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Common Myths of FFXIFollow

#1 Jan 16 2004 at 5:11 PM Rating: Good
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184 posts
Quite a lot of players in this game seem to strongly believe in a *lot* of faulty information on how this game works. I wanted to start a topic so that these "myths" on gameplay can be debunked. Here are two of the most common myths I hear players bandying about:

"You're a lower level than I am; you'll drag down my XP."

This is mostly untrue. Actually, it's the opposite; higher-level players will lower the XP that lower-level players get. That's because XP is based on what the monster /checks as to the highest level player in a party. So, 3 20th level party members might find a mob is "Very Tough". But if they have a 25th level player in their party, the XP will be based on his "Easy Prey". You also have an additional XP penalty if you're in a party with a higher level character.

So, adding a lower level player to a party only affects how many ways the XP is split. Adding a *higher*-level to the party can affect the XP gains of everyone lower than him. It's not the party's level spread as much as it is *your* level spread with the high level person in the party.

For more detail on this, read this *excellent* guide to how XP is calculated:

http://ffxi.allakhazam.com/db/guides.html?guide=171

"If I move my character round and round the monster, I have a better chance of getting a critical hit and evading his attacks"

Untrue. The game does not care (with one *big* exception) where the attacker is in facing. You have the same chance to hit, damage, and critical from any side.

The exception is the Thief. This is what Sneak Attack is all about. A Thief *needs* to have the back of the monster when Sneak Attacking. As a Thief, I cannot tell you the number of times I activated Sneak Attack, only to have a Warrior spin the monster around before I could strike.

If you are a meele fighter partying with a Thief, don't circle the monster! Your party will lose out on a valuable damage dealer. Keep yourself and the other fighters to the front of the mob, and leave the back free for the Thief to Cusinart with their weapons. :)

Note that these points have been addressed in other threads in greater detail. The point of this thread is not to Explain It All. What we want to see is that false assumptions and potentially deadly misinformations are pointed out and hopefully eliminated. So give your favorite knucklehead idea about FFXI, and debunk it!

Edited, Fri Jan 16 17:30:59 2004 by mtknife

Edited, Fri Jan 16 17:31:57 2004 by mtknife
#2 Jan 16 2004 at 5:20 PM Rating: Decent
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207 posts
Speak The Truth Brother!!!!!
#3 Jan 16 2004 at 5:41 PM Rating: Good
Another one is that pets hurt the party's xp gain, when they actually only hurt the pet user's xp gain.
#4 Jan 16 2004 at 5:48 PM Rating: Decent
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358 posts
"If one person in the party has a full inventory, no members of the party can receive items"

In just about every party I've been in, when someone has a full inventory, everyone starts saying that they cannot get any items until someone sorts their inventory.

Now, I've been in a party and gotten two messages in a row, one saying approx: "You do not meet the requirements for the fire crystal" then immediately "Dahrken obtains a bat wing".

So, that makes me believe that you can still get items even if one person's full. If you couldn't, I think that would be a really bad bug.

Has anyone else noticed this? If you have evidence I'm wrong, please say so. I'll admit, though, that when someone's full, it seems like almost every item is lost. Perhaps the game's trying to share the loot evenly, and gets confused that SoandSo isn't getting their share?
#5 Jan 16 2004 at 5:55 PM Rating: Good
If someone's inv is full, they are the only one that loses loot. Everyone gets the message however which is why people get confused.

It is disheartening to see items lost at all though.. so remember to sort your packs!! (you can also solve this problem by lots ^^)


#6 Jan 16 2004 at 6:01 PM Rating: Default
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598 posts
It would be nice if it automatically sorted it. If you're full, it doesn't lose the item and skips over you.
#7 Jan 17 2004 at 1:57 AM Rating: Decent
The biggest myth about FFXI is that it is good.


Heh J/K guys ^_^
#8 Jan 17 2004 at 2:56 AM Rating: Decent
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201 posts
"You can only magic burst one time per skill chain"

As many people can magic burst as are able to.

"Running away from goblin bombs makes me take less damage and/or doing <insert ritual here> makes the goblins kill themselves more often"

Like manual dodging, I don't think its that sophisticated. When a goblin uses a bomb, its trying to toss it at someone. If it succeeds, the bomb will hit the target and all surrounding party members. But goblins aren't the most dexterous of creatures, and sometimes they accidentily drop the bomb during combat.. This usually ends up with disasterous effects for them...Luckily for you, that is.


....


What about casting time, does greater magic skill affect that? I don't think it does, at least not with Ninja. Someone should answer that one.

#9 Jan 17 2004 at 3:05 AM Rating: Decent
Drama Nerdvana
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20,674 posts
If i got into a party and some fool decided to manual dodge monster in hopes of more hits/ evasion i would either ask for person to leave or leave myself.

It might sound like a good plan if your mildly retarded or live under powerlines but for everyone else its just a pain in the @$$.

____________________________
Bode - 100 Holy Paladin - Lightbringer
#10 Jan 17 2004 at 4:16 AM Rating: Good
Quote:
"Running away from goblin bombs makes me take less damage and/or doing <insert ritual here> makes the goblins kill themselves more often"

Like manual dodging, I don't think its that sophisticated. When a goblin uses a bomb, its trying to toss it at someone. If it succeeds, the bomb will hit the target and all surrounding party members. But goblins aren't the most dexterous of creatures, and sometimes they accidentily drop the bomb during combat.. This usually ends up with disasterous effects for them...Luckily for you, that is.


I am starting to believe this myth to be actual fact.
Recently almost every party Ive been in has had at least one or two japanese players, and they are usually the main tank. Something i have noticed while fighting gobbies is that they (the japanese tanks) will run away from the gobbie when they see it getting ready to toss a bomb. Because the gobbie is "casting" it doesnt move, and the bomb is thrown at whoever has agro (main tank) but it seems like the bomb has a limited range. Almost every time this happens, the bomb just explodes between the monster and the tank who ran away, damaging no one.
The bomb isnt being dropped either. The gobbie takes no damage. You can actually see it explode around 10 feet away from everyone in mid air.
The only time ive seen this happen is when the tank runs away.
#11 Jan 17 2004 at 4:19 AM Rating: Good
Oh, and another thing about bombs. There are things you can do to make the gob drop the bomb. Abilities like shield bash. You can also stun the mob with something like legsweep or weapon bash.
#12 Jan 17 2004 at 5:29 AM Rating: Default
17 posts
Most Myths are based in facts. alot of the thing u say are myths i have seen work not the items and xp but the gob bombs and cricling.
#13 Jan 17 2004 at 5:44 AM Rating: Decent
The bomb thing is not entirely a myth. As soon as you see him readying it you have to get as close to him as possible so that he drops it on himself. Any space between you and the gobbie, and it'll go off normally and not hit him. The target of the bomb has to be right on top of him.

Also, people tell others to sort their inventories just because it's better to have the item actually go to someone (even if it's not you) than have it flushed down the toilet into oblivion. Treasure is pretty rare that I'd rather see one person of six get it than none from six. Takes about three seconds to sort your inventory, or if it's totally full, just pass on the items. One person passing on all the items is more efficient than five people casting on everything.
#14 Jan 17 2004 at 7:03 AM Rating: Decent
Thief's Knife
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15,054 posts
Quote:
Like manual dodging, I don't think its that sophisticated. When a goblin uses a bomb, its trying to toss it at someone. If it succeeds, the bomb will hit the target and all surrounding party members. But goblins aren't the most dexterous of creatures, and sometimes they accidentily drop the bomb during combat.. This usually ends up with disasterous effects for them...Luckily for you, that is.


I think that the bomb can be interrupted like a spell (probably is a spell as far as the game engine is concerned) Even if this is true, it's still based on chance and stats just like everything else.

Quote:
Most Myths are based in facts. alot of the thing u say are myths i have seen work not the items and xp but the gob bombs and cricling.


Circling doesn't work, I tried it early on and there is no difference. Range matters, if you are far enough away the mob can't hit you but position is meaningless. If you are in it's attack range it can hit you *period* and no amount of circling or dodging will help you.

People see the mob run for the mage and they misunderstand what exactly it is they are seeing. The mob tries to get as close as possible to it's current target. When it runs for the WHM it's only to get WHM into it's attack range, not because the actual position within the attack zone around the mob has any meaning.

Edited, Sat Jan 17 07:19:51 2004 by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#15 Jan 17 2004 at 11:50 AM Rating: Decent
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201 posts
Quote:
Oh, and another thing about bombs. There are things you can do to make the gob drop the bomb. Abilities like shield bash. You can also stun the mob with something like legsweep or weapon bash.


No these don't actually make it drop the bomb. Any paralyze or stun weapon skills you use on it while its readying the bomb will completely stop the bomb toss. Its like a spell that can be interrupted like the above poster said.


As far as running away, well, like any spell I'm sure the bomb explosion has a radius, so if whoever it was being thrown at was able to run far enough away where everyone else in the group was out of the explosion radius, they'd probably take no damage. Its like an AE spell. If you notice on things like the -ga spells, there is no dropoff in damage the further the target is away from the radius. This would be why running away from the center of the blast wouldn't lesson the damage any. Now, if you could actually stay out of the radius of the blast altogether...then it'd probably work.
#16 Jan 17 2004 at 5:08 PM Rating: Decent
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1,914 posts
An interesting thought to consider,and perhaps test would be whether the monsters have to follow the same rule we do. Consider the times when it will not attack the monster because it says you cannot see them. Is it the same for them? Could this be exploted? Or do these rules only apply to players.
#17 Jan 17 2004 at 5:21 PM Rating: Default
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179 posts
Quote:
An interesting thought to consider,and perhaps test would be whether the monsters have to follow the same rule we do. Consider the times when it will not attack the monster because it says you cannot see them. Is it the same for them? Could this be exploted? Or do these rules only apply to players.


We tried the following scenario:

Our mages positioned themeselves on a high cliff, right above the mobs, and the tanks went down right below to pull and fight there while the mages would heal and buff and deal damage from above.

This was a good idea since the mob would have to run a long way if the aggroed the mages, unfortunately it turned out to be a bad idea. As soon as the mob aggroed a mage it just went straigt up the vertical 10 meter high cliff and attacked him. We (the tanks) had to run all the way around and just got there in time to get aggro ^^
#18 Jan 17 2004 at 6:19 PM Rating: Decent
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94 posts
One of the myths I'd like to see cleared up:

The MNK skill "Boost" ... does it stack? Does it matter how often you use it, or does it grow stronger with the more time you wait between uses? I've tried all of these, but I can't really see a difference. It seems as though the damage you gain is random.
#19 Jan 17 2004 at 6:46 PM Rating: Decent
boost stacks, a reason why it lasts 3 minutes, cools down in 15 minutes.
#20 Jan 17 2004 at 6:53 PM Rating: Decent
Yeah I tested Boost out earlier when I was messing around. I got my attack up to about 100 from 45 or so before it wore off and reset. Went up about 4-5 points every time I boosted. I don't know where people pull their info from in-game, because it's obviously not based in any conceivable notion of fact.
#21 Jan 17 2004 at 7:40 PM Rating: Default
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682 posts
Boost does stack and be stacked a bunch of times before wearing off. It goes up 5 points if i'm not mistaken but is only good for 1 hit and sometimes doesn't seem to matter much unless you use boost just before using a weapon skill.
#22 Jan 17 2004 at 8:21 PM Rating: Default
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580 posts
Quote:
"You're a lower level than I am; you'll drag down my XP."

This is mostly untrue. Actually, it's the opposite; higher-level players will lower the XP that lower-level players get. That's because XP is based on what the monster /checks as to the highest level player in a party. So, 3 20th level party members might find a mob is "Very Tough". But if they have a 25th level player in their party, the XP will be based on his "Easy Prey". You also have an additional XP penalty if you're in a party with a higher level character.

So, adding a lower level player to a party only affects how many ways the XP is split. Adding a *higher*-level to the party can affect the XP gains of everyone lower than him. It's not the party's level spread as much as it is *your* level spread with the high level person in the party.


Well I wont agree with this statement in whole.
Had a group once..there was a 5 lvl difference ( 1 person 5 lvls lower than the rest ), than the lowest person gained a lvl and the exp almost doubled from what we were getting...not sure what this means..maybe the goblins we had been fighting for an hour and a half, all of a sudden became higher end ITs.( wouldn't that be some timing just as our lowest member gained a level, but you never know )

Anyway no saying that the lower level effects exp ... just saying figure it out from that..
#23 Jan 17 2004 at 10:17 PM Rating: Decent
Here's an other myth some have believed: job/sbj 'passive abilities'(or 'job traits') stack. They don't

For example:
Pal/War Defense Bonus. A 20Pal/10War only gets one Defense Bonus, not two.
Blm/Rdm Magic Attack Bonus. A (post future update) 80Blm/40Rdm only gets three Magic Attack Bonuses, not five.
Rdm/Whm Clear Mind. A 40Rdm/20Whm only gets one Clear Mind, not two.

I would immagine that a Summoner's Auto Refresh(all the time +mp regain) does stack with Clear Mind(sitting +mp regain) wich is great, and probably was considered into the balancing issue. But does Auto Refresh stack with regular Rdm Refresh? My guess is yes, but not sure.

It wouldn't bother me to be proved wrong btw.

My 2gil.

Edited, Sat Jan 17 22:18:46 2004 by Dasef
#24 Jan 18 2004 at 2:15 AM Rating: Default
29 posts
ok, concerning gob bombs

1) They CAN be knocked down thus killing the gob (if you are lucky). Certain job/weapon skills can accomplish this. The confirmed ones (from fighting Gob. Smithies :P) are Jump, Fast Blade, Wasp Sting, Shield Bash, Double Thrust and a few others I can't remember.
2) Bombs are radius based. Meaning if you are out of the circle, it won't damage you. That's why you see those japanese tank runs sofar so fast XD

3) Paralyze/Stun not sure if that's true or not. But if the paralyze happens to work, the bomb toss is stopped (it's tossed if it isn't paralyzed that turn). However, paralyze was cast beforehand. If it's cast right when he's readying the bomb, I am not sure if that will interrupt it.

As for "does jobtrait stacks"?
Easy way to do it is check your job trait when you actually have the job/sub in front of you. Assuming it's like the jobabilities, it will show if the traits appears or not.
#25 Jan 18 2004 at 4:50 PM Rating: Decent
Thief's Knife
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15,054 posts
Quote:
They CAN be knocked down thus killing the gob (if you are lucky). Certain job/weapon skills can accomplish this. The confirmed ones (from fighting Gob. Smithies :P) are Jump, Fast Blade, Wasp Sting, Shield Bash, Double Thrust and a few others I can't remember.


I've wasp stinged during a bomb toss and it didn't do anything. Those action don't in themselves stop the bomb, they just do a lot of damage and are very likely to interrupt any special action by the mob.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#26 Jan 18 2004 at 5:54 PM Rating: Decent
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156 posts
I like the myth that warriors should save provoke until the monster goes for someone else. Warriors should use provoke every 30 seconds so that it never comes to that.

Don't believe me? Have a warrior cast provoke every 30 seconds, then after a minute and a half or so, have your WHM use Benediction.
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