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A Word on the Jacks, and Wasted PotentialFollow

#1 Jan 12 2004 at 9:38 AM Rating: Good
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1,178 posts
Hello

Some of you might say this thread belongs in the Jobs forum, but I am posting here because this message is for all the NON-RDM's out there, and all the n00bs whome I have worked with recently.

I have been playing my RDM since November of last year, and have something to say. Red Mages are NOT just Backup Healers. Sure they often fill that Role, but they are so much more.

Recently (in Quifim) I have been told by 3 Party Leaders to "stand back and just Heal". Twice this was in an "Optimal" party (ex: 2Tanks/Vokers, 1 MNK, 1BM, 1 WM, and me).

My response both times has been "Ok, if that's what you want, but you're wasting part of my potential."

In an effort to keep this post short, and easily read I am going to note my points here, with little discussion.

If I have the right equipment I can hit fast, and often

My EN spells can do some Damage as the battle progresses

I can cast Cure Spells as well from the front lines as from the rear.

I understand that as time goes on I'll be forced more, and more into the backround as AOE's get worse, but at 20-30 I can help on the front lines . . and I want to.

I will rarely draw enough Agro to turn the mob to me, and even then I can take a hit or three

I understand my job. I backup every other class in the party (Including War). I understand things won't be this way in 15 levels or so. Once I get Refresh, and convert I shall stand back with the other Mages, and come into my own.

But all you Level 20's-30's Leaders out there . . . Let me do my job.

Thanks for reading
#2 Jan 12 2004 at 9:45 AM Rating: Decent
"Twice this was in an "Optimal" party (ex: 2Tanks/Vokers, 1 MNK, 1BM, 1 WM, and me)."

Sounds like that party needs another healer and not another attacker :)

But in most cases I do agree, there's no reason not to have a rdm toss out a couple debuffs be attacking while doing the backup healing. Having a rdm just stand back and heal is just like pulling in a whm 5 lvl's down from the rest of the team... makes no sense. Every one should play thier role for all its worth, and rdm's are worth quite a bit :)
#3 Jan 12 2004 at 9:50 AM Rating: Default
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1,178 posts
THat is why I put ""Optimal"" in quotations.

Everyone has a slightly skewed idea on the "Optimal" Party, and I just provided that rundown as an example of my recent experience.

It's been this way since level 20 . . . everyone treats the RDM's as a sub-par healer . . . A WM with too few MP . .

I mainly want the people doing this to understand that we have so much more to offer.

Granted there are PL's out there that don't object when I pitch in, but that's usually cause I group with my LS mates, and one of them is usually PL.

Thanks
#4 Jan 12 2004 at 10:15 AM Rating: Decent
I have noticed this too... some are even desperate enough to have me as a Back-up healer... There seems to be lack of WHM at our level!!!

Maybe you should consider Subbing a BLM... This will probably give a nice Black Spell boost, and parties will look at you differently...

You can use Black spells in combination with your melee skills... What do you think?

Edited, Mon Jan 12 10:19:41 2004 by LittleTimmy
#5 Jan 12 2004 at 10:22 AM Rating: Good
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1,178 posts
Well I sub WM right now, and perhaps that is part of the issue, however any Caster sub (WM, or BM) really ammounts to +20-30 MP. So in other words 1 extra Cure2.

I tried Subbing BM for a time after I got my SJob, however parties were even less interested then when I subbed WAR.

Really I am hoping people will read this post, and understand that RDM's have way more to offer than just another Caster that can flex between types of spells.

The post is all about remembering that we not only cross the WM/BM, but also we do a little of the Melee too.

Thanks for responding
#6 Jan 12 2004 at 10:28 AM Rating: Decent
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758 posts
LittleTimmy wrote:
There seems to be lack of WHM at our level!!!

Maybe you should consider Subbing a BLM... This will probably give a nice Black Spell boost, and parties will look at you differently...


I guess it depends on your goal. Until you hit level 41, one of the main appeals of a rdm is you can backup heal, if you intentionally take away a main reason the party wants you...you may be doing yourself more harm than good.

Really though if you don't like being the backup healer, RDM may not be the best job for you. Even at higher levels the rdm is responsible for debuffing, dispelling, casting refresh on the mages....and backup healing. If you already have a whm and brd/whm you may get away from healing to some extent, but you will very rarely if ever see a high level rdm use a damage spell, with magic bursts being the exception..they just aren't well suited to it and their other jobs are more important.

RDM's are very versatile, but just like any other job they're going to have a specific role in a party. Unlike others the role of a rdm may change from party to party, but not wanting to do what the party needs you for will not help you or the people you play with.
#7 Jan 12 2004 at 10:38 AM Rating: Decent
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162 posts
I backup heal constantly, from the front lines. Throw the debuffs I need to, engage, and cure as necessary. Honestly, how many times do you get a chance to rest for MP during combat? Usually, with the 10 second tick time, it has done little good for me.

Frankly, at these levels, anyone who thinks otherwise is WRONG. And they are missing out on your potential.

I would rather not group with these types than to have someone tell me how to do my job.
#8 Jan 12 2004 at 10:39 AM Rating: Decent
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216 posts
1) A Tarutaru RDM in the 20's (Qufim level) has more MP by a fat margin than any non-Tarutaru WHM. The reason why a WHM is essential as a healer is not because of MP. It's only slightly because the WHM has a higher healing skill. The WHM is essential for status-effect-na spells and for group-effect spells. However, the spell level differences don't come into play until Cure3.

2) "Sounds like that party needs another healer and not another attacker :)" The RDM heals just as well from the front-line as from the back - unless there's a Bard in the group.

3) Everyone should read the first post on this thread:
http://vnboards.ign.com/The_Red_Mage/b22541/62282178/
#9 Jan 12 2004 at 10:43 AM Rating: Decent
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171 posts
in general, a RDM's melee attack won't do enough significant damage to warrant him being on the front lines. I guess it would be alright to stand in the fray against Clippers, but against Pugils, a RDM should be back with the WHM and BLM. The Pugil's AOE attack does enough damage that having a RDM get needlessly hit by it is counterproductive for a good party.

When you hit 28 and go to Kazham, you'll realize how important it is for mages to stay out of the fray when a mangragoda uses its AOE sleep attack 3 times in one battle.
#10 Jan 12 2004 at 10:53 AM Rating: Default
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90 posts
UberJerry wrote:

I tried Subbing BM for a time after I got my SJob, however parties were even less interested then when I subbed WAR.


Um... I've seen this happen SO many times. I stopped counting how many times I've seen non-warrior classes get overlooked because they didn't take WHM as a subjob. It pains me.

Parties can do wuite well with one dedicated WHM. "ooh but too much down time bla bla bla!" shut up! For every argument about how parties absolutely super-need 2-3 WHM I can point out parties where all we had was a PLD/WHM and a THF/WHM to do the healing and we still racked in the EXP. And this was in Yhoater Jungle at level 26!

If your tank is doing his job correctly, you only need a single WHM to keep him standing and take care of AOE of/when it happens.
And Just like how a PLD can cast Cure to keep aggro / heal friends a RDM can cast while also stabbing the bad things with the pointy end of his weapon.

[I've also seen several Melee classes get overlooked because they don't have WAR subbed as their subjob. Hulooo! a DRK should HAVE SAM/THF or RDM/BLM or whatever as a subjob. Stop asking him to switch to WAR and provoke! Dummy!]
#11 Jan 12 2004 at 11:54 AM Rating: Decent
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1,178 posts
halfway wrote:
Really though if you don't like being the backup healer, RDM may not be the best job for you.


I don't recall saying that I don't want to Backup Heal. What I want is for other people to understand that I can Backup Heal from the Front Lines as well as I can from the rear, and with my EN spells actually contribute.

mpa wrote:
in general, a RDM's melee attack won't do enough significant damage to warrant him being on the front lines.

Well I started thinking about this thread a few days ago. With a "Small Sword" I am hitting about 15-25 times per fight. My EN Spell does 4-7 points of damage per hit. That results in 60-175 points of damage from my Melee, and averages out to around 90-110 points. While I understand that this isn't a huge contribution it can shave 2 or 3 swings off the mob overall, and this is ignoring whatever physical damage I happen to get which ranges from 0 to 12 points.

In my eyes The few swings I shave causes the Mob to drop a little faster therefore saving a little time, and HP on the other party members.


mpa wrote:
...against Pugils, a RDM should be back with the WHM and BLM. The Pugil's AOE attack does enough damage that having a RDM get needlessly hit by it is counterproductive for a good party.

I stood in the front lines against Pugils yesterday morning. Since I have to rest in between battles (to regain MP) Damage was rarely an issue. I needed the occasional Cure2 (which I usually cast myself) after the fight was over, and it didn't seem to contribute to any extended downtime. This worked very well with judicious use of the Regen spell.

Spirits wrote:
3) Everyone should read the first post on this thread:
http://vnboards.ign.com/The_Red_Mage/b22541/62282178/

This was a VERY good read, and really seems to support some of what I say here.

I do understand that eventually I will need to move to the back ranks if I continue with RDM as my primary job. I just want you to open your mind a little to the possibility that RDM's might be usable as more than a BU Healer.

This is not a "I don't like to BU heal" thread.

I like being a BU Healer, and my Enfeeb magic is also maxed out, because they are essential.

When my front rank use begins to cause downtime for the party I will step back, but I think people are asking for RDM's to step back too soon is all.
#12 Jan 12 2004 at 12:13 PM Rating: Decent
30 posts
The first thing I want to say is that you must play in a fashion and a job combination that you most enjoy to play, but if yo uare going to choose that fashion or job combination you must accept the consequences of your choices. I played RDM up to lvl 32 and the one thing I learned is that RDM are mages, especially in group settings and even more so lvl 20+. Most of you have expressed that RDM are fine on the front line and there's no agrument here, they can hold their own and deal a little damage, however you have to recognize what you are costing your party. XP chaining is soooo important if a group is looking to lvl. Minimizing downtime is the name of the game fellas. WHMs can handle all the healing for a single fight, but in a chainin scenario the RDM responsibilites are to make sure the BLM and WHM have the most MP possible. In the first fight throw all your debuffs on the mob, so the BLM and WHM dont have to worry about casting debuffs... then take a seat (unless u are needed in an emergency to heal)... when the puller brings the next mob, you probably now have full MP.. now it is your responsibility to cast debuffs and cures so that the WHM and the BLM can get 2-3 extra ticks of MP... RDM can keep their party alive for 20-60 seconds depending on the tanks... then once the RDM is out of MP, the WHM gets up and starts healing while the RDM meds... it is this cycle that makes a RDM valuable... RDM are there to conserve the MP of the BLMs and WHMs... cast debuffs so the primary nukers and healers dont have to, then take over healing responsibilities to let WHM get extra tics when medding... depending on how its going you could save the WHM thousands of MP over a good lvlin session... This optimal play will get you in more parties and LSs... you dont have to play this way, but accept the consequences... if this isnt for you and you want costant party invites, then maybe you should switch your job
#13 Jan 12 2004 at 12:24 PM Rating: Decent
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1,178 posts
Twertle wrote:
. . . Minimizing downtime is the name of the game fellas. WHMs can handle all the healing for a single fight, but in a chainin scenario the RDM responsibilites are to make sure the BLM and WHM have the most MP possible. In the first fight throw all your debuffs on the mob, so the BLM and WHM dont have to worry about casting debuffs... then take a seat (unless u are needed in an emergency to heal)... when the puller brings the next mob, you probably now have full MP.. now it is your responsibility to cast debuffs and cures so that the WHM and the BLM can get 2-3 extra ticks of MP... RDM can keep their party alive for 20-60 seconds depending on the tanks... then once the RDM is out of MP, the WHM gets up and starts healing while the RDM meds... it is this cycle that makes a RDM valuable... RDM are there to conserve the MP of the BLMs and WHMs... cast debuffs so the primary nukers and healers dont have to, then take over healing responsibilities to let WHM get extra tics when medding... depending on how its going you could save the WHM thousands of MP over a good lvlin session...


Now THIS is why I started this thread.

Finally someone can come up with a valid Reason for why Red Mages shou NOT engage in Melee.

This makes a lot of sense provided your group understands this dynamic as well. I had never considered it in that light. Normally I send out Enfeebs, and then start Meleeing, however Twertle makes an excellent point.

Does anyone else have comments?
#14 Jan 12 2004 at 12:49 PM Rating: Decent
Twertle wrote:
XP chaining is soooo important if a group is looking to lvl. Minimizing downtime is the name of the game fellas. WHMs can handle all the healing for a single fight, but in a chainin scenario the RDM responsibilites are to make sure the BLM and WHM have the most MP possible. In the first fight throw all your debuffs on the mob, so the BLM and WHM dont have to worry about casting debuffs... then take a seat (unless u are needed in an emergency to heal)... when the puller brings the next mob, you probably now have full MP.. now it is your responsibility to cast debuffs and cures so that the WHM and the BLM can get 2-3 extra ticks of MP... RDM can keep their party alive for 20-60 seconds depending on the tanks... then once the RDM is out of MP, the WHM gets up and starts healing while the RDM meds... it is this cycle that makes a RDM valuable...


I had a similiar scenario last night. But 2 BLM/WHM & 1 WHM did this trick much better...

The BLM & myself took turns nuking... and filled in for the WHM as necessary... we got up to Exp Chain #5. I had never done this before and I could not believe how efficient it was. Far less downtime and much greater exp!!!

Either way, I now realize that 3 mages make Exp Chaining much easier!
#15 Jan 13 2004 at 12:37 AM Rating: Decent
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363 posts
i'll contradict a bit w/ the statement that RDM should never draw out their sword. At lvl 30+, that statement is quite true but prior to that level, RDMs are good enough to use their swords. So long as their magic is not required in the group, a maxed sword skill(this is truly a MUST!), the latest sword equipped, and w/ all en- spells available for maximum elemental dmg, it will be enough to make RDMs fit into the 'melee' category temporarily and join in the Renkeis(hell I was doing the same dmg compared to a paladin even w/o any en- spell). The only problem I see in this is that a lot of Red Mages are forced to sit in the backline and heal/nuke/enfeeble early on in the game (or that they ignore sword lvl completely) that they're sword skill becomes too obsolete to be able to take a hit at higher levels.

After lvl 30 though, the only use for a sword is to level it up for soloing purposes. It's sad that a lot of nice WS are unavailable for a RDM unless u sub a specific job =/

Anyway! Use sword before lvl 30 and use a club w/ +int/mnd after lvl 30.
#16 Jan 13 2004 at 12:47 AM Rating: Decent
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363 posts
Forgot to add this thing in:

As a red mage talking to another RDM, I feel your pain. Our job is truly unappreciated by other people and it really drives me crazy some times(like tonight). We're those dudes(ettes) there that makes xping a lot easier and less worrysome. We're the ones making sure the WHM or BLM won't get too much aggro. We're the ones that make sure that the enemy is debuffed by all spells available so that it hits the tankers less therefore less stress for WHM and meleers able to hit the enemy more therefore less stress on BLM, and we're those dudes that make sure that if worse come to worse, we're that extra healer/nuker that might(or will) save the day!

And what do we get for all the things we do? "I'm booting you NAME-OF-RDM. We found a blm(whm)." 'You have been disbanded from the party.' *shrugs*
#17 Jan 13 2004 at 8:12 AM Rating: Decent
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1,178 posts
End of Thread??

Well I spent a good 3 hours in Quifim last night in an excellent party, and got almost the 4.8K XP I needed for 25. We had 3 ADV jobs at all times, and everyone had Sjobs. A lot of us were a little newer to Renkei, and we got off a few, but not as many as when I party with my LS Mates, where we all know each others Weapons, and Skills.

I tried both strategies that have seemed to make sense at this point.

I was actually pulling since I was the highest level player who could take a few hits till I got back to camp. We were pulling all the IT Pugils we could get our hands on in the area near the tower, and base camp was located near the beach.

1st Hour: Worked on flexing my muscles in the Melee as well as Magic. I would Enfeeb with DIA to pull the mob in, and then set to laying down Paralyze, Blind, Slow, and then ENThunder myself. I would then step up, and start bashing while I watched my party members HP. Worked well, but we had to rest after each fight. Still at 150+ XP a pop you cannot really complain.

2nd Hour: One of the Vokers in our group leveled to 24 conveniently enough, and they took over pulling. I swapped to pure BU Healer, and enfeebler. I would keep the Puller targetted as much as I could, and as he ran back with a Mob I would regen him. Then hit my /Assist <Name> and start Enfeebs. I even managed to pull agro for a few seconds on almost every fight due to the Regen, and the Enfeebs . . . usualy after Paralyze. I did note that with Strings of IT's our downtime was significantly reduced, and we even managed some XP Chains.

3rd Hour: At this point our membership had changed 3 or 4 times, but we managed to avoid any bad members. I began to experiment with a combination of my Hour 1 and 2 Strategies. I changed my /Assist macro a little.

LINE 1: /Assist <Name>
LINE 2: /wait 1
Line 3: /check <t>

I kept my strategy of Regenning the puller as he ran in, and Enfeebing the mob, but after that I changed things up in the following way based on the Mob.

Pulled IT mob: I would use my dedicated BU Healer strategy. I tried to toss out CURE 1's on anyone who fell below 300 HP, and watched the WM's Cure 2's, and tossed Cure 2's on anyone who needed them when the WM was Cureing another member. The reason I really tried to keep all the Tankers above 300 HP was we had lost a Tank to an IT Pugil when it did "Screwdriver" for 255 damage. Once I started my Cure anyone <300 HP we didn't lose anyone like that.

Pulled VT Mob: Start with Dedicated BU Healer strategy, and watch the fight closely. If I wasn't throwing out much in the way of CURE's I would cast Enthunder, and swap to my Melee strategy of contributing damage, and watching for the occasions where my heals were needed. We dropped any VT mobs very quikly this way, and I would only need 3-4 tics for the next fight, and I almost allways got these as the Puller was searching for more mobs

Pulled T mob: I would use my melee strategy, and the only CURE's that went out were as a mob popped and linked on us, or occasionally when the mob would crit one tank as the WM was healing another.


Using this combined strategy we stayed at minimal downtime, and pulled of some XP Chain 3's, and 4's. I had great fun mixing things up, and the leader of my party asked me to add him to my friends list as I was getting ready to log.

Moral?
The strategy that really worked best was the last. Which just goes to prove my point in that a Red Mages greatest value to the party is in his flexibility. Looking at this experiment I still ask those Party Leaders who would ask me to be a dedicated BU healer to let me do my job, as I best know how, and flex.

As I gain levels my usefullness will change. I am fine with this, and I look forward to the day where I come into my own as a mage. This is why I picked red mage, and why I will probably continue to use it as my Primary class for some time to come.

I want to express my appreciation to everyone who posted to this thread. I feel this discussion has provided a lot of good information, and it has helped me refine my gameplay to be of greater benefit to a party.

Thanks for reading.

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