Sippin wrote:
I think lore can also support succor spots being out of the way. But ironically, that point is off a bit really because unlike druid rings and wizard spires, MOST succor spots are NOT out of the way. They tend to be in a safe area, usually near a zone-in. Which is their PURPOSE. The purpose of a portal is to allow inter-zone travel and one could argue the landing zones should be somewhat central. Succor spots are designed to get you safely out of harm's way. Whenever I had to evac under extreme fire I never gave a darn where I land, I just want to land alive and out of danger. Out of the way succor spots are not nearly as hard to justify as some of the really "offroad" druid and wizard landing zones.
Yeah. The cool thing is that in many cases, the ring/spire is somewhere on one side of the zone (or off in the middle of nowhere), while the succor spot is almost always near a zoneout. Learning where they are makes for some quick travel in many cases, since you can often figure out how to port to a zone, then succor to the safe spot, then zone to an adjacent zone, making travel even to locations without a direct port often very quick.
One of the more annoying ones though (which has been around forever) is DL, in which the succor point is right next to the ring/spire (and the nexus portal). Which makes it less than useful for this purpose. The POK book for FV is actually closer/faster if you want to get to say KC. Ironically, even faster still is to port to Skyfire, succor to safe spot, run the short distance to the zone into Burning Woods, succor to safe spot (which is on the far side of the zone like 3 feet from DL zoneline), then zone to DL, then a short run to KC.
There's are some interesting "short cuts" you can take to get around quickly in most expansions, if you know where to look.