How to pull in the exp!!
1) If you aren't a ranger you will probably be using a boomerang type weapon for pulling. Why? Well... a) Boomerangs don't do a lot of damage if they hit. This means low hate b) if it misses you didn't waste any gil on ammo. Even if you are paying 5 gil per arrow, it adds up over time. A gil saved is a gil earned. Arguably, a magic using class like DRK could pull with poison (or dia), but this uses MP, and isn't as effecient for getting skill chains. So it's recommended that thf, rng, or war is pulling. Also pulling with provoke isn't very good unless you plan on tanking the mob...
2) Learn to watch your mage's MP!! You should not have to be told when your mage is low on magic, because you can see it in the lower right corner of your screen. This doesn't mean you can't go out and find the next mob to get back to camp. This does mean, however that you should wait until your healer is around 65-85% full of MP before bringing that mob back to camp... Yeah, you might lose a few chains that way, but I'd rather lose a chain then die and lose exp...
3) Feel out your party with the first few pulls. Pull a T or VT on the first few pulls just so everyone gets a chance to see how they are working with everyone else. Once you feel that everyone has comfortably settled into thier roles, then you start bringing in the IT's...
4) If you aren't tanking the mob, and your mage has regen, ask them to cast this on you instead of cure and cure 2's. Less hate for the mage, and you shouldn't be pulling hate away from the tank anyways. This also allows your healer to focus on curing the tank.
5) Good pullers are remembered and asked to parties more then average or poor pullers. Strive to be the best asset to your party that you can be!! Don't be afraid to take one for the team if you pull a link!