Forum Settings
       
« Previous 1 2
Reply To Thread

A good puller.Follow

#1 Jan 13 2004 at 10:53 AM Rating: Decent
*
134 posts
I have a strat that ive been using in a few group and they have all loved it. But ive been in a few groups that would refuse to let me, a monk pull for them. I noticed when in a group and the battle is over I always have full health. Well, like really 90% of the time, the other 10% I may have got hit once or twice during the battle. The warrior is going out there, coming back half to 3/4 dead from pulling IT mobs, mages heal, he needs to provoke to keep hate from the time the battle starts to its end.

Im thinking thats such a waste of HP, for me. I thought, hey, why not me pull so we use my HP first. Im a monk, i have lots to spare. So i pull the IT mob back, on the way to the group I get hit twice so down a bit or up to 3/4 health. Thats fine though, as soon as i get too much lower then 3/4 health the warrior vokes and takes hate for the rest of the fight. Usually they dont need to voke off me, i never get hate. As soon as the war hits once he gets the hate always over me. From this point on in the battle the war vokes when whm get hate. White mages dont need to worry about healing me, they still focus on the voker(s).

So battle ends and mages have more MP. The group has more HP and we are ready to go again. I just think this makes sense. The parties ive done this with love it. We have like no down time, its one right after another, bang bang. And its very safe. Think about it. Try it.
#2 Jan 13 2004 at 11:06 AM Rating: Decent
***
2,285 posts
Tank and puller should be different (when possible, and sensable), especially when you need time to find your next kill.

If the battle is comfortable and need to keep chain going, whm should have the puller at an acceptable level to leave as soon as the mob falls. Then heals others, then rest for mana.

As a contrast as my 24 Mith War, I love pulling with my lvl19 flame boomerang, as I have high throwing skill (thanks to twinkling treants) and I have invested in full chain, and have high evasion, which makes me a great tank. Either way I tank, and often pull with this toon.

Honestly whatever works.
#3 Jan 13 2004 at 12:56 PM Rating: Decent
****
4,575 posts

i thought no skill went up when fighting that treant? darn..if id noticed any skill gains i'd be fighting him with everythign i had to get skill ups.

that's a good idea..unfortunately some warrs will want to do the pulling b/c they have more DEF. unfortunatley most of them dont have ranged weapon so they pull with provoke...which means they are pretty close to the mob and yes, often they come back with enough HP lost that they need a heal just to start the battle.

if only people would try new ideas...
#4 Jan 13 2004 at 1:21 PM Rating: Decent
I kind of like having my THF pull. Just hit the mob with my boomerang and run back to the party where a WAR will provoke. I rarely even get hit.
#5 Jan 13 2004 at 1:27 PM Rating: Decent
**
364 posts
I agree with Purple to an extent. The ranged weapon is a wonder for pulling in something without hopefully bring a few unwanted friends with the monster you are trying to get. Provoke pulling I have seen work with some people, and cause death for me/others. It usually comes down to the skill level/awareness of the puller. As for the puller being another person then the tank, it has been both good and bad again to have the setup that way. If you have a THF pulling, that tank best be getting that mob off of their back if you want them to live. MNK types seem to have a really hard time pulling because of the lack of ranged weapons and can take a huge amount of damage/die before then get back, but I have seen it done well by some. Usually with a "Provoke please!" spammed into my chat window.....:)
#6 Jan 13 2004 at 1:31 PM Rating: Decent
Its definitely one of the strategies most good parties use. The puller should never be the tank, and usually the puller shouldn't even be one of the vokers.

Most good parties I've been in (I'm a PLD/WAR), a THF, MNK or DRK will go and pull, and then I voke it off them. Usually we have another voker who will voke only if I can't maintain hate and the mob goes after a spellcaster. Otherwise I keep voking, and the WHM only has to worry about healing me during the battle.
#7 Jan 13 2004 at 1:35 PM Rating: Decent
**
805 posts
When I was levelling my War to 30, I always intended on going ranger so always had my bow skill at max. I found it very effective to pull and be main tank. I would pull using the bow, often hitting and building hate right away. As soon as I was back in the camp, I'd turn and provoke and we'd go from there. With the initial damage + the provoke, hate management was easier and let the BLM and damage dealers start hitting hard sooner. Generally, I would start running for the next one as soon as the mob dropped, usually with a cure II hitting me on the way out the door. Worked good except I often forgot to cast for treasure! It can be very tiring, though, as you get absolutely no rest.
#8 Jan 13 2004 at 1:42 PM Rating: Decent
**
951 posts
Although I've never seen or done it, I think monks would make excellent pullers, but not quite as good as rangers and thfs.
With uber-high hp and decent evasion - all a monk would have to do is stock up on lots of pebbles...

Just, please...don't go up and hit it to pull =/


I agree - in most cases voke should not bu used to pull, and the mt should not be the puller either.
#9 Jan 13 2004 at 1:53 PM Rating: Decent
**
364 posts
[quote=Dhita]With uber-high hp and decent evasion - all a monk would have to do is stock up on lots of pebbles...
quote]

I have never seen anyone use a pebble at all. I think it would be funny as Hell to see it. Just like a little kid throwing something to get them to chase you...:)
#10 Jan 13 2004 at 2:39 PM Rating: Decent
***
1,178 posts
Red Mages make excellent pullers for a variety of parties.

In a well disbursed party we pull with a nice long range Enfeeb. This saves us time in getting the enfeeb off while it's hitting some of the tank types, and a Provoke will usually get their attention.

In a tank heavy party, and the right area we can pull with Bind Enfeeb Enfeeb Enfeeb, and then run to Base Camp when it loses the Bind. Make sure your War's are out from base camp aways, and run right through them. This way they can get in some swings, and their Voke's have a chance to take the agro off you. This gets the mob to come in nice and weak, and if you put Regen up before you pull any hits it does get on you will be healed by the time the fight is over.

For Mage Heavy parties Use Gravity to pull . . . It sticks really well, and then the Nukers can nuke nuke nuke as the mob slowly crawls your way. Keep bind handy in case the mob breaks free too soon, and it should work out fairly well.

Of course the RDM isn't an optimal puller, but these scenarios work fairly well if you need something besides that PAL to pull.

Thanks
#11 Jan 13 2004 at 3:10 PM Rating: Decent
*
179 posts
Quote:
i thought no skill went up when fighting that treant? darn..if id noticed any skill gains i'd be fighting him with everythign i had to get skill ups.


Heheh I maxed out everything I had in like 1 hour. Only thing not going up too fast was parry, but then again I didn't parry it too often :P
#12 Jan 13 2004 at 3:19 PM Rating: Decent
*
134 posts
Quote:

I have never seen anyone use a pebble at all. I think it would be funny as Hell to see it. Just like a little kid throwing something to get them to chase you...:)



I use pebbels all the time. Every time i use steal on a worm type thing like the maze makers or the ones in quifim i get a pebble. I have never actualy hit anything when i use my ranged attack but it still pisses them off none the less.

Also being a monk/thief enemies miss me quite often. But yes, when hit, im hit hard. Not sure how it will be at higher levels but so far have had no problems.

I have been in parties where lil taru blm think its fun to get the first hit in. I drop out if they do it twice. Cause they ***** to the party that they got him killed. hrmmm. dumbass. You may have to if all mage party, but not if you have anyone that fights melee or ranged.
#13 Jan 13 2004 at 3:20 PM Rating: Decent
*
183 posts
Johari, you're neglecting the fact that Wars have better defense than you, and will thus take less damage from a mob. Since a WHM cure is going to heal the same amount on the both of you, it's more cost effective to heal a War over a Mnk. If your WAR pullers can't pull without taking a bunch of hits, well, they suck.
#14 Jan 13 2004 at 3:22 PM Rating: Decent
*
64 posts
The thing about pulling is that there is really a skill to it that most people who don't pull frequently don't notice, It makes a big difference on how well your party performs. If you get someone who's a bad puller they'll be pulling the wrong mobs, taking to long to pull a mob(kills the exp chain), coming back at like half health, or bringing a chain of gobs back to camp. There are a lot of things to know such as what mobs link or where mobs spawn and what kind of attacks certain mobs have. That's why in almost every party I'm in where most of the people in the party already have had me pull for them, I usually get chosen as puller, even though I don't have any ranged attacks or anything. I like pulling too, it's a lot of fun (a whole lot better than standing around waiting for the next mob), and as far as what jobs make the best pullers, I'll admit there are some jobs that are better at it than others. but alot of it goes by who's the best puller in the group, I was in a group once with a ranger pulling, but he was a terrible puller (pulling low level mobs, mobs that are way harder than they con, and linking mobs) we decided to change pullers and one of the other warriors pulled and our exp gain instantly almost doubled. So job doesn't really matter much for pulling, well i guess you wouldn't want your whm or blm pulling no matter what, but besides that pulling is really something that anyone can do, and It's usually the player, not the job that makes a good puller.
#15 Jan 13 2004 at 3:23 PM Rating: Decent
*
64 posts
sorry double post by accident

Edited, Tue Jan 13 15:24:43 2004 by joust
#16 Jan 13 2004 at 3:29 PM Rating: Decent
*
134 posts
No im saying that when we are done battles i always have full to damn near full hp. Lets use some of that hp first. When i pull and run back i dont need a heal cause the war can voke once i get around half HP left (if i somehow maintain hate), war then keeps hate the rest of the battle. Whm just needs to keep an eye on the voker like always.

Its just hate management, ive seen so often a war voking, run back, needs cureII, beast think OMGWTF kill da whm! warrior cant voke for 10 seconds again, whm dies in 2 to 3 hits, war vokes at last sec, gets uber hate, dies, rest of party run to zone dying in process. It Happens.

Party with two vokers is perfect. I have never seen a mage die with a party with two vokers.

Edited, Tue Jan 13 15:33:29 2004 by Johari
#17 Jan 13 2004 at 3:36 PM Rating: Decent
Drama Nerdvana
******
20,674 posts
Im a lvl 24mnk/10War. I can pull if need be but i dont like to.
On the other hand im great 'voker.

Usually im in group with 3 or more tanks. I find it helps to have people 'voke off tank whenever someone HP goes yellow, this way we all share damage, we all get a little hurt but no one gets hurt bad and the WM has easy time healing.

This method works greatfor me. Ive been in groups though that believed only one person should take aggro for majority of time and it ends up with battle over and that person almost dead or WM lacking MP.

I think monks are fine vokers and pullers ( i just dont like to pull but i love voking once combat has started to give tank a break).

I just hate people who have Provoke ability and never use it, they dont wanta get hit or its not there job to be main tank etc., the only way its okay to not use provoke is if you made decision to be mage/warrior then i might let it slide but then i would bug you for job/sub choice :P


Edited, Tue Jan 13 15:37:37 2004 by bhodisattva
____________________________
Bode - 100 Holy Paladin - Lightbringer
#18 Jan 13 2004 at 3:38 PM Rating: Decent
I am very vocal about wanting to pull and I normally pull for my groups and I enjoy it. I am good at it and I pulled from level 12-18 with my war and only at around 17 with my theif did I ever get an add (no joke), of course I had exp playing the game with my level 25 whm first. There are many important things to consider when deciding who is puller. The puller should know the zone they are pulling in well and the mobs in it well. If the only knowledgable people in your party about the zone/mobs are mages then ask them before pulling, etc. These are obvious things. I'm very demanding about pulling and I am normally the person who leads the party. I will yield my leadership and being puller if it's best for the party or if the party agrees on someone else for either task though. I assume a lot of pullers who really love it, like me, want to pull so badly that it might go to their head and make them not do what is best for their party. My last point of consideration when deciding who is puller, which most people don't consider. Is that since your experience is based off of the highest level person in the party. It's sometimes better for the party to have the highest level non-mage pull so that you won't pull really weak mobs for bad experience.
#19 Jan 13 2004 at 3:46 PM Rating: Decent
*
183 posts
It's not like you've found a way to "cheat" the system. Yeah, you might have some Extra HP to take some shots, but you're still going to need Cures, and the higher MP cost still applies. You certainly shouldn't be /healing between fights, as that drains TP. If you're group is organized correctly a monk should rarely take hits and never have to /heal.

As a War/Mnk, I can say that:
1. I've never had a problem with pulling and *keeping* the hate.
2. I've never had a problem getting back before the mod has done any (or serious) damage to me.
3. I've never had a problem being puller/tank and running an EXP chain to #4 (except where there are no mobs around)
4. it’s all technique, there's nothing magical about it
.
#20 Jan 13 2004 at 3:55 PM Rating: Decent
Ah, forgot to add something... I have two strategies for pulling. One is the obvious. Use my boomerang... The other which I actually think is better is to sneak attack before I even go out to pull a mob then find one and sneak up behind it and do a bunch of dmg. I hit the star key to lock off of course and run back to the group engaged to the mob, lock back on and as soon as the tank has voked I get behind the mob and sneak attack again. Double sneak attack just as the battle has started. Works wonders. The only reason I use my rang is because I need skill in throwing badly right now. :< Sometimes if the mob is far from your party it might be wise to use the rang also. But most of the time this is WAY better.
#21 Jan 13 2004 at 3:57 PM Rating: Decent
*
183 posts
"I just hate people who have Provoke ability and never use it, they dont wanta get hit or its not there job to be main tank etc."

You're really not doing anyone any favors if you're provoking while the healer classes are able to stay ahead of the tank's hurt.

The person with the highest defense should ideally hold aggro for the ENTIRE fight. It's only appropriate to juggle hate amongst the Melee classes when either: 1. The tank gets down to orange. 2. The main healers are OOM 3. A caster took hate, and the Main tank doesn't have a Provoke ready. Even in those situations, there should be a "Provoke Order," normally in line from highest defense rating to lowest defense rating, and typically Monks end up near the bottom of that list.

I see it all the time, I'm the tank for the PT and I’m getting hit for say, 25hp a round. Suddenly, out of the blue a Monk will provoke, and start getting hit for about 30-35 hp a round. I tell them to cut it out, they're wasting MP.
#22 Jan 13 2004 at 4:00 PM Rating: Decent
*
183 posts
Oh, I forgot to add. With the main tank holding aggro well, it gives the other War and War sub classes a license to use Berserk and other attack boosting effects (at the cost of defense). This helps the PT get through mobs faster and gain more EXP over time.
#23 Jan 13 2004 at 4:23 PM Rating: Decent
29 posts
Ok, laugh all you want, but I pulled too, and I am a whm >.<
Dia/Poison are the best pulling spell I find, since it's fast to cast and you can rlh :) (don't recommend pulling as a mage unless your group is extremely slow or you have a 2nd whm/backup healer). The best pullers I have found so far are thieves, rdm and drk. There are often times when we start the fight with the monster at 3/4 health just from the thief's attack (although very few can pull it out properly). The drks are my favourite pullers (if they know how to pull :P) I always leave the drk with about 350+ hp, but not max so they can pull with their drain :) You have no idea how much times I had full mp in the middle of the chain ^^ Rdm are excellent pullers too, they can take some hits (which they never do if they know what they are doing ^^).

As for the part about not provoking even if they have it. Yes, I hate it too (especially dragoons, damn, I am actually starting to hate that class... nuuuu >.<). I had a party where there was 2 whm and we both died. Cause
1) Warriors are too busy watching TV (kick them off the team if that's the case, the exp loss WILL add up -.-)
2) Dragoons are too much of a wuss to pull it even though EVERYONE but themselves are orange
3) Where monks/thieves think they are tanks and tries to keep the hate on them. If you are a monk, please don't pull, unless you are in an area where they do minimal dmg to you or you have 2 whms. (Divine Seal + Curaga = Free Ben ^^) A pally going yellow at 20 hp intervals is better than a monk getting hit for 50+ :)

And warriors, PLEASE, learn to pull. It IS possible to pull with provoke without getting hit once (in most cases, if it's a fast monster, then it's acceptable ^^). Most experience players knows the maximum range of the provoke, if you don't, learn it. While you see the provoke animation, start running already. The monster shouldn't be able to come CLOSE to you if you do this right. This is from doing it myself in the Valkrum dunes as a warr and watching my troops of little taru warr. pulling in Qufim ^^

One kind of puller I fear the most is the wreckless ones where they don't pay attention to the whm's mp. A head up to whms, if you see someone pulling with your mp low, just tell the party to zone and ignore the idiot. You will die otherwise :)
#24 Jan 13 2004 at 4:52 PM Rating: Decent
Thief's Knife
*****
15,054 posts
Quote:
me/others. It usually comes down to the skill level/awareness of the puller. As for the puller being another person then the tank, it has been both good and bad again to have the setup that way. If you have a THF pulling, that tank best be getting that mob off of their back if you want them to live.


It's a common misconception that THF can't take hits and will fall over and die if somthing agroes on him. THF is actually better at holding agro than most other non tank classes (particularly when you're using a lot of stat enhancing gear to augment his already high DEX and evasion), 50-70% the time the mob completely misses him or does reduced damage. The other day a giant was throwing boulders at a party I was with as we ran for the zone for 150+ damage each (found that out later), I got hit with 4 and none actually hit me for full damage. Three did 20-30, and the fourth did 80 or 90.

Quote:
I just hate people who have Provoke ability and never use it, they dont wanta get hit or its not there job to be main tank etc., the only way its okay to not use provoke is if you made decision to be mage/warrior then i might let it slide but then i would bug you for job/sub choice


THF/WAR cannot provoke because THF needs to sneak, and provoking prevents this by keeping him from being able to get behind the mob. Provoke and THF are fundamentally incompatible. There are exceptions, such as if the WHM is betting beaten senseless and none of the tanks can provoke yet. If a party insisted I provoke like a tank I would just say "so long" and go find a party that understands what THF is and what he does. Chances are they're going to be pissing me off by not being able to sit still and hold agro while I sneak anyway.

Edited, Tue Jan 13 17:03:46 2004 by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#25 Jan 13 2004 at 4:57 PM Rating: Decent
*
183 posts
Lobivopis, how about a sneak attack and then flee to pull?
#26 Jan 13 2004 at 5:09 PM Rating: Decent
Thief's Knife
*****
15,054 posts
Quote:
Lobivopis, how about a sneak attack and then flee to pull?


THF only gets flee every 5 minutes, and it lasts for 30 seconds. This means no chains, and it's 10x harder to maneuver for a sneak in battle. And if the mob was too far away from the party it may loose interest when THF gets out of range. Flee is only good for zoning and for stealing from a VT or IT mob and running away (steal and flee recharge at the same rate)
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 661 All times are in CST
Anonymous Guests (661)