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Difference between, ATK, STR, and DamageFollow

#1 Jan 23 2004 at 2:00 PM Rating: Decent
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722 posts
What is the difference between Attack, Damage, and Strength?
#2 Jan 23 2004 at 2:24 PM Rating: Decent
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722 posts
And while I'm at it, what's the difference between DEF and VIT?

Edited, Fri Jan 23 14:25:44 2004 by KyrialArthian
#3 Jan 24 2004 at 5:15 PM Rating: Decent
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722 posts
Anyone?
#4 Jan 25 2004 at 12:28 AM Rating: Decent
Ok, I'll give you my point of view.

Strength is what determines your attack. More Strength = More Attack.

Skills such as Boost, Sneak Attack, Beserk, Trick Attack, Last Resort can change your attack temporarily.

Damage is how much damage you do the enemy. This is determined by your attack, and the enemy's defense.

Vitality is what determines your defense. More Vitality = More Defense.


EDIT
Seeing as how you are a thief, you're Sneak Attack will be determined by your dexterity.

Edited, Sun Jan 25 00:28:49 2004 by Ijodaddy
#5 Jan 25 2004 at 12:44 AM Rating: Good
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73 posts
Hehe. The difference is simple. 2 Points of an attribute such as VIT or STR = 1 point of defense or attack respectively. Im not sure how damage contributes to this equation, but I am positive as to the attribute/stat relationship.
#6 Jan 25 2004 at 2:13 PM Rating: Good
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486 posts
ATK is directly related to how much damage you do - each point increase in ATK increases your damage output.

ATK is determined by 3 things -

1) Your current level.

2) Your skill level in your equipped weapon.

3) Your strength - as jspector pointed out, increasing your STR by 2 points will increase your ATK by 1 point.

Note that the "DMG" attribute of your equipped weapon does not change your ATK. The DMG of your current weapon is added on top of your ATK when you attack.

#7 Jan 25 2004 at 2:38 PM Rating: Decent
Oh, he ment damage on the weapon. I thought he ment the damage output in general.
#8 Jan 25 2004 at 2:48 PM Rating: Decent
Strength-affects your attacks

Dexeterity-how successful chance to land a hit

Vitality-not your defense but your HP

Agility-dodging/evasion etc

Int-black mage spells affected by this

Mind-White mage spells affected by this

Charisma-higher the better for Bard

Now ive heard that Strenght boosts warrior attack and Dex boosts monk attack, im little foggy on that, never know but thats my understanding.

Im positive about the Int and Mind and i know for sure that Vitality affects HP but i dont think its with defense, feel free to elaborate if you know for sure.
#9 Jan 25 2004 at 3:45 PM Rating: Decent
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512 posts
+1 Vitality = +2 Hit points :)
#10 Jan 25 2004 at 9:49 PM Rating: Decent
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722 posts
Thanks, everyone. That helps a lot. ^^
#11 Jan 26 2004 at 1:47 PM Rating: Good
First, I hope my information is clear to you all, if not, I apologize, but English is not my primary language.

STR, DEX, VIT, AGI, etc... all have the same effect on each race, and each job. Whether you're an Evlaan warrior or a Tarutaru white mage, all the character stats have the same effect.

I am going to leave the weapon DMG rating out of my discussion, since I want to focus solely on character stats.

ATK and STR both effect the amount of DMG melee attacks have on opponents, but at opposite ends of the scale. For example, each opponent you fight will have a minimum amount of DMG you can hit it with, and a maximum. Suppose the lowest you can hit a particular opponent for is "20", and the maximum you can hit the same opponent for is "30". As your ATK raises, so does the minimum DMG you can deal, conversely as your STR raises the maximum DMG you can deal raises. If your ATK raises the lowest you may be able to hit the above opponent for is now "25", and as your STR raises the maximum you can hit the same opponent for is now "35".

So what is more important? Well not only does STR raise your maximum hitting potential, it also raises your attack at a 2:1 ratio, therefore also raising the minimum DMG you can deal. I will not tell you one is more important that the other, you can decide for yourself.

VIT does not in any way effect your hit points (HP). VIT works very much like STR, only for absorbing opponent hits. VIT lowers the maximum DMG a particular opponent can hit you for, while DEF lowers the minimum.

I do not mean to offend anyone who has posted inaccurate information, but please if you're going to inform others at least make it correct. If you don't know what you're talking about, please put that at the beginning of you post, so it will be taken with a grain of salt.

Edited, Mon Jan 26 13:50:15 2004 by TenGHz
#12 Jan 26 2004 at 3:38 PM Rating: Good
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70 posts
Great post, TenGHz!! Honestly, I have no way of knowing who is right, but this info looks a little more detailed than most. I usually just play a game and don't worry about the mechanics until I'm more experienced, but recently I've been curious.

My friend and I have been having a debate regarding the VIT=HP or not, but it looks like he was right... VIT=less dmg taken.

The whole point about minimum and maximum damage is great. How in god's name did you all figure that out?

--Waylan
#13 Jan 26 2004 at 4:02 PM Rating: Decent
VIT is for dmg mitigation as mentioned above. Try equipping something with one or 2 vit on it and see if your hp moves =p
#14 Jan 26 2004 at 4:02 PM Rating: Good
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947 posts
I can vouch for TenGHZ's descriptions. All of my observations fit that pattern. Though instead of saying "minimum", I would probably say "average"; though the observed effect is the same when you consider how a weighted random damage algorithm works.

An easy way to observe this? Put on Monk, stack Boost eight times, then whack a 'Too Weak' monster. You will not hit it for a significantly higher amount of damage, because you will have already been hitting it near maximum. Boost, since it raises attack, is primarily used to strike with good damage against an opponent with high Defense.

There are secondary effects to each of the primary stats; Strength's is its effect on damage potential.
#15 Jan 26 2004 at 4:21 PM Rating: Decent
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512 posts
Quote:
VIT does not in any way effect your hit points (HP).


Ahem, while your post was good, let me re explain my earlier post in detail.

Calico, the 25/12 lvl TaruTaru Thf/Rdm, has 314 HP.

Calico uses a Roasted Corn, +3 Vit, -1 Dex.

Calico's HP max is now 320, an increase of 6.

6/3 = 2 hp per additional Vit point.

Vitality affects Defense AND Hit Points.

QED.
#16 Jan 26 2004 at 4:34 PM Rating: Decent
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216 posts
Heh, Roasted Corn gives +6hp as a seperate effect, *in addition to* +3VIT and -1DEX. The +6hp is not because of the +VIT. You can try this by buying a cheapie +VIT item, putting it on, and checking your max HP in the Status window (from the main menu, first button). You'll see that equipping / unequipping the +VIT item won't affect your max hp (unless that item, like Roasted Corn, also gives a seperate +hp effect).

Close, but not quite QED. ;)

Tangentially related to this topic:

Partially complete (i.e. incomplete but bloody close) list of food effects:

vnboards.ign.com/message.asp?topic=59994482&replies=0

I wish this message board would stop messing up my links. :(

Edited, Mon Jan 26 16:40:15 2004 by Sprits
#17 Jan 26 2004 at 6:16 PM Rating: Decent
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512 posts
Oh blast, you are right. Vit bonuses and HP bonuses just generally go hand in hand. My causation was all wrong ^^.

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