Lvl 18war/10whm here. I like it alot, and yes, contrary to belief it does work. Figure this, you have provoke, which creates hate, you have cure, which creates hate. Now some will say you will be curing when you should be doing damage. Guess what, they're on different timers. How do I know? I've done damage to a monster as I was curing myself many times. Don't have a rdm or blm to debuff in a party? WHM needs to conserve mana, pull with dia! Paralyze won't be strong enough to work on it or vt mobs. HP a problem? LVL 11 i get cure 2, which with my healing caps will be healing for over 70 hp per cure. PPle also claim curing will get interrupted. Guess what, learn to time how you cast it and you can cast in uninterupted 95% of the time. MP a problem? Not really, cause you're not in it to heal all the time, just to create hate and give you some hp boost. You get whm magic resists, which is good, and protect. Since a hume is pretty balanced, by upping the weakness's of warrior with whm, you get a very viable character who is also helpful in a party. I get more invites with my whm sub than when i did war/monk(yes i have a lvl 18 monk as well) So take it for what it's worth. I can solo em and tough monsters, with very little downtime btw. Go to warrior job forum and read the post on war/whm vs. war/monk if you want to hear more. That's my 2gil.