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Why the WHMs are goneFollow

#1 Jan 16 2004 at 9:50 AM Rating: Decent
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173 posts
Note beforehand I'm a RDM and low level (19).

I think the lack of WHMs, at least on my server,
is because a significant amount of people treat
healers like crap, and don't understand the aspect
of healing. I have seen this happen to a significant
amount of WHM, myself, and some RDM.

For instance, last night I was in the dunes
(the pit of all evil), and the puller pulls
an IT pugil when my mp, the other RDMs mp, is 1/2 full.
The tank, a paladin, starts cursing at me when
he is dying, and I have 0 mp, and I'm resting
to try to save the rest of the party,

Right after that, I use up nearly 1/2 of mp casting
protect and shell on everyone, then sit down to rest.
Immediatly I hear, "pulling pugil!" without even a
warning. Tank cursed at me again as 1/2 the party is
nearly dead and I have 0 mp.

Normally I would have disbanded, but we were getting
decent xp and the rest of the party was cool. I didn't
have a problem with the puller because I asked him
to please watch my mp before pulling, and maybe we
should stay away from pugils, and he was cool with that.

So then the tank decides he's the puller for now on
and orders me to debuff, then immediatly start resting
to get mp back on all further mobs. So he then
pulls two IT flies, I debuff, and I start to rest
because the other RDM is healing. Well, the paladin
didn't provoke (warrior sub) and the other RDM
casting was interupted, and the paladin curses at me again
because I was resting. By the time the other RDM was nearly out
of mp I was back at full, and saved everyones *** because
I actually had mp. (Honestly one person did die, but only
because he was poisoned and died before the spell hit him.)
I still think that is pretty decent for two IT mobs.

It would be one thing if this was a novice, but it was
a paladin; rank 3. This isnt even an isolated incident,
this stuff happens all the time. People also dont understand
that while you're resting their is a 4 second delay
to get up and start casting.

I think I'm switching to blm to avoid dealing with these idiots.
#2 Jan 16 2004 at 9:56 AM Rating: Decent
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132 posts
As a fellow White Mage I feel your pain man.

I've thought about switching just so I don't have to listen to all the crap, but then again people really need WHM's so I shall continue to provide I guess.
#3 Jan 16 2004 at 10:00 AM Rating: Default
If you already told them to watch your MP and asked if everybody is ready before they pull and they ignore you, just do what you think is right whether if you wanna leave of stay in the group(at this point nobody's life is more important that your own) After a few death they should get the idea. ^.^

by the way, I'm also a whm... and that's what I'll do if they don't listen.

Edited, Fri Jan 16 10:01:53 2004 by ztock

Edited, Fri Jan 16 10:03:01 2004 by ztock
#4 Jan 16 2004 at 10:02 AM Rating: Default
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4,148 posts
If you switch you're not going to help with the lack of support class players.

I understand your pain but on the flip side ... last night in same dunes in a pt with 2 rdm's all my pt was fighting was T snipps and the occasional T damsel.

After a fight with a T a few players mentioned that it was a close call. Everyone was standing around while waiting for the rdm's to heal mp and heal everyone else. Things were moving very slow.

As soon as the main puller left, i took it upon myself to pull and we still took on T's but also some VT's, and started chaining. Things weren't going fantastically but we went from gaining 40-50xp in 5 min to double (or triple) that. I politely asked the rdm's to rest between fights and the other tanks/melee's to rest themselves (to save downtime).

Rough night ...
#5 Jan 16 2004 at 10:03 AM Rating: Decent
17 posts
It's your own fault for staying with the party. If the party sucked that bad, you either

a. get the group to boot the puller that is obviously a dope

or

b. leave yourself and take the party members with you

and being a whm, i understand totally, but don't stick with a bad group just cause of xp, just leave, throw your party flag up and you'll get a tell soon enough.

valkurm is full of dopes anyways :) most of the parties in my experience i've never had good luck there with. make friends, work with the same people, and you'll always have a fun time online.

Edited, Fri Jan 16 10:07:13 2004 by Auralis
#6 Jan 16 2004 at 10:05 AM Rating: Default
25 posts
It's unfortunate that these people that act this way get groups. In Everquest & DAoC you had specific areas to fight in per level, same goes for FFXI. But in those games if you showed yourself a prick unwilling to cooperate with everyone in your party, then eventually you went LFG or LFP for a long time.

Names do get around, its a static thing that people can't change short of restarting (98% of the time).

The only thing I have to say is if the WHM doesn't speak up when you see someone off and running to pull thats definitley partially your fault. Personally my best friend in EQ played a cleric, so I'm very concious of mana levels, a little too concious (people in this game tell me to pull and get on with it, just watch the MP etc...). Sure I'll watch the MP but I want to be sure my healer is at the keyboard and ready to start healing before I pull a tough mob to the camp y'know?

I'm adapting a bit to just asking if the MP is under 3/4 (white mages, have yet to have a group where heaven forbid red mages heal as primary). I also started playing white mage because there seriously is a lack of them at the times of the day I want to play; if I stay up till 2 am and there's less english people online, then finding one isn't a problem because numbers are limited throughout. But mid-afternoon, all the white mages are in groups, not one lfp for at least a few minutes of checking but usually an hour or so.

I don't think people will underestimate white mages later in the game, but then you have people like that paladin you're talking about. I imagine they're used to working with white mages and not red, so the slight mp difference isn't relevant to him, or doesn't even phase his mind that you're not a primary healer, you're at best back-up/secondary healer, better than someone who has white mage subbed, but not as great at the job as a white mage is. Can't be helped, when you're good at all you can't be great in all ;).
#7 Jan 16 2004 at 10:06 AM Rating: Default
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190 posts
Yeah, just kick the puller out or the tank. Talk to them first, though :), but if they don't get it, kick them out.

As a whm you should have any problems finding new members :)
#8 Jan 16 2004 at 10:13 AM Rating: Decent
I think this is a major part for the lack of white mages. I've survived twenty-seven levels as a White Mage and have seen more than my fair share of bad groups. I'm now attempting to level in Kazham which, according to my Linkshell, is great experience. I'm finding the opposite though. None of them are White Mages so while they wait a long time for a group, they always get invited to groups that are very well rounded. As a White Mage, I have never waited more than one or two minutes for a group, but I've found that all the good groups tend to have healers already so I end up with the poorly balanced groups who (amazingly??) don't know how to skillchain properly and all the rest. I used to think it was good that I got in groups easily, now I'm seeing it's partly a curse.

I think there's more to it however. In order for all groups to have a white mage in them, 1/6 of the game would have to be white mage as their primary class. With all the advanced jobs, assuming an even distribution, 1/15 the game is white mages. Once the next expansion is realeased, this ratio will be even worse. Even if you throw Red Mages in there as healers just 2/15 the game is healers then. This is made worse by the fact that many players who try white mage either find it boring or they have experiences like the one you described.
#9 Jan 16 2004 at 10:22 AM Rating: Decent
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173 posts
It's your own fault for staying with the party. If the party sucked that bad, you either

a. get the group to boot the puller that is obviously a dope

or

b. leave yourself and take the party members with you

---------------------------

As I mentioned before I was still getting good xp,
and I figure I'm going to have to put up with
players like this if I want to go anywhere in the
game. I didnt disband because it would have disbanded
the party: there were no other healers in the area and
it was crowded. I was not the party leader, so it is not
up to me to decide who stays and leaves.

-------------
The only thing I have to say is if the WHM doesn't speak up when you see someone off and running to pull thats definitley partially your fault.
--------------
Pugils spawn right on the beach, so its not a matter of someone
running off and pulling; all someone has to do is hit the
provoke macro.

Also, some places are real crowded, and the puller has to
scout for a decent amount of time to find anything.
A good puller will look at the mp gauges, consider the
mobs strength, and pull accordingly. If he has any doubt
he should just ask, "IT leecher, ready?"

This thread wasn't meant to bash the group, or even the paladin,
it was meant more of a

"understand healing and dont treat healers like crap,
because they will all leave to play dark knights"

even if I didn't word it in that manner.

Edited, Fri Jan 16 10:24:16 2004 by NightSpirit
#10 Jan 16 2004 at 10:22 AM Rating: Decent
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204 posts
It sounds like you got a really terrible group there. I'm hoping all of them are not like that. Just about every group I can remember working in has treated WHM's well. Everyone is quick to pull aggro off of them, sometimes to the point of being overzealous and seeing 3-4 provokes fired off within a second or two of each other. I don't think I've ever seen somebody dumb enough to swear at one while grouping with them. That strikes me as nothing more than a fast way of needing a raise (which they probably aren't going to get).

There are some of us out there that have a lot of respect for what you guys do.
#11 Jan 16 2004 at 10:38 AM Rating: Default
i was the only mage in a full party in qufim last week, primary healer of course. it was VERY rough. i was getting frustrated and kept saying over and over "with all the melee in our group we should be able to get some rockin weapon skill chains going!". the party disbanded shortly after a blm joined us and was asked to be primary healer (the blm left 30sec later)! why didn't i leave? i felt bad about leaving them stranded with NO healer.

Edited, Fri Jan 16 10:40:22 2004 by TheRedDogg

Edited, Fri Jan 16 10:39:53 2004 by TheRedDogg
#12 Jan 16 2004 at 10:51 AM Rating: Decent
16 posts
its amazing how badly we are treated, but we are needed. i am working on getting 75WHM and i plan to make it there. it is a hard track to play a class that cannot solo. you have to depend on others which is good and bad. if you are in a good group, you have a lot of fun, if you get in a bad one, i suggest you leave. with WHMs in such high demand, you should be able to find another group pritty fast. but in the higher levels, it is tough to find a party. i am 36WHM and i usually take an hour to assemble a party, but it is a good party when it is made. i took 1 hour to make a party, but got 2 lvls in 3 hours. so i think it evens out. we pulled some nasty stuff, but the group understands my need for MP. i just give a shout at the end of a fight what my mp% is and they can judge by that what to do. in the higher levels, partys tend to understand the WHM better and how it is hard to keep 4-5 people healed all the time.

just my 2c

~Alex

Edited, Fri Jan 16 10:53:31 2004 by alexandria
#13 Jan 16 2004 at 11:04 AM Rating: Decent
You are playing with nubs then. I am a warrior / mnk and most of the time the main puller and tank. If I see my mages low......" /p I am just scouting let me know when everyone is ready! "

Any good puller/tank would do this. If you get in a party like this I would end it quickly. " /p \n/(<_>)\n/ You guys rock but i gotta go! "

Never argue with stupidity, it can only make you stupid.

BTW : Qufim is the pits of hell....not the dunes :P
#14 Jan 16 2004 at 11:11 AM Rating: Decent
I am a WHM also, and I have seen people die, but havent seen anyone complain at me (How can anyone yell at a taru taru!?) But they will whine about losing exp then log off =\

I was also in a group where the leader treated everyone bad, not just me, he must think hes god or something

But hey, if your healing like mad, and run 0MP then its the pullers fault for pulling IMO, he should know yoru MP before he pulls
#15 Jan 16 2004 at 11:13 AM Rating: Decent
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1,102 posts
I also feel your pain. I'm a lvl 27 white mage and the number of bad groups I've been in probably outnumber the good ones. However, those few good ones rock so much that I make up for all the XP I lost/should have gotten with the bad ones. ;)

I've run into pullers who don't wait for MP to be good before pulling. No, is the WHM ready? No, is ANYONE ready.. it's just, "IT Mob incoming!"

If the group lives, I usually speak up about it. And they either learn, or I start getting snippy.

Generally speaking, if they do a really bad pull, I'll wind up having to use Benediction/Curaga. Then I die. Then everyone yells at the puller for getting the White Mage killed, and they don't do it again. :P Or if they do start doing it again, I don't have to say anything, because the other intelligent folks in the party jump down their throats for me. They eventually learn.

Most importantly, speak up! You can't help it if they pull really quickly, but in general, I keep track of how much MP I use per monster, and if I feel that I'm running on the edge of if they pull something just a little tougher, I'll run out, I'll tell them that I'm taking a rest, now. I won't be healing anyone.

If you have to, say it even BEFORE the monster you're currently fighting is dead. And - don't heal the puller if he won't listen. If he's really hurt by the end of the battle, that type usually won't go pull another unless they're full/almost fully healed.

It generally makes the point. And when I do that, I usually stay seated until I'm totally full on MP. They can pull a little ahead of my full MP, but if I'm sitting down anyway, I may as well get full up so I don't have to rest as soon again.

Feel free to be a little overcautious in your MP gauge - far better to end a battle with some extra MP to spare, than to end a battle with 0mp. You may not get that third EXP chain, but you'd lose far more XP if dead or if you have to wait for a raise.

----------------
Kithan
Tarutaru
WHM Lvl 27
Seraph Server
#16 Jan 16 2004 at 11:13 AM Rating: Default
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951 posts
In a world where how hard you can 'hit' something for seems to be the ultimate cool factor - ALL mages are treated like pawns.

I'm on a vacation from healing for a while...leveling thf - learning to craft - making some gil for once.

You should stick with rdm...after 41 you will be VERY popular.
#17 Jan 16 2004 at 11:16 AM Rating: Decent
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1,029 posts
Let me summarize these typical “group” problems in relation to WHM and healing

1) Warriors do not provoke mobs of mages, which often results in a quick and untimely death of the whm then people from the group.

1a) Wars provoke to often and at random, so they do not provoke when mobs go after mages

2) Pullers take on a mob regardless mages MP, often despite mages screaming that MP is low. It happened to me as whm and blm all the time.

3) Players in general do not know what IS low MP. It is often has to be explained that MP100 is ONLY 5 cureII spells

4) Players in general do not know spells timing. CureII is 2 sec cast, 5 sec recast. Whms are not casting machines. BLMs can, if needed, cast continuously varying attacking spells, whms cannot, healing repertoire is limited.

5) Players do not understand that when multiple targets are hit WHMs (especially on the low levels) cannot heal all group at once without resorting to 2h ability, most likely tanks will be treated first.

6) Many people do not understand even in their late 20 that any cure spell is treated by a mobs as DAMAGE. These wars doing 20-30 dmg should realize that 80 HP recovered in one Cure II is 4 times more damage then they ever can do with a regular attack (see1)

To be fair here something has to be said about whms as well

1) Know mobs you party is fighting. Critical or special attacks can land a lot damage in a single hit. Keep you tanks ALWAYS above this line. It’s good for your survival :)

2) Don’t stay too close to Mobs with AoE attacks. WHMs have good range and if you have to do Curaga or benediction just run to the front line

Just my two cents

BLM25/WHM17 Diabolos
#18 Jan 16 2004 at 11:30 AM Rating: Decent
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173 posts
Good advice skeevy.
#19 Jan 16 2004 at 11:46 AM Rating: Decent
Why have they left?

1. Because other party members aren't patient enough for the mages to rest and get their MP back.

2. Because most party members can't properly keep enemies off of the mages, thus causing alot of damage to the mages or possibly killing him/her.

3. Leveling down as a (white) mage is extremely annoying. It is very difficult for them to get enough xp to level back up by soloing.

4. People need to learn to do their JOB.
#20 Jan 16 2004 at 11:59 AM Rating: Default
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237 posts
Quote:
2) Pullers take on a mob regardless mages MP, often despite mages screaming that MP is low. It happened to me as whm and blm all the time.


This is the most annoying one!!
#21 Jan 16 2004 at 12:38 PM Rating: Default
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216 posts
Quote:
1a) Wars provoke to often and at random, so they do not provoke when mobs go after mages


From what I understand of Provoke, the main tank should be using it every 30 seconds, every moment it's up. The secondary tank should be saving his to Provoke off mages in the event that the mob turns on a mage while the main tank's Provoke is refreshing.
#22 Jan 16 2004 at 12:39 PM Rating: Decent
To me the WHM has all the tools they need to control the flow of xp and the quality of the party.
1) They need you...plain and simple, no healer-no party, and know that you will find a party MUCH quicker than any other if you all have to start searching again.
2) Announcement macro...after every mob, i announce in a macro my MP and what percentage this is of my total MP pool. It is set up like this /p My MP is <mp>(<mpp>). Just like damage dealers communicate thier TP %, we need to let others know what we have to work with. I find tanks and pullers are much more focused on thier job than ours, so don't blame them if they pull with your MP low if you aren't telling them were you stand EVERY time. This also lets them gauge how much MP a particluar mob takes. If you spend 25% per kill, a good puller will know that at 20% MP he can go look because you will have over that amount on by the time the next kill gets to camp...this lets you get that extra chain. Information is king. It also allows more astute party memebers to judge for themselves who is to blame for a bad pull. When they see you announce 15% MP and the puller grabs a IT mob...they know who the idiot is.
3) Heals and Regen...If i need 2 or 3 ticks I will usually only cast regen on the puller rather than any heal, especially if they tend to be pulling a little faster than I am comfortable with. Pullers are a little slower to take off when they are sitting at 60%HP but have regen on.

I can honestly say as a WHM I did not have to many 'terrible' parties, but I also made a point to communicate. If I needed 2 ticks I would say just that. It is important to remeber as well that you do not need to be full MP every kill, just be aware of what % you use on what time of mob, this will allow you that extra chain that everyone appriciates. Like most things in life, if you tell people what you need and communicate, things go alot smoother for everyone.

Hype
30WHM/19BRD/15BLM
#23 Jan 16 2004 at 1:34 PM Rating: Default
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182 posts
In my humble opinion, WHMs have nothing to complain about. This doesn't include bad pullers and rude people in general, but everyone can complain about that (especially the tanks who die first, and the WHMs who have no HP). WHMs can get into a party (past a certain level) without a single problem, so they can pick and choose as they wish; I'll take the ability to pick my party right over the necessity to look for a WHM for an hour. It would seem, to me, that this more than makes up for the ignorant rudeness you'll sometimes experience as a WHM.

yurik (Unicorn) MNK/22 WAR/10 -- Windurst
#24 Jan 16 2004 at 1:35 PM Rating: Default
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182 posts
Looks like Mr. Hype posted the same thoughts as me.

yurik (Unicorn) MNK/22 WAR/10 -- Windurst
#25 Jan 16 2004 at 2:39 PM Rating: Decent
Quote:
From what I understand of Provoke, the main tank should be using it every 30 seconds, every moment it's up. The secondary tank should be saving his to Provoke off mages in the event that the mob turns on a mage while the main tank's Provoke is refreshing.


This is how I understood it as well. Correct me if I'm wrong, but I believe provoke simply adds a huge amount of hate. Therefore, by using it as often as he can, the tank is more likely to keep the mob's hate on him and off the mages. I think too many people misunderstand this.

Edited, Fri Jan 16 14:40:38 2004 by bobanon
#26 Jan 16 2004 at 2:40 PM Rating: Decent
Im glad as a puller and tank that I have not had anyone yell at me for pullng to soon. I am only lvl 14 but i already know how to play a tank. Its not hard really. I dont even care if everyonce in a while I die. It happens. If I lose xp so what. I can always get it back. Any whm and blm that groups with me take minimal damage. Well as much as I can help. I voke only when needed.

The other night I was partying and we were facing an IT goblin. He tossed a bomb and we were all really low so our whm cured us all with one cast and it sent the gob running after her. I chased and chased and chased it around until finally after 3 vokes I got the gob to turn around and we killed it with no one dying.

IMO if I feel the group I am in is not working well together then I just tell them I got to go. Finding a tank is easy anyways but I dont like working with people that have no concept of team work and watching whats happening to other party members.
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