I've had a week of hell in Valkurm (added seven people to blacklist), and I need to say something before I die and respawn in Square headquarters with TNT strapped to my chest.
Here's the situation:
I'm an Elvaan samurai/warrior leveling in the Dunes, from level 12-20. For the last few groups I've been in, I feel like I've had to do everything for the group except heal: decide where to camp, what to kill, be a main tank, come up with and repeatedly remind people of skillchains, argue with the group over why it's not in our best interest to pull an IT mob that will kill us, and pull for the party for long, extended periods of time. I'm not a control freak or anything - it's just that no one in the group was willing, or able to do these things, and most were advanced jobs goung through Valkurm the second time! (and some couldn't even skillchain... shame shame)
After doing this for several hours, I'd notice as I was running back with the gazillionth mob, that it was more like I was 'soloing' all these monsters, with some healing and offensive help. Some members wouldn't even engage until I'd hit it a few times on my own. Sigh. I think some party members get thrown all the work on them, and it's not fair.
So, I'm wondering:
Do you think some party responsibilities are unbalanced? In terms of things you have to worry about. For intance, the thankless job of pulling that has the puller constantly running. Who should pull? Do you think some jobs have it easier than others? It definitely seems that way to me. Some just sit back and wait for the monsters to come without having to worry about (or refuse) provoking, or chaining, or healing.
I realize that as much whining as I've done here, some of you have carried your groups above and beyond what I've listed here. I remember a Paladin that did almost everything for our group - pulling, leading, healing, tanking, educating - and for players like that I am extremely grateful.