If you haven't been following this thread on the official Everquest forums, the developers appear to be setting up a bottleneck for upcoming Planes of Power progression.
Here is the issue.
In order to get flagged for Bastion of Thunder, you need to kill named giants in Plane of Storms and loot different pieces in order to finish out the quest to get flagged. See this quest entry for a more detailed explanation.
Normally NPC's like this would be in the Agent of Change progression instances so guilds could just farm them in their own private instances. However developers have decided not to put these giants in instances. They have stated they will leave them in the open world and will spawn in picks.
Here is the problem. There is quite a bit of competition on the server to become one of the first guilds to finish expansions. See the phinny kill board. Notice how many raid guilds are on the server. In Luclin there were 21 different raid guilds and the top guilds normally will do whatever they can to be the first on the server. Train, steal camps, dps race. I know this because I am in a raiding guild on Phinigel and have dealt with this. The top guilds will monopolize key mobs in order to progress the fastest.
Some people have suggested coming together as community to have multiple raiding guilds zone in to form new /picks and then assign picks for certain guilds. This would be great if everyone played by the rules, however in reality this will fail when the top guilds don't play by the rules and storm into your instance and take your camp and kill your key mobs.
What do you all think about this?
Edited, Jan 5th 2017 10:19am by Gidono