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In the next expantion, i want a Blue MageFollow

#1 Jan 21 2004 at 11:03 PM Rating: Good
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509 posts
Those are the coolest characters. You learn the enemies skills and dont have to worry about leveling and buying spells because you learn them from your enemy. Its one class thats in almost all Final fantasies and would make for a very unique character.
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#2 Jan 21 2004 at 11:08 PM Rating: Decent
Good idea, but it cant work as you have sited above. FFXI is "pay to play" and thus the time you invest would have to be equal to gaining a level, so why bother to change it?

But somthing along those lines would be good.

Perhaps they would be simmilar to a RDM, but have no inate special abilities other than the have a % chance to learn unique weapon skills/job abilities/spells from a MOB they encounter each time the MOB uses it. Ofcorse they would have to meet the nessicary level and skill requirments for these, but it could work. *shrug*



Edited, Wed Jan 21 23:16:08 2004 by Abyssus
#3 Jan 21 2004 at 11:36 PM Rating: Good
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322 posts
Maybe a message that says : Stdying the enemy, you can now learn "mobattack". Then perhaps go to specific npc wich can help you to master that skill for a certain price?
#4 Jan 22 2004 at 12:09 AM Rating: Good
I would probbaly say that NPC trainers are a bad idea, simply because they are not already in use and would have to be added to locations across the world. So it would be alot easier and more in the spirit of the game to simply have a passive % chance to learn the job/weapon/spell abilities.

Additionaly, if you went with your idea of learning then purchasing job/weapon/spell abilities, you would effectivly be reducing everything to a spell, in which case you may as well just go a BLM/WHM.


Lastly, if you made the chance to learn an active skill, Blue Mages would never fight/contribute anything to the party, they would just sit back attempting to learn everything, so having your active "chance to learn", is also a bad idea.


Anyway, its good to see you bringing your thoughts to the table, ... you just need to put more effort/forethough into them.


Edited, Thu Jan 22 00:11:55 2004 by Abyssus
#5 Jan 22 2004 at 4:20 AM Rating: Good
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1,146 posts
Blue Mage would be realy nice ^_^.
I'm thinking of it working like in FF7 with the materias.
So you should be able to learn the abilities of mobs by fighting them and getting hit by their special attacks. Maybe the system of obtaining them could be similar to the combat skills.
For example there is a chance that getting hit by a Goblin Rush increases your lvl for Goblin Rush by 0.1 points. When reaching 1 you'll learn the ability. Or it's like the weapon skill system where you get the special attacks when reaching a certain lvl.
For example getting hit by goblin special attacks increases your skill lvl in goblin attacks and once you reach lvl10 you are able to make a goblin rush.

Pleas tell me what you think about this system.
#6 Jan 22 2004 at 4:51 AM Rating: Good
49 posts
Well that whole .01 idea isnt that bad. My idea was maybe u can learn 1. Ether only the beastman WS's or Learn it for only this battle and only if the mosnter uses it

So basically you will have about 1 chance to use it if u learn it or u can use it every 60sec or so. Cause some of the mobs specials are very cheap and to be able to use them over and over would basically make this the Ultimate job. Just because u can use just 1 skill and spam it over and over. And we all know that Square Soft isnt gonna make that possible =P they have a way of making everything "even". So if u have alot of power u barely can hit anything (Elvaan) or you have very low defence (Taru BLM).
Thats what i think.
#7 Jan 22 2004 at 7:25 AM Rating: Good
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1,146 posts
Yes that's a good idea. So depending on the power of the special the mage is able to use it only every 15, 30 or 60 seconds or so.
They could also create items you have to equip to be able to learn and activate the specials of different groups of mobs. (Dragons, Fish, Birds,...)

OMG i have to stop talking about this i'm getting too excited ^_^.
#8 Jan 22 2004 at 7:39 AM Rating: Good
Sounds good to me. Does anyone know around which date is the next expansion?
#9 Jan 22 2004 at 7:53 AM Rating: Good
I would like to have every character could able to equip one Avatar and release them for special attack with 200% TP..
#10 Jan 22 2004 at 7:54 AM Rating: Good
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337 posts
I was debating wether or not to post on this, as i am not sure how well i can flesh out my contributions, but.. hey why not.

one problem to consider is that, traditionally blue mages only learn enemy skills when they are used on them. and i doubt they would be made in such a way that they would be the main tank. A way of dealing with this, i think, is to have modifiers for different ways of learning..
they are target +x% chance
AoE skill +-x% chance
someone else is target -x% chance, etc...

Also, i do not know if there are enough enemy skills to make it worth while. I am not a very high level, but there are only a limited number of monster families, and they tend to have the same special skills, and depending on how many different ones the higher lvls get, there just might not be enough skills out there. And the particularily powerful ones (boss skills) are often not learnable in FF games.

One advantage i think they could have, is not needing to switch weapons for different WS. The learned WS would all be used under the same weapon. The FF7 materia suggestion works here i think. Only X number of WS can be "equipped" at a time, OR X monster families.

A lot would have to be fleshed out and tested to see if they can be balanced with the existing classes. I do not know how useful they would be; i would not want a party member dropping a gob-bomb at the mob, doing significant damage to the meleers (or even just the tank if he runs off away from the rest). One this is for sure, it would be more up to luck, than gil how well prepared your character is.
#11 Jan 22 2004 at 9:20 AM Rating: Good
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612 posts

Well, Im my time of playing the FF series I have never enjoyed playing characters that could learn these skills. That my opinion though, If you have fun with it great. The only thing that i have to say about this is that every character out there today has to spend GIL on various items depending on race/job. I just paid 18,000 Gil for drain 12 lvl BLM spell. If a Blue Mage has the abilities to learn new skill from enemy's. What would they spend there gil on to make the game balanced. As someone else stated

Quote:
And we all know that Square Soft isnt gonna make that possible =P they have a way of making everything "even".


Would it be Armor, No, mages don't tend to use armor for it interrupts there magical abilities. What would a Blue Mage use for Spells, White/red/black. Then what's the point in having any of the other magic inclined classes.

I think the best way to have a character like this is to use Kimari out of FFX as a JOB model. He is a fighter type, that has a few funky skill options. As far as Blue mage I dont think it will work.

But that's my 2 Gil & my humble opinion, Please prove me wrong, it might be exciting to see a character like this in the game.
#12 Jan 22 2004 at 10:13 AM Rating: Good
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247 posts
Ikas has a good point, there must be a cost...

My 2 gil is like this, Ninja get spell like abilities, they need stuff to use them... a Blue mage can use Bomb toss or Ore toss but would require a "Bomb" or "Ore" to toss to use the skill...

We all learn skills via use, as I understand it, a blue mage learns MOB skills when they experience the use of those attack/skills in combat. The idea is that until the Blue Mage (BUM?) has the skill, he/she is not able to use it... Gobs use Bomb toss, BUM's skill starts at 0.0, learns a wee bit (.2)... and again and again... gets skill to 1.0... at this point the BUM has the ability to use Bomb Toss and will do a minimal amount of damage, that skill can then be improved by it's use (as with a Ninja, if you have the materials and on a timed basis) or by experience (Bombed by a Gob). As the BUM learns, they also learn to avoid the attack.

My last point on the issue would be that the Blue Mage should not be a base job, but an advanced one, like a SMN or SAM, a BUM should require a quest to unlock it... they would also need some basic skills to help add value to a party.
#13 Jan 22 2004 at 5:16 PM Rating: Good
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509 posts
interesting ideas guys lets keep this thread alive
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Cactuszach- [FFXI] 75 Galka Monk Hades server
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Cactuszach- [LOTRO] 50 Dwarf Guardian Vilya server
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#14 Jan 22 2004 at 5:38 PM Rating: Good
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184 posts
Heh. My only question is...what's the acronym you use for a Blue Mage? I mean, BLM is already taken.

I suppose they could use BUM. Nothing like a nice double entendre to spice up conversation in Vana'diel...

"Are you looking at my BUM? Do not touch the BUM, or you will make the BUM unhappy. My BUM will speak now!"
#15 Jan 22 2004 at 5:57 PM Rating: Good
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70 posts
I would guesse that they would use BLU as the abreviation. Yes, I know all the mages have M at the end, but I think BLU is more classy than BUM :) Also, if you notice, the current mage abreviations all sound similar to the actual name... Say BLM out loud.. You get Bl-mm, or basically all the hard consanant sounds of Black Mage. Same for RDM (Red-mm) and WHM (W-mm). All hard sounds from the original meaning.

Sound out BUM... You get Bum or Boom, which sounds nothing like Blue Mage. With BLU you immediatly get the sound Blue, as in Blue Mage.

As far as how the Job itself would work, I have no idea.

--Waylan
#16 Jan 22 2004 at 7:05 PM Rating: Good
I am SO sick of people saying blu mage.. WE HAVE BST MASTER that is the blu mage. geez. Its not exactly the same of course, BUT, bst is better, and, if they added blu it would hardly be different than bst except you could do more than 1 type of enemies moves.. but if your a smart bst you will know what your fighting against before you charm something..
#17 Jan 22 2004 at 7:22 PM Rating: Good
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305 posts
ok so here is everything about adding a blue mage, imo

1. what abilities can be learned?
picked from a list of monster special attacks (there are enough already in the game but hi lvl ones can be included on new mobs in xpn2)

2. how can you learn the ability?
traditionally it is learned after experiencing the attack and surviving. in ffxi i think a lvl requirement is also a must before the skill will be learned for balance.

i think learning all spells for free would be a cop-out and everyone would try bluemage... why not get an item like an 'essense orb' to use on mob then it captures the mobs special attack and you can go to town and have special pc mystic extract the magic of the attack from the orb (for a game balancing fee).

3. how do i use the ability?
in ff6 the old dude bluemage used mp, i think it should be the same here. if there was no mp then the blue mage wouldn't be a mage at all lacking the need to rest in between battles like blm whm rdm smn now.

4. what are the general class characteristics?
should have similar attk/def to a rdm
mp pool between rdm and whm sized


overall i have to say that the whole class hinges on how cool/fun the different abilites are... if there are alot of offensive abilities it would play like blm, if there are alot of defensive/cure then it would be like whm, if there were status ... rdm. with careful planning the blue mage could have a mix of all 3 that offers a new, fresh mage class.


#18 Jan 22 2004 at 8:16 PM Rating: Good
Why dont they have a study ability that you can choose to activate when engaging the enemy and then you only get to learn the ability when you defeat the monster? That way you'd have to level in combat with everyone else and add something tot eh group if you wanted to get your precious ability? Sounds like an advanced job to me.
#19 Jan 22 2004 at 9:34 PM Rating: Decent
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580 posts
I think the best format for blue mage would be like the one in the NA version of FF3 where the little kid ( forget his name ) would turn into the monster of his choice out of his ******* of monster he had learned. And could do the ws that creature could at the strength that creature could by using TP that he would have to build up like everyone else. It would be cool I think to have someone in the party who could switch their image heh.

The method the kid learned his abilities wouldn't work quite right in this game mind you. ( jumping into the land for a few fights and learning every monster the party has fought until he returns ). But you could make it like this:

You require to kill x of these creatures solo or x times the amount of people in party helping you kill them in order to turn into said monster.

Lets say x is 50 and you and your party of 6 go to a place with mhuara. The party would have to kill 50x6 Mhuara with the blue mage in the group in order for the blue mage to gain the ability to turn into a mhuara.

The Advantages that also could be given to blue mages while in this form would be: Being able to travel around monsters in the same family as the monster he is in the form of without being attacked regardless of whether they aggro or not, but the downside being any monster that on the prey predator list that is the predator of this creature would attack regardless of wheter it is an aggro monster.

And blue mages would be required to be in their true form in order to enter towns. ( last thing you need is another 50 character templates in a city like jueno to eat of memory ).

Now A problem that i see in my formula is that a blue mage could simply get into a group of lvl 70's to help them get the forms of strong monsters for his/her level so they can pull of massive ungodly damage, and as unlikely as it is that 5 lvl 70's will take a lvl 20 or what not to fight 300 of something, it may still happen. So you implement the rule that the party makeup must be within 5 lvls in order for it to even work.
#20 Jan 23 2004 at 12:49 AM Rating: Decent
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612 posts
Giving the blue mage any type of spells interfears with all other mage jobs. If the Blue Mage is to come, spells would not be apart of his skills/abilities. A character with the abilitie to use spells and MOBS WS is unbalanced. Everyone would become a blue mage because they would be the dominant job, creating an unblanced environment. If Blue mage is introduced the following would be balanced in my standards:

MP = Warrior
WS = Skills learn in battle from MOBS or purchased skills
HP = Red Mage
TP = This would trigger the WS of MOB choice or availability on command
Hand to hand combat only = not as power as monk job


The Black Mage deals with Offensive
The White Mage deals with Defensive
The Red Mage is in between, little of this little of that and some of this ( ref, spells available to RDM only )

Fit a Blue Mage into that mix, without creating an unbalanced character.

My main point is, that if this job came in, it would not be a mage. All previous versions of FF with this job have been fighter types, to my knowledge. If a blue mage comes lets make a Silver, Green, Orange and mother of peral mages as well, why not.
#21 Jan 23 2004 at 12:58 AM Rating: Decent
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68 posts
I don't know if anyone has mentioned this yet, perhaps I may have overlooked it but one of the abilities the Blue Mage could develop with leveling could be an ability they had in Final Fantasy V, Check. Actually being able to see the targets HP/MP, weaknesses, strengths, and what it can absorb. Just a thought.
#22 Jan 23 2004 at 10:55 AM Rating: Decent
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509 posts
straygo in ff3 was mostly a caster
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Cactuszach Rathebringer- [EQ]85 Human Pally Karana
-retired

Cactuszach- [FFXI] 75 Galka Monk Hades server
-retired

Cactuszach- [LOTRO] 50 Dwarf Guardian Vilya server
-retired
#23 Jan 23 2004 at 10:57 AM Rating: Decent
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612 posts
Quote:
I don't know if anyone has mentioned this yet, perhaps I may have overlooked it but one of the abilities the Blue Mage could develop with leveling could be an ability they had in Final Fantasy V, Check. Actually being able to see the targets HP/MP, weaknesses, strengths, and what it can absorb. Just a thought.



Believe it was called "Scan"
#24 Jan 23 2004 at 6:55 PM Rating: Default
Sounds like a lot of you just want a cheap easy spell class. ***** you! If they implement a blue mage they should make you work for your spell list. I've heard some whacked out stuff pertaining this character class in all these boards. Hell if it were up to me you'd have to solo the enemy before you got their ability just to balance the game. Something like that anyways.
#25 Jan 23 2004 at 7:43 PM Rating: Decent
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580 posts
Quote:
straygo in ff3 was mostly a caster


I wasn't mentioning straygo from ff3, though ff3 did have 3 diff versions of the blue mage all in that one game. Straygo, his grandaughter, and the kid from the plains.(savage kid)


Quote:
Sounds like a lot of you just want a cheap easy spell class. ***** you! If they implement a blue mage they should make you work for your spell list. I've heard some whacked out stuff pertaining this character class in all these boards. Hell if it were up to me you'd have to solo the enemy before you got their ability just to balance the game. Something like that anyways.


Personally what I suggested as how to implement a blue mage into FXII would make not make an easy class to play. If you looked at what i put it woudl require said blue mage to kill 300 of a certain mob when grouped with people withing 5 lvls of himself. Sure he/she could go with my other theory and kill said mob only 50 times solo, but the only things that person will learn will be monsters 5 lvls below him/her.

I highly doubt lefein bothered reading all or any of these posts. People are only trying to express their want for a bluemage if a new class is added to the games. Personally the way i would like to see a blue mage would add niether another melee or mage, but someone who coule effectively be either one depending on what form they choose. It would be much like bst..your party is going to fight crawlers..so you turn into a scorpion ( the natural predator of the crawlers ). If you're not going to add to a constructive thought process, but feel the need to ***** about something..go to one of them online chat rooms for teenagers..lots of foul language and non sense there.
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