps. If nothing else make a macro for taking out those snipers when you're getting pounded. Maybe you'll live to see another mob.^^

Other jobs upon request, these are just my fav. swap-jobs.
#12 Oct 20 2005 at 4:38 PM Rating: Decent
Personally, I think the whole equip swap idea is moronic. Can you imagine some person in the middle of a battlefield taking off their plate mail armour and switching it to something else?

Maybe they should make a timer, or make you disengage before you swap equipent. Or maybe you can't attack for a certain ammount of time after changing equips.



But as long as the system is what it is, it's important to take advantage of it. I would say that all classes have benefits of equipment swapping for specific situations. Probably most important is blm. mp-recovery set, nuking set, enfeeb, etc.
#13 Oct 20 2005 at 5:16 PM Rating: Good
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Personally, I dislike the current equip-switch system. It discourages building a balanced gear set, and encourages having to carry two or three of everything in order to optimize your performance. Overall, I'd have preferred that the game not allow it. That said, it's there, and it would be silly not to use it at least a little.
#14 Oct 20 2005 at 5:18 PM Rating: Decent
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There is a balanced set.

But like all balanced set, it is not best at anything. Thats why people do equipment swaps. You can do perfectly well with a balanced set of gear without doing any swapping. Will you perform as well as a person of equal skill who have equipment swaps? nope. But you won't be all that far behind either.
#15 Oct 20 2005 at 7:12 PM Rating: Decent
A little word of warning for anyone who uses equipment swaps...

When you do this your HEALER will lose the lock, not every whm uses the macro to bring up the selector curser on the party list... I personally found it to be slower to toss out cures using it.

IF you are the tank fighing something big and nasty... (something that can kill you very fast) I wouldn't suggest using them.

I bring this up because My LS does GOD battles, HNM's & ENM's all the time, and many a tank has died because of it, swap for provoke, swap back after macro...
#16 Oct 20 2005 at 7:27 PM Rating: Decent
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I think equip swapping should have an offensive built in delay, like it does in ballista. And extend that delay 10secs.


By offensive, I mean you wouldn't be able to cast any spells or use any abilities, or attack for however long.

You'd still be able to /heal, /logout, run, etc.

Basicly like sleep, but without the bind effect.
#17 Oct 20 2005 at 9:02 PM Rating: Decent
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1,914 posts
macroing in mind and int gear and elemental staffs is about the same priority,and for mages is very very important. Its can mean 10-20 int or mind as well as the staff bonuses.
#18 Oct 20 2005 at 9:02 PM Rating: Good
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402 posts
TrueFeba wrote:
I think equip swapping should have an offensive built in delay, like it does in ballista. And extend that delay 10secs.


By offensive, I mean you wouldn't be able to cast any spells or use any abilities, or attack for however long.

You'd still be able to /heal, /logout, run, etc.

Basicly like sleep, but without the bind effect.


I'm unclear as to what the benefit of making this change would be, though. All players that maximize their potential by using gear specific for what they are doing at the moment would take a huge hit in the name of what, exactly? Evening the playing field with people who can't/won't earn the necessary gil to buy the same equipment so they too can perform to their full potential? We are going to reward people for not wanting to be the best they can be?

Perhaps switching gear right in the middle of battle is a bit ridiculous if you were to consider FFXI real, and governed by the rules of reality, but FFXI isn't real. Quite frankly, a change like this wouldn't even make the game realistic anyway. People would still be casting magic, you'd still have half-naked catgirls running around, and you'd still be communicating with people half a world away without a single bit of technology.

All I can really see a change like this doing is making the game more difficult and more boring, as the battles would be made pointlessly more difficult.
#19 Oct 20 2005 at 9:05 PM Rating: Decent
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Quote:
Maybe they should make a timer, or make you disengage before you swap equipent. Or maybe you can't attack for a certain ammount of time after changing equips.


In balista it does. I swap all the time too,but I think they need to fix this.
#20 Oct 20 2005 at 10:10 PM Rating: Decent
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115 posts
As a DRK/WAR, I switch out of my gear quite often (MUCH more then all DRKs I have partied with). I have macros for my STR equip (for WSs), defensive equip (for when I quite often get hate), magical equip (for casting all my Absorb spells and Drain/Aspir), and my standard Sniper Rings for obvious reasons. I had to stop macroing out all of the equip that will make me disappear for a moment because the WHMs got pissed off and I kept dieing because they could not target me for a cure.
#21 Oct 21 2005 at 4:13 PM Rating: Decent
35 posts
On the 'reality' issue:

SE recently changed RNG using a gun to do less dmg if it's point blank.

Can't really see how they are moving towards reality.
#22 Oct 21 2005 at 4:41 PM Rating: Decent
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401 posts
Equip swaping is vital for most jobs to take this away would hurt us all. Seariously if your looking for reality put down the controller and go outside you'll find it there.
#23 Oct 21 2005 at 4:42 PM Rating: Decent
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401 posts


Edited, Fri Oct 21 17:51:03 2005 by Sephir
#24 Oct 21 2005 at 4:45 PM Rating: Good
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415 posts
I have 6 equipment swapping macros, I think.

One for Light Staff
One for Dark Staff
One for Axe + Shield
One for Charming armor
One for fighting armor
One for Gaudy Harness

I would have MANY more, but I only have so many Macros in one set, and I don't wanna be transversing between sets.
#25 Oct 21 2005 at 4:46 PM Rating: Decent
It's Just a Flesh Wound
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22,702 posts
Randomstudent wrote:
@_@ 3 macros to swap out your rdm gear??

Dang, I thought i had a hard time w/ macros as a brd.

I also thought of another time to swap gear:

6.5: Certian JA like chakra require mnd+, also sharpshot allows you to swap out some of your acc+ gear for att+/str+ gear


thf ftw
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