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Test Update 3-6-2018Follow

#1 Mar 06 2018 at 10:41 PM Rating: Excellent
https://forums.daybreakgames.com/eq/index.php?threads/test-update-03-06-18-patch-notes-and-discussions.247706/

March 6, 2018
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*** Items ***

- Procs on weapons can now activate if the item has a click cooldown that is different from the spell activated on a proc.
- Removed the small knockback from Rain of the Overthere on Hoarded Worker Sledgemallet and Jeweled Hoarded Worker Sledgemallet
- Newbie starting tunics can no longer be traded and have no value.
- Fixed the spelling of Deathseeker on three items.


*** Tradeskills ***

- Fixed a problem where combine failures were not always returning the tools used.
- The recipe for Scaleborn Warmonger Coat now requires Combine Draconic Scale Transmogrificant.


*** Quests And Events ***

- End of Empire (Mission and Raid) - fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not.
- Hoshkar (Ring of Scale) - Smoothed out the intervals at which Hoshkar casts his spells. They should no longer cast at the same time.
- Balance of Power (Raid) - fixed an issue that would prevent completion of the "Ghosted" achievement.
- Jondin's Fern Flower quest can now be completed.
- Crypt of Sul Heroic Adventures - Removed an NPC that should not have spawned in this mission, and it will be floating skeletons as was originally intended.
- Reduced the level of many Heroic Adventure NPCs. This mostly affected rares in The Broken Mirror.
- Vex Thal - Bosses will now tether in the Agent of Change instances.
- Vex Thal - Akhevan Warders will again banish people.
- Fell Foliage (Mission) - Lowered the maximum number of players to this mission to 6.


*** Spells ***

- Detrimental beam spells no longer attempt to hit many types of invalid targets such as friendly NPCs (including pets), auras, and invulnerable NPCs. Beneficial beam spells now include friendly NPCs and pets, and exclude enemy NPCs and players.
- Spell/Tome reward sets from Ring of Scale will now hide abilities you have already memorized when you view them. If you have used a tablet or symbol before this change but not selected a reward you will have to reuse the tablet or symbol to do so.
- Moved all melee timers up one ID in order to fix several timing issues with procs.
- Bard - Corrected an issue where certain songs would attempt to begin playing twice.
- Druid - Strength of the Wildstalker should now prevent the same or lower ranks of Brell's Blessed Bastion from landing.
- Druid - Corrected the description of Chill of the Wildtender.
- Druid - Reduced mana costs on most DoT spells to better reflect the damage they do.
- Shaman - Increased the damage on Curse of Sisslak so that it is an upgrade to Bane as intended. Increased damage on higher level spells in the Blood of Saryrn DoT line as a result.
- Shaman - Lowered mana costs on most spells in the combined DoT lines. Fast DoTs are all more efficient than their parent spells.
- Warrior - Corrected the descriptions for the Scowl line of abilities.


*** AA ***

- Magician - Fixed a bug where rank 1 of Frenzied Burnout only increased 1-Hand Blunt damage rather than all melee damage.
- All - Quick Draw has been refunded.


*** NPCs ***

- NPCs will no longer summon or cast spells on the corpses of players who are hovering and had previously DoTed them.
- Reduced the level of many Heroic Adventure NPCs. This mostly affected rares in The Broken Mirror.
- Encounters that have a 100% chance to generate a rare now have a delay before they will spawn. These encounters now have a respawn variance as well.
- Veeshan's Peak (Ring of Scale) - Changed the factions used by NPCs in the zone to be distinct from the faction in the original Veeshan's Peak. Faction loss for killing the Denizens of Veeshan's Peak will be heavy. They do not like when mortals kill their kin.
- Overthere (Ring of Scale) - Corrected the spelling of Fereth.
- Mercenary Liaison NPCs now have a more consistent alt tag and spelling.
- In the Tower of Frozen Shadow, killing an enraged vampire on floor 7 will no longer spawn Cara Omica on floor 4.
- Champion Ultharas is now unique.
- The following NPCs are no longer flagged as rare:
- - Grandmaster R`tal, Mistress of Scorn, Lord of Ire, Lord of Loathing, Avatar of Abhorrence, High Priest M`kari, Coercer T`vala, Magi P`tasa, Ashenbone Broodmaster, Master of Spite, Muramite Commander, Ulga the Elfeater, Ogoruk the Charming, Nendor the Daunting, Zurul the Bonecruncher, Korizar the Neckbreaker, Death Fang Teraz, Alassh the Cannibal, Katazz the Twisted, Nentassh the Blade Queen, Iross the Sledge, The Steel Serpent, Akazz the Blood Goddess, a glade guardian controller, Thunderstone, a rotting warchest, a Malgrin Legion warchest, a Xillsfar Legion warchest, Kael Militia Captain, an Imperial Gravemaster, Wraith of a Di`Zok Hero, Vrex High Priest, Secrets of Faydwer faction vendors, thick boned skeleton, thick tailed skeleton, thick skulled skeleton, Barkley, Bloodmaw, a froglok hunter, a froglok forager, Nosja (the common version), and Daman (the common version)
- The following NPCs are now flagged as rare:
- - Maru the Twelfth Born, A Wrulon Sentry, Tower of Frozen Shadow NPCs that are triggers to spawn rares, a large undead gnoll, an angry librarian, an enraged shadow beast, an enraged relative, Cara Omica, VhalSera, Tserrina Syl`Tor, Tenebrous NPCs that are triggers to spawn rares, Heratius Grolden, Valdanov Zevfeer, Oracle Froskil, Vessel Fryn, Knight Dragol, Master Fasliw, Dreadlord Dekir, Keeper Sepsis, Hierophant Ixyl, Harbinger Josk, Doom, Thruke, Flayhte, Dragontail, Commander Sils, Stonebeak, Ffroaak, and Throkkok
- Many rares have had their spawn chance or spawn time adjusted.


*** Progression Servers ***

- Fixed an issue where the game was not properly allowing /blockspell commands and would clear itself upon zoning.
- Progression Server Instances - Added instance for Theater of Blood. An agent of change can be found in Arcstone (once the Prophecy of Ro expansion is open). The Twisted Harmonic Chime will be needed to obtain and enter the zone.
- Some doors in Unrest will be locked on servers that have not yet unlocked Ruins of Kunark. You may need to find the key, or bring a rogue proficient with lock picks.
- - These keys will no longer drop on servers that have unlocked Ruins of Kunark.


*** Miscellaneous ***

- Fixed an issue that would cause the game to crash when entering Arx Mentis, Chapterhouse of the Fallen, and the Breeding Grounds.
- Fixed an issue that forced all collection quests to update in specific zones.
- Many original EverQuest zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling.
- Bristlebane was here.


*** UI ***

- Fixed a bug where merchants would mix up the singular and plural name of currencies when buying and selling items for alternate currencies.
- Fixed an issue where the window selector would not open the map.
- Fixed an issue where the map window would not open the map toolbar.
- Fixed an issue where the Task Overlay Window was not respecting user options.
- Removed the potion belt and added a new hotbar. Hotbars now go to 11.
- The guild window no longer resets your scroll position when a guildmember zones.

- Changed -
EQUI.xml
EQUI_HotButtonWnd.xml
EQUI_ItemDisplay.xml
EQUI_OptionsWindow.xml
EQUI_PotionBeltWnd.xml

*** Previously Updated ***

- Drusella's Vault - This event should activate properly again.
- The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers.



- The EverQuest Team
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#2 Mar 09 2018 at 10:26 AM Rating: Good
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Big gripes on EQ forums over elimination of the potion belt. I don't get it either.

Why they "fix" things that aren't broken and totally ignore fixes which have been requested by many people for years is beyond this player.
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#3 Mar 09 2018 at 10:44 AM Rating: Excellent
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652 posts
That's not even the real issue.

The real issue (repeated a lot these days) is that they make some change because reasons that are important to them. BUT THEY NEVER COMMUNICATE THOSE REASONS! That's the big issue, no communications with the players.
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#4 Mar 09 2018 at 2:34 PM Rating: Excellent
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It sure would be easier to understand the removal of a feature or function if the reason was explained. It always amazes me - the things they elect to spend their development time on.
#5 Mar 09 2018 at 2:45 PM Rating: Excellent
They either knew about the loss of functionality of removing the potion belt or they didn't test it out thoroughly enough to notice the loss.

I agree they need to bring it back or make hotbars have the same functionality.
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To make a Donation directly to me.
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#6 Mar 13 2018 at 6:41 AM Rating: Excellent
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The potion belt thing makes me wonder what "evil" potion belt was causing?

To dedicate dev time to removing a used feature, suggests to me there was some sort of abuse going on.

Click from hotbars is good, but not equal to what potion belt did.
#7 Mar 13 2018 at 9:33 PM Rating: Excellent
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Well the potion belt can also be used for "evil" things like to drop an item into your inventory.

Edited, Mar 14th 2018 3:26pm by Tagnish
#8 Mar 14 2018 at 6:26 AM Rating: Excellent
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652 posts
Another way is a macro with "/autoinv" as the only line. Put the button on any hotbar.

Then, when you get an item on your cursor, just click that button, and viola! You're item has been put in inventory.
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Tatanka Wolfdancer, 106 Wood Elf Druid, 7 x 300+ Master Artisan, 7 maxed trophies :)
Anaceup Mysleeves, 105 Erudite Mage, 2 x 300 Master Artisan
Snookims Whinslow, 105 Erudite Enchanter, 2 x 300 Master Artisan
<Inisfree>, Tunare (Seventh Hammer!)

Tatankaa (95 Inquis)/Urkell (38 Conj)/ Seanthornton (24 Pally), <Inisfree> Freeport server (some other server now)
#9 Mar 14 2018 at 9:03 AM Rating: Excellent
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2,333 posts
I'm not even sure it's considered "evil" to use the potionbelt for auto-inventory.
____________________________
Sippin 110 DRU *** (formerly) Max AA *** Firionia Vie
Master Artisan (300) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 110 WAR ENC CLE MAG WIZ 100 SHD BER RNG PAL SHM Master Alchemist *** 85 ROG Master Tinkerer & Poison-Maker
#10 Mar 14 2018 at 12:20 PM Rating: Excellent
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Sippin wrote:
I'm not even sure it's considered "evil" to use the potionbelt for auto-inventory.


I've always used the in-game macro/social set up to put autoinventory tied to a movement button on my foraging characters.

I would second the idea that using potionbelt for that isn't even slightly evil.
#11 Mar 14 2018 at 1:19 PM Rating: Decent
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Thanks Tatanka, that is helpful information.

Edited, Mar 14th 2018 3:26pm by Tagnish
#12 Mar 14 2018 at 1:28 PM Rating: Decent
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lol, I went back and put quotation marks around "evil."
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