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Do you people even REMEMBER Blue Mage?Follow

#77 Sep 19 2005 at 3:28 PM Rating: Decent
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Quote:
Has anybody played Final Fantasy 5? That's where it all began for Blue Mages, and the job system.


you are correct about the blue mage, but don't forget FF3j, that was the birth of the job system as we know it today. Some people may argue that FF1 was the origin of the job system, but that is debateable considering how the jobs work in that game, and how you aren't able to really "change" your job (unless you count the upgrade...but that isn't really changing, thats just upgrading).
#78 Sep 19 2005 at 3:39 PM Rating: Decent
Quina was one of my favorite characters in FFIX, and easily one of the most powerful. Blue Mages have always rocked...
#79 Sep 19 2005 at 3:41 PM Rating: Good
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F R O G D R O P


Word. Frog Drop was CRAZY powerful.
#80 Sep 19 2005 at 3:49 PM Rating: Good
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Honestly, I wouldn't consider Quistis or someone with Enemy Skill a Blue Mage, but more someone who has Blue Magic (i.e. not their specialty. Hell, Quistis had to either be in yellow HP or under Aura status to use it. I can't exactly call that a Blue Mage. Maybe a Blue Mage* with * noting that it's an emergency case... And anyone with Enemy Skill Materia can use blue magic. Not exactly exclusive, anyone can be anything in that game, really.)

I don't know about any of you, but I found Quina to be a POWERFUL character, played right. For one, if you have the patience to catch frogs, Frog Drop was a great spell. Another one would be Magic Hammer. Being able to sap all of a mob's MP for 2 MP of your own? Sign me up. And even if s/he dies, how about Auto-Life and Limit Glove? 9999 damage right away. Sure s/he was (very) strange, but several characters in the FF games were.

as for FFXI BLU/BUM, I'm all for it. I won't exactly be using it right away (if I'm even qualified at the time), but I personally always liked the idea of turning a mob's power against it, so it's at least an idea.
#81 Sep 19 2005 at 3:56 PM Rating: Decent
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2,207 posts
I remember Blue Mages quite well as having some of the most interesting stuff in pretty much all the games they were in. Yes, like most any mage by the end of the game you had some obscenely overpower summon, or physical attacker that could beat them, but again, that was true of any mage type.

In FF-VII I never once used white/black for anything other than to see the effect. I used enemy skill almost exclusively for any support spells I needed, and items for anything else. Next to maybe Knights of the Round, ES was my most used materia in the game.

FF-VIII I junctioned all my magic and never used any of it, again relying on items for any curing I needed. I think the only magic I ever used to aura to put my gunner guy into limit break in the final battle so I could spam pulse ammo. Unfortunately blue magic was only available in limits in this game so it was under used by me, although I made good use of it when I could.

FF-X was a tiny bit more balanced as at least I used LuLu thru about the first 1/2 or so, but past that it was pretty much Auron and Wakka all the way, especially after they got their break damage limit ultimate which were insanely overpowered. Blue magic was weak in this one, nothing overly exciting, especially in comparison to the melee who had insane power, but same was pretty true of the summoner, thf, blm too.

Right now I'm messing with FF-X-2, and here melee is again quite strong, but the gun-mage is still quite useful. Absorb a nice easy bit of damage and restoration for early game, and although I doubt we'll see this, the 4X damage of the fiend hunting skill is very handy at times.

So, as you can see, pretty much all magic types seemed unpowered in general to the physical stuff, the pretty much opposite of what we have in FF-XI where the magic remains very useful till the level cap, in many cases vital (no having 99 mega-potions in this game to replace that whm). However, despite being a mage-type, blue magic actually often still had it's strong selling points. FF-VIII had one of the few attacks that could break the damage limit. FF-VII had awesome support potential, and some good offensive stuff too.

In this game too it has some strong possibilities to play many a role, from DD to debuffer, not to mention bring some more variety to the mage ranks. I want to see some other jobs too, but BLU is definitely a good start in my book.
#82 Sep 19 2005 at 4:05 PM Rating: Good
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If Blue Mage is going to be strictly based on mob TP moves, well the job is going to be very limited then IMO. A lot of mob TP attack moves are AoE, and the usefulness of those is pretty much null in an exp party except in special circumstances. Most of the time it isn't worth hitting potential links, so best not to use the move at all.

Some of the best TP moves that I like from leveling BST are party Healing/Support moves (Healing Breeze, Whistle). So what's Blue Mage gonna be, a party support buffer? So basically we have another BRD job that can occasionally throw out a Sickle Slash or something that doesn't SC or MB with anything. We all know how big a portion of the community enjoys playing BRD, so I'd expect after the initial hype of newness wears off, BLU mages would be as rare as BRDs. Of course this is speculation based on what the job might be. Regardless it's a "mage" so it's going to be in a "support role" and it's not going to be a popular job once it's old news.

My guess there'll be a timer on the ability like Bloodpacts or can only be done with TP, otherwise the job would obviously be overpowered, just spamming TP moves all over the place.

Edited, Mon Sep 19 17:19:50 2005 by jmakovec
#83 Sep 19 2005 at 5:40 PM Rating: Decent
I guess the thing that I was considering the most was the value of the Blue Mage's attacks vs the value of the other party memeber's attacks, when adding in the difficulty of acquiring said attacks. Why use Strago, when you could cast Ultima or Fire 3, or just Jump + Dragon Horn + Dragoon boots? Why use Quistis' limit breaks, when you could use Squall's and potentially hit over a dozen times? Why use Enemy Skill materia when you could just smack the thing or use Knights of the Round?

It's just that Blue Mages have always been bad in terms of efficiency when compared with the input/output of other jobs/skills. That might not be such a problem in a game that works like FF XI, but I still think it will be a game played more for its novelty than for its usefulness. People may play it because they find it a fun job, but, SE, as said above, is not going to give players the ability to do one-hit kills, and I'm not seeing a Petrifying attack working well on IT. Also, spells like 1000 needles would be skewed compared to the stats that this game has. Your charachters, in most FF games have have far more than 1000 HP by end game, but in FF XI you don't get much HP, relatively speaking. So, I don't think they will be willing to let a Blue Mage do 1000 dmg, unless it's a level 70+ attack. Even then, it would likely take alot of MP and have a high cast/recast time.

I can also see alot of the buffs being like SMN buffs. Blue Mage may have Mighty Guard, but Carbuncle has Shining Ruby, along with things like Aerial Armor. Unfortunately, most of these SMN spells are not very efficient either, since the cost is both the high MP cost(90 MP for Aerial Armor) and the ability to use a different Blood Pact (60 second recast for all Blood Pacts). If Blue Mage could do these buffs without the high cost that SMNs face, I could see it having a place in a party. However, I wouldn't be suprised if they worked it like Blood Pacts, where you can only use the Job Ability of Blue Magic every 60 seconds.
#84 Sep 20 2005 at 5:11 AM Rating: Decent
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It seems like a lot of people are saying "Why cast Grand Train when you can use Genji Glove + Offering?" or "Why use Enemy Skill when you can X-Summon Knights of the Round + Bahamut ZERO?"

At best, the only argument that you've just made is that BLU will be useless at endgame. Blue Mages have traditionally been amazingly effective/MP efficient in midgame. It's only when you reach the point of every attack option doing 9999 damage that Blue Magic starts getting outclassed.

Furthermore, in this game, I don't think underpowered endgame Blue Magic is a worry; there are quite a few attacks that would, by themselves, legitimize BLU as a an endgame job class (e.g. Bad Breath, Sand Trap, Subsonics, 1000 Needles).
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#85 Sep 20 2005 at 7:15 AM Rating: Decent
SE tells us that is will be a job unlike the others, well i was wondering.. Maybe its connected to your NPC buddy.
That way it wont affect exp tactics (exeptions not included) and end game stuff.
just another quest to give your NPC more substance.

Who knows...
I'll just wait till i can play it and decide then. I'm just scared that we'll see a explosion of BlU's the first couple months (if its a char. job).

#86 Sep 20 2005 at 9:52 AM Rating: Decent
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Man,.. blue mage will be nice. Another job that can do HP,TP, and MP absorb, (slimes do these) will make pts go by faster. I don't think you guys are thinking of the support that a blue mage will offer. I don't see blue mage as a DD, but a support person in a pt. Obvisouly the OP thinks blue is going to suck as a DD, he might be right, but no one knows yet what abilities or how they will be used. I'm sure they will help in fighting HNMs with the many many support abilities they will be able to learn.
#87 Sep 20 2005 at 11:13 AM Rating: Decent
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For the people who think all BLU magic is all gonna be AoE, just take a SECOND to think.

BLU will learn enemy skills. Enemy skills are TP based. Enemy skills are AoE. After the BLU feels the effect of the skill and learns it, it STOPS being a SKILL and becomes MAGIC. It is no longer a TP based skill, but a MP based spell. Which means it will be DIFFERENT, but serve the same function.

I'm sure SE isn't gonna make all BLU magic AoE. It would be impossible to play, even in solo, if that were done. Upon converting the skill to a spell, it'll more than likely be reduced to target single mobs.

Also, BLU only sucks if you don't have good spells. BLU has always (minus the "Limit Break BLUs") had one of the most powerful and versitile magic sets in the game, IF you took the time to learn the magics.

I just hope they find a direction (Best Enfeebler? Enhancer? Endgame Solo?) for RDM before BLU comes out or we'll be out of a job. Mob debuffs make our Tier 1 kindergarten spells look like a joke.
#88 Sep 20 2005 at 11:31 AM Rating: Good
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Omaedon wrote:

After the BLU feels the effect of the skill and learns it, it STOPS being a SKILL and becomes MAGIC. It is no longer a TP based skill, but a MP based spell. Which means it will be DIFFERENT, but serve the same function.


How do you know this? From that video, that looked an aweful lot like Spider Slow AoE to me that the little Taru was performing. Not sure how a big dome effect like that is single target only.

On a side note, I'd be willing to bet the farm that Blue Mages are going to require CHR as their primary stat. Better go get those Monster Signa's and Hope Rings before they triple in price.

Edited, Tue Sep 20 12:43:45 2005 by jmakovec
#89 Sep 20 2005 at 11:51 AM Rating: Good
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Chocobuckle - FF7 and FF8 only (but arguably not Blue Magic in 8) - easy 9999 damage (or lucky 7777) in FF7, can break 20,000 damage in FF8.


Yes... but:
KOTR + MP Turbo
KOTR + MP Drain
KOTR + HP Drain
W-Summon

Mime
Mime

13000 damage, twice per character per turn for a total of 78,000 damage per turn, plus it completely refills your MP and HP every time.

Then throw in a
Final Attack + Life2
and your characters were immortal... if they died, they brought themselvs back with full health! : P
#90 Sep 20 2005 at 12:28 PM Rating: Good
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L5 Doom will never be added I hope.

Imagine ballista. >.>
#91 Sep 20 2005 at 12:33 PM Rating: Decent
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261 posts
Yeah, blue mage has always sucked. You will not all have 1000 needles, you will get abilities that will seem like they should be cool and all powerful...but won't be.

I have never been sure why all these people ask for this job to be added. Always has been the weakest job option.
#92 Sep 20 2005 at 2:18 PM Rating: Decent
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666 posts
I'll skip on Blue Mage unless you can actually learn Diabolos' "Nightmare" special attack in FFXI. That move is GODLY.

Edited, Tue Sep 20 15:24:14 2005 by kurganwd
#93 Sep 20 2005 at 5:14 PM Rating: Good
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1,368 posts
I have been kind of worried about Blue Mage...but reading this thread has helped me realize that FF fans really have loved them and enjoyed them. So, thanks for letting me realize that a huge segment of the population really does want BLU. I was really bummed out that SE was implementing a job based on a whiny, misinformed minority. I stopped reading threads about Blue Mages really quickly, since most of them had about as much merit as the people who endlessly whine about how DRK can't summon demons and Dragoons can't ride their Wyverns.

I admit that I've always been kinda sad that there has been no "blue mage" style learning of spells in FFXI- uber spells that you have to get hit by have been a classic in FF games since the start.

I just hope they don't flub the implementation of the job. I really hope that the system for using the mob attacks isn't all on a single timer like Blood Pact. I've always hated that because all it does is hammer SMNs into only using a tiny fraction of their available abilities. The fact that real MSN abilities can only be used every 60 seconds is one reason that SMNs are forced to main heal so much (The fact that no-one believes in avatar melee and the general "uncoolness" of healing vs. damage being the other reasons). I really hope BLU don't end up using the same 3 abilities over and over like SMN and just being yet another forced /WHM like BRD and SMN.

I also hope they don't make a monumental mistake like they did with Utsusemi- how was that they didn't realize that Utsusemi would be used to tank? If they had meant it to be that way, fine- but NIN and SAM have never lived up to what they intended and my confidence in their game design abilites took a huge hit.

TP for enemy moves would make the most sense (maybe even requiring less or more than 100 for more or less powerful abilities?), and not MP. MP would have many advantages (much greater player control) and disadvantages (BLU/WHM being used as yet another WHM wanna-be). Perhaps if BLU had a TP regen you could get over the limits of a timer while still making it a viable and fun sub-job?
#94 Sep 20 2005 at 5:38 PM Rating: Decent
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Quote:
To me blu really sounds like an adjunct to replace smn.
I hope it will be a good subjob for SMN. Blue spells had never different tiers like the normal cure/fire/whatever-spells of the black and white lists and had no efficiency cap either. They got stronger without limits (well ... within the status/lvl-limits of the character of course) so perhaps blue spells in this incarnation will also be strong as subbed spells.

Quote:
TP for enemy moves would make the most sense
Not very mage-like really ... and they are MAGES after all and they used MP in every other incarantion (except Kimahri and except Quistis but there were no MP in VIII). And TP-regen would be the time when every meleeDD would sub this job. DRK/BLU, SAM/BLU, RNG/BLU (arg), WAR/BLU ... not really a good idea ><
#95 Sep 20 2005 at 6:04 PM Rating: Decent
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3,226 posts
Faffy wrote:
Slowga (Spider and Demon family)

Almalexia readies Demonic Howl.

...I love it! XD
Gonna take my BUM directly to Zvahl as soon as I unlock the Job!
#96 Sep 20 2005 at 6:29 PM Rating: Good
I can see why Quistis does not count as a pure Blue Mage (i.e. her Blue Magic does not use MP), but E.skill was blue magic. Does it *have* to be called Blue Magic? Does the user *have* to be a Blue Mage? No. In VII, there were no "jobs", but job abilities were in the game. You made your characters whatever "job" you wanted, but that doesn't change the fact that E.skill was basically Blue Magic.

I just don't understand why everyone thinks Blue Magic has *ever* been weak. Taking out Quistis for the sake of argument and of the Final Fantasy games I have played, Blue Magic has always been pretty useful.

And besides, to base FFXI's unreleased Blue Mage on previous Blue Mages exactly is nonsensical and irrelevant.

I think the better way to look at it is how Blue Mage would fit in FFXI, not on whether past "Blue Mages" in previous FF games have been weak or not. The Summoner argument is a decent one, but so what if a job competes with Summoner? Tanks have competition, DDs have competition, Support jobs have competition.

I also agree, saying (for example) why use E.skill when you can use KotR + Mime or whatever combination is also kind of moot. First of all, your Materia combinations are up to you. I tried to beat Ruby without KotR + Mime or Omnislash + Mime. The easy way would be one of those two. So I would like to be different?

And you don't get the better materia/spells/moves/etc. until near the end of the game. It's like saying "Why use Cure when you can use Cure III?" ...Well, it's kinda obvious. Does that mean Cure should be taken out completely, leaving you to wait until Cure III? Or should they give you Cure III of the bat, without the MP to cast it? How about decreasing the cost? Now the game is just as easy. I prefer a little challenge myself to keep me interested.

So under that criteria it's kinda senseless to denounce Blue Magic completely just because it does not fare well against the other skills and magic you get towards the end of the game.

And I personally find E.skill very useful, if not most useful, near the end of FFVII when I have almost all of the skills. Hmm...
#97 Sep 21 2005 at 1:38 PM Rating: Decent
why do some of you hate Blue mage it was a great job, and you people that didnt even use it that much stop talking down to it you never used it enough to really have any idea how that job is used it may be a little over powerd but it had its down sides like having to be hit with the skill like in FF5,6 and 7 soem of those skills were almost not worth risking it just to finish the list but even so they are just like the Red mage an all purpose mage that can go offencive and defencive so stop knocking it untill you tried it in FFXI you might like it

Edited, Wed Sep 21 14:50:12 2005 by Raleos
#98 Nov 10 2015 at 11:24 AM Rating: Decent
I loved the Blue Mage for role playing purposes. In FFV, you get the Blue Mage job from the Wind Crystal. Bartz was the hero of Wind. Bartz's wanderlust and the way the Blue Mage collected their spells were a match made in heaven. How the White and Black Mages get new spells vary from game to game. Sometimes they had to buy new spells. Sometimes people learned new spells from whichever magicite they had equipped. Sometimes they simply learned new spells as they leveled up. For the third, they could theoretically stay in one place and grind for levels painstakingly til they've mastered their art. Blue Mages had to travel and encounter different enemies to get new abilities and that's what Bartz did best, which was why I gave him that job more than any of the others. It's why I love the Blue Mage.
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#99 Nov 10 2015 at 1:35 PM Rating: Excellent
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10 year necro, is that a record?
#100 Nov 11 2015 at 8:48 AM Rating: Decent
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Definitely a record...but the fact this was 10 years ago kinda makes me a sad girl.
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#101 Nov 11 2015 at 8:34 PM Rating: Good
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Whoever bumped this, thanks for making me feel old.
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