Forum Settings
       
Reply To Thread

Etiquette in crowded areasFollow

#1 Jan 27 2004 at 1:05 PM Rating: Decent
*
204 posts
I think just about everyone has had this happen in one place or another. Everything will be going great when you're leveling in a popular area (Qufim or Kazham for example), then somehow you manage to aggro a mob that you (alone) or your party (when grouped) can in no way handle.

My question is what's the best thing to do?

In certain areas running to zone means it will follow you back and likely wipe out other groups once you zone or it finishes you off. This doesn't seem terribly fair to the other groups who were minding their own business.

When I'm solo I usually just draw it off (away from crowds) and let it kill me, since losing a bit of xp rarely bothers me, but causing problems for other players does. I'm not sure if this is the best thing; but it's what I do.

With groups it seems more complicated. Most often I see people run for a zone, unintentionally bringing the mob them. I've occasionally seen some people run with it flagged for help and hope another party or parties will combine forces and try to destroy it, but I don't think I see this as often as we should. The last option is the group, or at least the aggro'd members take a dive so everybody else can keep going, I see this very rarely, but I do understand the reason why.

Any insight you guys can offer would be appreciated.
#2 Jan 27 2004 at 1:13 PM Rating: Default
Well, I know that in Yhoator, the only way to get a Goblin is to either pull it, or to be aggroed while pulling. Only thing I can say about that is TOUGH, you don't know how to pull, or pull something too hard, then you die to it. We don't need every party in the area dying to it as well.

Same goes for Crawler's Nest and Soldier Crawlers, except not so harsh...

If you get aggroed by one, you better be Escaping or teleporting very soon, because everyone in the zone will hate you for ******** it over for the next 30 minutes to hour+.

So... Basically, if it's an area where you will get people killed, use escape, teleport, or just die. Most areas don't just stick aggro enemies right by zones. (yuhtunga being almost an exception, but it's alot easier to dodge the Smithy's than it is in Yhoator or Soldier/Rumble's in CN.)
#3 Jan 27 2004 at 1:24 PM Rating: Decent
Drama Nerdvana
******
20,674 posts
I find its polite to /shout a warning that you got Train coming.

Sometimes dying is not an option and since the only way to lose a mob is to zone your gonna hafta train. It is annoying though i was in Yhoatoar an during my time there this one group brought 7 trains past our group.

First couple times we saved em and rezzed em all up but after the 4th time we were like to hell with this and gave em warning that we were to busy to save em and that if they brought train to us again we wouldnt appreciate it. They brougt train to us while we were fighting an IT and our group barely survived, all there group died, and the Whm in our group refused to Rez em and we werent gonna argue with Whm because they so rare on our server.

They got mad, i can see why but Whm just stated that they were repeatedly warned not to come to us and also that maybe they should learn whatthey are doing if they getting that many trains they obviously doing something wrong
____________________________
Bode - 100 Holy Paladin - Lightbringer
#4 Jan 27 2004 at 1:33 PM Rating: Decent
Yep - Raise costs 150 MP (not including any cures). After a while, Raising the same person/people over and over gets tiring. My party demanded in Yhoater that I /anon myself because people kept needing raises.

But yeah, if you have to train something, a good /shout goblin training to XXXX! is courteous. If you can avoid training when you are solo, you certainly won't gain any enemies.

In general, if a party trains something nasty once or twice, I don't generally care. More than that, and it can become a prob.
#5 Jan 27 2004 at 1:41 PM Rating: Decent
*
216 posts
I used to think zoning sucks because I hadn't seen the major zoning areas (Dunes, then Qufim, now Khazam). In dungeons, where everything is tight and claustrophobic, zoning sucks and sometimes you're just gonna have to eat dirt out of respect for other players.

But I was in Yuhtunga, last night, when a group brought the Gobbie Express to Khazam. There was a second group camped *right in the doorway*, fighting onions. Of course they're gonna get creamed.

Well, live some, learn some, right? NO! When they aggro'd the 3 Gobbies who were wandering out, the one member would run to town while the other 5 medded. Good God. The Gobbies would wander out, aggro another member of their group, and while group member #2 booked into Khazam, group member #1 would come back out ... and drop their fat *** right back in the path of the 3 Gobbies.

Like idiots, they were, sitting there, aggroing, running back, rinse, repeat, all the while keeping all 3 Gobbies in the Khazam doorway, and getting several people who were trying to exit Khazam killed. Nice work, if you can get it.

The moral of this story is IF YOU ARE IN A POPULAR ZONE, DO NOT CAMP ON THE TRAIN TRACKS! Move aside. Get the Hell out of the way. There will be trains. You know this. MOVE!

While in some zones, this isn't an option (and this should be an understood and accepted risk before you step foot in that zone), there's plenty of room in most - certainly enough that zoning a train *should* result in no deaths for anybody. If you get run over by the train, think first: "Could I have been somewhere else?" If the answer is yes, then you shoulda known better.

PS - it is polite to /sh a warning, regardless of where you are. I have a macro setup:

/sh TOOT TOOT! <t> Express Non-Stop to Khazam! Please have your tickets ready!

I'll edit it for whichever zone my group is fighting in, but I find it a matter of courtesy to at least warn people nearby when you're giving the entire Goblin Nation the grand tour.

Edited, Tue Jan 27 13:46:05 2004 by Sprits
#6 Jan 27 2004 at 1:49 PM Rating: Default
You've obviously not been to Crawler's Nest yet. The first long stretch of path is extremely narrow (about like the last DW on the way outside in Qufim) and it is IMPOSSIBLE to get by a soldier crawler that is going back to its spawn. On top of that, if it does aggro you, you have the joy of bringing every Worker Crawler along the way with you. You're not going to survive the zoning (I know this from experience, the 2 seconds it takes to finally leave the zone is more than enough to kill you at 38), so just don't bother trying.

That is if there is an existing soldier/worker train. The only way to even start one is to go to the far end of the nest and pull one. They don't just wait out in the open.

Personally, I think all lower level whm(25-33) should carry a scroll of reraise around at all times for things like this. And afterwards, always cast it on themselves, that way, once they take one for the team, they can get back up and get back the lost exp. 6 people dying, is much better than 20+ and having the entire zone screwed for awhile.
#7 Jan 27 2004 at 1:54 PM Rating: Decent
if I see a mob chasing a lower level and there's a remote possibility of me beating it, I'll fight it to try and save the other's life... Sometimes I just don't care at all (when my exp points are in the middle of the level) if I die or not. As a monk, I'd much rather my whm and war run off to save themselves while I fight the mob with another melee character, or by myself providing the rest live. Raise?!? I think I got that once... I find it almost pointless to sit and wait for a raise (unless you're in a high level area like qufim or kazham). I can get most the exp back before I could get raised and get my full HP back. Though sometimes it depends on how far away my homepoint is. There are times that I, myself, try to zone... I should set a macro to /shout I'm running a train of <t> from <pos> to the exit!!! cause everytime I type out I'm running a train, I either stop runnin after I type it, or I run into a tree, or wall or person (once... =\ for both him and I).
#8 Jan 27 2004 at 1:57 PM Rating: Decent
*
216 posts
rrn wrote:
You've obviously not been to Crawler's Nest yet. The first long stretch of path is extremely narrow


I'd just like to reiterate something that was probably lost in my impossibly long post:

Quote:

In dungeons, where everything is tight and claustrophobic, zoning sucks and sometimes you're just gonna have to eat dirt out of respect for other players.

DO NOT CAMP ON THE TRAIN TRACKS! ... in some zones, this isn't an option (and this should be an understood and accepted risk before you step foot in that zone)


I have been to Crawler's. I didn't stay but long enough to confirm that, yes, it qualifies under both above conditions as a "no-train" zone. ;)

Edited, Tue Jan 27 14:01:17 2004 by Sprits
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 248 All times are in CST
Anonymous Guests (248)