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You STILL haven't beat the Promyvions??Follow

#1 Mar 29 2005 at 5:49 PM Rating: Excellent
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Dear All Users,

If you haven't finished your initial three Promyvion zones, your last excuse has gone away. Here's a strategy anyone can use.

-x-

Super Ultimate Promy Strategy v2.4x^3

1) Go to Promyvion-Holla.
2) Farm. Acquire a Recollection of Fear from the Wanderers.
3) Farm more. Acquire a Recollection of Pain from the Weepers.
4) Back to Jeuno with you. Talk to Harith @ Ru'lude. Trade him 2,000g plus a Recollection. Do this for both recs. Make Psychoanima + Hysteroanima.

5.1.1) macro 1: /item "Psychoanima" <t>
5.1.2) macro 1: /p OMG Psychoanima >>> <t> BBQ
5.2.1) macro 2: /item "Hysteroanima" <t>
5.2.2) macro 2: /p WHOA Hysteroanima >>> <t> KITTENZ

5.3) Test your macros against another player while you're standing up. You'll get a message that you can't use your animas on another player. Sigh a bit, for this is depressing news. But at least you'll know your macros work.

6) Enter a crag of your choice. (If you haven't beaten Holla, seal your memory first.)
7) Go to the Spire. Don't care if you stealth it, force it, do it with friends, in a box, with a fox, in a house, with a mouse, one fish two fish red fish blue fish get to the spire.

8) Designate one person to call animas -
OR
8) Set up an order in advance.

9.1) Start the fight. Count 5 seconds.
9.2) First person uses Psychoanima. Count another 5 seconds.
9.3) First person uses Hysteroanima.

As we all know, Psychoanima stops all physical attacks, and Hysteroanima blocks all specials. The goal of this system is to use Psychoanima to time Hysteroanima. See, you can tell when Psycho wears off, because the monster starts beating the hell out of your tank again. That makes it very easy to see when Hystero wears off. Simple!

9.4) When your tank gets hit again, second person uses their Psychoanima. Count 5 seconds.
9.5) Second person uses their Hysteroanima.

Continue using animas in this fashion. This removes the entire "timing issue" that gets parties killed; as long as you can remember "use anima when tank gets slapped" you will greatly reduce the risk of mis-timing your macros. ^^


Given that the boss will be hitting with physical attacks only between Psychoanima uses, your curing needs will be greatly reduced. The only thing you'll have to do is make sure that you've taken along plenty of damage to make the boss die before your 6 sets of animas wear off entirely.

This is not hard to do. These battles can mostly be won by using four very well timed Hysteroanimas, and honestly you can win without any animas if you have the right support items and your team doesn't panic. With twelve animas to a team (six Psycho, six Hystero), the only thing the boss can do is stand around and look dumb while you help usher it into the next life.

-x-

If for some reason you feel the need for an intense Promyvion workshop, feel free to peruse the guides in my signature. Past that, happy hunting, and I'll see all the rest of you in Lufaise Meadows sometime. ^^

Edited, Tue Mar 29 17:51:14 2005 by Wingchild
#2 Mar 29 2005 at 6:42 PM Rating: Good
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6,947 posts
Once more, a concise, plain-as-nuts, easy to follow guide that makes even the hardest-seeming things seem suddenly simple.
Humor as well!

Thank you for your sparkling contributions.

They should make you a Guru or something.
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    #3 Mar 29 2005 at 7:03 PM Rating: Decent
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    Nah. I can't even motivate myself to buy CoP. I don't think I'll ever bother.
    #4 Mar 29 2005 at 7:05 PM Rating: Good
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    1,153 posts
    Now if only I could find a pickup party that understood this... (farmed all animas + backup recollections)
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    #5 Mar 29 2005 at 7:11 PM Rating: Good
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    Ha ha, you sarcastic *******. Thanks to your other guide, I now sport a Gaudy Harness, making me looking like a flaming badass. Kudos to you, sir. And have another rate-up.
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    #6 Mar 29 2005 at 7:12 PM Rating: Good
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    Quote:
    Now if only I could find a pickup party that understood this... (farmed all animas + backup recollections)


    The problem with pickup partys is that, for the most part, on average, 2 (or more) people in the group will suck. And that can really make or break a party. And its too late when you're on the third floor to kick him/her out and whisper someone else to come...

    So the whole "war/nin war/nin rng rng smn smn whatever" thing is because thats the setup that can do it without any kind of strategy aside tossing the 2hrs at the right time. While a lot of people think those jobs are the only ones that can do it, most people, even people who make pickup groups asking for these jobs, KNOW that Promy is easy as pie and that any job can do it. However, they also know that a completly ****** will ***** it up for them. So at least with the above setup, retards can be compensated for. (though sometimes even that isn't enough ~.~).

    Personaly, one of my personal favorite strategies is to wait for the mob to be at 60% hp, toss it any anima save for Hysteroanima, and have a Samurai mix Meditate and his 2hr and skillchain with 3 other melee, then himself, and a black mage bursting all 4. That will pretty much finish off the mob.

    Amazingly effective, but....try doing that in a pickup group o.O

    (I personaly did all 3 Promy with paladin tank, darknights, no summoner... easy as hell. But people manage to ***** it up anyway >.< )
    #7 Mar 29 2005 at 7:17 PM Rating: Good
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    84 posts
    Something I've wondered but not seen a clear answer to anywhere:

    Will using a new anima be wasted if there is another anima of the same type in effect already? The last thing I want to do is have an anima last for 3 seconds. :(
    #8 Mar 29 2005 at 7:31 PM Rating: Decent
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    396 posts
    I have yet to purchase CoP, mostly because I am so low level that I don't know how much of it I will have access to. But, when I do get it, I will be sure to remember this helpful advice!

    P.s. I like your avatar. >.> <.< >.> I'm on disc six hehe.
    #9 Mar 29 2005 at 7:33 PM Rating: Good
    Promyvions being easier is a mixed blessing. Sure, there's more people to do the other missions with.

    But yesterday, I saw... (Cry)...

    Someone shouting for help with a quest in Tavnazian Safehold.

    For those of you who don't know, these are the rules of the Tavnazian Safehold. [li]You do not talk about the Tavnazian Safehold. [li]You do not talk about the Tavnazian Safehold. [li]Two fomor to a fight. [li]No shouting.
    #10 Mar 29 2005 at 7:44 PM Rating: Default
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    2,795 posts
    Priran the Mundane wrote:
    Promyvions being easier is a mixed blessing. Sure, there's more people to do the other missions with.

    But yesterday, I saw... (Cry)...

    Someone shouting for help with a quest in Tavnazian Safehold.

    For those of you who don't know, these are the rules of the Tavnazian Safehold. [li]You do not talk about the Tavnazian Safehold. [li]You do not talk about the Tavnazian Safehold. [li]Two fomor to a fight. [li]No shouting.


    I thought it was just me. Up until recently just hearing people talk about Promyvion and Tavnazia used to royally **** me off. I've gotten over it now though.
    #11 Mar 29 2005 at 7:47 PM Rating: Decent
    PogoYogo wrote:

    Something I've wondered but not seen a clear answer to anywhere:

    Will using a new anima be wasted if there is another anima of the same type in effect already? The last thing I want to do is have an anima last for 3 seconds. :(


    OK, I could be wrong but I believe Anima's stack (I'm sure I read that in one of the prommy guides here). Anima timing isnt actually that hard. As the OP stated, (with some elaboration):

    *note I cant remember the anima names off the top of my head so I am using descriptive names*

    If your tank (or anyone else) is taking a beating use the anima to ****** regular attacks.

    If he is using his specials then use the anima that retards special attacks.

    If your mages run out of mp, something goes drastically wrong or whatever and you need to bide some time, use the anima that makes it run around like a schoolgirl.


    I am currently doing the promyvions with a mix of ls and friends, the setup isn't the easy way out "uber setup", its one that just works, being:

    whm(me), rdm, blm, pld, rng, drk

    We completed Dem yesterday on the first try (easy as pie, I barely did anything during the battle and he didnt get to spawn his "mini-me's".

    We unfortunately failed Mea this evening. We may as well not had any anima (we had 2 run around and 1 special retarding). We damn near did, like a few hits away but hate went skewif. Rng died, I got hate, pld used invincible, it did its hate reset, 2hour wasted, blm used mana front and we did the worst thing possible. We paniced.

    It's kinda bad seeing the prommy boss dying with ease and at a thread of life it all turns agains't you ^^

    I learn't something tonight about prommy's, have as many anima as possible, be prepared for anything and stay calm. We are giving it a retry tomorrow (after anima farming), good thing is that afterwards we all knew what we did wrong and what we should have done. Which gives me a lot of faith for our next try.

    Prommy's are fun, great and funny mini-guide, I would rate you up but it dont go about 5 ;)

    Edited, Tue Mar 29 19:49:47 2005 by RGSerge
    #12 Mar 29 2005 at 7:53 PM Rating: Good
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    2,027 posts
    Quote:
    I have yet to purchase CoP, mostly because I am so low level that I don't know how much of it I will have access to. But, when I do get it, I will be sure to remember this helpful advice!


    your signature says you have a level 46? This isn't Rize of the Zilart people ^^ While there is a lot of content in CoP for higher levels, CoP's main goal (or at least what it SEEMs like the goal was) is to fill the gaps in the game... All kinds of gaps, from content, to leveling areas, going by mid level quests (until you unlock Tavnasia, there's really not many quests worth doing in your level range...but once you do, woopy-doo!), and alternate pieces of gears (alternatives to sniper rings, emperor hairpins, high level JSE gears, etc).

    I'm level 50 and the ammount of content accessible to me is hallucinating. Tavnasian safehold, the 2 areas around it, the Phomenia Aqueduc which is level 40 cap. Once you're done with that, you have Riverne Site to do, a few quests, then the areas and quests surrounding the fight with Diabolo, at which point afterward you unlock the supply quests, the access to Jeuno's AH from the safehold, and a ton of other quests (like the quest for the Powerful rope, which goes as high as 400k on my server o.O). Bunch of more quests around, until you need to get to 50 (which you will get WAY before you're done tapping in everything's thats accessible to you at 46 ^^), then you get Promyvion Vahlz, Pso-xja and a lot of other stuff, which is mostly 50 cap (aside the couple of uncapped parts which might require larger groups or higher level help, I didn't read much there) until the Ultima and Omega fight at 60. And you'll probably be 60 before you get to do that =)

    So do yourself a favor and start now ^_^
    #13 Mar 29 2005 at 8:16 PM Rating: Decent
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    2,914 posts
    Wingchild wrote (because quotes dont work properly manually on a Mac):
    7) Go to the Spire. Don't care if you stealth it, force it, do it with friends, in a box, with a fox, in a house, with a mouse, one fish two fish red fish blue fish get to the spire.


    What about if I do it with 2 blue fish, 2 red fish, and 2 Yellow fishs, all while listening to guns 'n' Roses and Cowboy Bebop until the 4th floor where I pop in some MGS3 and.....

    ...ok this is a pointless spam post..


    On a related note, Wingchild is a genius, and its is 95% foolproof (trust me, I did this myself), and rate up to him. .....and him quoting Dr. Seuss made me laugh..
    #14 Mar 29 2005 at 8:24 PM Rating: Decent
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    396 posts
    Quote:
    Quote:
    --------------------------------------------------------------------------------
    I have yet to purchase CoP, mostly because I am so low level that I don't know how much of it I will have access to. But, when I do get it, I will be sure to remember this helpful advice!
    --------------------------------------------------------------------------------



    your signature says you have a level 46? This isn't Rize of the Zilart people ^^ While there is a lot of content in CoP for higher levels, CoP's main goal (or at least what it SEEMs like the goal was) is to fill the gaps in the game... All kinds of gaps, from content, to leveling areas, going by mid level quests (until you unlock Tavnasia, there's really not many quests worth doing in your level range...but once you do, woopy-doo!), and alternate pieces of gears (alternatives to sniper rings, emperor hairpins, high level JSE gears, etc).

    I'm level 50 and the ammount of content accessible to me is hallucinating. Tavnasian safehold, the 2 areas around it, the Phomenia Aqueduc which is level 40 cap. Once you're done with that, you have Riverne Site to do, a few quests, then the areas and quests surrounding the fight with Diabolo, at which point afterward you unlock the supply quests, the access to Jeuno's AH from the safehold, and a ton of other quests (like the quest for the Powerful rope, which goes as high as 400k on my server o.O). Bunch of more quests around, until you need to get to 50 (which you will get WAY before you're done tapping in everything's thats accessible to you at 46 ^^), then you get Promyvion Vahlz, Pso-xja and a lot of other stuff, which is mostly 50 cap (aside the couple of uncapped parts which might require larger groups or higher level help, I didn't read much there) until the Ultima and Omega fight at 60. And you'll probably be 60 before you get to do that =)

    So do yourself a favor and start now ^_^


    Haha, ok I guess it's mostly that I still feel low level. True, I have a 46 SAM, but that's my highest level job. However, after reading everything that you listed that I can do in CoP, I may just have to run out and get it! ^^

    /em watches the minutes tick by until she gets off work.
    #15 Mar 29 2005 at 8:30 PM Rating: Decent
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    284 posts
    My excuse:

    I'm having a TERRIBLE time trying to find ANYONE who wishes to join me/invite me to their Promy party. I ask the Linkshell, they're either not interested, or too dumb.

    I ask my friends... They're either not interested, egotistical, or too dumb.

    I wanna join some strangers who just need ONE LAST PERSON to join their group...

    But NIN/WAR is not as popular as the reverse :/

    And further into the CoP missions, I have a horrid feeling that THF is nigh useless (Hmmm, oh I know, I could farm the recollections... but that's it), even though they keep saying all jobs can do this...
    #16 Mar 29 2005 at 8:57 PM Rating: Good
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    2,915 posts
    It's true, it's true. I haven't done this yet...

    So, I'm just leaving a little post here, so when I get around to it, I can look up my previous posts instead of searching through pages of forums for this little tip.

    Thank you Wing!

    btw... any chickens needed for this?
    #17 Mar 29 2005 at 8:59 PM Rating: Default
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    2,795 posts
    chluke wrote:
    It's true, it's true. I haven't done this yet...

    So, I'm just leaving a little post here, so when I get around to it, I can look up my previous posts instead of searching through pages of forums for this little tip.

    Thank you Wing!

    btw... any chickens needed for this?


    Remember what the Rangers tell you: It's the player's fault. It couldn't possibly be that SE designed these missions very poorely.
    #18 Mar 29 2005 at 9:13 PM Rating: Decent
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    430 posts
    Quote:
    Remember what the Rangers tell you: It's the player's fault. It couldn't possibly be that SE designed these missions very poorely.


    A party of 6 DRKs with a set of Psycho/Hystero anima each could beat the Promyvion bosses. You don't even have CoP, so what the hell would you know about CoP mission balance?
    #19 Mar 29 2005 at 9:39 PM Rating: Good
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    2,796 posts
    Sadly noobs can always find a way to Fk it up.

    I've been waiting to do the last promy for months now. Finding a competent party being the hardest hurdle.
    #20 Mar 29 2005 at 10:23 PM Rating: Default
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    2,795 posts
    elkins wrote:
    Quote:
    Remember what the Rangers tell you: It's the player's fault. It couldn't possibly be that SE designed these missions very poorely.


    A party of 6 DRKs with a set of Psycho/Hystero anima each could beat the Promyvion bosses. You don't even have CoP, so what the hell would you know about CoP mission balance?


    No, I don't have it, but I've seen enough ******** about it in-game and on forums to form an opinion about it.
    #21 Mar 29 2005 at 10:53 PM Rating: Decent
    I hate goddamn Promyvion! Just remove the Level cap Squeenix. I can't stand the damn place long enough to put any effort into it!
    #22 Mar 29 2005 at 11:55 PM Rating: Excellent
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    1,863 posts
    hehe, thanks all. I like making people smile, and if I can provide useful info at the same time, well...

    -x-

    re: Will animas overwrite each other, or might I get stuck with a 3-second anima window? ; ;

    Animas stack across types and also stack onto one another. If Psychoanima is active and you throw another Psychoanima, you'll have about 30 seconds from the time that second one is used. It's like re-casting Invisible on yourself. (God help you if you think you can't cast Invis over Invis, but this week I also had a lv70 ranger try to convince me that Goblins aggro by sound -- and after I slapped him around a bit, instead tried to convince me that, somehow, Hobgoblins are `different` -- grrrr.)



    So yes, they stack, and stack nicely. If you want to err on the side of caution feel free, but I still vote for using Psycho first, then Hystero 5 seconds after ... then just wait for the tank to take damage. Most everybody takes a healer (or potions), so the main tank taking a couple hits doesn't matter in the long run.

    The goal here isn't to provide flawless Psychoanima coverage; it's to provide Hysteroanima coverage with as small a gap as humanly possible. Hysteroanima stops Carousel, Murk, Promyvion Brume, Binary Tap, Trinary Tap, Shadow Spread, Fission, Empty Cutter, Impalement, Negative Whirl, all that crap. If you can just keep Hystero up the whole time, the bosses lose all their best attacks.

    Of course, having Psycho up for 95% of the fight and taking no physical damage is a pretty frickin' nifty bonus. ^^
    #23 Mar 30 2005 at 12:52 AM Rating: Decent
    okay, animas last approximatly 20 seconds. This strategy basically buys the party 2 minutes of the boss being near helpless.

    My party consists of the following...

    pld/war (myself)
    mnk/war
    drk/war
    blm/whm
    blm/whm
    whm/blm

    Is it possible for us to beat the boss in that time frame? We tried and failed to beat Delver recently and were planning to go in next time with the strategy of first using psychos back-to-back, then using terros to buy time whil everyone gets ready for the last assault then using hysteros to hold the boss' spam fest at bay while we unleash hell on it.

    Can you say with reasonable confidence that my party can beat the boss in the 2 minute time frame your strategy gives us? (they're all my friends and they're no amateurs for sure) We don't wanna lose again

    Edited, Wed Mar 30 00:53:10 2005 by Yunoh
    #24 Mar 30 2005 at 8:07 AM Rating: Decent
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    Yunoh wrote:
    okay, animas last approximatly 20 seconds. This strategy basically buys the party 2 minutes of the boss being near helpless.

    My party consists of the following...

    pld/war (myself)
    mnk/war
    drk/war
    blm/whm
    blm/whm
    whm/blm

    Is it possible for us to beat the boss in that time frame? We tried and failed to beat Delver recently and were planning to go in next time with the strategy of first using psychos back-to-back, then using terros to buy time whil everyone gets ready for the last assault then using hysteros to hold the boss' spam fest at bay while we unleash hell on it.

    Can you say with reasonable confidence that my party can beat the boss in the 2 minute time frame your strategy gives us? (they're all my friends and they're no amateurs for sure) We don't wanna lose again

    Edited, Wed Mar 30 00:53:10 2005 by Yunoh
    Animas are 30 seconds, so you really have 3 minutes.

    And y es you can beat it in that time frame. Have the MNK Crank out Hundred Fists and the DRK do Blood Weapon + Souleater when necessary. One of the Advantages of having a PLD Tank, is Invincible. That gives you an extra 30 seconds (or gurantees Survival for 30 seconds).

    Yea, your good, as long as your players are smart.
    #25 Mar 30 2005 at 8:46 AM Rating: Decent
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    2,285 posts
    Since your BLM's will not be busy trying to help cure, yes, the NM will be one crispy critter in 3 minutes. Plus you can use the melee 2hr's since they can get close with no worry for AOE.
    #26 Mar 30 2005 at 9:13 AM Rating: Good
    Raptorix wrote:
    My excuse:

    I'm having a TERRIBLE time trying to find ANYONE who wishes to join me/invite me to their Promy party. I ask the Linkshell, they're either not interested, or too dumb.

    I ask my friends... They're either not interested, egotistical, or too dumb.

    I wanna join some strangers who just need ONE LAST PERSON to join their group...

    And further into the CoP missions, I have a horrid feeling that THF is nigh useless (Hmmm, oh I know, I could farm the recollections... but that's it), even though they keep saying all jobs can do this...


    Words... taken...right from...my mouth..how?

    Yes I know the Promy Woes, finally beat my first one last night:
    Promyvion-Dem- 1/2
    Promyvion-Holla- 0/0
    Promyvion-Mea- 0/0

    Lasts night PT had 1 disband and regroup and about 2 hours of waiting and 1 hour of fighting..regardless it was a BLAST!

    My 42THF is screwed, so until I get NIN job its 36RNG/THF for Promys.. people love to see that...
    "Where is NIN sub"
    "Up my ***, where do you think?"

    So now I gotta get NIN job and oh no Rank 5..busy busy, damn work interupting my gameing!

    Edited, Wed Mar 30 09:19:37 2005 by Soracloud
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