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#1 Jan 16 2004 at 1:07 PM Rating: Decent
Could someone Please explain the AH system, I've looked at alot of threads and couldn' find any about them.. Maybe I over looked some of them?? I doubt it though, I'd be glad if someone could help me though :}

-Blind Rage
#2 Jan 16 2004 at 1:54 PM Rating: Excellent
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The Auction House is where you should be selling most of your goods. It allows players to sell things to other players. Let us say that you have some items to sell from a night of hunting. You have some Copper Ore from hunting Worms and 14 Earth crystals. What you do is go to the auction house counter and click on "Bid." Then look up these items. When you find them (Copper is under Materials > Smiting, Earth Crystal is under Crystals) you click on Price History do see how much they are selling for and also pay attention to how many are currently up for bid.

You'll see earth crystals up for bid in two places. One for a single crystal, the other for a stack of 12. All items either sell individually (ore, equipment and so on), in stacks of 12 (most crafting items) or in stacks of 99 (arrows and such).

You see that earth crystals are selling for 15 gil individually or 200 for stacks of 12. Copper Ore is usually selling for 50 gil but there must be some crafter going on a crafting binge because there is only 2 other ore up for bid.

So then you go back to the main menu and click on Sell. You put up two of your crystals for sale individually for 15 gil. Then a stack of 12 for sale for 200 gil. The copper ore you decided to put up for sale for 60 gil because there seems to be a shortage right now and it is your responsibility as a prudent businessman to jack up the price.

You are charged 1 gil for every item you put up for sale, and 5 gil for stacks of 12.

Now when someone goes to buy crystals or ore they don't get to see the price you are selling the items at. They just know how many are for sale and the price history of recent sales. So if someone bid 75 gil for your chunk of copper ore, then you would get 75 gil.

Money from sold goods is delivered to your Mog House. Check your delivery box to retrieve it.

You check on your sales status in the Auction House main menu. From there you can stop sale on items up for bid and clear out listings for items that have been sold or had their auctions expire.

You can only have 7 items up for bid at one time, so it is important to you keep checking on your items and replace the ones that sold with new items for sale.

Good luck.

Edited, Fri Jan 16 13:56:04 2004 by Lutha
#3 Jan 16 2004 at 2:10 PM Rating: Good
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2,872 posts
The Auction House system as I understand it, please feel free to make corrections.

Every item that can be possibly sold will be listed. Stackable items will be listed twice, first indivudually, then in stacks. The number on the right in [brackets] will tell you how many are available. Example:
Wind Crystal [8]
Wind Crystal (12) [29]
To place an item for sale, click on the item and set your price. If you go to Buy and click on the item, you can view Price History to see how much a particular item has sold for in the past (I believe it shows the last 10 sales). Items sell as first-come, first served, based on price.

For example, you put a stack of Wind Crystals up for sale at 1400 gil @ 11:15. Let's say one person put theirs up for sale at 1300 gil @ 11:30am, another put theirs up at 1400 @ 11:00 am, and another at 1500 @ 10:00am, all on the same day. The order would look like this:
1500 10:00am (peter)
1400 11:00am (paul)
1400 11:15am (yours)
1300 11:30am (mary)
The order in which these crystals sell is determined by the initial bid amount. If someone starts the bidding at 1000gil, they will get the message "unable to buy". A smart bidder starts with a low amount and works their way up. Once they reach 1300gil, they will buy mary's crystals. If they bid again on another stack at 1300, they won't get any more. If they raise the bid to 1400 they will get paul's crystals because paul put his up for sale before you. If they bid 1400 again, they will finally get your crystals.

Let's say someone looked at the price history and saw the last 10 sold for 1500. To save time, they put a bid down for 1500. peter's crystals will sell because he put his up for sale at 10:00am, before everyone else. If that person bids 1500 again, he will get paul's crystals, and paul will be paid the bid amount of 1500, even though he was only selling for 1400.

If someone starts at 1400, paul's crystals will sell before yours and mary's, because he put his for sale before the both of you. If they bid 1400 again, yours will sell before mary's because she put hers on sale last. If they bid 1400 again, mary will be paid 1400 for her crystals.

Bidding (buying an item) is pretty straightforward. As I mentioned, a smart bidder starts with a low amount and raises their bid until finally they get the item. I usually start at half of what the average price in price history is, and go in 50, 100, or 500 gil increments depending on how expensive the item is, or how much time you want to spend to get a good deal.

I hope this makes sense and didn't confuse you further. Let me know if you have any questions or need clarification.
____________________________
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil and vulnerable to missiles.
#4 Jan 16 2004 at 2:23 PM Rating: Decent
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772 posts
There are two main components to the AH. (OK, there are three options on the menu, but two of them are related.)

Bid

Bid allows you to purchase items from other players. Items are grouped by type. You can check the price history of items, but there is no guarentee that is the current going price. Items are sold in a FIFO (first in first out) assuming prices are set the same. If you undercut someone's price, your item will sell faster, but for less money. People also get real upset when the AH economy collapses.


Sell

You can have up to seven items up for sale at the AH. It is best to check the price history as well as the quantity of items currently on sale. Generally you make more money sellings items that stack in groups of 12. Items with the green EX circle cannot be sold.



The AH is usually the best place to get armor, scrolls, some quest items, and crafting supplies
#5 Jan 16 2004 at 2:32 PM Rating: Decent
Thank you both of you did a great job on Explaing the AH system to me, I'm not conefused in any way.. I'm just reading up on the game to find out stuff that I neeed to know about.

My steps for information before buying this game..

1. Learn interface, macros/targeting. (check)
2. Learn Signet, Conquests, and Crystals.(check)
3. Learn how to use AH system.(check, thanks to you guys.) :P
4. Learn about my Job. (incomplete)
5. Learn Group Dynamics. (Half way done, need more explanation.
6. Learn Renkais, and Magic Bursts. (madly confused

Could either of you help me with my last two steps please?

-Blind Rage
#6 Jan 16 2004 at 2:37 PM Rating: Decent
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805 posts
Another consideration is that each city has its own auction house system. Goods placed for sale in Windhurst are not visible from an AH in Jeuno for example. This creates price / demand variance between the locations. For example, there may be a glut of lizard armor for sale in Jeuno as players reach higher levels and sell off old gear. This will drive price for Lizard gear lower there than in Windhurst where demand may be higher but supply lower.

This can even create buy / sell opportunities for making money.

Also, Jeuno's tax system is brutal. Fees charged for placing goods for sale at Jeuno are much higher than in home cities.
#7 Jan 16 2004 at 2:44 PM Rating: Decent
Quote:
5. Learn Group Dynamics. (Half way done, need more explanation.

Whoa! big topic. Recommended reading:

How XP works
http://www.ffxionline.com/forums/showthread.php?s=&threadid=26295

Gamefaq FAQs (especially Macros and job guides)
http://www.gamefaqs.com/computer/doswin/game/16968.html

Quote:
6. Learn Renkais, and Magic Bursts. (madly confused

Read the 2 articles on this page for a good overview:
http://www.playonline.com/ff11us/vt/extra/index.html

EDIT: Dang links on this site =P

Edited, Fri Jan 16 14:53:22 2004 by popsi
#8 Jan 16 2004 at 2:45 PM Rating: Decent
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Well, the last two items on your list...you must understand that they will mostly be learned from first hand experience. There are certain things that just have to be learned the "hard way".

The best thing i would recommend for your last item is to begin studying the Skillchain charts. There are so many of them, that it shouldnt' be much of a task to locate one. Study the chart to no end. Learn which Weapon Skills can be used to create a skillchain and what element they are. Once you've become familiar with the chart, it should be fairly simple to look at the bestiary and figure out which element the mob is weak against. Then apply that knowledge to generate which Skillchain you will do. Keep in mind that at lower levels your Skillchains will be extremely limited.

Magic Bursts. This is a relatively easy concept. A magic burst is when a Mage uses the corresponding Elemental Magic right as the person performs their Weapon Skill. Let me give an example.

Player 1: Does Weapon Skill X
Player 2: Waits 3 seconds and performs Weapon Skill Y.
Lets say the skillchain they were attempting was a Fire effect. So, the mage will cast any Fire Elemental magic at the exact time that Player 2 begins his/her weapon skill. If the timing is correct a Magic Burst will stack on top of the Skillchain. If the monster is weak against that element the damage can be very intense. Another thing to note is; sometimes you'll have a Skillchain that is more than just two players in 'length'. A magic burst can be performed for each skillchain that is produced.

I hope this helps...
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PC: Jefu
Job: 75 PLD/37 WAR
Server: Ragnarok
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My game collection @ IGN (Incomplete)
#9 Jan 16 2004 at 2:53 PM Rating: Decent
Thanks guys your a huge a$$ help lol, I read up on the Renkai, and magic bursts.. It doesnt seem that hard , but you guys say its difficult at first so I'm gonna take you guy's gaming experience for it and just buy the game this month :)

-Blind Rage
#10 Jan 16 2004 at 2:53 PM Rating: Good
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2,268 posts
Quote:
4. Learn about my Job. (incomplete)


What job are you thinking about doing? When you begin the game there is a total of 6 jobs that you can pick from. Depending on your play style, you can choose from one of the 6.

WHat is unique in FFXI, however, is that you can change your job if you currently don't like the one you're doing. For example:

You are leveling a Redmage (jack of all trades, can use magic and not a bad damage dealer, either.) You don't like it, but your redmage is level 6 already. No problem! Go to your mog house and choose "Change Job." You can pick another job, and the status of your orriginal job is retained (i.e. you choose thief so you become a level 1 thief, but you still can go back to being that level 6 redmage.) This begins the subjob ability, which I will explain later.

After you hit 30 in any of the six orriginal jobs, you can choose to quest for nine more jobs. These are commonly refered to as advanced jobs, as they are move "complicated" than others... Well, not complicated, but different dynamics... You can find the quests and explanations of these jobs on this site, under "Jobs..."

Subjobs: Once you hit 18, you can quest for the ability to add a subjob. The subjob will be half of your original level, rounded down. Here's the kicker; you have to level that subjob seperatly, and the MAX level that it can be is 1/2 of your main job, rounded down.

Example: You level your redmage to 18. You want to use Blackmage (damage dealer, magic) as your subjob. But you haven't leveled the Blackmage at all, so when you add it as your subjob, you will become a level 18 RDM (redmage) / 1 BLM (blackmage)

On the other hand, if you had leveled your BLM to level 4, you would be a level 18 RDM / 4 BLM.

Now, lets say you want to level your BLM (as you only get exp if the job is your main job) so you make BLM your main, and RDM your sub. You will become a 4 BLM / 2 RDM (1/2 of your level)

Now lets say you leveled your BLM to level 20, and your RDM to level 24. You sub your BLM, and you become a 24 RDM / 12 BLM. Starting to get the picture?

The six main jobs are: WAR (warrior), THF (Thief), WHM (Whitemage), BLM (blackmage), RDM (redmage) and MNK (monk)

The nine advanced jobs are: BRD (Bard), NIN (Ninja), SAM (Samuri), RNG (Ranger), BST (Beastmaster), SUM (SUmmoner), DRK (Dark knight), PLD (Paladin), and DRG (Dragoon)

Quote:
6. Learn Renkais, and Magic Bursts. (madly confused


These I may be able to help you with, however I would like to see what others have to say (who can probably explain it better than myself.) I can tell you it's not hard to understand once you get the hang of it, just hard to explain.

Good luck!
#11 Jan 16 2004 at 3:05 PM Rating: Decent
You have all Helped me greatly in my "journey" to figure out the gameplay and stuff. I am in no way confused by anything you guys have said to me. I wanted to start off as a Theif, But I heard that they are like for advanced people.. So now I'm haing second thoughts and want to be a monk.

Whats the best Race for a theif or monk?

Thanks for all the help please add more information if you want too :)
about anything in the game..

-Blind Rage
#12 Jan 16 2004 at 3:11 PM Rating: Decent
OH and I have one more question.. Crafting I played on DAoC for like 9 months and was a Tailorer grand master... Whats a good crafting business in FFXI , one that does not take much money and can be done rather quickly.
#13 Jan 16 2004 at 3:27 PM Rating: Good
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8,507 posts
Little off topic from the original post, but in regards to Skillchains and Magic Bursts.

Go here:
  • http://www.adennak.com/renkei.html
  • Great guide on Renkei/Magic Burst combinations.

    Most important thing to remember is you must execute a weaponskill 3-6 seconds after the previous weaponskill and Magic Bursts must land 1-2 seconds after the last weaponskill has finished.
    #14 Jan 16 2004 at 3:29 PM Rating: Decent
    Thankd you very much !! wooot!
    #15 Jan 16 2004 at 3:31 PM Rating: Decent
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    RE: Crafting

    Sorry to rain on your parade...none of the crafting skills are easy and cheap to start. They all seem to share an equivalent amount of difficulty (and starting capital). Personally, I am trying all of the crafting skills. I'm one who likes to have a little taste of everything. Depending on the nation you choose, certain resources will be more easily obtained (at lower levels it is hard to access other areas than those that are in the immediate vicinity of your home kingdom). Not to mention the guilds that may be in your home kingdom.

    You are by no means restricted to anything. Choose what interests you the most. My LS friends chose one craft and they are pretty good at that one craft now. I chose them all and have mediocre stats for each one...its all how you decide to play.

    If you really want to get into crafting right away, I'd highly suggest that you begin with a Theif. The amount of items and gil that drop from monsters will set you off on the right foot financially.

    I wish the best of luck to you.
    ~~~Jefu
    ____________________________
    PC: Jefu
    Job: 75 PLD/37 WAR
    Server: Ragnarok
    Paladin Profile | Bard Profile | White Mage Profile
    My game collection @ IGN (Incomplete)
    #16 Jan 16 2004 at 3:35 PM Rating: Decent
    Thanks for the useful Information on crafting Jefu.. After Reading up on the crafting situation I might be either a Fisherman, or alchemist i think
    :)

    #17 Jan 16 2004 at 3:36 PM Rating: Decent
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    I <3 Fishing.
    ____________________________
    PC: Jefu
    Job: 75 PLD/37 WAR
    Server: Ragnarok
    Paladin Profile | Bard Profile | White Mage Profile
    My game collection @ IGN (Incomplete)
    #18 Jan 16 2004 at 3:38 PM Rating: Decent
    LOL! What the hell is a Linkshell?
    #19 Jan 16 2004 at 4:00 PM Rating: Decent
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    Linkshell

    First i'll start with chat modes.

    There are several methods to 'chat'. Say, Tell, Shout, Party and Linkshell.

    Say: anyone within the grid area you are in will 'hear' this.
    Tell: a direct message to an individual.
    Shout: anyone within the entire area you are in will 'hear' this.
    Party: anyone in your party will 'hear' this.
    Linkshell: anyone in your linkshell will 'hear' this.

    Okay thats out of the way. A Linkshell is an item that can be bought for 8k gil. Once you buy the linkshell you give it a name (the linkshell i started is CidsCrew). Your linkshell can produce Linkpearls; anyone that has one of your linkpearls equipped will be able to chat with you no matter where you are in Vanadiel. Now, from here the linkshell can take many different directions. My linkshell is very small and all of the members are incredibly laid back. I have no rules and my members may come and go as they please. Some linkshell owners have rules; some will tell you that you are not allowed to have any other linkshells! Personally, i hate restrictions; so i formed my own linkshell with absolutely no rules. Yeah, my member list is small; but we all share the same interests and enjoy playing together.

    For the most part, joining a linkshell will be a means of interacting with others. Members share information and often help others that need assistance with Missions and Quests.
    ____________________________
    PC: Jefu
    Job: 75 PLD/37 WAR
    Server: Ragnarok
    Paladin Profile | Bard Profile | White Mage Profile
    My game collection @ IGN (Incomplete)
    #20 Jan 16 2004 at 4:39 PM Rating: Decent
    So basically what your saying Jefu ois that it is a Clan?

    Well thats awesome then hehe .. :)
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