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How to make a Paladin happyFollow

#1 Feb 18 2004 at 12:09 PM Rating: Excellent
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Ever wondered why your Paladin keeps loosing the hate? There are things you can actually do to help the Paladin be a better one and keep your party safer

1. Do not go all out damage, before 2nd voke (that is providing your paladin knows to voke every 30 secs).

2. If you're a whm, keep Paladin's health a little bit below max. Give him some space to cure himself.

3. If you are a ranger, please stand behind the paladin when doing WS. So, if needed he can use cover on you.

4. Don't make the Paladin pull. He needs rest for MP.

5. If your Paladin paralyzed, please, please, give him paralyna. Nothing is worse than missing a provoke or sentinel because of this. I heard ppl say "but you don't do damage, paralyze is no biggie to you." Well... it is a biggie, when paladin looses aggro due to it.

6. If Paladin is silenced = he's worthless. See #5.

7. Redmages, please understand that chain 4 and 5s are very dependedent on Paladin's MP. He doesn't need MP for nukes, he needs it for cures and aggro. Refresh your tank, it is important.

8. If you see a Paladin in red and he's gonna die, provoking will be worthless most of the time (a good paladin will have close to 0 MP by the time he's close to being dead, which means he generated a lot of aggro). Best thing you can do is to increase your damage as much as you can to kill the mob before it wastes your tank. Remember, you will be next on the mob's breakfast menu.

9. Do not pull when paladin is out of MP. Even if whm is ready for pull (if whm is ready before paladin, there is something wrong usually - ask your paladin to be more conservative on MP).

10. Do not scream for cover and expect your paladin to try to squezee in between you and the mob. Move yourself behind the paladin and move away once cover is over and/or he got the hate back.

11. If you renkei with paladin, put him last in the chain, chances are his TP will be the lowest (meaning sometimes he will have to skip the chain).

12. Remember aggro management is a group effort.

I hope this helps to see a perspective of a Paladin and explain why sometimes even the best paladin will have problems holding aggro.

Edited, Wed Feb 18 12:09:54 2004 by Russian
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#2 Feb 18 2004 at 12:14 PM Rating: Good
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#3 Feb 18 2004 at 12:22 PM Rating: Decent
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/clap

Couldn't have said it better.
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#4 Feb 18 2004 at 1:01 PM Rating: Decent
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GREAT INFO!!!!
#5 Feb 18 2004 at 1:12 PM Rating: Decent
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Umm, same kinda applies to ninja blink tanks...nothing annoying more than people not cooperating and going all out right off the bat. Voke when u see him casting Utsusemis...haste him if you can. Ninjas can hold off monsters pretty long w/o being healed. Not saying much, but at lvl 42 with just Utsusemi ONE , I can hold out an IT monster for some time. Don't voke, nuke, or WS right off the bat. And I think it's fair to do what the main tank asks since his **** is on the line first if something wrong happens. If you die before the main tank, it's probably not his fault =P.

I found it works best if regen is thrown on me before a fight and let that heal while agro pts are building. Hopefully I can buy UtsusemiII soon and the battleplan will change, but this is a recount from blinking once per 30 seconds.
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#6 Feb 18 2004 at 1:19 PM Rating: Good
and one more thing. if you can put the paladin in a Skill Chain put him last as hate increases exponentionally with the more moves you do. you finish a skill chain with magic blasts on a paladin and the only thing that'll come close to stripping that hate is a different paladin casting invincible
#7 Feb 18 2004 at 1:28 PM Rating: Good
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I assume you're fighting the Torama now?
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#8 Feb 18 2004 at 3:11 PM Rating: Good
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Adding something to this excellent post:

1.) If you're fighting in an area where mobs constantly cast Poison effects, and if you are WHM (or WHM sub) ALWAYS ALWAYS ALWAYS cast Poisona after the battle is over on your Paladin. There may be the odd time that he/she isn't poisoned after the battle, but for the most part, they usually are! It's not much MP usage, and it helps SO MUCH in reducing downtime.

It's extremely frustrating and irritating to have to keep asking for Poisona when fighting in Crawler's Nest.

2.) For the love of god, you healers out there, STOP healing the puller when they're coming back unless they are in Orange/Red. Let me, the Paladin cure them, then provoke the mob so I get that extra hate!

This also applies to you silly nukers (read: trigger happy BLM and RDM) that insist upon nuking before the mob even reaches your tank. WAIT.
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#9 Feb 18 2004 at 3:22 PM Rating: Decent
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Haha, don't forget that one bane of the tank (and everyone else): when the secondary melees run out to meet the puller, engaging the enemy about 20 feet away from camp. I've been a part of this before, but only because half of the party was there engaging, so I had to do something. This probably annoys the mages (who usually have to move) more than the tank, but any time that the party is slipping up on monster control (positioning & hate), that effects the tank. And as a thief, what effects the tank eventually effects me (that is, an ineffective tank makes for an ineffective thief). I've noticed a lot of these "tips to stop annoying me" threads; I started one myself a while ago. And it's good to get this sort of info out there to people. The thing is, I think most of the people on this board are familiar with what we're all talking about; it's like preaching to the choir. Sadly, the people who don't know their jobs often don't come to sites like this for information, so we'll have to take our sermons back to Vana'diel for them to do any good.
#10 Feb 18 2004 at 3:56 PM Rating: Good
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bring in a Thf and have them do a sneak + trick off the Paladin ^_^

By the time the other heavy hitters will be going the mob won't care about anyone but Mr. Big Shield, so doing another sneak trick off anyone else likely won't shift aggro.

Also don't expect the Pld to be the main healer

Don't look at me funny

I know some of you thought about it

o.O
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#11 Feb 18 2004 at 4:09 PM Rating: Good
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Very good Post. From a mages stand point you would be my choice in PLD's.

Let me add one I have seen unfortunately too many times. A PLD is not a damage dealer. Having two PLD's in a group is 99% of the time robbing another PT of a PLD. Don't do it. Just get a DRG, there are plenty of those out there as well.
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#12 Feb 18 2004 at 4:28 PM Rating: Good
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Excellent post. I've tried to have parties follow these same rules with me as well. Most people are game to listen as long as your nice about it. Thanks again Russian.
#13 Feb 18 2004 at 4:58 PM Rating: Good
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This is really a great post. All of the points are valid. I get into groups that don't quite undrstand what my role is as a Pally. I tell them I will tank and a Warrior will tell me he is the MT. Then sometimes they ask me to pull and I explain I have to rest between battles for MP so I can keep and manage hate.
The other night a Theif got upset stating that I wasn't doing much damage. I had to explain that as a Pally I really don't do much damage...I take damage. I hope those people read this post so they will completely understand the role of a Palidan. I'm there to keep hate and take damage. I should not be out running around pulling nor will I devistate mobs with damage. But I have high Def and I can take a lot of hits.
Thank you for this post. I learned from it myself.


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#14 Feb 19 2004 at 10:03 AM Rating: Good
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#15 Feb 19 2004 at 10:07 AM Rating: Good
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Nice one! I hope the future (and current) pallies read this ;)

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#16 Feb 19 2004 at 10:10 AM Rating: Good
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For all those out there that post "you should play this way" or "you need to do this"

This is the correct way to do such a post.

He's giving clear, informative tips. Isn't calling anyone an idiot. Isn't force-feeding it to us.

Good post. Good advice.
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#17 Feb 19 2004 at 11:57 AM Rating: Good
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Amazing tips. Im a Paladin and they are all great tips.

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#18 Feb 19 2004 at 12:16 PM Rating: Excellent
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About time you became Sage, gratz Russian! :)
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#19 Feb 19 2004 at 12:29 PM Rating: Excellent
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Wow, thanks for good feedback guys :). Didn't quite expect it.
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#20 Feb 19 2004 at 1:42 PM Rating: Good
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Just to add couple things to this great post:

Quote:
2. If you're a whm, keep Paladin's health a little bit below max. Give him some space to cure himself.

Also, please keep PLD's HP in white (not yellow/orange) because mob's hate will decrease slower if PLD has higher HP. And yes, this is a fact, not a myth.

Quote:
3. If you are a ranger, please stand behind the paladin when doing WS. So, if needed he can use cover on you.

Ranger can stand "next" to PLD. And, when PLD uses Cover, RNG can move behind to PLD. Alternatively, PLD can move himself between RNG and the mob if there is no THF around.

Quote:
5. If your Paladin paralyzed, please, please, give him paralyna. Nothing is worse than missing a provoke or sentinel because of this. I heard ppl say "but you don't do damage, paralyze is no biggie to you." Well... it is a biggie, when paladin looses aggro due to it.

This is NOT a joke!! Paralyze will cause PLD to lose Sentinel and/or Provoke. In another word, PLD will have to wait for another 5min and/or 30second.

Quote:
7. Redmages, please understand that chain 4 and 5s are very dependedent on Paladin's MP. He doesn't need MP for nukes, he needs it for cures and aggro. Refresh your tank, it is important.

Refresh on PLD = Less pain to party members = Longer Exp Chain. ^^ PLD doesn't require constant Refresh as WHM/BLM/RDM, but throw one when PLD's MP is dropping can help in a long run!!

Quote:
8. If you see a Paladin in red and he's gonna die, provoking will be worthless most of the time

Because PLD's provoke efficiency is linked to his/her HP. Higher the better.

Quote:
10. Do not scream for cover and expect your paladin to try to squezee in between you and the mob. Move yourself behind the paladin and move away once cover is over and/or he got the hate back.

For the mages (especially BLM), this may be a little tricky. I rather move myself between the mob and BLM instead. Why? Because BLM is usually further away from the mob. If I lose aggro to BLM, the mob will have to move to the BLM. If I can get there in time, the BLM will usually take 0~1 hit. But, if I wait for BLM to come to me, then he/she may take 1~2 hits... (and we know that makes a big difference to a BLM...).


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#21 Feb 19 2004 at 2:10 PM Rating: Good
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Covering blm never been effective for me. Usually it's much easier to stand far from the mage, so the mob has to walk IF you loose aggro. In cause the mob does start walking towards the mage, I use flash (or blm uses stun). Problem with paladin moving, is the fact that the direction of the mob will move too. So, thief has to move, and you possibly open the party for AE attacks.

I really never experimented with covering blm (except for BCNM fights), because they almost never get the aggro.

As for relation between provoke and HP of the provoker. Could you post some facts about it? I would be very interested in seeing proof of the theory (I am not saying it's wrong or right, I honestly don't know).

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#22 Mar 04 2004 at 10:46 AM Rating: Good
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bump ..... sorry this is a great guide.
#23 Mar 04 2004 at 11:06 AM Rating: Good
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Russian amazing post, im Paladin and its all so true. My 2 biggest problems in Parties are Warrior that try to provoke off me every time my HP goes yellow and White Mages that heal to much(never thought i would be saying that lol).

Seems every PT im in i have to talk to Whm about how to work with my and i pretty much say what you said and after that its all smooth. I run into a lot of people that think that Paladin is nothing more than a glorified Warrior.
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#24 Mar 04 2004 at 11:24 AM Rating: Decent
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Amazing Post This advice should be tailored to every class having to Tank. Especially Ninja based tanks if you think a PLD holding hate is ever an issue a NINJA holding it is more so. I have been inspired to write something for my two classes that I do NINJA and WAR because people really don't get it.

I will give full credit to the author but for us peeps stuck pretenting to be a PLD who imho = THE BEST TANK BAR NONE. It should be titled the hate you generate is your own fault.

I still can't forget the WHM doing divine seal cure 3 at the start of a fight and wondering why he was dead a few seconds later.

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#25 Mar 04 2004 at 11:58 AM Rating: Good
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While these are all good tips if you have a good paladin, you have to realize that sometimes you have to compromise to do something less than maximum efficiency before you've determined the worth of a player.

For example, while against a high damage, dangerous mob I probably wouldn't pull while the paladin was out of mana and the whm was at full, against most mobs I would. The purpose of having a paladin as tank is mana conservation for extra chains, if he's out of mana and the whm is full you're probably being most efficient just letting the backup tank take a few hits. Just let your party know beforehand if you're changing the system that you've settled into.

Or in some followup, I see no problem with a Warrior provoking it off the Paladin if the Paladin falls into yellow...if the Paladin is consistently dropping that low in the first place the warrior needs to be keeping within 1 provoke of the paladin. It's not like warriors make horrible tanks and can't take a hit before the paladin grabs it back.

But in any case, I've rated the original post 5.00, it really is Excellent. Interestingly I seldom see very bad paladins. Guess being a damage sponge doesn't appeal to certain members of the population:)

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#26 Mar 04 2004 at 12:01 PM Rating: Excellent
Sinai wrote:
Interestingly I seldom see very bad paladins. Guess being a damage sponge doesn't appeal to certain members of the population:)


You're lucky then, because there are certainly plenty of bad paladins out there. (My favorites are still the PLD/WHMs who want to play back-up healer.)
#27 Mar 04 2004 at 12:47 PM Rating: Good
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Great post!

Something else: you paladins please don't be afraid to tell us white mages how to heal or if we're healing too much. The first time I played with a pld I healed him like I would any other tank. He didn't say anything.

I was curious about paladins so I read a little more on them and my face turned red. Everytime I play with a pld I usually ask them to give me feedback on my healing rates.

Honestly I'm there to learn and to be a better player so for me any feedback from any class is more than welcome ;D
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#28 Mar 04 2004 at 12:49 PM Rating: Good
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Great post!

Something else: you paladins please don't be afraid to tell us white mages how to heal or if we're healing too much. The first time I played with a pld I healed him like I would any other tank. He didn't say anything.

I was curious about paladins so I read a little more on them and my face turned red. Everytime I play with a pld I usually ask them to give me feedback on my healing rates.

Honestly I'm there to learn and to be a better player so for me any feedback from any class is more than welcome ;D
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#29 Mar 04 2004 at 12:51 PM Rating: Good
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Great post!

Something else: you paladins please don't be afraid to tell us white mages how to heal or if we're healing too much. The first time I played with a pld I healed him like I would any other tank. He didn't say anything.

I was curious about paladins so I read a little more on them and my face turned red. Everytime I play with a pld I usually ask them to give me feedback on my healing rates.

Honestly I'm there to learn and to be a better player so for me any feedback from any class is more than welcome.

People really need to be less defensive
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#30 Mar 04 2004 at 1:47 PM Rating: Decent
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Wait, back up! Why can't a paladin be a good back up healer, I've been a warrior for 26 levels now and have had much trouble getting a party overall. Wouldn't a paladin whm be a better combo for parties???
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#31 Mar 04 2004 at 1:56 PM Rating: Decent
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They lose Provoke and Provoke is just to much of a huge lost, I partied with a Paladin/WHM it was ugly for tha mages me as one of them. Never ever again.
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#32 Mar 04 2004 at 2:00 PM Rating: Good
paladins are in no capacity a back-up healer. they are punching bags and hate control. simple as that.

you could be a back-up healer if you wish just dont expect many party invites. people want paladins to tank, not heal. youre not a mage.

also you cant voke. thus making your vitality boosts null and void. basically theyre bags of poo. ive partied with one or two before... man that was messy

Edited, Thu Mar 4 14:01:45 2004 by TheClansman
#33 Mar 04 2004 at 2:00 PM Rating: Good
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cybercrusader wrote:
Wait, back up! Why can't a paladin be a good back up healer, I've been a warrior for 26 levels now and have had much trouble getting a party overall. Wouldn't a paladin whm be a better combo for parties???


I don't really understand what you're saying, but after Kazham, tanks are in HIGH demand. This is also the point where hate control gets more important, and warriors are no longer that interesting as tank.

Paladin/White Mage is IMO a pretty 'weak'combo for a party situation. He will lose a lot of valuable stats that WAR gives him, and worst of all, he will lose PROVOKE and DEFENDER. I agree with some that divine/curaga may generate loads of hate, but with a good tank, there should rarely be any need for casting curaga. Besides, divine seal has a 10 minute cooldown, and curaga is 60 MP. A paladin (other than Taru) will not have the mana pool to be a mage-type character either.

IMO a paladin/warrior is perhaps THE most complete combo in this game, and every party should have one :P

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#34 Mar 04 2004 at 2:04 PM Rating: Good
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I see, looks I still have much to learn...thanks all...
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#35 Mar 04 2004 at 2:06 PM Rating: Good
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I think what he's getting at is that he's had a hard time getting parties as a warrior (what is your sub?) so he was thinking of becoming a Paladin/White Mage thinking he'd get more party invites.

Uhm.. just a thought, but if you're subbing WHM to Warrior right now, that's why you're not getting many party invites.

WAR/MNK is a much better tank.

I'm an advocate for playing different job combos, but there is alot of people that won't invite you if you don't fit their "ideal".

WAR/WHM isn't an "ideal" tank.

Just a thought on why maybe you're not getting invites.
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#36 Mar 04 2004 at 3:14 PM Rating: Good
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I would just like to say that I have read this post when it was first created. The tactics are sound and when I join parties I have used the doctrines set forth by Russian.

All I can say is my parties are extremely happy with my performance, I am a Gulka Paladin/Warrior and take a beating like few others I have seen. I am able to maintain hate approx. 95% of the time (exceptions are overnuking blm, whm who used Curaga to wake all members of the party repeatedly during fights etc.)

I am still a lower level paladin (level 33 at the moment) and have concentrated heavily on mp boosting items. My mp pool without equipment is around 57. I get a +53 mp bonus from my equipment for an adjusted pool of 110mp. I am not sure how my mp stands up against my Elvaan or Hume paladin counterparts. I have what I consider decent mp now, a sound defense, and a great vitality. Next purchase will be a +2 Vitality ring and I can foresee an Electrum ring on the horizon.

I have digressed, but wanted to give a huge THANK YOU to Russian and also Bushy who have written numerous sound and logical posts.
I consider them to be my authority on how I should be playing my part in a group. What Russian has posted here simply works, and works very very well.

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Edited, Tue Apr 27 17:20:06 2004 by GorlimR
#37 Mar 04 2004 at 4:12 PM Rating: Good
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wow, these are superb tips!

if i was at home, id print this out and keep it next to my desk so i can possibly improve any pld i may pt with.

i actually remember one PT where a PLD was one lvl up of the WHM for refresh. not only did the WHM request that he get the refresh first, but, the pld asked as well after the whm brought it up.

/huh whm
/yes whm
/yes pld

thats what i did to them, they both laughed and we went going.

i was thouroughly shocked and amazed that the 28 sec delay between full casts of refresh made only slight diff on it. the most any of the mages in my group go without a refersh is about 3-8 seconds.

i remember one pld who could not keep hate for the life of him. voke wouldnt even do anything. i checked around trying to figure out why the hate wouldnt stay on him for more then a couple hits...

i then looked at the pt setup. (this was around lvl 37ish for me)
WHM, BLM, BLM, WAR, RDM (me), PLD

it was odd having one blm rest, one cast starting at full mp, and then having me with half mp nuke/enfeeb. we always had at least 2 people nuking at one time. the blm were smart enough to MB off my lvl I nuke spells with thier II, and we even made a skill chain tailored for this.

click-click- BOOM

odd pt, fairly quick, lots of fun. at least we wernt going for very difficult mobs, but, ones where one or two hits wouldnt be life or death.

/clap Russian

/slap <me>
ramble ramble ramble blah, sorry my posts are almost always so long winded
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#38 Mar 04 2004 at 4:31 PM Rating: Decent
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Cool. I'll be a Paladin soon anyway.
#39 Mar 04 2004 at 4:32 PM Rating: Decent
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heres a question i have. I am not a paladin yet so i do not have cover, but i have noticed one thing about positioning the mob. I know for a fact that i need to keep the mob still so the thf can sneak attack, but when it comes to mob positioning so for the rest of the party, heres how i position the mob


M M


XS
X0
T

EDIT: dang, my layout didnt work as the forums delete white space before lines :( i hope you get the jist of it though, i am facing the entire party with the mobs back to them.

The T is the tank (me) the Ms are mages, and the S is a thf. The 0 is the mob, and the Xs are the other members. I position myself like this for many reasons, and let me know if i need to change this when i have access to cover.

Reason 1, the mob has to turn around and walk to get to mages (simple logic)
Reason 2, i have notcied some mobs have a spray effect ability (like damselfly poison spray) that only affects people in front of it, i stand here so i am the only one getting that hit.
Reason 3. It keeps the mob in a tight area of the party, it will not ever run behind me so i know where it is.
Reason 4, I have my eye on the party, so if an aggro or a link arrives from behind, i can tell the backup tank to grab the one we are fighting and i go distract the linker until the first one is dead.

This works well for me as a warrior/monk, but will i need to change this when i am a paldin with cover? Before i get cover this setup seems to be great as well, as i would have a view of the party for casting Cure spells when needed.

Edited, Thu Mar 4 16:33:08 2004 by Baicu

Edited, Thu Mar 4 16:33:41 2004 by Baicu

Edited, Fri Mar 5 04:06:13 2004 by Baicu
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#40 Mar 04 2004 at 5:50 PM Rating: Good
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one thing i'd like to add is the puller needs a ranged weapon. when pullers use provoke sometimes my provoke doesn't stick the first time. rangers make my job soooooooo much easier.
#41 Mar 04 2004 at 8:13 PM Rating: Good
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One thing I don't get is PLDs who use a great sword and then still expect to tank. For one thing, on a PLD that isn't built for dmg the great sword won't do that much better dmg than a one handed weapon. Secondly, a shield becomes so useful, not only for the extra defense and blocking, but also for shield bash. Anyone who's fought a lot of gobs with a good PLD or DRK knows what I'm talking about.

Just wanted to mention this as an addition to your great PLD guide :)
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#42 Mar 05 2004 at 12:17 AM Rating: Decent
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Bump :)
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#43 Mar 05 2004 at 4:07 AM Rating: Decent
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can i get an answer to my question please? Its only 3 or 4 posts up and its not that hard of a question. I am fast approaching 30th and the paladin job and i would like to know if i need to change my tank style when the time comes.
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#44 Mar 05 2004 at 4:47 AM Rating: Excellent
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hi,

Baicu wrote:

Reason 1, the mob has to turn around and walk to get to mages (simple logic)
Reason 2, i have notcied some mobs have a spray effect ability (like damselfly poison spray) that only affects people in front of it, i stand here so i am the only one getting that hit.
Reason 3. It keeps the mob in a tight area of the party, it will not ever run behind me so i know where it is.
Reason 4, I have my eye on the party, so if an aggro or a link arrives from behind, i can tell the backup tank to grab the one we are fighting and i go distract the linker until the first one is dead.

This works well for me as a warrior/monk, but will i need to change this when i am a paldin with cover? Before i get cover this setup seems to be great as well, as i would have a view of the party for casting Cure spells when needed.


the formation would change a bit after you reach Lv30-ish with Trick Attack thiefs in a party. my typical formations are like:
T(HF), P(LD), S(ubTank), M(ages, etc), (m)O(b)
i)
T P O S MMM

ii)
S
O MMM
P
T

the latter works especially good with Exorays; unless a BLM (possibly) overnukes on a mob, the mob never flips to mages to spray silent gas.

... i'm feeling the same with your reason 2, but wonder if reason 1 is so obvious or not. (unlike PCs, the mob movements are rather free without restrictions/constraints, they'd move while they are flipping and casting spells.) target locking directs the PC, so reason 3 had never been a problem (my default for target lock is off, though)
for reason 4; i wouldn't tell the sub tank but i provoke if i think i have enough hate on myself.

one of the major differences between a pld and a war is MP; if your party has a bard, you may be asked to stand closer to mages for ballad (mp refreshing song). depending on the party member jobs and the preference (of bard's, actually), you might need to stand at "S" in my formation i). observe the party members action and mobs, and try to find something that improves the situation.

and cover... in my experiece the jobs to be carefully watched is bard, ranger, and whm (esp. at lower levels.) sometimes dark knight, too. or in Crawlers Nest at around Lv43-45, all mages to be covered when those elementals get aggro to them.
i'd say asking those players to run behind a PLD is the easiest, but there are times when you need to move regardless of that. they're mostly the accidents, not a regular "cover" usage like covering a ranger after he/she used sidewinder at the beginning of a battle (i may ask him to stop doing like that, though)

i'd stop here, trying not to add too much to this good thread.

Edited, Fri Mar 5 04:47:25 2004 by dougns
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#45 Mar 05 2004 at 4:56 AM Rating: Excellent
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Kuldin wrote:
One thing I don't get is PLDs who use a great sword and then still expect to tank. For one thing, on a PLD that isn't built for dmg the great sword won't do that much better dmg than a one handed weapon. Secondly, a shield becomes so useful, not only for the extra defense and blocking, but also for shield bash. Anyone who's fought a lot of gobs with a good PLD or DRK knows what I'm talking about.

Just wanted to mention this as an addition to your great PLD guide :)


there are two types of great sworded paladins.

1) he/she loves it,
2) he/she hates it but asked to use it for skill chain.

(it's unlikely now that nin/sam/drg/war are good starter of distortion sc, though.)

note that even when the paladin uses great sword, they have the best defense as far as the armors or other equipments are the same. (cf. DRK and PLD with same equipments)

for the goblin part:
i wouldn't use a shield bash to stop the bomb, but to stop the spells. the success rate for bomb stopping seems to be significantly lower than that rate for spells.
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#46 Mar 05 2004 at 4:58 AM Rating: Decent
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thanks for the good input :D

and yes, this thread is my go to resource for tanking info. Very well done thread full of good information.
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#47 Mar 05 2004 at 11:16 AM Rating: Decent
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Great info, I always wondered why pally's don't do a lot of damage...now I know :)
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#48 Mar 05 2004 at 11:17 AM Rating: Decent
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Just to add to All WARS 27-33 is tough but worth it since all other wars start to become advanced classes at 30 you will start to get party invites like crazy. I get invites even when I am not seeking and no matter what sub job I have selected.


Yes the lonely war starts to feel mad love at later levels woot woot almost like when I level my whm hehehehehehe.
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#49 Mar 05 2004 at 1:41 PM Rating: Good
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Quote:
Just to add to All WARS 27-33 is tough but worth it since all other wars start to become advanced classes at 30 you will start to get party invites like crazy. I get invites even when I am not seeking and no matter what sub job I have selected.


Probably because they can play a dual role of tank/melee, especially if they keep 2 or more weapon stats maxed (1 handed axe / 1 handed swd /great axe / great swd)

makes choosing the rest of the party much easier
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#50 Mar 05 2004 at 1:45 PM Rating: Default
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just shut up and voke. >=}
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#51 Mar 23 2004 at 6:47 PM Rating: Decent
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Uber-Bump! ^.^)b
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