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Help me out here, folks. I need to pick an ADV job.Follow

#1 Jan 13 2004 at 8:47 PM Rating: Decent
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183 posts
Well, I guess I don't *need* to pick an advanced job, but Warrior is pretty vanilla…

So I'm creeping up on level 30. I have an Elvaan War/Mnk, and have pretty much played the role of Tank all this time. It's not bad, I like tanking/pulling, and my character is exceptional at it... But you see so many Warriors around it’s just nauseating. As an Elf there are only a few Adv. jobs for which I would have and inherent aplomb: Paladin, Samurai, and Beastmaster.

Paladin
Pros:
* I become the ultimate Tank, which I'm already pretty good at.
* I get Cures and Buffs, and with high MND they should be potent. (finally, some magic)
Cons:
* Sword and shield are boring and weak (I use H2H now, with Martial arts and some other buffs I'm a really decent damage jockey). With PLD I'll probably hit mobs like a wet noodle.
* Are Paladins unique and still useful to a group with up to level 75?

Samurai
Pros:
* Just cool, can run their own renkies and do lots of damage (though strangely: not as much as a DRK, which makes me wonder what this class's "shtick" is)
* Fairly unique, you don't see a lot of these guys around.
* Elvaan are swordsman, and this is a swordsman's class.
Cons:
* I don't understand what makes these guys stand apart from other Melee classes, what's their "killer app?"
* Can tank, but not as well as WAR or PAL.

Beastmaster
Pros:
* Taming pets and using them to fight other Mobs is very cool.
* Good charisma with decent survivability means I could get in there, mix it up, and would likely excel at this class.
* One of the best Solo classes (when finding a PT is aggrivating).
* Pretty unique.
Cons:
* I really like grouping, but groups seem to have a negative view of BSM. Apparently it's false that a BSM pet will effect group XP, but tell Joe Shmoe that.

Warrior
Pros:
* I like it, and I already have tons of work put into it.
* I can instantly shift from defense to offense depending on needs of the group.
* I get to pick a unique subjob, all three of those previous Adv. jobs pretty much require that I run a War sub to be effective and helpful in PT situation.
Cons:
* Everyone and their little brother has a Warrior. I sit around waiting for a group, usually with 3 other identical looking warriors.
* Will I be unique or sought after in the later game?

So what do you guys think? Am I missing something? Am I stupid? Should I just give up and get a Lincoln Log set?
If I’m going to be a PT member, I want a character that’s going to be sought-after through-out his lifetime. If I’m going to be a BSM, I want to know that it’s not going to be all soloing and playing with myself. I don’t need a PC to play with myself. ;)


Edited, Tue Jan 13 20:47:31 2004 by Averoth
#2 Jan 13 2004 at 8:53 PM Rating: Decent
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758 posts
unfortunately so many people think that, there's a fairly high shortage of war's at higher lvl. Pal would be a good choice if you liked warrior, and your subjob is almost completely leveled for you

also its not really that "joe schmoe" doesn't realize beastmasters don't hurt party xp, its just that beastmasters really don't have a ton to offer a party

Edited, Tue Jan 13 21:00:47 2004 by halfway
#3 Jan 13 2004 at 9:03 PM Rating: Decent
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183 posts
Is a shortage of Warriors a bad thing, though?

Also, what does a Beastmaster do when he wants to go into a burning circle and say, fight a dragon? Does he tame the floating eyeball? :-D Can he zone with his pet, what's a good pet in the domain of the beastmen or a dungeon?
#4 Jan 13 2004 at 9:04 PM Rating: Good
About Plds....I would never wanna play them but they are perhaps the most needed pt job besides whm. At higher levels finding a tank becomes more and more important. Plds become amazin tanks and are the best class for takin hits as the game goes on. Add that to the new spells given for PLD and they just become better and better. Becoming a PLD will not seem amazin at first but later on it will pay off. The amount of defense from a pld/war at lvl 40 (or 50 forgot which defender is at) is amazing
#5 Jan 13 2004 at 9:12 PM Rating: Decent
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183 posts
I am a pretty good punching bag... And I can get some reuse from a lot of my gear... hmmm
#6 Jan 13 2004 at 9:14 PM Rating: Good
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406 posts
I think Pal/War is pretty much Elvaan's best career choice. The class is practically tailor made for their race. Great Str, Vit and HP. Great MND for those white magic spells.

And really, a Pal/War has as much ability to shift between off/def as a regular WAR would, once they get to lvl 50 and gain access to the War Subjob's Defender ability. If you happen to want to be more offensive (which I doubt would happen) just equip a great sword and hit Berserk, or Aggression, or whatever skill it is.

Apparently they're pretty rare for the upper levels too.. which seems surprising to me. But i guess not everyone likes to be the tank/puller.

If you want popularity though, PAL or WHM is the way to go.
#7 Jan 13 2004 at 11:47 PM Rating: Good
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149 posts
Quote:
also its not really that "joe schmoe" doesn't realize beastmasters don't hurt party xp, its just that beastmasters really don't have a ton to offer a party


Not true. Watch the Japanese players (not racist, but sorry gang... these guys have had more time to work the system.).

A lot of BST have gotten plenty of requests from Japanese PTs, even when none of them can speak English and the BST can't speak Japanese. Here's a couple things BST can offer your party:

1> Lower down time = longer chains.
Mages have down time eventually. Especially in a non-optimal group (1 WHM handling enfeeble and healing at once for instance). Your BST can grab a pet during this downtime, and send him against a creature to soften it up for you. As long as the pet dies before the creature, the BST doesn't even have to share experience. This means your party is being productive even during MP load time. This means less downtime, and longer chains, especially since that first battle after MP load is gonna be pre-weakened for you.

2> Specific 'accident' pulls.
This one requires a good BST to pull off, but I've seen it done. Your puller grabs a VT or IT for you. Unfortunately, he snags a T on the way back. Now obviously, your party doesn't want to abandon their kill and run. They also probably don't want the excessive downtime (or death) from taking both of these on at once. Have your BST charm that T. it may not last long, but it lasts long enough for the T to attack the IT, draw the aggro and get killed while you whack it from behind (if you decide to). Let the IT kill the T. No XP loss for the BST, help against the IT... you get the picture.

3> Not every questing party has a ranger, or memorizes locations.
Sure, maybe Rangers are the Wide Scan masters. Holy crap, did you see how useful that ability was huntin the monkeys for fun or trying to track down the twinkling trent when ya first got on? Lots of quests revolve around having to slap a certain type of creature until you get certain drops. Maybe Rangers have a lot better Wide Scan, but BST still have it. It's nice. It's useful, it can save you running around a zone like an idiot looking for the one or two <whatever> left that you need to kill.

BST may not be something people normally think of for their party, but I'm of the opinion that no class is useless given the ability to switch tactics and assumptions to fit the situation. Like it or not, Tank, Tank, Damage, Puller, Healer, Nuke or whatever minor variation... is not the only optimal party.

my 2 cents.

P.S. if you just want to be popular, Pally's are probably the most sought after of those advanced classes.
#8 Jan 13 2004 at 11:57 PM Rating: Good
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149 posts
Quote:
Also, what does a Beastmaster do when he wants to go into a burning circle and say, fight a dragon? Does he tame the floating eyeball? :-D Can he zone with his pet, what's a good pet in the domain of the beastmen or a dungeon?


I'm starting to feel like the BST PR team...

Funny, since I wanna be a Bard and not a BST.

They take broth or jugs. These allow them to call a familiar or 'canned pet' into battle already tamed. The very high level ones supposedly have access to an item that will let them have a minor dragon as a familiar.
#9 Jan 14 2004 at 1:31 AM Rating: Decent
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183 posts
Ease of PT *or* Holding a Dragon in a bottle...

I'm torn. :(
#10 Jan 14 2004 at 1:36 AM Rating: Decent
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149 posts
Personally, I vote design an RP scheme for your character and then do what they'd do.

On the other hand, I just want more RP in the game ;_; I was really really hoping I'd get some from the FF fanbase.

Correction: I was really hoping I'd get some RP besides people wanting to have big d!ck contests with people... I've found a little, but it's a rarity at my level... hopefully the higher levels aren't so level mad anymore and can take the time to RP...
#11 Jan 14 2004 at 2:15 AM Rating: Decent
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183 posts
Final Fantasy is far too "mainstream" for to host any widespread RP. :/

I play for the friend community and the work/reward system. I'm one of those guys who acquired all the Ultimate Weapons in FFX, and then got all the characters hitting for 99,999 each round. For me it's about mastering the game, not pretending to be a different person...
#12 Jan 14 2004 at 2:22 AM Rating: Decent
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149 posts
eh... different philosophies. That's alright...

as far as the familiars thing. I don't think they last very long... you might go ask around the Pally and BST forums or browse them a little until you can tell which ya like ^^
#13 Jan 14 2004 at 5:43 AM Rating: Decent
Here's some more stuff that's cool about BST.

They're almost essential for BCNM fights. (I've talked to a few high lvl Japanese players about this). BCNM fights must be done with a party of 6 (no alliances!) The BCNM has (I forget the exact number) something like 4-6 mobs in the burning circle with it. So one of the best (if not THE best) ways to do this fight is to have beastmasters tame these mobs and turn them against the BCNM. I've heard from numerous high level players that the ideal party for a BCNM fight is 4 BST, 1 WHM, 1 PLD, or 3 BST, 1 RNG, 1 WHM, 1 PLD.

Oh, if you dont know what a BCNM fight is...it's a Burning Circle Notorious Monster. All those beastmen's seals that you dont know what to do with go towards fighting these. There is BCNM 40, 50, and 60 (that I know of). The number (40, 50, 60) refers to the number of beastmen's seals you need to do the fight, as well as the level cap for that fight. The reward if you win? Mad loot. ^^

And just an interesting fact...on Midgard, the record for defeating the dragon at the end of the Dragoon quest is 1 min, 3 seconds. The owner of the record? A lvl 65 BST who soloed the thing with his Funguar. The Dragon didn't even touch him. Hehe.

Anyway, BST is a cool job people! Try it out! :)
#14 Jan 14 2004 at 10:22 AM Rating: Decent
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1,576 posts
I personally want to hear more about what everyone thinks about samuri. I also think the concept of the samuri is cool but it really doesn't seem that powerful of a class. Maybe (and probably) it's just my ignorance talking so please feel free to inform me :)

The only time they can pull their own skillchains is w/ their 2HR. While that's a pretty cool ability, I wouldn't base my decision on any job's 2HR.

It would seem that the only place in a party for the SAM is to start skillchains. Any high levels out there want to explain what their role is and the demand for them in a party at later levels?

It seems that they might make a pretty cool subjob for the TP bonuses. I've heard that the TP store is gimped as a subclass however. I wouldn't think that SAM would make a great sub until your main is at least level 60. You get meditate at SAM30 and the Demon Circle would be useful at later levels (there aren't any pre level 40-50 demons right?).
#15 Jan 14 2004 at 10:34 AM Rating: Decent
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204 posts
If I were in your shoes I'd take a closer look at SAM and/or DRK.

If you like weapon skills the Samurai is what you want to be. You can build up TP very fast with this job. I haven't been able to finish this quest yet myself, so hopefully a few SAM's will respond to this and give you a first hand account of what it's like.

Dark Knight is something I just started myself, and given your description of what you're looking for it sounds like something you might enjoy. 2 handed weapons are most common, and last I heard, they are the biggest melee damagers in the game (RNG and BLM's do more damage overall at most levels).
#16 Jan 14 2004 at 10:46 AM Rating: Decent
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171 posts
Bah, be a mage! Who needs swords and weapons when you got magic ;)

Lol, jk...Good luck with your decision. At least you can change back at any time without losing any xp and that, my friend, should make the decision that much easier.
#17 Jan 14 2004 at 11:09 AM Rating: Decent
42 posts
I am a Paladin/Warrior most of the time, but sometimes hunt as a Thief/Ranger. You really need to browse some of the job forums like one of the previous posters suggested, and see what people who actually work in those jobs have to say about them. In addition lvl 1-10 takes no time at all so it does not hurt to just go and do the quests for the jobs you are interested in, and then lvl them up to 10 just to get a small taste of them.

Since Paladin is one of the jobs on the table I will give you my two cents here. Its absolutely awesome! I get so much more love then I did as warrior. Finding a party is much easier then it was as a warrior also. Both are good jobs, but IMHO Warrior is basically a middle of the road Paladin/Dark Knight without the Magic abilities. I am a lvl 29 Hume Paladin/Warrior right now. Have 485hp base 128mp base. Using Cure I's (8mp), and Cure II's (24mp)I can heal myself with 5 CureII's amd 1 CureI for a total of 480hp plus I get a huge amout of hate from using heals. So much that provoke can not even pull mob off me. So taking into account base and magically recovered I have a grand total of 965hp at my disposal in battle. Then the 2 hour of invincible makes you impervious to physical damage for 30 seconds, and also gives huge amount of hate. Honestly as a tank no other job comes close. I have not done either of the two other jobs so I don't have $.02 on those. Hope it helps.
#18 Jan 14 2004 at 1:46 PM Rating: Decent
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216 posts
From what I hear across the board, WAR at higher levels is only good for subbing, but it is an *essential* sub for the tanks. Cure/II/III is nice to pull Hate, but it is simply not enough. With WAR sub's Provoke + PLD main's Cure/II/III, you're a Hate machine. A Hate factory. A multinational Hate corporation.

So my advice is to take WAR to 37, grab PLD for groups, and level something else for fun or when you're tired of tanking. BST is good, because they can solo, for those times when you're ticked off at a group of 5 morons and don't feel like interacting with their contemporaries. ;)
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