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"When Stores Attack" or "No Ore For You"Follow

#1 Jan 24 2004 at 10:24 PM Rating: Decent
36 posts
So maybe someone has had this problem, or knows what's going on, but I found it pretty strange.

I was in Bastok at the Goldsmith's guild, and I was too lazy to go out and kill Tunnel Worms for Copper Ore chunks. So I went to the guild store, selected "Buy," and then tried to buy Copper Ore only to find that I couldn't.

I had space in my inventory, I had more than enough gil, and yet the "Copper Ore -- 18 gil" line was grey, indicating that I couldn't buy any. I could by Zinc Ore and Silver Ore, but not Copper Ore.

Is it possible for stores to run out of a certain item? Has this happened to anyone else?
#2 Jan 24 2004 at 10:26 PM Rating: Good
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1,120 posts
Yes, guild shops have a finite supply that renews every shop day.
#3 Jan 24 2004 at 10:34 PM Rating: Decent
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1,031 posts
It's sad, but people will clean out the Goldsmithing Guild just to sell copper ore at 2-3 times the guild price. On Siren server, it's usually 10-20 gil per copper ore at the guild, 50 gil at the AH.
#4 Jan 24 2004 at 10:35 PM Rating: Decent
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1,120 posts
TheFunch wrote:
It's sad, but people will clean out the Goldsmithing Guild just to sell copper ore at 2-3 times the guild price. On Siren server, it's usually 10-20 gil per copper ore at the guild, 50 gil at the AH.


There is nothing sad about that.
#5 Jan 24 2004 at 10:40 PM Rating: Decent
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1,031 posts
I'm not getting into a big argument about it, but here's why it's sad: people do this as a cheap way to make money. Granted, it's fair, but it's a pretty sad way to make money quick. I compare it to selling a "Make Gil Quick" guide on the web and telling people to farm Vultures for Fire Crystals.
#6 Jan 24 2004 at 10:46 PM Rating: Decent
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1,120 posts
TheFunch wrote:
I'm not getting into a big argument about it, but here's why it's sad: people do this as a cheap way to make money. Granted, it's fair, but it's a pretty sad way to make money quick. I compare it to selling a "Make Gil Quick" guide on the web and telling people to farm Vultures for Fire Crystals.


Your example does not equate in any way. People are just pushing the market to the limit that it will bear. As long as people are willing to buy then no matter what the commodity others will take full advantage. And more power to them I say.
#7 Jan 24 2004 at 11:07 PM Rating: Decent
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1,031 posts
They're trying to take advantage of the market. Simple as that.
#8 Jan 24 2004 at 11:10 PM Rating: Decent
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1,120 posts
TheFunch wrote:
They're trying to take advantage of the market. Simple as that.


Exactly. Good old free market economics. Best economy Ive ever seen in a game. And taking advantage is not a bad thing.
#9 Jan 24 2004 at 11:14 PM Rating: Decent
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1,031 posts
It's 11 PM, so I'm not going any further with this surprisingly civil conversation with you.
#10 Jan 24 2004 at 11:18 PM Rating: Decent
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1,120 posts
My conversations are always civil. I just tend to take my civility to the level of those Im responding to :P
#11 Jan 24 2004 at 11:22 PM Rating: Decent
26 posts
I mean combo to use for this is to fish for moat carp to pass the hour and then raid the shop as soon as it opens to get your Ore for crafting cheap. Buy alot of it. The key to not wasting your time in MMORPG's is having something to do all the time. Fishing, Crafting, Grouping, Questing. I see people just lounging about in town looking for groups, if you are gonna just sit there, do something!
#12 Jan 25 2004 at 2:18 AM Rating: Decent
To the original poster... There is a goldsmithing guild shop in Mhaura. No image support there, but the supply rarely runs out. Take stacks of crystals and synth what you can right there. Plus if coming from San D'oria or Bastok, you can have a fun boat ride. Enjoy!
#13 Jan 25 2004 at 2:29 AM Rating: Decent
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227 posts
Quote:
They're trying to take advantage of the market. Simple as that.


Yeah...umm, that's pretty much how the economy works. People that have sell to people that want. First person to an untapped oil field or vein of gold gets to sell the product. It's as valid as any other way of making money in this game.
#14 Jan 25 2004 at 2:29 AM Rating: Decent
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226 posts
Making extra 20-70 gils, buy copper from guild, sell at AH.

7 spots in AH, slow sell, rarely peopel buy from AH. people buy from shop inside airship after gate. Unlimited supply of copper ore on sell there, same price as guild.
#15 Jan 25 2004 at 6:12 AM Rating: Decent
20 posts
People who buy the materials from the guild and resell at the auction house also cause the guild price to go up.

It's a form of natural price adjustment that was introduced into the game a long time ago, so the developers had already thought about people making easy money this way. Eventually, the guild prices will balance themselves out within the local economies.

The only problem I have with it is that people jam-pack the stores beforehand in order to grab the ore/ingots/what-have-you and you have to race everyone else to be the first person to buy the limited-supply goods. Forget selling them for money, I need them to craft things =(

-F
#16 Jan 25 2004 at 6:51 AM Rating: Decent
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130 posts

In San I can buy arrowwood lumber for 7 gil apiece and sell stacks at the AH for 1800 gill, and thats not even when they're sold out. I actually don't do this (though I probably should), and I can't really figure it out. I figure people must be synthing at night and on firesday? Or maybe when they go on synthing binges they buy out the guild and still need to buy from the auction house. Seems odd to me.

"People who buy the materials from the guild and resell at the auction house also cause the guild price to go up."

I seriously doubt this, arrowwood lumber is ALWAYS 7 gil to me, even though it sell for 1800 at AH.
#17 Jan 25 2004 at 7:30 AM Rating: Decent
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1,031 posts
The guild price is based on demand (and possibly fame?) so the more often people buy out the guild to sell items on the AH, it drives the price up a bit. I've seen it happen with copper ore, started at 12 gil, spiked up to 19, topped out at 23, then came back down to 15. When it was high, there were about eight people at the guild waiting for it to open.
#18 Jan 25 2004 at 9:17 AM Rating: Decent
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836 posts
This stuff about copper ore is small potatoes. Youshould see what goes on with the basic materials for clothcraft. At least in San D'Oria on my server. While it's true that a cape sells for 300 gil (at most) the grass thread & cloth you use to make it sells for thousands of dollars at the AH. Anyone who's done the supply quest to zuckheim can walk into the weavers guild in Selbina, spend 500 gil on a stack of grass thread or a thousand on a stack of cloth, and sell it for 200% profit back at home.

I don't know what the margins are like in other cities/servers, but there's no point in making actually items in low level clothcraft. Just synth to upgrade the components to something stackable and sell those.

JB
#19 Jan 25 2004 at 5:06 PM Rating: Decent
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608 posts
My problem with this tactic isn't so much that I disagree with the freeform economy that FFXI represents, but rather the fact that a few privledged people can short circuit this economy by taking advantage of an artificial shortage in certain supplies to boost their profits with little to no recourse by your average player.

2 examples:
Silk Thread - Sold for 14k/stack at AH, people saw this, harvested up tons of silk, with 100+ stacks on auction the price went down to 9k/stack. The economy works!

Mhuara Gharlic - Sold for 150 in shop, 600 in AH. Only place I've ever heard of to get it is in the shop (if Kolshushu is under beastman control)...however some jerk buys the shop out in less than 3 seconds every time the shop opens. Despite attempting to purchase _1_ bulb of garlic I am utterly unable to get a single one after 6 tries. Is the economy working here? NO! One person who is gifted with either a very fast connection or is possibly cheating is cornering the market on garlic using a method that requires no real skill or commitment.

However, there is a simple solution! Rather than limiting the guild to, for example, 8 bulbs of garlic per day (or whatever rediculously low number there is), why not limit the shop to 1 or 2 per customer per day (for rare items, more for common stuff). Players who want to resell their supply can do so without harming other player's abilities to get at least a little bit of the item each day and players who just need the items for actual crafting don't need to pay unfairly high AH prices because their connection isn't fast enough to out-buy whomever is hogging the supply.
#20 Jan 25 2004 at 5:26 PM Rating: Good
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947 posts
Quote:
Mhuara Gharlic - Sold for 150 in shop, 600 in AH. Only place I've ever heard of to get it is in the shop (if Kolshushu is under beastman control)...however some jerk buys the shop out in less than 3 seconds every time the shop opens. Despite attempting to purchase _1_ bulb of garlic I am utterly unable to get a single one after 6 tries. Is the economy working here? NO! One person who is gifted with either a very fast connection or is possibly cheating is cornering the market on garlic using a method that requires no real skill or commitment.


Actually, the economy does work in this case. The Kolshushu shop is not the only place to get Mhaura Garlic. In that narrow-sighted assumption, you lose a lot of gil.

Here's a hint. What is garlic, in terms of food products? Okay... now... where do those things come from?
#21 Jan 25 2004 at 5:34 PM Rating: Decent
Frankly, I would not be surprised to see some form of modifier in the future to prevent the "buy it all and sell if for profit" tactic players. Not that I think this tactic is in any way cheating or 'taking advantage of the system', but I think a balance should be considered.

They may end up installing a conditional modifier feature that says 'you can only buy from the guild if you are a member of the guild, and your maximum daily purchases are based on your craft skill level'. Either that or a simple 'maximum daily purchase' thing, like supermarkets have nowadays on their sale specials.

Of course, if it all was working like it was supposed to, guild shops would attempt to meet supply and demand better, and increase their prices - not on an hourly basis - but on a conditional modifier every day. Measuring what day is the most frequent shopping day, increasing prices, and getting enough supply shipped in to meet demand. If all that were reached, the old "buy and auction" tactic would become mute.
#22 Jan 25 2004 at 5:38 PM Rating: Decent
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608 posts
Ah, yes, I could grow it, which i forgot to mention in my previous post.

But I still question if that is really neccesary for someone who needs, for example, _one_ bulb of garlic?

I assert that one person should not have the ability to monopolize a single shop's daily output, regardless of other methods that the item may be obtained.
#23 Jan 25 2004 at 5:43 PM Rating: Decent
If ya wanna craft so bad, why not make it more like the RPG it is, and go gather stuff urself? Gardening, Harvesting, Mining, Logging... all that good stuff. Main complaint is probably from people that are either too lazy to do so, or don't have much time to play each day. If you don't have much time, don't worry about crafting anything, otherwise you'll end up old n shriveled before you actually get anywhere. :)
#24 Jan 25 2004 at 11:00 PM Rating: Decent
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98 posts
I don't see anything wrong with any of the complaints in this thread. I do see a reason why one would be upset, but I don't fault the game or it's very well done economy.

First off, the buying all the Cu Ore and selling it for profit on the AH. Or for that matter, buying all the Ag Ore or Zn Ore and selling it for profit. It works to an extent, but in the Odin server there is a problem with thier idea. People know sit outside the AH and sell ore for about what the store will sell them to you at. They mined it, so it is all profit and they usually don't have to wait thier turn for thier ore to be sold in the AH. This is usually where I get my ore if the store is sold out.

The guy complaining that he 'never' will get to but garlic for one reason or another. Well, that happens. It happens in real life and our economy is fine. (Another issue not meant for this board) If a guy is cheating to buy garlic, then it is like someone breaking the law IRL to attain something. It sucks, but not as bad as it will for the guy when they catch him.

-AshTS
#25 Jan 26 2004 at 4:43 AM Rating: Decent
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180 posts
Here's a revolutionary idea. Get rid of NPC vendors altogether. Is there anything in the game that cannot be crafted, mined, harvested, fished, grown, looted or quested for? If so, make it not so and get rid of the vendors. That way you'll have an economy that accuratly reflects the value of its commodities.
#26 Jan 26 2004 at 4:59 AM Rating: Good
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1,120 posts
Only game Ive ever seen do this was AC2. Its economy was beyond horrendus. But they didnt have anything like an AH or bazaar feature. So maybe it would work in FFXI. But NPC vendors provide diversity to the economy which is good.
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